New Mage Spell - Rolling Fireball

Submitted 4 years, 11 months ago by

A new Epic Mage Spell, Rolling Fireball, has been revealed!

Rolling Fireball Card Image

Discuss this card below or head on over to the card page to give it a rating!


Learn more about Descent of Dragons

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  • Arthas's Avatar
    Robot Black Lotus 1265 5754 Posts Joined 03/10/2019
    Posted 4 years, 11 months ago

    A new Epic Mage Spell, Rolling Fireball, has been revealed!

    Rolling Fireball Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Descent of Dragons

    Head on over to our dedicated guide for Descent of Dragons!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

    Your friendly neighbourhood bot!
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  • ArcanisDF's Avatar
    660 214 Posts Joined 08/01/2019
    Posted 4 years, 11 months ago

    woowww amazing concept!!! loved it

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  • YourPrivateNightmare's Avatar
    Skeleton 2010 4741 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    absolutely love the design. I wanna see it roll down an entire field of 1/1s

    Also notably improved by Spelldamage

    I tried having fun once.

    It was awful.

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  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 11 months ago

    Very flexible card, definitely will see play.

    1
  • TheOdinson's Avatar
    515 153 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Fine for the base effect alone, the additional stuff makes it even better. Not being able to control it is interesting, makes possible to kind of play around. Cool spell, fun.

    To crush your enemies, to see them driven before you, and to hear the lamentations of the women.

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  • vprr's Avatar
    Face Collector 560 209 Posts Joined 03/31/2019
    Posted 4 years, 11 months ago

    I don't really see it, Meteor is the first comparison I came to and this doesn't even come close.

    This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be nice for arena but I don't see this being too impactful in constructed play.

    Compare this also to Volcano which is very similar for a control deck, 8 damage just doesn't seem to be enough.

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  • Mercynary9's Avatar
    355 239 Posts Joined 03/31/2019
    Posted 4 years, 11 months ago
    Quote From vprr

    I don't really see it, Meteor is the first comparison I came to and this doesn't even come close.

    This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be nice for arena but I don't see this being too impactful in constructed play.

    Compare this also to Volcano which is very similar for a control deck, 8 damage just doesn't seem to be enough.

    Volcano doesn't hurt your minions, which may allow mage to maintain the board control, which is something not needed for control mage but for others, just wanted to share a friendly reminder.

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  • Elfensilver's Avatar
    595 663 Posts Joined 03/14/2019
    Posted 4 years, 11 months ago

    After it starts rolling in a direction, will it keep that, or may it change the direction halfway through?

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  • meisterz39's Avatar
    925 1200 Posts Joined 06/03/2019
    Posted 4 years, 11 months ago

    Flame Lance with an upshot of not wasting damage. Seems strong enough to see play in a meta with a decent percentage of aggro and midrange decks.

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  • KANSAS's Avatar
    Old God Fanatic 1745 2912 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    A very handy way to deal with several minions. 

    Keep in mind that if there is any excess damage to the second target, than that will carry on the a third target, so this can kill seven 1/1 minions, or four 2/2 minions. 

    This will probably pop up in just about every mage deck that doesn't want to just burn you down by turn 6. The flexibility of this card makes it very usable in so many situations, and you will always be dealing 8 damage, there will never be any waste on this card, unless of course the total health value of your opponent's minions is less than 8. But in general this is a very powerful and efficient removal tool, not in a way that it will be a tier-1 must have spell, but it will just be a generally good card.

    Carrion, my wayward grub.

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  • Koetti's Avatar
    1095 863 Posts Joined 11/21/2019
    Posted 4 years, 11 months ago

    That's a really interesting Desing! Also, positioning matters again. 

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  • b4timert's Avatar
    165 151 Posts Joined 11/05/2019
    Posted 4 years, 11 months ago

    i like the card effect it reward poisoning and thinking about trades before you use it.

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  • Valord's Avatar
    465 281 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    I love the design for this one. Not sure if you will run it in any decks but seems decent to get off of other mage spell cards.

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  • PipoHs's Avatar
    Vampire 220 142 Posts Joined 11/22/2019
    Posted 4 years, 11 months ago

    perfect antiaggro tool, it will see play in any control mage

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  • Wagnuz's Avatar
    125 67 Posts Joined 07/26/2019
    Posted 4 years, 11 months ago

    Really like this one, strong card.

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  • padoru's Avatar
    Explorer of Outland 180 154 Posts Joined 12/02/2019
    Posted 4 years, 11 months ago

    better version of flame lance, and places emphasis on minion placement. probably one of my favorite cards this set

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  • Farfelee's Avatar
    Draconically Dedicated 400 151 Posts Joined 11/21/2019
    Posted 4 years, 11 months ago

    Love the concept and the effect is pretty strong. I like cards that make you think about how you position your minions like Meteor.

    More dragons? Yes please!

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  • MenacingBagel's Avatar
    Zombie Chow 815 723 Posts Joined 09/24/2019
    Posted 4 years, 11 months ago

    like flame lance except it keeps going for a bit combined with spell damage and it could wipe 3 or more minions

    Self proclaimed good at battlegrounds

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  • vprr's Avatar
    Face Collector 560 209 Posts Joined 03/31/2019
    Posted 4 years, 11 months ago
    Quote From Mercynary9
    Quote From vprr

    I don't really see it, Meteor is the first comparison I came to and this doesn't even come close.

    This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be nice for arena but I don't see this being too impactful in constructed play.

    Compare this also to Volcano which is very similar for a control deck, 8 damage just doesn't seem to be enough.

    Volcano doesn't hurt your minions, which may allow mage to maintain the board control, which is something not needed for control mage but for others, just wanted to share a friendly reminder.

    Don't worry I am fully aware that Volcano damages your own board, it is why I said the two cards are similar for a control deck in that you want to remove the enemy board and not really need one of your own...which is how Volcano was used.

    Again I just do not see this being enough damage to see play, people compare it to Flame Lance but that card also saw no play. This just doesn't seem good at all to me.

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  • Meteorite12's Avatar
    670 696 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    Better flame lance which is nice, can basically be a full clear against token decks in the early game too. I’d say pretty good, but even if it’s not I’ll probably have fun with it

    Who needs consistency when you could have fun?

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  • Emptyness's Avatar
    Supporter 520 525 Posts Joined 03/16/2019
    Posted 4 years, 11 months ago

    Very cool concept. It can clear the whole board. 

    “If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw

    EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);

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  • AngryShuckie's Avatar
    1705 1735 Posts Joined 06/03/2019
    Posted 4 years, 11 months ago
    Quote From Elfensilver

    After it starts rolling in a direction, will it keep that, or may it change the direction halfway through?

    I think it keeps going in the same direction.

    It's a bit strange for this design to turn up in an expansion about a sky battle, but I love it nonetheless.

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  • ArngrimUndying's Avatar
    Draconically Dedicated 520 626 Posts Joined 06/11/2019
    Posted 4 years, 11 months ago

    Solid spell - versatile board clear vs aggro OR single-target removal on control. Certainly not as good as Meteor but not EVERY card this expansion can be powercreep, right :)

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  • troY's Avatar
    Funnel Cakes 250 271 Posts Joined 11/21/2019
    Posted 4 years, 11 months ago

    Reminds me of Flame Lance + Meteor Hybrid. Big Spell Mage could use more removal cards since the last rotation, this might find a home in those decks. Maybe in Highlander as well.

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  • linkblade91's Avatar
    Senior Writer Serra Angel 1720 2904 Posts Joined 02/09/2019
    Posted 4 years, 11 months ago

    Flame Lance saw no play in-part because 8 damage to one minion is occasionally overkill; this allows you to blast the adjacent minions as well, which makes it incredibly flexible. It's practically a "Choose One", like Starfall: dump all of the damage into one heavy, or clear a board of smaller stuff. I love it.

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  • Nachorc95's Avatar
    235 61 Posts Joined 07/26/2019
    Posted 4 years, 11 months ago

    Meteorite of ungoro expansion but balanced 

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  • mayhern's Avatar
    Wizard 355 294 Posts Joined 07/26/2019
    Posted 4 years, 11 months ago

    Good board clear spell and amazing design!

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  • SLima's Avatar
    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 11 months ago

    Cool concept but this only seems good against token boards. And it doesn't seem all that hard to play around either.

    "True mastery takes dedication."

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  • Almaniarra's Avatar
    HearthStationeer 1000 1509 Posts Joined 03/21/2019
    Posted 4 years, 11 months ago
    Quote From vprr
    Quote From Mercynary9
    Quote From vprr

    I don't really see it, Meteor is the first comparison I came to and this doesn't even come close.

    This can hit more than 3 minions, but 8 damage doesn't really seem like enough for 5 mana. Could be nice for arena but I don't see this being too impactful in constructed play.

    Compare this also to Volcano which is very similar for a control deck, 8 damage just doesn't seem to be enough.

    Volcano doesn't hurt your minions, which may allow mage to maintain the board control, which is something not needed for control mage but for others, just wanted to share a friendly reminder.

    Don't worry I am fully aware that Volcano damages your own board, it is why I said the two cards are similar for a control deck in that you want to remove the enemy board and not really need one of your own...which is how Volcano was used.

    Again I just do not see this being enough damage to see play, people compare it to Flame Lance but that card also saw no play. This just doesn't seem good at all to me.

    Mage is a class that you can decrease the spell's cost + generate so much random spells.

    This card might be bad in a class which has tons of damage and aoe like Shaman, Warlock or Warrior and awesome in a class which doesn't have so much removal like Paladin or Druid but it is really great in mage.

    You don't have to put this to your deck, You can simply find one with one of the generators when you need it.
    If you decide to put this into your deck, you can always decrease its cost with Kalecgos, Sorcerer's Apprentice and Dragoncaster.
    and you have more spelldamage minions than any other classes.

    This card is fair and powerful enough in my opinion. Also design is great, I really would like to see more cards like this.

    Unpopular Opinion Incarnate

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  • p's Avatar
    E.V.I.L. Dragon 615 127 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    Does it continue after killing right/left minion? (does it clear full board of 1/1s)

    What happens if hits divine shield?

    if continues its 5 star card if not its trash

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  • IlBelTia's Avatar
    Wizard 440 333 Posts Joined 06/01/2019
    Posted 4 years, 11 months ago

    Aside the power of the card, I really like the concept! This set has a lot of new mechanics, I am sure that this will refresh the game a lot!

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  • KinetiClasH's Avatar
    135 87 Posts Joined 09/05/2019
    Posted 4 years, 11 months ago

    Good anti-aggro card but cost should be 4, not  5 considering it can't go face; besides is a little RNG (as the identity of the class).

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  • frosthearth's Avatar
    655 585 Posts Joined 03/18/2019
    Posted 4 years, 11 months ago

    Very cool design and a great spell all-around, a 5-cost removal is a great addition to control mage since Dragon's Fury.

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  • 8Nikano's Avatar
    155 144 Posts Joined 11/21/2019
    Posted 4 years, 11 months ago

    Cool concept. It's better flame lance. I like it ;3

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  • theo333's Avatar
    Outlandish Rager 975 889 Posts Joined 03/29/2019
    Posted 4 years, 11 months ago

    So if there's only right minion, can this miss?

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  • Hedwyn's Avatar
    Draconically Dedicated 325 161 Posts Joined 07/05/2019
    Posted 4 years, 11 months ago

    Nice design, but I think it's a worse Meteor ...

    I'm sorry for my bad english :)

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  • liontail's Avatar
    Draconically Dedicated 210 277 Posts Joined 09/04/2019
    Posted 4 years, 11 months ago

    insane card! makes your opponent worry more about proper placement..you can easily remove field if calculated correctly too!

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  • Haffax733's Avatar
    Devoted Outlander 1035 297 Posts Joined 04/02/2019
    Posted 4 years, 11 months ago

    The mechanic of this card is really interesting. While the power level of this card is not very strong (Flame Lance didn't see much competetive play), it might see play in Highlander Mage.

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  • DoubleSummon's Avatar
    Ancestral Recall 1585 2271 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    I think this card is REALLY good, it's really flexible, also you don't have to play it on the sides you can RNG your result on dire situations when you HAVE to kill something..

    Mage lacked some more board clears so this card is really good.

     

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  • Narfi's Avatar
    175 148 Posts Joined 03/23/2019
    Posted 4 years, 11 months ago

    I love this card. Flame Lance +. 

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  • allthehype's Avatar
    Crossroads Historian 630 739 Posts Joined 07/26/2019
    Posted 4 years, 11 months ago

    Cool card with an interesting effect! Glad to see this printed. But Flame Lance never sees play and i doubt this will make an impact in the meta. 
    Amazing in arena

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  • DelkoHS's Avatar
    Child of Galakrond 485 481 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    I think this might actually see play in Highlander Mage, as that deck evolves more to a Control deck. Flame Lance sometimes saw play and this card is an upgraded version. Big Spell Mage was one of my favorite decks and this is an AoE that might make it viable again.

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  • Este's Avatar
    Bloodfeather 650 162 Posts Joined 04/02/2019
    Posted 4 years, 11 months ago

    Always love me some positioning challenges while playing :)

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  • Freforos's Avatar
    Draconically Dedicated 330 320 Posts Joined 11/21/2019
    Posted 4 years, 11 months ago

    This card is good, and is a card that highlander mages especially were looking for.

    It clears a wide small board, two mid-rangey minions or a big minion, or a combination of those.

    It even rewards you for playing around it, so it gives some interactivity, which is very nice.

    5/5

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  • Svintusevich's Avatar
    Draconically Dedicated 185 153 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    I very like the design! A strong and flexible spell which can ba a target one or an AOE depending on situation. I'm sure mages will glad to include it ih their decks =)

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  • ssaabbuu's Avatar
    225 210 Posts Joined 08/01/2019
    Posted 4 years, 11 months ago

    Very good card! And the art is absolutely great! 5/5 points for sure.

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  • Zwane's Avatar
    Wizard 320 423 Posts Joined 06/04/2019
    Posted 4 years, 11 months ago

    Great card, can take out a big one and lots of small ones without losing efficiency, and with more control/accuracy than Reno for instance.

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  • PopeNeia's Avatar
    Darkmaster 640 841 Posts Joined 07/06/2019
    Posted 4 years, 11 months ago

    I doubt this will see much play, maybe as a 1-off in most decks? 

    This ain't no place for a hero

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  • Guenh's Avatar
    Devoted Academic 725 633 Posts Joined 05/28/2019
    Posted 4 years, 11 months ago

    Funny spell, similar to Meteor. I like itand i like the fact it's quite flexible. Meteor was strongher, but it will see play

     
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  • Mahobear8's Avatar
    355 284 Posts Joined 03/22/2019
    Posted 4 years, 11 months ago

    Efficient board clear, might see play

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  • Joda's Avatar
    HearthStationeer 1020 150 Posts Joined 04/01/2019
    Posted 4 years, 11 months ago

    The flavour is nice and it works as a board clear in some cases. But maybe too clunky for constructed play.

    Never netdeck, craft Whizbang instead!

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  • RMK117's Avatar
    180 145 Posts Joined 06/12/2019
    Posted 4 years, 11 months ago

    THE MOOOOST INSANEEEE AOE FOR MAGE AGAINST AGGRO no way they printed this considering spell power +2,+3 is a thing...at low cost-mid cost mana...no way...

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  • Lightspoon's Avatar
    Merfolk 495 405 Posts Joined 04/01/2019
    Posted 4 years, 11 months ago

    Nice new mechanic but probably good only for Arena.

    "For what profit is it to a man if he gains the world, and loses his own soul?"

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  • Doublebuttered's Avatar
    145 140 Posts Joined 12/05/2019
    Posted 4 years, 11 months ago

    Seems decent. Im not sure it will make the cut in a lot of lists, but reno decks could easily find a spot for it.

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  • Horus's Avatar
    Detective Pikachu 2575 3348 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    If Dragon decks are too strong, this won't be enough to contain their size, but if - say - Pirate Warrior and other aggro variation rise back up, this could be an interesting tool. A+ for the concept 

    Struggle with Heroic Galakrond's Awakening? I got your back : 

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  • magikman's Avatar
    285 152 Posts Joined 06/17/2019
    Posted 4 years, 11 months ago

    Useful in the same way as Reno the Relicologist as it will always deal precisely enough damage to kill a minion. So long as you do the math properly, this will be a flexible and efficient AoE. Simple but good.

    Jaina is best waifu. Always.

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  • johnyDI's Avatar
    Island 210 172 Posts Joined 03/31/2019
    Posted 4 years, 11 months ago

    Any removal card that can punish both wide boards or big minions (volcano as a prime example) will ALWAYS be prevalent in the meta and a prime tool on control decks. This is no exception.

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  • Ethardoth's Avatar
    Harpy Lieutenant 435 389 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    I don't quite get how it works. Left/right is random? Will it always use all damage available provided you have enough minions? What about divine shields?

    Cool concept, but confusing, will need to see it in action.

    0
  • Input's Avatar
    470 259 Posts Joined 06/01/2019
    Posted 4 years, 11 months ago

    This is a good design. If only the ui could be updated to let us control the direction instead. Almost like choosing between the pair of options.

    0
  • DarkFrostX's Avatar
    Old God Fanatic 830 1229 Posts Joined 07/26/2019
    Posted 4 years, 11 months ago
    Quote From meisterz39

    Flame Lance with an upshot of not wasting damage. Seems strong enough to see play in a meta with a decent percentage of aggro and midrange decks.

    Yeah, I used to run a flame lance in control mage, this will fit really good

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  • kaiserkarl's Avatar
    Plains 300 133 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago

    Now that control warrior is practically dead, it's nice to see another "you have to think about your board positioning" card as supercollider was. Nice additionnal tool to reno and big spell mage. I really fancy this one.

    Elders Scrolls : Legends / Runeterra

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  • leitong's Avatar
    220 147 Posts Joined 03/25/2019
    Posted 4 years, 11 months ago

    Interesting concept and it tests your judgement on which minion to target to get the best value,

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  • CuakOn's Avatar
    1070 296 Posts Joined 11/21/2019
    Posted 4 years, 11 months ago

    Cool concept. You can remove one big minion or a few little ones. The art is great too!

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  • JFK's Avatar
    Curious Pair 1070 621 Posts Joined 07/31/2019
    Posted 4 years, 11 months ago

    It's a good card, nice mechanic as well. Will it see play depends on the meta, but it will find a home eventually.

    0
  • user6484's Avatar
    Banned 125 40 Posts Joined 07/30/2019
    Posted 4 years, 11 months ago

    Flavorful and strong. Reminds me a lot of Meteor from Un'goro. Provides some great flexibility for removing minions. I imagine that when this card is used successfully, it will be a bit like pulling off a really good Defile when that was in Standard. Great design.

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  • Torgal's Avatar
    Draconically Dedicated 1000 293 Posts Joined 06/01/2019
    Posted 4 years, 11 months ago

    I just love it. From art to effect it's perfect and creative. Love the flexibility of the card - can be used as single target removal or as a board clear against tokens. Positioning of minions is relevant once again and that's the good thing.

    Fun and interactive game.

    0
  • TheWanderer's Avatar
    Funnel Cakes 200 157 Posts Joined 09/09/2019
    Posted 4 years, 11 months ago

    Wow! Play it at the edge of the board, and watch it roll across! Makes positioning more interesting, which thanks to my Battleground shuffling skills are much bett---oh, wait you can't move around minions on the HS board once they're played. Derp!

    0
  • Juan73908's Avatar
    Magma Rager 290 157 Posts Joined 11/28/2019
    Posted 4 years, 11 months ago

    Like the effect and design behind it. It's still a bit expensive removal. 2 stars

    0
  • AbusingKel's Avatar
    HearthStationeer 785 294 Posts Joined 02/02/2019
    Posted 4 years, 11 months ago

    I have played this once. I have had it played against me 7 times. All 8 times it targeted the minion on one end (left or right) and went into the next minion adjacent. Not once has it looked random and gone to the open end of the board.

    Anyone see it go the "wrong" way?

     

    Now you kids are probably saying to yourselves, "Hey Matt, how can we get back on the right track?" 

    0
  • ArchSpike's Avatar
    530 165 Posts Joined 06/24/2019
    Posted 4 years, 11 months ago
    Quote From AbusingKel

    I have played this once. I have had it played against me 7 times. All 8 times it targeted the minion on one end (left or right) and went into the next minion adjacent. Not once has it looked random and gone to the open end of the board.

    Anyone see it go the "wrong" way?

     

    I'm pretty sure as long as you target a minion o nthe far left or right, there is no randomness involved. That only comes into play if you target a minion that is between two others

    1
  • Alfi's Avatar
    Devoted Academic 1790 1375 Posts Joined 05/29/2019
    Posted 4 years, 11 months ago
    Quote From AbusingKel

    I have played this once. I have had it played against me 7 times. All 8 times it targeted the minion on one end (left or right) and went into the next minion adjacent. Not once has it looked random and gone to the open end of the board.

    Anyone see it go the "wrong" way?

     

    If you target a minion on one end, it can jump only to the only one next minion, then next etc.etc. It does not jump randomly.

    -=alfi=-

    1
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