This card is obviously intended for Maokai mill decks, but I don't see it being played a lot; having several damaged units who can make use of the healing seems very situational (although the Burst speed is nice). Perhaps there's a gimmicky deck idea out there somewhere, combining this with self-damage units from Freljord or Noxus.
Now, if "allies" included your Nexus, it might be worth considering for some midrange decks, but I remember reading that a dev already confirmed it only affects units.
Now, if "allies" included your Nexus, it might be worth considering for some midrange decks, but I remember reading that a dev already confirmed it only affects units.
I think they've been quietly updating card text to clearly show what heals nexus, what heals units, and what heals either/both: e.g., Health Potion.
I agree that AoE healing for seems much less valuable for SI--their units tend to be high attack / low health. Honestly, I think I'd rather have this as "Heal Nexus 3 & units 0" than the reverse. The one caveat is that SI does have the potential for some fat lifesteal units--Soulgorger, Darkwater Scourge if you can combo Death Mark, Deadbloom Wanderer if you can get a buff on it--all of which would get a lot more mileage with Heal 3, so there is at least some potential. Again: it all comes down to how viable Malokai is and how impactful his level-up effect is.
I think they've been quietly updating card text to clearly show what heals nexus, what heals units, and what heals either/both: e.g., Health Potion.
Wow, I hadn't noticed the wording change on Health Potion at all. Thanks for pointing that out.
Personally, I think it would've been fine if they'd stick to distinguishing between (your / your opponent's) Nexus and (allied/enemy) units, in which case "allies/enemies" would encompass both the nexus and units on the board.
But I guess treating the Nexus as a completely separate entity is fine, too. As long as they keep it consistent.
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This card is obviously intended for Maokai mill decks, but I don't see it being played a lot; having several damaged units who can make use of the healing seems very situational (although the Burst speed is nice). Perhaps there's a gimmicky deck idea out there somewhere, combining this with self-damage units from Freljord or Noxus.
Now, if "allies" included your Nexus, it might be worth considering for some midrange decks, but I remember reading that a dev already confirmed it only affects units.
I think they've been quietly updating card text to clearly show what heals nexus, what heals units, and what heals either/both: e.g., Health Potion.
I agree that AoE healing for seems much less valuable for SI--their units tend to be high attack / low health. Honestly, I think I'd rather have this as "Heal Nexus 3 & units 0" than the reverse. The one caveat is that SI does have the potential for some fat lifesteal units--Soulgorger, Darkwater Scourge if you can combo Death Mark, Deadbloom Wanderer if you can get a buff on it--all of which would get a lot more mileage with Heal 3, so there is at least some potential. Again: it all comes down to how viable Malokai is and how impactful his level-up effect is.
Wow, I hadn't noticed the wording change on Health Potion at all. Thanks for pointing that out.
Personally, I think it would've been fine if they'd stick to distinguishing between (your / your opponent's) Nexus and (allied/enemy) units, in which case "allies/enemies" would encompass both the nexus and units on the board.
But I guess treating the Nexus as a completely separate entity is fine, too. As long as they keep it consistent.