NERF KARMA PLEASE.
Submitted 1 year, 7 months ago by
jojo1234
KARMA TOO OP especially with Sett.
Can you they at least have limited duplicate spell per round??
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KARMA TOO OP especially with Sett.
Can you they at least have limited duplicate spell per round??
You must be signed in to leave a comment. Sign in here.
KARMA TOO OP especially with Sett.
Can you they at least have limited duplicate spell per round??
Karma is a win condition, basically. So, the only reliable way to beat Karma Sett is to kill them before Karma levels up, OR to have a deck that still stomps them into the dirt anyways.
So, Deep kicks her butt super hard because she just can't do anything about a board full of giant creatures, once you're deep. Aggressive decks often beat her because they kill the face before she levels up.
I don't think she needs a nerf - though, I do think they might need to tweak coin a bit, because leveled Karma + coin is kinda absurd.
Coins apart - I too think she is fine but they need to buff other control options. She is only problematic because she costs a mere 5 mana which is a joke compared top other Control cards like Aurelion. WHen other "Win on turn 10" cards come down, they have hardly any mana left to interact but Karma not only is cheaper but has coins...so...something must be done here.
“What monstrosities would walk the streets,
were people's faces as unfinished as their minds."
That's a pretty good point, actually. But even if she was a 10-cost card with better stats, all you'd need is 1 spell mana leftover and a stacked coin in hand to just go hog wild anyways, despite her increased cost.
She probably needs to cost 6 again, which was something they did at one point, but then they reverted it.
All that being said, big celestials just got a big buff, so Asol decks might be OK after all.