New Mage Spell - Rolling Fireball
Submitted 4 years, 10 months ago by
Arthas
A new Epic Mage Spell, Rolling Fireball, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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A new Epic Mage Spell, Rolling Fireball, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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woowww amazing concept!!! loved it
absolutely love the design. I wanna see it roll down an entire field of 1/1s
Also notably improved by Spelldamage
I tried having fun once.
It was awful.
Very flexible card, definitely will see play.
Fine for the base effect alone, the additional stuff makes it even better. Not being able to control it is interesting, makes possible to kind of play around. Cool spell, fun.
To crush your enemies, to see them driven before you, and to hear the lamentations of the women.
I don't really see it, Meteor is the first comparison I came to and this doesn't even come close.
This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be nice for arena but I don't see this being too impactful in constructed play.
Compare this also to Volcano which is very similar for a control deck, 8 damage just doesn't seem to be enough.
Volcano doesn't hurt your minions, which may allow mage to maintain the board control, which is something not needed for control mage but for others, just wanted to share a friendly reminder.
After it starts rolling in a direction, will it keep that, or may it change the direction halfway through?
Flame Lance with an upshot of not wasting damage. Seems strong enough to see play in a meta with a decent percentage of aggro and midrange decks.
A very handy way to deal with several minions.
Keep in mind that if there is any excess damage to the second target, than that will carry on the a third target, so this can kill seven 1/1 minions, or four 2/2 minions.
This will probably pop up in just about every mage deck that doesn't want to just burn you down by turn 6. The flexibility of this card makes it very usable in so many situations, and you will always be dealing 8 damage, there will never be any waste on this card, unless of course the total health value of your opponent's minions is less than 8. But in general this is a very powerful and efficient removal tool, not in a way that it will be a tier-1 must have spell, but it will just be a generally good card.
Carrion, my wayward grub.
That's a really interesting Desing! Also, positioning matters again.
ArtStation | Twitter
i like the card effect it reward poisoning and thinking about trades before you use it.
I love the design for this one. Not sure if you will run it in any decks but seems decent to get off of other mage spell cards.
perfect antiaggro tool, it will see play in any control mage
Really like this one, strong card.
better version of flame lance, and places emphasis on minion placement. probably one of my favorite cards this set
Love the concept and the effect is pretty strong. I like cards that make you think about how you position your minions like Meteor.
More dragons? Yes please!
like flame lance except it keeps going for a bit combined with spell damage and it could wipe 3 or more minions
Self proclaimed good at battlegrounds
Don't worry I am fully aware that Volcano damages your own board, it is why I said the two cards are similar for a control deck in that you want to remove the enemy board and not really need one of your own...which is how Volcano was used.
Again I just do not see this being enough damage to see play, people compare it to Flame Lance but that card also saw no play. This just doesn't seem good at all to me.
Better flame lance which is nice, can basically be a full clear against token decks in the early game too. I’d say pretty good, but even if it’s not I’ll probably have fun with it
Who needs consistency when you could have fun?
Very cool concept. It can clear the whole board.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I think it keeps going in the same direction.
It's a bit strange for this design to turn up in an expansion about a sky battle, but I love it nonetheless.
Solid spell - versatile board clear vs aggro OR single-target removal on control. Certainly not as good as Meteor but not EVERY card this expansion can be powercreep, right :)
Reminds me of Flame Lance + Meteor Hybrid. Big Spell Mage could use more removal cards since the last rotation, this might find a home in those decks. Maybe in Highlander as well.
Flame Lance saw no play in-part because 8 damage to one minion is occasionally overkill; this allows you to blast the adjacent minions as well, which makes it incredibly flexible. It's practically a "Choose One", like Starfall: dump all of the damage into one heavy, or clear a board of smaller stuff. I love it.
Meteorite of ungoro expansion but balanced
Good board clear spell and amazing design!
Cool concept but this only seems good against token boards. And it doesn't seem all that hard to play around either.
"True mastery takes dedication."
Mage is a class that you can decrease the spell's cost + generate so much random spells.
This card might be bad in a class which has tons of damage and aoe like Shaman, Warlock or Warrior and awesome in a class which doesn't have so much removal like Paladin or Druid but it is really great in mage.
You don't have to put this to your deck, You can simply find one with one of the generators when you need it.
If you decide to put this into your deck, you can always decrease its cost with Kalecgos, Sorcerer's Apprentice and Dragoncaster.
and you have more spelldamage minions than any other classes.
This card is fair and powerful enough in my opinion. Also design is great, I really would like to see more cards like this.
Unpopular Opinion Incarnate
Does it continue after killing right/left minion? (does it clear full board of 1/1s)
What happens if hits divine shield?
if continues its 5 star card if not its trash
Aside the power of the card, I really like the concept! This set has a lot of new mechanics, I am sure that this will refresh the game a lot!
Good anti-aggro card but cost should be 4, not 5 considering it can't go face; besides is a little RNG (as the identity of the class).
Very cool design and a great spell all-around, a 5-cost removal is a great addition to control mage since Dragon's Fury.
Cool concept. It's better flame lance. I like it ;3
So if there's only right minion, can this miss?
Nice design, but I think it's a worse Meteor ...
I'm sorry for my bad english :)
insane card! makes your opponent worry more about proper placement..you can easily remove field if calculated correctly too!
The mechanic of this card is really interesting. While the power level of this card is not very strong (Flame Lance didn't see much competetive play), it might see play in Highlander Mage.
I think this card is REALLY good, it's really flexible, also you don't have to play it on the sides you can RNG your result on dire situations when you HAVE to kill something..
Mage lacked some more board clears so this card is really good.
I love this card. Flame Lance +.
Cool card with an interesting effect! Glad to see this printed. But Flame Lance never sees play and i doubt this will make an impact in the meta.
Amazing in arena
I think this might actually see play in Highlander Mage, as that deck evolves more to a Control deck. Flame Lance sometimes saw play and this card is an upgraded version. Big Spell Mage was one of my favorite decks and this is an AoE that might make it viable again.
Always love me some positioning challenges while playing :)
This card is good, and is a card that highlander mages especially were looking for.
It clears a wide small board, two mid-rangey minions or a big minion, or a combination of those.
It even rewards you for playing around it, so it gives some interactivity, which is very nice.
5/5
I very like the design! A strong and flexible spell which can ba a target one or an AOE depending on situation. I'm sure mages will glad to include it ih their decks =)
Very good card! And the art is absolutely great! 5/5 points for sure.
Great card, can take out a big one and lots of small ones without losing efficiency, and with more control/accuracy than Reno for instance.
I doubt this will see much play, maybe as a 1-off in most decks?
This ain't no place for a hero
Funny spell, similar to Meteor. I like itand i like the fact it's quite flexible. Meteor was strongher, but it will see play
Efficient board clear, might see play
The flavour is nice and it works as a board clear in some cases. But maybe too clunky for constructed play.
Never netdeck, craft Whizbang instead!
THE MOOOOST INSANEEEE AOE FOR MAGE AGAINST AGGRO no way they printed this considering spell power +2,+3 is a thing...at low cost-mid cost mana...no way...
Nice new mechanic but probably good only for Arena.
"For what profit is it to a man if he gains the world, and loses his own soul?"
Seems decent. Im not sure it will make the cut in a lot of lists, but reno decks could easily find a spot for it.
If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept
Struggle with Heroic Galakrond's Awakening? I got your back :
Useful in the same way as Reno the Relicologist as it will always deal precisely enough damage to kill a minion. So long as you do the math properly, this will be a flexible and efficient AoE. Simple but good.
Jaina is best waifu. Always.
Any removal card that can punish both wide boards or big minions (volcano as a prime example) will ALWAYS be prevalent in the meta and a prime tool on control decks. This is no exception.
I don't quite get how it works. Left/right is random? Will it always use all damage available provided you have enough minions? What about divine shields?
Cool concept, but confusing, will need to see it in action.
This is a good design. If only the ui could be updated to let us control the direction instead. Almost like choosing between the pair of options.
Yeah, I used to run a flame lance in control mage, this will fit really good
Now that control warrior is practically dead, it's nice to see another "you have to think about your board positioning" card as supercollider was. Nice additionnal tool to reno and big spell mage. I really fancy this one.
Elders Scrolls : Legends / Runeterra
Interesting concept and it tests your judgement on which minion to target to get the best value,
Cool concept. You can remove one big minion or a few little ones. The art is great too!
It's a good card, nice mechanic as well. Will it see play depends on the meta, but it will find a home eventually.
Flavorful and strong. Reminds me a lot of Meteor from Un'goro. Provides some great flexibility for removing minions. I imagine that when this card is used successfully, it will be a bit like pulling off a really good Defile when that was in Standard. Great design.
I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.
Fun and interactive game.
Wow! Play it at the edge of the board, and watch it roll across! Makes positioning more interesting, which thanks to my Battleground shuffling skills are much bett---oh, wait you can't move around minions on the HS board once they're played. Derp!
Like the effect and design behind it. It's still a bit expensive removal. 2 stars
I have played this once. I have had it played against me 7 times. All 8 times it targeted the minion on one end (left or right) and went into the next minion adjacent. Not once has it looked random and gone to the open end of the board.
Anyone see it go the "wrong" way?
Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?"
I'm pretty sure as long as you target a minion o nthe far left or right, there is no randomness involved. That only comes into play if you target a minion that is between two others
If you target a minion on one end, it can jump only to the only one next minion, then next etc.etc. It does not jump randomly.
-=alfi=-