Riot has posted Legends of Runeterra patch notes for this Tuesday, February 4. They've also talked about how they're planning on patching the game!
- We'll see a patch every other Tuesday.
- Patches will alternate between Small and Large.
- All patches for Beta after the next one will be versioned in the 0.9 series. 1.0 is for launch.
- Riot is keeping an eye on experience progression. They don't want us to feel like we need to grind AI games or concede games to progress.
- 3 New guardians are available - Basilisk, Silverwing, and Gloomtooth.
- Whirling Death and Yasuo have had their animations sped up.
Official Patch Notes
Quote From Riot Welcome to the first patch of open beta. 0.8.3 is a small one, so we’ve got a short changelist, but check out our new “Dev Notes” section for details on how LoR patches will work as well as some thoughts on the state of LoR’s XP systems.
LOR Patches
Since this is LoR’s first “live” patch, we’d like to provide some overall info on what you can expect in terms of designations, cadence, etc. You know, exactly the kind of exciting content you came here for.
First, patch designations, aka “why the heck this one is called 0.8.3.” This patch is the last we named prior to open beta kicking off, but with the next patch we’ll move to a “0.9” designation for our remaining beta patches. Once LoR officially launches later this year, we’ll move to “1.0.”
Next, patch timing. For now, we plan to patch every other Tuesday (so every two weeks) at 9:30 AM Pacific Time (2:30 AM Seoul Time, 5:30 PM GMT). We’ll release patch notes at 11 AM PT the day before patches release.
Finally, patch size and content. For now, we’re switching off between large patches and small patches with each release, with 0.8.3 being a small one and 0.9.0 in two weeks being a large one. The biggest difference between small and large patches will be balance and major card updates—generally, we’ll consolidate those in the once-per-month large patches. We won’t get into more details right now since, to be honest, they’ll probably change at some point.
- Therewolf, Product Manager, Live Operations
XP Systems
While there are no associated changes in this patch, we're keeping an eye on how y’all are engaging with the XP changes introduced with open beta. One of our main goals for progression is to encourage play through rewards without forcing chore-like behaviors—we want you to have efficient ways to progress, we just also want those experiences to be fun. For example, we don't want players to feel like they need to grind AI games or snap concede matches to maximize their progression. No changes for now, but we’re already looking at potential adjustments.
- RiotClockwork, Product Lead, Metagame Systems
Boards & Guardians
- 3 new guardians have arrived in Runeterra:
- Basilisk
- Silverwing
- Gloomtooth
- Boards & guardians can now be purchased in the store.
Miscellaneous
- Animation speed increases:
- Whirling Death
- Yasuo’s stun / recall damage
- New installs of LoR now have a smaller initial size so new players can start playing faster—post-tutorial game content will download as you play through tutorials, instead of all before.
Bug Fixes
- Purchasing cards with shards or wildcards now correctly updates your displayed total remaining.
- Fixed an issue where players weren’t correctly receiving cards after purchasing them with wildcards.
- Various fixes for minor social panel issues (delays, unresolvable notifications, etc.)
- Used Cask Salesman now shows in Expeditions archetypes.
- Anivia now correctly appears in two Expeditions archetypes, rather than three.
- Reduced volume on 'The Box' and 'Thresh's The Box.’
- T-Hex leg rotation fixed in celebration animation.
- Improved resolution on T-Hex and Poro Collection images.
Comments
Lets check if Deny was nerfed... nope, maybe next Tuesday
Liking the game, but for the love of jebus I hope they fix the collection display. I still can't see how many cards I'm missing when importing a deck, which is frustrating enough that I don't import decks anymore.
^ this wasn't fixed, crafted some cards today, and still had the bug.
I'm surprised they're speeding up [Hearthstone Card (Whirling Death) Not Found] but not [Hearthstone Card (Spinning Axes) Not Found]. Just seems a little strange to speed up [Hearthstone Card (Draven) Not Found]'s signature spell but not his generated spells.
I really like the way they're committing to a balance patch every 4 weeks. Lately I've been feeling extremely off-put by Hearthstone due almost entirely to their herky-jerky approach to balance: they seem to only do it when it becomes a crippling problem, and then they nerf the strongest cards into unplayable territory and go back to radio-silent.
Nice Communication on their end to be honest. I like a scheduled update plan, also the versioning gives us as players a good feeling on how far Riot feels they progressed already. Also I need this shark in my life UwU
Yeah, I really love the way Riot communicates with players. League has had consistent patches for so long so it is a very welcome return for Legends of Runeterra. Hearthstone and Blizzard are such a joke when it comes to regular game updates... minus Heroes of the Storm but they killed that game so it doesn't really count.
While true that League's patch system shows consistency, as a long-time player I'd say it's more a different flavour of irritation than a direct improvement. Rito's communication on patch notes was great a couple years ago, but has been getting steadily worse since then. There hasn't been a single patch note released in the past year that hasn't had at least one example of a change explanation being irrelevant to, or directly contradicting, the change itself - e.g. 'we want to take some power out of this champion's early game and focus on giving them a strong late game'; actual change just takes 10 damage off each rank of Q.
That's aside from their general pattern of buffing and nerfing semi-randomly, leading to something of a carousel effect where the meta changes much more because Rito decided to buff/nerf something rather than through a natural system of finding counters to established play patterns. Oh, and occasional manifest refusal to identify the real problem, such as massively overbuffing Conqueror and then deciding to blanket-nerf a bunch of champions that used it instead of, y'know, reverting the buff.
So yeah, it's not all sunshine and roses :P
Well, they killed the e-sport and downsized the Devs team but those few remaining are doing a pretty good job with costant update and new content. But slower than the old pace.
Probably removing the HGC has opened up some design choices that before wouldn't be allowed in the name of said e-sport. Imho, the game is not doing terribly and on EU (at last) it still has a solid playerbase.
That Silverwing pet animation is just... lol.
Yeah... Yasuo was slow especially if multiple stuns or recalls were happening...