So Riot has stated we're going to get our first real balance patch on Feb-18, and my question is: what do you think their policy will be do for nerfed cards? E.g.: for Hearthstone, for 2 weeks after a patch that changes a particular card to have less power, players can refund that card for 100% of its crafting dust (roughly equivalent to converting it into LoR shards equivalent to its wildcard rarity). Significantly, it's ONLY the cards that were changed--many times, a single card out of a multiple-card synergy will be nerfed leaving players angry that the other cards now have no place in the meta yet can only be dusted for the standard 25% refund. I'm not as familiar with MtG:Arena, but I saw in the recent Oko/etc nerf that they banned the cards from the popular formats and everyone automatically received wildcards of equal quantity and rarity.
For the closed LoR betas Riot didn't do anything, but I'm discounting that because the collections weren't "real" then--all collections were planned to be reset and all coins were refunded. Now, if you go and buy wildcards with cash to craft specific cards, that's effectively permanently spent.
My personal guess: they won't refund anything. Unlike MtG, they can actively tweak cards after publishing and unlike Blizzard, Riot seems to be committed to balancing rather than just hindering cards until they cease to be relevant. This seems to be their design philosophy with League of Legends: they want all champions to be relevant, so they will buff and nerf a particular champions over and over until they find equilibrium--and as such, they don't give refunds. (At least not as far as I can tell; I'm not a big LoL player so please tell me if I'm wrong here.) I could potentially see them giving out some shards in LoR just to placate players who are used to the other systems--especially if complaints get too vocal--but I don't think there will be any consequential.
What is your guess?
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