Cool design for Mage removal. Will see play
Rolling Fireball
- Mana
- 5
Why don't they ever run perpendicular?
- Released
- Mar 27, 2021
- Revealed
- Dec 4, 2019
- Artist
- Rafael Zanchetin
- Craft cost
- 400 dust
- Disenchant
- 100 dust
- Copies per deck
- 2
- Collectible
- Yes
- Card ID
- DRG_321
- DBF ID
- 55276
Decks using this card
- 61% WR FREEEZE MAGE! FARMS DH & Rogue9,620 Dust



13 votes
- Alanna Nostalgia Mage (Highlander/Big Spell)25,220 Dust



7 votes
- Highlander Mage15,860 Dust



0 votes
- DOD highlander mage20,820 Dust



0 votes
- Highlander Dragon Mage16,900 Dust



0 votes
- Dragon Highlander15,240 Dust



0 votes
- Highlander Big Spell Mage20,920 Dust



0 votes
- REno MAge26,540 Dust



0 votes
Formats
- StandardNot legal
- WildLegal
- ArenaNot available
Expansion, rotated to Wild. All Descent of Dragons cards
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Comments
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Comments
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cool design but c'mon there are better cards to remove stuff. at least it's better than that
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versatile and dependent on minion placement. i like it. kinda reminds me of meteor a little as it basically does the same thing
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Does anyone know if you get to choose the direction?
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5 mana deal 8 is real good, dealing the excess to minions next to your target is a nice bonus.
and because people are bad with minion positioning you might be able to take down 2 important minions with 1 spell
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This will definitely make you put more thought into minion positioning when facing a mage. this basically has potential to wipe out multiple minions if roll keeps going till runs outa dmg.
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it's not a great board clear, but it can kills 2-3 enemy minions for 5 mana i think you can run 1 copy on your deck, but it not that great
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The concept of this card is very nice, which allows for clearing of multiple small minions or one big one. The damage, however, is on the low side, which will greatly impact the playability of this card.
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I love that design!
Although I would have preferred if it read "Cast a Rolling Fireball with excess damage on a minion next to it" as the current wording makes me think deathrattles would trigger after it finishes.
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Cool concept. You can remove one big minion or a few little ones. The art is great too!
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I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.
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so it weaker volcano less damage and sure damage to chosen minion i like it
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I like the card design since it forces the opponent to position their minions more effectively. Will most likely kill up to 3 minions and that's decent enough for a card like this. Does tend to lose its value in the late game but its still going to do 8 damage to a minion at least.
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I still wonder how this works, if my opponent has a board full of 1/1s and I hit the minion in the middle, will it kill everythin? or just half of the board?
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If it works as most of us expect - that the damage "continues" even more than once, then I would suppose that also the random decision is made every time, right? So in your scenario it could hit the middle one, then the one left from it, then skip to the one on the right, then left again... and continue randomly
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i feel 8 is kinda low still
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Gotta love flexible removal cards. You can even control it to some degree by targetting leftmost or rightmost guy
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Oh, really cool design! I hope the effect is just as cool when played
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looks like a fun card









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