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Legends of Runeterra

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What To Do After You Hit Masters?

Submitted 1 year, 6 months ago by

I've always had this problem in LOR

Essentially you climb from stone to masters with your off meta lists and then you're done.

You've proved yourself...you've won.

There is no more counter play, no more I told you so, no more anything

I've done this twice now where I did what people thought couldn't be done and I did it in a way people said shouldn't be done.

So what's next?

What challenge remains for me?

Idk

  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 6 months ago

    I've always had this problem in LOR

    Essentially you climb from stone to masters with your off meta lists and then you're done.

    You've proved yourself...you've won.

    There is no more counter play, no more I told you so, no more anything

    I've done this twice now where I did what people thought couldn't be done and I did it in a way people said shouldn't be done.

    So what's next?

    What challenge remains for me?

    Idk

    0
  • Crusader2010's Avatar
    Garrosh 695 296 Posts Joined 05/30/2019
    Posted 1 year, 6 months ago

    The challenge is to start taking care of yourself and your mental health in particular. 😞

    2
  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 5 months ago

    I never found climbing in LOR to be hard.

    Like standard sure the format is a joke.

    But in OG LOR it's win 4 games lose 1

    Take a break rinse and repeat for an easy climb.

    People will try to start hard countering you, because of course they will any good original deck needs a hard counter

    But if you take health breaks they will have to climb against everyone else and then you just break out the op again a day later.

    Now hitting rank 1 masters necessitates meta decks and I dont want to do that it isn't fun for me and its not playing to LOR's strengths.

    0
  • Nifty129's Avatar
    Banned 590 1235 Posts Joined 05/29/2020
    Posted 1 year, 5 months ago

    Just to give an example Annie Jhin is probably the most basic aggro deck in LOR from a playstyle perspective.

    In standard this is the best deck in the game and will stay that way possible forever.

    In eternal its just "a deck" an aggro deck in a sea of other aggro decks many of which statistically out perform it.

    Thats just one "genre" of deck where we have gone from 1 possibility to 3 or 4.

    Now multiply that across midrange  control, and combo and the possibilities are endless if you don't suck.

    I guess the one good thing about standard is deep and lurk is more competitive?

    Hurray for lurk players bleh!

    0
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