Well, back to the original cost - but i think with the contol tools mage has this could still work! sure it will defenitely see much less or almost no play but it could still work for Highlander Mage ...
Highlander Mage will change dramatically because of these changes, I think. With both Conjurer's Calling (which is still viable, btw) and LPG changed, I believe the deck will focus less on being a cheat out big boys and more of a value generation focused deck. So, I can actually see it being more fun to play with and against.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL) Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
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I disagree it should have been six mana. That's still five mana with the coin, it's still early enough to highroll any game especially with a zeph'd wild growth. I'm sure they tested this at six. Imagine they make it six and it's still broken. You're stuck playing the same meta except mage is even better because priest is nerfed for another month.
People are saying it's garbage at 7 but it's really not. It saw some fringe play in cyclone mage lists at high legend when warrior was played a lot. and that was in Cyclone mage which benefited from the card MUCH less than the current expansions mage decks. This could still be played in reno mage. Sometimes you tutor pocket galaxy from the 8 mana dude and it still wins you the game. It's a huge nerf for sure but it's still playable and probably requires less greedy deck building.
Its a good nerf, the card was a burden on the game and soured the expansion a bit.
If it was unplayed at 7, and overpowered at 5, they could've at least tried it at 6 instead of going back to 7.
That's what i thougt too - and sure it was not played before it saw the buff but i think that maybe - this will still see some play in some sort of Control Highlander Mage - i mean sure it is much slower but could still be powerful in the lategame ... but defenitely not as strong as 5 Mana :)
I already played it at 7 in a "kill all warriors" deck that struggled against aggro. I think together with the nerf to conjurer's calling the boards with big boys will arise at least one turn later, and playing 2 conjurer's calling in one turn even 2 turns later which is a lot. I was happy with mage for once but I guess its back to the drawing bord. I guess aggro will once again dominate the ladder.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 5 years, 3 months ago
If only they changed the way mana reduction worked. They should have made it so if you conj. a 1 mana giant, it will give you 2 random 1 costs. This would make Luna's remain strong in big spell decks (Maybe still nerf to 6), but make it so Conjurer's Calling doesn't work with it anymore.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
We have Tortollan Pilgrim, Naga Sand Witch and King Phaoris now, so expensive spells are more playable than they were before. But there will be a lot more decks against which you cannot afford to play it at its full cost, especially if mid-range decks return to the meta after the Boom nerf.
Discuss!
Blizzard did an oopsie
Wow guys I found these super cool cards for this expansion called "The Crystalarium"? Gee willakers, I wonder who made these cards?!?!?! https://outof.cards/forums/fan-creations/custom-hearthstone/321-wip-fan-expansion-the-crystalarium-a-deepholm-expansion-52819-11-new-cards
Back to unplayable! Hooray!
Well, back to the original cost - but i think with the contol tools mage has this could still work! sure it will defenitely see much less or almost no play but it could still work for Highlander Mage ...
Challenge me ... when you're ready to duel a god!
Exactly!!
I think it'd be fair at 6...
I'm glad I have it gold so I can nuke it for the full 3200 dust
5 is too low a cost. Get a lucky opponent early and there is little you can do to keep up against late game minions and Conjurer's Calling
Then you get 3.200 dust ;-)
Good to know Blizzard is not arrogant enough to ignore their mistake and instead admit it. I support this nerf.
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I agree with many that this should have gone to 6 mana... Not it really isn't usable.
\/\/olfgang
Highlander Mage will change dramatically because of these changes, I think. With both Conjurer's Calling (which is still viable, btw) and LPG changed, I believe the deck will focus less on being a cheat out big boys and more of a value generation focused deck. So, I can actually see it being more fun to play with and against.
Rating cards on coolness factor rather than predicting power because I like screwing up rating averages (and because I suck at predicting real power levels, but we'll ignore that LUL)
Wins per class (2/6/22): DH-197; Druid-996; Hunter-91«60; Mage-1056; Paladin-1126; Priest-746; Rogue-961; Shaman-1095; Warlock-871; Warrior-906
Would have preferred 6, but eh, still like the nerf.
I'm glad this uncounterable mistake of a card and I will never cross paths again
twitch.tv/BentoHS
From slow and unused to overly competitively abused reverted back to slow and possibly unused
That was fun
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Can we get an F in chat for Big Mage?
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I don’t know how to feel.. i didn’t craft the current mage decks because i expected the nerf but now i’m sad that i never will play this deck
Winner winner chicken dinner
Spice Lord and self-proclaimed Meme Master.
the only good nerf...and it's literally just a return to a previously tested position.
I'm just surprised they didn't left it as is and HoF'd Doomsayer or something seeing how they missed the mark on almost all the other nerfs.
I tried having fun once.
It was awful.
If it was unplayed at 7, and overpowered at 5, they could've at least tried it at 6 instead of going back to 7.
Wish there was a number between 5 and 7 so that we could see how it works if the cost is lower than the unplayable 7 but still higher than 5 op five.
Best nerf out of all of them! I'm really sick of seeing Galaxy on 5.
This should be a fringe but fun card to play, not a game deciding card in a competitive deck.
worst community ever
The card is not fun to play against anyway, it got it's time to shine now it's over.
So mage players will go back to life as they knew it before the LPG buff.
Grammar is the difference between knowing your s**t, and knowing you’re s**t.
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Aaand it is garbage again. Would be worth to try at 6 mana. I don't like this change.
I do what I must, when I must. Know this well.
I agree that 6 would have been worth a try.
In general it´s astounding. I can´t remember that changes had been taken back. Luna and exra arms back to there initial costs.
I disagree it should have been six mana. That's still five mana with the coin, it's still early enough to highroll any game especially with a zeph'd wild growth. I'm sure they tested this at six. Imagine they make it six and it's still broken. You're stuck playing the same meta except mage is even better because priest is nerfed for another month.
People are saying it's garbage at 7 but it's really not. It saw some fringe play in cyclone mage lists at high legend when warrior was played a lot. and that was in Cyclone mage which benefited from the card MUCH less than the current expansions mage decks. This could still be played in reno mage. Sometimes you tutor pocket galaxy from the 8 mana dude and it still wins you the game. It's a huge nerf for sure but it's still playable and probably requires less greedy deck building.
Its a good nerf, the card was a burden on the game and soured the expansion a bit.
That's what i thougt too - and sure it was not played before it saw the buff but i think that maybe - this will still see some play in some sort of Control Highlander Mage - i mean sure it is much slower but could still be powerful in the lategame ... but defenitely not as strong as 5 Mana :)
Challenge me ... when you're ready to duel a god!
I already played it at 7 in a "kill all warriors" deck that struggled against aggro. I think together with the nerf to conjurer's calling the boards with big boys will arise at least one turn later, and playing 2 conjurer's calling in one turn even 2 turns later which is a lot. I was happy with mage for once but I guess its back to the drawing bord. I guess aggro will once again dominate the ladder.
If only they changed the way mana reduction worked. They should have made it so if you conj. a 1 mana giant, it will give you 2 random 1 costs. This would make Luna's remain strong in big spell decks (Maybe still nerf to 6), but make it so Conjurer's Calling doesn't work with it anymore.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
We have Tortollan Pilgrim, Naga Sand Witch and King Phaoris now, so expensive spells are more playable than they were before. But there will be a lot more decks against which you cannot afford to play it at its full cost, especially if mid-range decks return to the meta after the Boom nerf.
And basically this is not a nerf, but a buff of Naga Sand Witch