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Legends of Runeterra Posted by Created 5 years, 8 months ago Updated 5 years, 8 months ago
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Fun and Interesting Combos

Not sure if this has been discussed anywhere else, but I came across a fun end game combo in an Expedition yesterday.

It got me to 6 wins (sadly wasn't able to win the 7th).

Ashe + Karma (Enlightened) On Board

+ Winter's Breath

=

GG.  A board that gets destroyed with a single spell cast, and if by some magical reason they don't.  They can't block with Ashe (leveled up). 

 

Anyhow, what are other fun combos or stuff , that despite it being hard to pull off may be fun win conditions for you guys?

Comments

  • Not sure if this has been discussed anywhere else, but I came across a fun end game combo in an Expedition yesterday.

    It got me to 6 wins (sadly wasn't able to win the 7th).

    Ashe + Karma (Enlightened) On Board

    + Winter's Breath

    =

    GG.  A board that gets destroyed with a single spell cast, and if by some magical reason they don't.  They can't block with Ashe (leveled up). 

     

    Anyhow, what are other fun combos or stuff , that despite it being hard to pull off may be fun win conditions for you guys?

  • I LOVE my Ashe + The Harrowing combo.  It's not the strongest combo, but it feels so satisfying freezing / making unable to block half my opponent's board.

    AneviaBADCARDNAME + Dawn and Dusk is another not-strongest-but-fun combo.  Also: The Rekindler + Kalista, Battering Ram + Katarina, and any of the ways to cheat multiple Teemo on the board simultaneously.

  • I've been using the Karma + Winter's Breath combo in my control deck for a long time. It's amazing if the opponent doesn't see it coming - basically a one-sided The Ruination. However, it's unreliable if you don't manage to get/keep a Karma on the field, even more so if you're not running any other Frostbite cards to synergize with Breath as a backup plan.

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