Spacial Awareness - Card Design Competition Discussion Thread
Submitted 4 years, 6 months ago by
ShadowsOfSense
Competition Theme: Spacial Awareness
I've come to make an announcement - we're celebrating the moon, the stars and all other things space this week!
- You must create a card which is themed around outer space
- That's it, that's the whole prompt! Some examples include Astral Communion, Luna's Pocket Galaxy and Harbinger Celestia
Hey, did you hear? They launched a rocket into space! Let's celebrate that with some celestial cards.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
- Submission Phase: Starts on Mon, Jun 1 17:00 EDT (GMT -0400). Runs until Sat, Jun 6 17:00 EDT (GMT -0400)
- Voting Phase: Starts on Sat, Jun 6 17:00 EDT (GMT -0400). Runs until Sun, Jun 7 16:00 EDT (GMT -0400)
- Finalist Phase: Starts on Sun, Jun 7 17:00 EDT (GMT -0400). Runs until Mon, Jun 8 17:00 EDT (GMT -0400)
- Winner Selected: After finalist voting concludes and we validate votes.
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Competition Theme: Spacial Awareness
I've come to make an announcement - we're celebrating the moon, the stars and all other things space this week!
Hey, did you hear? They launched a rocket into space! Let's celebrate that with some celestial cards.
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Welcome to the site!
Honestly I had expected a theme about OoC's birthday and got inspired yesterday. As it stands, I'll flag this as off topic and leave it here for your entertainment. See you tomorrow, the European is way past bedtime once more!
(edited in the fourth line as a clarification based on your feedback. thanks, guys!)
In Hearthstone, being Out of Cards means going to fatigue which is usually a bad thing. With The Last Unicorn, I took the sting out of that and made it a win condition. This card allows you to pump up your deck with Priest's great control tools and watch your opponent's slow and painful death once both decks are empty. Gang up with Galakrond, the Unspeakable for infinite reload!
I've put it into Priest because they have no easy access to weapons and are a strong control class, then added the Purity condition because it's a unicorn thing.
Happy birthday!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Before I get to work on my submission for this week, here are some things I want to share.
I went through last weeks discussion thread and gathered some data.
Below you'll see: Total number (posted within 1st 24 hours in %);
(I excluded posts containing neither cards nor feedback. Therefore page 5 isn't considered at all.)
-Posts containing cards: 45(71%);
-Cards posted: 105(74%);
-Posts containing feedback: 23(65%);
-Feedback posted: 270(73%);
-Average number of cards per card post: 2,3;
-Average number of cards adressed per feedback post: 11,7;
-More than 70% of all content is posted within the 1st 24 hours;
-There is at least one post containing 5 or more cards on each page;
-About 83% of all feedback is provided by 8 users;
-About 50% of all users do not provide any feedback;
-There is an extreme case of someone posting 5 times, including 11 different cards of their own, but not a single line of feedback;
Make of the data what you will...my thoughts are in the spoiler:
-I suggest locking submission for at least 24 hours after the thread opens, so it stays relevant longer;
-Please think about the cards before vomiting your entire collection into the thread. Posts with more than 3 cards make meaningful feedback difficult;
-If you want feedback from others please give some yourself! You don't have to respond to every post, but maybe 2-3?
Edit: Grammar, Typos, etc...
I don't know if these are "space-y" enough, but they're what I have currently. If the flavor isn't there, I'll come up with something else:
Interesting data. I have thoughts of my own, but these are the two I want to focus on.
I wish more people would give feedback, of course; we all do. It can take a lot of time, but it's a nice gesture and makes people more likely to provide you feedback in reciprocation (theoretically, anyway).
I personally would like it people didn't mass-post a large amount of ideas. It makes it harder to provide meaningful feedback, and in some ways the scattershot approach takes options away from other people (especially if they're trying to use characters that haven't been "claimed" already). I don't post more than three ideas at a time, only creating/posting more if the "first wave" doesn't land well. Posts with 5 or more is a bit excessive, I would say.
I believe there was a soft rule that you should only post a maximum of 3 cards at a time, back on HearthPwn.
That said, I got 2 cards off of the bat.
And no, I did not name him Starace because of my pfp. It's intended to be pronounced "iss", like "bliss".
Oooooo! This is an exciting theme. I'm way too spaced obsessed, so this will be fun!
First off, I want to apologize to everyone for me being pretty AFK from the competitions for the past 2 weeks. It's been a strange time in my life, and I needed to spend a little less time on these to focus on some other things. I should be able to get more feedback out to people this week.
Here's my first idea to get things going, balancing definitely needs some looking at. I'm sure I'll have more as my love for space and hearthstone combine themselves in my head!
Feedback:
@anchorm4n - I love it. Maybe next year the competition will be bday themed!
@linkblade91 - I personally like the space reference with The Vindicaar, though you have to think about people who might not be familiar with the lore to understand the space reference. Meteor Fall only feels spacey because of the name, the effect and art have no connection to the theme. Out of these 3, I like The Vindicaar that destroys the enemy hero. Makes Nozari have a end game plan to staying alive so long. Interesting build around card that is simple, yet can't just be thrown in every deck.
@Demonxz95 - I like Starace, Solar Entity the most of these 2. Celestial Crafter just feels like a "feels bad" high-roll discover card. I do have some concerns with Starace basically being unkillable if used properly, but it's an interesting effect that mages would love to play with.
I also love outer space, which is why I suggested the theme :D (LutriSpellcaster did not get back to us, so this week was kind of up-for-grabs) SpaceX just finished their historic launch, docking with the International Space Station: the first time in nearly a decade that the US took its own astronauts up into space. Might have been huge news in an alternate universe...
Here is what I cam up with. I am not too sure about it, I am usually not comfortable making unique tokens. If I need to I can make something else.
I will get some feedback out later when more people have posted.
Carrion, my wayward grub.
These are my first ideas for now. Love black holes so i made 2 cards about them.
It's 1 AM for me so i will give feedback when i wake up ^^;
I'll boop you
I don't have much of an opinion of "Celestial Crafter" - seems fine. Regarding "Starace, Solar Entity," I have two comments:
Wanna know something funny? The original Starace I made wasn't even an Elemental, so consistently activating your Elementals wasn't even the card's intention. It just happened to work really well with the bouncing effect.
The wording of Comet could possibly make it repeat itself over and over. Might need to add an addendum that it only works once. Feed the Void is pretty cool. I'd say those are probably my two favorites of your three.
I'll give feedback tomorrow.
I wonder who that was... cough
I'm really not feeling motivated at all this time around so I'll probably just try to give some feedback later.
Self proclaimed good at battlegrounds
Event Horizon is a theme I initially wanted to pursue, with the idea being that a black hole is unstoppable once a certain edge is reached. Unsure if the card reaches that idea, but I like the ability for people to play around it and for the player to manipulate the board to get 2 potential minions to survive.
Color From Space is me trying to get some good ol' cosmic horror representation in here. The story "Color out from Space" involves the color transforming all the local inhabitants into monsters, lending it directly to evolve Shaman's theme. I also specifically wanted to avoid the Tombs of Terror fiasco, hence the higher cost and inability to effect Desert Hare. Worst case scenario, you can spend 5 mana to turn a 2 drop into a random 5 drop, which seems fair considering its potential.
Algalon is my attempt at something more related to Warcraft and a more radical card design. He has some potential to go crazy in miracle decks, but he needs to be in your hand, and even then miracles often tun on 0-1 cost spells, making him not too large. One of my larger concerns is the abuse cases in DH though, since cards like Skull of Gul'dan could get him to be large very easily.
I've participated in a few recent competitions to varying success, but never reached finalists. I am hoping that getting feedback before submitting will help me both at creating cards and integrating into this website's community. Looking forward to seeing everyone's cards and celebrating outof.cards' birthday!
This. One of the things that has caused a lack of interest from myself in these competitions over the last few weeks is posting feedback almost every time I post, and receiving virtually nothing in return. There are certainly a few members who do, but not really enough.
Anyway, less rant, more cards.
Feedback!
Demonxz95 - I love Celestial Crafter. I'm not generally an art driven person, but that art…. As for the card itself, I loved playing around with Ivory Knight, and that's the card that this reminds me of. No class has enough big spells to make this overwhelming reliable in order to create a Spiteful Summoner situation, and having to make the decision whether to take a bad high cost spell, or a good low cost spell introduces a lot of skill to balance the RNG factor. Starace is good, but Celestial Crafter wins for me hands down.
Xarkkal - Interesting, but, like with many big spells, Kael'thas causes problems. In a vacumn this could be too strong. Kael'thas makes this horribly broken. I can't really think of anything else.
KANSAS - Mirrored space dragons is an interesting idea. I would consider swapping the stat lines, so the offensive stat line gets the damage, and the defensive gets the health. Other than that, I haven't got any suggestions, it's a solid idea executed well.
Basilanguis - Gravity Well and Feed the Void are ok, but neither really feel like they fit the class. Priest removal has generally had some kind of restriction, where as Mage focuses on direct damage rather than straight up removal. Meteor however, is a nice idea. Having it repeat is something that HS hasn't really explored yet. I would watch the wording though, as Demonxz95 mentioned.
Wailor - Pure idea wise, I'll say Space-Time Rip. The flavour, art, and idea are brilliant, but it's massively overcosted. Maiev has a similar effect, but for twice as long, and comes with a 4/3 body attached. This could be 2 mana. The Big Freeze is uninteractive, and would require working out how to show how long they're frozen for. Gravity Crash is ok, but it doesn't jump out at me.
Menacingbagel - What portals? Karazhan portals? or any card with Portal in it's name? Needs a bit more clarification before I can offer much.
Bloodmefist - Algalon breaks an unwritten rule of HS cards, which is it can never have more than 4 lines of text. The only fix I can think of is drop the last part, and increase the number of spells required. Mage, Rogue and DH can all churn out 5-6 spells in a single turn fairly easily, so maybe increase it to 7? Still achievable, but it would be something to build around. Event Horizon is an idea I've seen a few times before (not accusing you of anything, just a slightly common idea) and doesn't feel… special? Colour from Space is my favourite here. The idea of having a size limited evolve is really cool, although I think this could be 2 mana given that restriction.
Three card ideas atm.
The Spell was in a custom expansion i made with Mage focusing on Elemental synergy. The Astrologist focus on exploring bigger and bigger planets, with bigger and bigger minions. Then Nether-terrestrial is a minion you can combo into exploring the Twisting Nether (I got the inspiration from card last competition). Thoughts?
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
Right off the bat, Extraterrestrial Arcane should not be an MSoG card as Elementals were not made a tribal tag yet, so there couldn't be any support for them.
I'll post more detailed feedback tomorrow.
Well, based on feedback i adjusted the Comet's text. Personally i like Gravity Well the most so i'm not giving it up yet, but i did change the class, since you guys think it's not good as a mage card. Crack in Time is new, works like a weirder Sap. You can think of it as a better freeze as the minion is fully gone from the board.
And now that is morning, feedback:
Pokeniner: Nether-terrestrial is the most interesting effect of the 3 but the stats are wrong. For 8 mana why wouldn't you just cast Twisting Nether the card? I think it should cost less, like 6 (with the attack and health adjusted accordingly) so this could be a way to cast Twisting Nether before turn 8, but with a gimmick. Extraterrestrial arcane looks fun but the viability of it is questionable. Mage never really spammed elementals, but i suppose you could do something otk ish with this spell. Kirin Tor Astrologist is strong, but the least interesting of the 3.
shaveyou: Homemade Shuttle is hard to appreciate. It's just as likely to be a 3 mana 4/4 with an upside as it is to destroy your entire early game presence. Interesting concept, i like it. Hunter's Moon doesn't seem space-ish enough for me, and balance wise it's a bit scary. In the case of the enemy having a bunch of small tokens, a Starfall or Swipe could turn this into a mega buff, though i suppose that's the ideal scenario.
BloodMefist: Color from Space is my favorite. Great balance, not overwhelming like some of the other Evolve cards, and nice reference too. Algalon is too complicated, too many words to fit into 4 lines of text. Event Horizon seems like a warlock version of Crushing Walls. Flavor wise, wouldn't only the furthest minions from the black hole survive?
MenacingBagel: I love me some dragon, but so far all space mage stuff has been tied to elementals, so i think maybe you should change the tribe.
Wailor: I swear i didn't copy your card. I legit just saw that you made a similar one to my Crack in Time as i'm writing this feedback. If you think it's too similar to yours, i'll abandon it. Now for actual feedback, 4 mana seems a bit too much. It's not really a true removal so i think 3 should be ok. Gravity Crash is my favorite, i made a very similar thing for a custom class once. The Big Freeze is a bit meh, while it is a strong control card, the effect is not as interesting as the other two.
KANSAS: I like the card, but it bothers me they don't have the same cost if they're supposed to have mirrored effects and stats.
Xarkkal: Seems a bit too strong. Gather your Party was 6 mana for 1 random minion. I'd reduce the cost of the spell and how many minions it recruits, maybe an 8 mana summon a 3, 4 and 5 minion.
Man this took me almost an hour.
I'll boop you
Currently having a busy college and finals month, so can't really provide feedback, the next 4 days I'm done and can probably get back for backfeeds later.
Anyway, here's two cards I guess.
I make stuff! Go check em out down below here!
More to come soon, maybe?
I'm having difficulty coming up with a good idea this week. I think I'd like to do something luminary, though.
.
Ebb and Flow is meant to support Murloc Shaman with a much needed AOE or reload.
The Red Planet toys with Warrior's self damage cards like Awaken! or Risky Skipper.
What do you think? I'm also pondering something about the moon transforming minions into Worgen.
Feedback is in the making!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Feedback! First of all, I second everything TheHoax91 has suggested. Great analysis, hitting some things right on spot.
Beatdoof:
BasilAnguis:
Pokeniner:
shaveyou:
BloodMeFist:
MenacingBagel:
Wailor:
KANSAS:
Xarkkal:
Demonxz95:
linkblade91:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
It looks like something went wrong with your uploads, only one card made it through. I'm sorry to say that I'm no big fan of the "send a minion to the bottom of a deck" mechanic, so I'm curious about your other ideas.
Regarding your feedback for me, the Unicorn was not meant for this competition, as I stated in the text right above it. You can find my ideas two posts above yours ;-)
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
I writted it yesterday late night, did'nt saw your new cards, sorry. And my cards are showing normally for me, maybe its a problem from your side. But if someone else can't see my cards, please tell me.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
Well, now your whole post disappeared. I'll delete my answers if it doesn't come back since they don't make sense out of context. Weird.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Quick fix on my Touch the Stars. Refer to Stargazer Luna, btw. As I said, busy with finals and college so I'll be giving feedback 4 days from now. Hopefully.
I make stuff! Go check em out down below here!
More to come soon, maybe?
Spam filter tripped up a bit.
Fixed it.
I tried to edit it and it disappered. Weird indeed, but those were the cards
and the feedback including archom4n new cards:
Archom4n: I like Red Planet. Hero Power might be worse than Unseal the Vault one in most situations, but its easier to complete so i think its fine, just change the Hero Power art and maybe the name and you're good to go.
Linkblade91: Meteor fall for shure, but try to make less random and highrolly. Flavour is fitting the theme for me, but if i was you, i'would wait for more opinions, for it is indeed debatable.
Demonxz95: Crafter is WAY to highrolly, maybe make it discover spells that cost 5 or less or something? And Starace is fine for me, but MAYBE 4 mana would be more fair.
Xarkkal: I Like it. If Tip the Scales+ Prismatic Lens is fine, i think this should be too. It keeps Avina, Malygos, Ysiel, Hadronoxx, etc out of range, so maybe theres no dumb combos that might come out of it. But i would give it a Wild expansion watermark, to keep it away from Kael'thas in standard.
Kansas: Didn't like it in any way, sorry.
BasilAnguis: Both Gravity Well and Comet are pretty nice, but maybe Comet should have Twinspell or something, for the current wording might be "Confusing for new players". Feed the Void is meh.
Wailor: Gravity Crush is my favorite. Maybe Space-Time Rip should remove or shuffle the minion somewhere to be more flavourful.
MenacingBagel: I like it, but you should probably change the watermark to Old Gods,Karazhan or Gadgetzan so it would rotate along side the Karazhan's portal.
BloodMefist: Color from Space is my fav, but maybe (3) more is a little too much. Event of Horizon seens like a worse Enter the Colliseum and Algalon's text is too long, 4 lines is the limit for Hearthstone's cards.
shaveyou: I like Hunter's Moon , but 4 mana seens more fair, since a mid sized board is enough to turn your minions unstoppable monsters. Another art for it would be nice too.
Do you also like Elden Ring? Then you should check out my Elden Ring inspired Duels Heroes!
It seems like my card wasn't very good. That is fine, I didn't like it either. I don't think I will end up submitting for this competition, I have no inspiration.
Anyway, here is some feedback:
Linkblade, I like Meteor Fall a lot. I am not sure if it would be a very good card unless it said random minion instead of random character, but the flavor is there and it does look like a card Blizzard might make.
Demonxz95, For Celestial Crafter, you don't need to say "with the same cost as the chosen spell" you could just say "with the same cost". That aside I think Starace is better. Though if it is supposed to be pronounced "stariss" than it should probably be spelled like that. As it is now people are going to pronounce it "starace". But that is a minor thing. About balance, I think at 3 mana it is just too expensive. I think 2 mana spell damage +2 is fine.
Xarkkal, Planetary Alignment is probably too slow to be good. It is really hard to set up a good combo because you don't know what you are going to have drawn at that point. It has the potential to highroll and set up a big swingy win, but you also may very well draw wrong and the card is useless. I would maybe reduce the cost and effect of the card so that it is a bit more reliable, and has less potential to swing the game out of nowhere.
BasilAnguis, I like Gravity Well a lot. It has solid flavor and it is playable.
Wailor, I like Space-Time rift best. You can use it in a lot of ways, and it would probably create some combos which is always fun. 4 mana may be kind of a lot though considering it is only going away for a single turn. I would make it 3 mana.
MenacingBagel, The card is probably too slow and expensive for what it does. I have played enough [Hearthstone Card (Swamp Queen Hagatha) Not Found] to know that 7 mana 5/5 add high value cards to your hand isn't usually worth playing. Maybe if it were a 5 mana 4/5 add 2 portals?
Bloodmefist, Even Horizon is okay, but probably too similar to Twisting Nether. Color From Space is cool, evolve stuff is always fun. And this also won't create stupid shenanigans with Desert Hare. Algalon the Observer is interesting, but it breaks the rule of Custom Hearthstone, no more than 4 lines of text. I can see why you added that last bit so that Mages don't cheat out anything too big on turn 3 or 4, but it also makes the card too wordy. I would make him a 5/5. All in all I think Color From Space is your best, with Algalon as a close second. Though both could use a little bit of tweaking.
shaveyou, I like Homemade Shuttle, but I don't see why it needs to be a 4/4. I think 3/4 is better so that it still has strong stats for 3 mana without having too many stats. Also the 3 attack matches the 3 damage it deals when it dies, which emphasizes the fact that it crashed into something.
Pokeniner, Extraterrestrial Arcane is interesting, but I think it would be simpler if it just dealt a random damage for each elemental instead of adding spell damage. Kirin Tor Astrologist is probably too slow. I would reduce the numbers, or maybe make it discover an 8, 9, and 10 cost minion. Nether-Terrestrial is interesting, but the wording is weird. Why not just say "Battlecry: Give a minion 'Deathrattle: Cast Twisting Nether'"? It would reduce the amount of text by a lot.
Carrion, my wayward grub.
Feedback time; going backwards again:
MrRhapsody - I think I like the Telescope the most: sort of better than Sightless Watcher because of the Mech tag and the information gained, but that's okay because the Watcher is a Basic card. Comet Trip and Solar Flare aren't doin' it for me. The Mage prefers to destroy her targets (or at least Freeze them), and Solar Flare is too cheap for its effect.
anchorm4n - "(S)waps each turn" makes Ebb and Flow interesting, but I don't know how I feel about straight-up giving another class Flamestrike. Still, I like it more than The Red Planet: the Quest is too easy to complete, and the reward artwork is used by Inner Rage. It also falls in a weird place where the flavor is good…but it's "real life" flavor and not Warcraft flavor.
Beatdoof - I do and do not like the gameplay of Touch the Stars. It does its job well (at 3-mana, not the 5-mana of course), but I also feel like the Mage is spammy enough without the need for additional tools. I guess I'm just tired of Mana Cyclone-style gameplay, which is unfair to you but the feeling exists nonetheless. Constellar's Envoy is a fine enough card, but it's not very exciting or engaging.
BasilAnguis - I love the flavor behind Gravity Well, and Comet's flavor is good too. I would pass on Crack in Time, as it's not really related to outer space at all. Of the first two, I would go with Gravity Well.
Pokeniner - Nether-terrestrial is weird, because two things have to die before the Twisting Nether goes off, and in the right order (first the demon, then the minion you chose). I like the idea behind it, but the execution is strange. And as Demonxz95 noted, Elementals did not exist during the time of MSoG, so the spell has some flavor problems; nothing a different watermark can't fix. With those thoughts in mind, I would go with the Astrologist.
shaveyou - I feel like Hunter's Moon could get out of hand really fast, if you and your opponent both have wide boards. If you can consistently get more than 2 procs of the spell, I think a nerf would be in order. I do like the idea behind it, though, and find it more appealing than the Shuttle (not that there's anything wrong with the Shuttle, per se; it's just a little bland).
BloodMefist - Alagon is too complicated: it has 5 lines of text, which is a big no-no. I would remove the part about the stats and balance accordingly; then it would be fine. I think people are tired of Evolve Shaman, so they might dock you points there with Color From Space. I would go with Event Horizon - I love black holes - or a fixed Algalon.
MenacingBagel - This seems fine, although most portals come from Karazhan so it's a little off in that regard.
Wailor - I like Gravity Crash the most, although it probably doesn't need to cost so much. I didn't realize initially that you could have two enemy minions attack each other with this. I guess it's fine at 5.
KANSAS - Obscuron costing less, despite being a reflection of Empyrean, is very strange to me. The Battlecry isn't as good, certainly, but I would make it cost 7 anyway so that they feel more natural together. Other than that, you just need a watermark on your token, to match the original card. I like the mirrored effects, overall.4
Xarkkal - I like where you're going with it, but I think this is way too powerful. I just know someone will abuse this somehow :/ Maybe slash the 8-Cost minion off the effect, and/or move it to the other end (doing 4, 5, 6, and 7)?
Demonxz95 - I like Starace, although my one gripe is that, in a perfect scenario for the Mage, your opponent would never have the chance to deal with Starace and would subsequently get burned over and over until they die. In that sense, the only way to interact with Starace is to destroy him with something like Snipe or Explosive Runes.
Here is the design I've been dwelling on. The idea is that it is a fantastic target for buffs, but with the big drawback that any damage or removal to one copy effects the other (or all others if you manage to make more). I'm struggling to find a balanced cost/stat combo for the effect, so I'd appreciate any help with that. Also, I am aware the art is awful and already trying to find something better.
Feedback!:
@BasilAnguis
I really like Gravity Well. It is tough to cost because removal is so variable based on how much a class has already and what exists in the meta. I like it better as a Warlock card, but Warlock is all about trade-offs and getting extra effects from manipulating the game state. What about something akin to Crush? Say, a 6-mana that reads "Destroy a minion. If it has more than 7 health, this costs (4) less." Cost changing based on the target hasn't really been done before though, so idk how exactly that would work…
Comet is very nice thematically, and I think it is costed fairly. No criticisms!
Crack in Time is really interesting. It would definitely be a fun new tool for Mage, and fits their theme of being able to "delay the inevitable" with things like Freeze and Ice Block. Again the cost is tricky, but I think you have it right. It is sort of a weaker Maiev Shadowsong battlecry. Maiev only sacrifices about 1 mana worth of stats for it, and it lasts twice as long, but, she is legendary and only a one-of. As a rare twofer, I think 3 mana is good.
@Beatdoof
Constellar's Envoy would be a nice addition to the sparse Neutral dragons, but it seems quite weak to me. Reducing the cost of all Dragons, or even all cards in your hand would be reasonable for that stat loss and with the effect as a Deathrattle. Alternatively, you could up the stats to 4/5 and make it a Battlecry. Then it would be a really useful tool for tempo-oriented Dragon decks.
Touch The Stars is a really interesting concept, and with a little tweaking could be a brilliant design. I would suggest making it affect the right-most card instead, so that it combos nicely with Stargazer Luna. With that it would suddenly become a powerful tool for burn decks, making it worth the high cost. (I wrote this before seeing your new version, but honestly I'd still prefer the old version, but with that change. Up to you though, as the new one is also good and I kinda like the image of a Mage tossing out cards from both sides of their hand to burn through everything.)
@anchorm4n
It took me a second to understand Ebb and Flow, but now I get it the tide theme is really cool, and taking that leap from "space' to moon to tides is ingenious. I really like the effects, but I think the Murlocs one is a bit too powerful. Even with the added unreliability, 14/14 of stats for 7 is pretty crazy, especially when they are the ever-synergistic Murlocs. I'd say 2/1s would be much fairer, and just seems right for Murlocs, due to matching the stats of both Murloc Raider and Murloc Tidehunter. The power of giving Shaman Flamestrike is I think fairly balanced by the switching, so no issue there.
Red Planet is another cool outside-the-box idea - going from Mars to its war god namesake. I love it! I assume just attacking minions would not count towards the Quest? If it would, the total needs to be much higher. If not, I still think it should be increased to 10, just because it so easy and usually beneficial for Warriors to do that nowadays. With that, I'd say the huge power of the hero power would be fair.
@MrRhapsody
Comet Trip is a very cool idea (and awesome art choice!). It seems weak compared to Entomb, but Entomb was ridiculously powerful, and Priest had much less direct removal than Mage, so I'd say it's fair.
Far Sighted Telescope is probably my favourite. Usually these "put [a card] on the top of your deck" effects seem underwhelming to me, but I love that this one gives you valuable data about your deck order ("I can't rely on those two cards, so let's adjust the plan"), plus gives you the chance to save one of those dreaded "last cards in the deck" to pull off whatever combo, draw some needed removal, or just find a good tempo drop. It reminds me of Tracking, but without the inevitable case of discarding 2 out of 3 of the best cards in your deck… One minor quibble - the name should really be "Far-Sighted Telescope" with the hyphen.
Solar Flare is a really neat idea that I know would enrage a lot of people, but I would personally find hilarious (probably until I had to face it…). It is really hard to judge the cost, as it could either be game-winning or completely ineffectual. But, considering you can manipulate your board state and control when you play it to increase its potential benefit, I would probably say it should be at least 2 mana.
~ An expertly disguised dinosaur
I think the 4/4 is fine, but an argument could even be made for 5/4 or 4/5 stats. Djinni of Zephyrs has a similar effect in the positive, and his stats are nearly vanilla; your card also has an extreme downside to it, which will be more commonly procced.
The idea behind this card would be to enable a big Spells mage, since you would want to cast only big Spells (similar to Medivh) to gain value from it. However, it requires a sacrifice, since once you play Cosmic Mage you no longer want to cast any small Spells or targeting Spells. There is also tension between wanting to cast the spell immediately and wanting to get the most value, which creates an interesting game state. The opponent also knows that the double cast is coming (since Cosmic Mage costs too much to make use of the ability on one turn) so they can somewhat plan around it. What do ya'll think? Should the cost be higher, or is it appropriate?
The difference between Geminus and Djinni of Zephyrs is that Geminus is 8/8 of stats before any buffs are played. More if it is coupled with Battlecry-doubling or bouncing effects. I was looking at [Hearthstone Card (Faceless Corrupter) Not Found] as a base, but I guess the big downside plus the fact it is legendary (and doesn't have Rush) could make up for the bonuses, so making it 5 mana, or increasing the stats, could work.
~ An expertly disguised dinosaur
Rebump of my cards + feedback.
@linkblade91
About The Vindicaar, I prefer the 8 Mana version, even if it's a bit reminiscent of The Boomship. If you decide to go with this card, I'd change the artwork, since the current one seems to be a screenshot from WoW.
@Demonxz95
@Xarkkal
@KANSAS
@BasilAngus
About your cards… I'd say Gravity Well is precisely my favorite.
@MenacingBagel
Dunno, maybe I'm the only one like that xD
@BloodMefirst
@shaveyou
Homemade Shuttle is a bit bland. Plus, it should really be a 3/4, since its effect isn't really negative.
@Pokeniner
Nether-terrestrial could is also cool.
@Beatdoof
That said, you should really find a different art that features stars in some way.
Finally, the Mana Cost. I think 4 should be a good middle ground, since 3 seems way too dangerous because of the aftermentioned Stargazer Luna.
@anchorm4n
Unless I'm missing some reference, I think you should change its name so that its flavor is more clear.
@Inconspicousaurus or whatever your name is written
@CursedParrot
Time for some feedback! First time doing this, so sorry if the formatting is off.
anchorm4n #1: I'm a bit hesitant on the idea of a fatigue win condition since it promotes a very passive and uninteractive playstyle, but I do think that Priest is the best class to put this in. Their lost card draw makes a fatigue win con less oppressive and more feasible. However, I am also unsure if a Unicorn makes much sense in this week's space theme.
linkblade91: The infernal drop from Meteor Fall is an idea I've wanted to see made real in Warlock and while I like the card, it isn't that exciting. Random character also means it could just kill you, so I think making it be a random enemy or a random minion would be fine. I'm more of a fan of the first Vindicarr design since win con cards are often unsatisfying or uninteractive in practice, from my experience at least. I like the idea of a Paladin Boomship, but I might consider making it from hand instead of from deck. It follows the Boomships design and also synergizes with handbuff cards.
Demonxz95: Celestial Crafter reminds me of the Spiteful Summoner days, except without any type of build-around. It's a cool idea, but I think it has too much high-roll potential as it currently stands. Perhaps making the spell cost-restricted to avoid something like a 10-drop on turn 5-6. I think Starace is super cool. He supports both Elemental synergy and cheap spell synergy, both of which already compliment each other. My main feedback for him is to not make him from Boomsday class card since Boomsday class legendaries are fairly inflexible in terms of changing. Otherwise, I think Starace is awesome and has lots of room for building around, 5/5 for me.
Xarkkal: I like the idea, but Kael'thas could abuse the heck out of this. It even fetches him from your deck if you need to start chaining in a sup-optimal way. You could specify a caveat where this gets released after KT rotates, or downscale it/change the effect to be less abusable.
KANSAS: Dual dragons is a cool theme and I like the execution of them. However, I do agree with shaveyou that the statlines should be swapped. The naming and cost of the second dragon could also be changed. Not having the same cost seems a bit off to me given their theme and there are already a bunch of time dragons in Warcraft. Although the naming part isn't a huge deal, it deducts a bit of points from me if the flavor is too contrary to HS's setting.
BasilAnguis: I'm not really feeling Gravity Well, even after the class change. I think it's a fine card, it just doesn't jump out at me. Crack in Time is kind of like Maiev's effect and doesn't terribly excite me for that reason. Comet wins hands down for me, I think the idea of a recurring effect is super cool since it also adds a lot of interactivity from the opponent's side.
Wailor: Definite no to The Big Freeze, freeze is already one of the least interactive mechanics in HS and this exacerbates to a huge degree. Space Time Rip is a but interesting, but also feels too similar to Maiev. It could have some interesting applications with a cost reduction and class change though, since it triggers deathrattles. I like Gravity Crush a lot since there's a lot of ways to manipulate which minions attack in Warrior and it offers some ability for the opponent to play around.
MenacingBagel: I like the effect, but it might be a bit out of place in an expansion with no portal cards in it. Newer players would have do some extra digging to find out what the potential outcomes are, so I would either change the expansion it comes out in or change the effect.
shaveyou: Homemade Shuttle is uninteresting and seems a bit too generically strong. I like Hunter's Moon since I think more effects like Floop's Glorious Gloop should be around, but it feels a bit weak for 3 mana to only be conditionally strong. That said, I understand that too cheap potentially allows it to be crazy strong in the right circumstances.
Pokeniner: Big fan of Kirin Tor Astrologist as a way to give Mage some minion generation amidst all their random spell generation. I'm also always just excited by big minions in my games and love control decks, so I'm a bit biased. Extraterrestrial Arcane is cool as a temporary conditional buff, but I'm afraid it might be too weak. Applying to all spells in a turn makes room for uninteractive OTK's, but I could see it being 0-mana. Nether-terrestial seems like it has an interesting idea, but the wording is confusing. Does the chosen minion get the deathrattle, or does Nether himself have a deathrattle that triggers when the minion dies (which also doesn't make sense)?
Beatdoof: Constellar's Envoy feels bit too un-envoy-y since it's effect is so small. I might suggest a small stateline in exchange for a larger or more specific effect. Unsure how I feel about Touch the Stars. It's a temporary Emerald Goggles effect from the Dalaran Heist on a spell, which is cool, but left-most is also a Warlock thing in Boomsday wheras right-most is a Mage thing. Overall I like the design, it just feels a bit out of place to me. There is also some potential for scary pop-offs, but Mage doesn't have too much draw to fuel that, so it should be fine.
anchorm4n #2: I like the idea of swapping effects from Ebb and Flow, but moon themes (as suggested by the art) are a Druid thing rather than a Shaman thing. The idea works like shifting tides, but then that no longer goes with the space theme. Really dig The Red Planet, but feel that it might succumb to the same fate as Hack the System. Both work well in a tempo warrior deck, but both also take away from tempo by virtue of being quests.
MrRhapsody: Comet Trip feels very out of place in Mage since mage focuses on raw damage as removal instead of shuffling to simply destroying. Solar Flare seems like wasted potential. Solar Flares are super cool events that could be represented by sweeping fire or mass destruction instead of a 1 mana minor potential disruption. Far Sighted Telescope is the winner for me but I also feel like it doesn't differentiate itself enough from Sightless Watcher. Since there is no manipulation of what goes to or could be in the bottom of your deck, its effect is basically the exact same as Sightless Watcher's.
Inconspicuosaurus: I like the idea, but agree that it is too vulnerable to single target removal from the opponent. Increasing health should be a fine fix since it doesn't actually double down.
CursedParrot: I really like the effect, but the potential to play even more Puzzleboxes might be too much. It's an exceptionally slow card, so it might be fine from a balance stand point, but the value generated from it could also push out any other slow deck strategies.
Edit: formatting was fine, put in a couple entries I missed.
A little more feedback:
@CursedParrot
I agree with Wailor that having a minion summon the weapon seems unnecessary. The effect on the weapon is really cool, but I think you should either move the effect to the minion (you then don't need the durability loss limit as the minion can be removed more easily), or just make it a Legendary weapon. If you do the latter, I would recommend searching for a space-themed weapon in WoW lore, just to make it more appropriate as a weapon and more directly associated with the theme.
@Wailor
Space-Time Rip is really cool. I thought it was weak, but then I realised it can effect your minions. Casting it on something like Khartut Defender would be insane. Plus there's the added utility of dismissing an enemy minion to set up for a board clear, or just buy time. I love it!
Gravity Crash is a really neat idea. I love these kinds of out-there removal cards. I like the flexibility too. If you're behind you're probably just making two enemy minions attack each other, but if you do have your own high-attack minion, you can make it clear two things in one turn. Very cool!
I like the thematics of The Big Freeze, and symmetrical freezing is an interesting idea, but honestly it is a bit underwhelming compared to the other two.
Also, thank you for your feedback. I am glad that the flavour and true power does come across. And you almost got my name right haha; just got the middle "uo" the wrong way around ;)
That is a very good point that I honestly hadn't considered. It is technically an 8/4, as the health is effectively shared between them. In that case, I think making it a 5 mana 4/5 may indeed be fair. Or perhaps 6 mana 4/6.
~ An expertly disguised dinosaur
Thanks for the first round of feedback guys! Here's the updated version of the cards atm. Also I'm thinking people missed the part where Extraterrestrial Arcane was part of a custom expansion I made that used the Gadgetzan Watermark. I understand the confusion of many people, but I wanna keep the original expansion of this card that it was made in mind.
Nether-terrestrial - I saw many ppl say that this was costed weird seeing it was 8 Mana and you could just run Twisting Nether instead. This version focuses on you prepping into a way to kill your opponent's board. If you don't have a way to take down the minion right away, you give your opponent the advantage or disadvantage of trading the said minion. They can either kill it outright to take down the demon, or keep it around if they think you have no way to remove it and use it to clear something later. Sorry for the confusion on the wording as well. The Deathrattle was unnecessary after review.
Kirin Tor Astrologist - I had realized from the Battlecry people were confused cause it would offer 3 8-costs, 3 9-costs, or 3 10-costs. This was the original wording I wanted to get across and was mainly focused on giving Mage a good followup or some bigger late game in control matchups.
Extraterrestrial Arcane - This card was made in a custom expansion where Mages were focused on chaining Elementals for long amounts of time or flooding the board with them to boost spells or buffs. If you want to check it out, I'll leave the expansion link below. The card is 1 mana to stop possible broken Pyroblast follow-ups in Wild. When this was originally made at 0 mana, ppl said the potential with Pyroblast burns were too problematic and I agreed.
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
A single-target version of The Amazing Reno's effect. Not sure if it should be Warrior or if it makes sense in Galakrond's Awakening, but I just really love this artwork.
Anyway, feedback time (and I haven't read any other feedback so sorry if any of this is repeated):
Wailor: Space-Time Rip is my favorite of the three, good flavor and could has interesting combo potential if you turn it on your own minions. Gravity Crash is good too. The Big Freeze doesn't really have the same space flavor, and the effect would be ridiculous for Freeze Mage.
CursedParrot: This would make a lot more sense as a Legendary minion (and if it was you could definitely give the minion a buff).
Inconspicuosaurus: You could probably bump that up to 7-9 Mana.
MrRhapsody: Comet Trip is probably the best of the three, but if you go with Solar Flare remember to change the text from 'have 50% chance' to 'have a 50% chance'.
Beatdoof: I like Touch the Stars more, but I'm trying to think if there's a better way to phrase it so it's clear it applies to all cards and not just the one you have there when you play it.
anchorm4n: Ebb and Flow is pretty wordy, and as we saw from the Worgen cards in Witchwood rotating effects aren't the most useful since you can't use them when you really need them. The Red Planet is better, but it needs to require a lot more damage than just that (at least 15-20).
BasilAnguis: I like the flavor of all three of the cards, but if I had to pick one I'd say Comet.
Pokeniner: I like Kirin Tor Astrologist the best of the three. I would say to capitalize the terrestrial for Nether-terrestrial (although that's just my preference). And I get that about the watermark of Extraterrestrial Arcane, but the voters probably won't unless they read the whole summary (and when you get to the finals you can't expect them to do that) so I'd change it to a custom watermark.
shaveyou: The artwork for Homemade Shuttle is better than Hunter's Moon flavor-wise, but Hunter's Moon is the better card (Shuttle just isn't that interesting).
BloodMefist: I'd go with Event Horizon. Color From Space could be way too swingy, and Algalon would need to have its wording reduced significantly.
MenacingBagel: Decent, but not the most interesting card (and if that's referring to Karazhan portals then it would either need to be from an earlier set or specify 'portal spells from the past'.
KANSAS: A good card, but Obscuron could use a more interesting effect.
Xarkkal: Summoning 4 high-statted effects would be a huge swing, I'd reduce it to just two (or three with the minion's costs scaled back).
Demonxz95: I like both of the cards, but I really like Celestial Crafter.
linkblade91: I think the flavor is there for Meteor Fall, but the artwork could be better. The 8-Mana Vindicaar works, but I'm not a fan of the 10-Mana version (in general I'm not a fan of destroy the enemy hero effects).
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
So I know exactly which character I want to use this week! I'm not sure at all what the effect should be...
Both of theese 're-originate' decks in a way, but I'm not sold on it...
Aynways, here's some feedback:
linkblade91 - Meteor Fall could be really good if it targeted only minions instead of characters. Of the Vindicaars i prefer the 8 Mana version. Maybe it could give Divine Shield and Rush kind of like a Space Paladin Magic Carpet on steroids^^
Demonxz95 - Celestial Crafter just screams Boomsday Mage-card to me! Fits very nicely with the Astronomy theme they had going on. I know Starace says Spell Damage +3 on it, but to get good value out of it you ahve to use aoe, so it's fine. Also very nice Elemental Allies synergy there^^
Xarkkal - So that's worth…18…26 Mana, but you only pay 10? Seems balanced. Really! This is no joke! Actually…I'll have to deal with all those minions at some point anyways so why not Plague of Death them all at once =P
KANSAS - For me the main issue is not the fact that there is a Token, but that the name is so long that it makes the original card's tect so small… The overall concept of making space and time into related cards isn't bad at all =)
MenacingBagel - I'm pretty sure the portals were from a different expansion. The idea has potential though =)
BloodMefist - Out of the three I like Event Horizon the most, but what happens if there is no middle minion? Algalon's effect while interesting is just too long. Colour from Space is 3x Evolve with restriction…I don't see the connection there…
shaveyou - Hunter's Moon does a good job of connecting the theme to a class in a way that makes sense. Homemade Shuttle probably should have 1 Attack less and a Mech tag… Not the most mind-blowing card I've ever seen, but probably the only one that in some form will end up in the game =)
BasilAnguis - Gravity Well works very (wait for it) 'well' thematically. Sorry it's 1:40 in the morning where I live. Balance seems fine, too. I think it's my favorite out of the three. Comet can set you up for a nasty surprise against warrior or Priest (only in wild), but otherwise it's fine. Crack in time seems really weak. Why would you put this in your deck over Frost Nova?
anchorm4n - Ebb and Flow can seem very powerful compared to Flamestrike or The Forest's Aid, but I think the powerlvl is fine since the card in reality is NOT flexible at all. Instead it will just screw you over when you need a boardclear xD The moon-theme is also a very nice variation on the space-prompt. The warrior card…I can't put my finger on it…sry… Anyway's I'm looking forward to that Worgen card^^
Beatdoof - Wow. I love it. Simple yet powerful. Perfectly fits the Mage-Astronomy theme from Boomsday. I'm not 100% sure on the art, but that is an easy 5 star card there imo^^
MrRhapsody - Comet Trip seems like a VERY expensive removal/not removal tool to me. Why would you run this over Polymorph, ever? Reduce the Cost to 4 and we're talking^^ Far Sighted Telescope feels very similar to Sightless Watcher, but you could add a little twist. 'Put one on top, or don't.' Then it just needs a Token for the 'Don't' option like Vulpera Scoundrel for its mystery option. Solar Flare seems too RNG to me…
Inconspicuosaurus - My problem with this card is kind of that its strength is also its weakness. You can make two ridiculously strong minions, but they can both die to one Deadly Shot… That's a bit too risky for my taste. I wouldn't change the stats, but maybe reduce the cost… to 4? Think about it: Can your opponent remove a 4/4 on turn 4? Most likely yes. If you buff this you have to wait for a later turn anyway and invest more cards, which kind of justifies the power level. Some mechanical questions: Holy Nova kills this, right? If you buff this with Divine Shield Flamestrike kills this, right? Considering that, it also feels weak against AoE, which justifies the lower cost even more!
CursedParrot - That's a really nice idea. I feel like the effect is special (and value) enough to make this a Legendary. That way you avoid sitting on a second (useless) copy of the minion while the weapon is equipped as well.
Wailor - Generally I enjoy the art of all three cards. Gravity Crash and The Big Freeze fit their repsective classes very well and bring somehting slightly different to the table, but what I like the most is Space Time Rip! I think it costs too much. I know it can attack immediately, but you still have to pay this on top of what the minion costs. Just make sure not to make it 1 Mana to Combo with Malygos and you're fine =)
Pokeniner - I'd prefer Nether-terrestrial to say 'Destroy all minions.' instead of 'Cast Twisting Nether.' It's just what Blizzard would do since that's easier to understand. I like Kirin Tor Astrologist a lot. I fear though that even IF you explain exactly what it does (which is correct since it doesn't say 'or' but 'and') people won't read or understand the explanation. I'd vote that at least 4 stars, but you probably won't get far with it. Extraterrestrial Arcane is a very interesting Combo enabler. Balance is fine I think since you basically sacrifice an entire turn playing mediocre elementals.
Hordaki - I like the idea. I also am a huge fan of alternate wording, but…it shouldn't be the same as Reno's, since Boom is no mage. Maybe something like 'Send a minion into space! (It will never come back.)' will do the trick.
Based on feedback, I made these 2 possible designs of my card:
The Weapon would be a lot more interactable by your opponent, since they could use weapon removal to get rid of it. I think Algalon would be more interesting though, since it fits his theme of watching over Azeroth and creates a reward for casting the spells quickly. I could also make Algalon a 3/3 if he seems a bit strong. I chose Uldum because I felt like he fit with a Titans theme, but is there a better set for him to be in?
Well it seems my card was better than I had thought. I made some changes based off of the (surprisingly) large amount of feedback.
I updated Obscuron's cost to match Empyrean, I edited Empyrean's text to so that the words are a bit bigger and easier to read, and I also swapped their stats based on feedback. Some people mentioned that restoring Health didn't seem to have anything to do with time, but I don't think there is a simple way to display a card working with time that isn't potentially super broken like Time Warp.
Some more feedback:
@CursedParrot, I really like the flavor and design of Luna's Cosmic Portal, though you could make the wording better. If it said "After you cast a spell, store a copy of it and lose 1 durability. Deathrattle: Cast the stored spells" then it would read a lot smoother. But if you can think of a more official sounding word than "store" to describe it saving the spells than use that instead.
@Pokeniner, Kirin Tor Astrologist is my personal favorite, but it may not be your best card. The wording on Nether-terrestrial is a lot better now, that card is my second pick. I don't really like Extraterrestrial Arcane because I don't think it would be very useful in a practical sense. How many Elementals are you going to be able to play in a single turn? 4? 5? And how much tempo are you losing because you are holding back half of your hand? And is it even worth it just to get a single above-average spell? If it is part of a custom expansion then I could understand that archetype getting more support and maybe working, but in a vacuum the card is weak.
@Hordaki, I really like the flavor, but I am not sure about the 7 mana 7/7 statline. I get that it is Dr. Boom, but 7 mana 7/7 may be a bit too good in too many decks. I would put it into a class, maybe Priest or Mage. Instant removal like this probably shouldn't be Neutral.
@TheHoax91, I don't know if you have looked at the submissions yet, but there are at least 2 other Algalon the Observers. It is totally fine to have the same character submitted more than once, but when the same name and art appears 3+ times it doesn't look unique or inspired any more. I am not saying you can't go along with this card, but just keep this in mind. About the actual card, I like the second version better. The two abilities of the first one don't really seem to connect, it feels like you just came up with some form of restriction and then some generic form of payoff, the second one feels more focused. It is a tech card, that is what it does and it does it well.
Carrion, my wayward grub.
Feedback for KANSAS and TheHoax91:
@KANSAS
I really like the wording "store", I think I'll use that because it is shorter and very intuitive. Do you think that I should use Algalon or Luna's Cosmic Portal?
For your design, I like the idea but it seems too powerful. Dealing 3 damage to all enemies should be worth around 6 Mana (looking at cards like Excavated Evil), so spending 1 more mana for an 8/4 that adds another card to your hand when it dies seems very powerful. Right now, Empyrean is basically a Neutral Flamestrike that deals a little less damage at the benefit of also hitting the enemy hero, giving you an 8/4, and drawing you a card. I think you could reduce the stats and/or reduce the damage and healing to be 2 instead.
Alternatively, you could do something like make Empyrean an 8 Mana 8/4 with "Deathrattle: Deal 3 damage to all enemies and add Obscuron to your hand" and Obscuron an 8 Mana 4/8 Taunt with "Battlecry: Restore 3 Health to all friendly characters", so that they also mirror each other in terms of Battlecry versus Deathrattle, and so that Empyrean's text is a lot shorter.
@TheHoax91
For your second design, you could make it "Remove all cards from both decks that didn't start there. Gain +1/+1 for each." This would give it a sort of payoff. You could also do something like "Replace all cards from both decks that didn't start there with Algalon's Portal" and then make Algalon's Portal a token spell with Casts when drawn that does something, like "Casts When Drawn. Destroy a random enemy minion", or anything else that you think would be a cool payoff.
Another idea I had for "origination" could be something like "Battlecry: Replace both players' decks with their starting decks"
flavor text: “don’t pani.”
it works similarly to the mystical mirage treasure: cards in your hand are replaced by red-marked copies of random cards in your deck until the end of your turn. the repeatable this turn means you can do it multiple times.
feedback will come later, hopefully
Make The Cow King an alternate Warrior skin plz
First idea:
Boomsday Mage is the perfect expansion-class combo for this competition because of their theme. Also, I really like this art.
Feedback for this page (newest to oldest):
DestroyerR: Very interesting idea, but I think it's too expensive, especially with the fact that the hand is temporary. I think 2 mana is fine. I also don't know what expansion you've chosen, but it would fit really well in Boomsday, and you can kinda-sorta-not really get away with using Echo.
KANSAS: Very cool idea, but I think Obscuron's effect is a little underwhelming for the cost, even though mana-wise it's on curve. Really not sure what effect to give him.
CursedParrot: Luna's cool, but I'm not sure I like the wording. How about "After you cast a spell, loose 1 Durability. Deathrattle: Cast all spell that were cast while this was equipped."?
Algalon is also interesting, but you'll mostly use him for value-generating spells, since you don't want to risk Fireballing or Pyroblasting your face.
TheHoax91: Kinda boring design. It'd be cool if you also cast them. I you don't want a straight battlecry, make the second version target your deck only, then give it "Deathrattle: play them". You'd have to increase the cost significantly, though.
Hordaki: Doesn't really fit Boom's MO, but the idea is good. Maybe see if you can find an ethereal with a space backgorund and claim it's Raffam.
It was huge news for me. I had this launch in my calendar since the day it was announced. I was watching the entire thing live with my son, and was fighting back tears of joy seeing everything go so smoothly. It feels like ages since the last flight of the Space Shuttle. SpaceX deserved this. They are doing what needs to be done to make progress in space travel. They are aggressive, innovative, and don't listen when people say "it can't be done". It has been a truly amazing experience watching them pioneer space flight over the past two decades, and I can't wait to see what the next two will bring.
Got another idea to throw up here. Debating making Elegon's effect have a "If you're holding a Dragon" requirement. I'll get more feedback out to others here soon. More feedback posted from cards on page 3.
Feedback:
@Hordaki - I like the flavor, and it's a very creative way to hit on the theme of this week. I think having that hard of a removal as a Neutral card is a bad idea though. Almost every deck would run this. I think it would be better as a Warrior card.
@TheHoax91 - I see we have similar thoughts on good characters to use. Algalon was my second choice, but my heart has always been attached to Elegon. I like the first version the most, though I think destroying all minions is overkill, especially at 4 mana. I think it would be fine just removing cards from your deck only.
@CursedParrot - Both options seem solid. Don't use Uldum watermark. Algalon is located in Ulduar which is in Northrend. I would suggest a custom watermark.
@KANSAS - Time is a tricky mechanic to mess with in the game. Just look at how many time Nozdormu has broken the game. I think you're right to avoid that mess and stick with restoring health.
@DestroyerR - I like the flavor A LOT! I hope you remembered to bring your towel! However I'm no sold on the being repeatable at cost of 3 mana. But now that I think about it… that's probably a good idea because of Sorcerer's Apprentice… Ok, scratch that, I'm sold.
@Nirast - interesting idea. I don't agree with the Boomsday watermark though. There isn't a single Dragon in the Boomsday expansion, only Mechs and Elementals. While yes Mage's cards are very "space" themed in that expansion, Dragons do not fit the flavor of the expansion at all.
Following some feedback - thank you for that :) - I updated Meteor Fall. It is now a random minion instead of a random character, and it has more "space-y"/"meteor-y" art:
Hopefully it's good-to-go. Infernal is the token (obviously).
Some quick feedback for those on page 3:
Pokeniner - I think the way you have it worded now, the Astrologist would allow you to discover three cards for yourself (which is crazy-good, obviously). I like Nether-terrestrial.
Hordaki - I feel some people may have "Dr. Boom Fatigue", but I still like it. The flavor and the art work out perfectly.
TheHoax91 - The deck-cleaning condition is a little strange for the Priest: it's basically a Legendary tech card for one class, which I would definitely frown upon.
CursedParrot - You don't need to capitalize the word "spell". Both cards are pretty slow, but I could see them maybe being used in Highlander Mage alongside non-targeted spells such as Frost Nova, Flamestrike, or Power of Creation. I guess I prefer Algalon, because the weapon is a bit messy.
DestroyerR - Love the reference, but not everyone has read/seen The Hitchhiker's Guide to the Galaxy. You might lose points because it doesn't seem outer space-y. Gameplay-wise I'm not a fan of giving the Mage even more access to its tools; even at that cost and rarity, I feel someone out there would make a hyper-consistent deck with this.
Nirast - I love messing with Spell Damage, using it in new ways. I like this card a lot. The effect is technically mirrored, though; don't know if you intended for that to happen. Otherwise it should say "Your card draw…"
Xarkkal - Celestial Breath is pretty scary: you can play Elegon on curve then double-up on the Breaths for turn-8, dealing 10 damage to all enemies. That seems too strong to me, even with the Dragon-holding condition.
Based off of some feedback, here's another version of Algalon:
I made him specify enemies (and weakened his stats to compensate) to make him less random alongside targeting spells. I also changed the set to be "Mammoth" because he seems like he'd make sense in a Northrend themed expansion, and Mammoths were the closest set icon to that.
Now Here's some feedback for Page 3:
@Hordaki
I like your card, but as a 7 Mana 7/7 it seems way too good. Compared to Flik Skyshiv, it's 1 Mana more for +3/+3 and the destroy doesn't trigger Deathrattles. I think you could possibly change the art to another character so that you can tweak the stats to make it balanced. Alternatively, you could make the effect weaker by changing it to something like "If you control a Mech, make a minion disappear (it won't come back)"
@TheDestroyer
I am unclear about the effect. Does it give you a new full hand of 10 cards, or does it give you a number of cards equal to the cards you already have in hand? If it gives you a new hand, it's sort of like "Echo. Combo: Draw a card for each card you played this turn" which seems very fair as a Mage card. My one note would be to maybe remove the "Echo" part, since it seems like the Echo would only come into effect if you are using it in a broken combo, and to possibly make it replace the cards in your hand with Spells from your deck, so that it would be more than just a hand refill, and could be used in some kind of Small Spells or Burn Spells mage.
@Nirast
Celestial Dragon seems pretty balanced, it's essentially a better Chromagus with Spell Damage synergy. If you wanted to, you could also have the Celestial Dragon improve Card Generation (like Magic Trick and Astral Rift) or Hero Power Damage instead, but I like your design so I don't think it's necessary.
@Xarkkal
Elegon seems too powerful as he is right now, since the Celestial Breath Cards are actually better than cards you could put in your deck (Celestial Breath is more powerful than Consecration in Paladin for the same cost, even without a Dragon in hand). Essentially, he's a 7 Mana 6/6 with Battlecry: "Draw 2 overpowered cards", which is far too good. I would suggest making Celestial Breath much weaker, especially when you don't have a Dragon in hand. You could make it something like 7 Mana "Deal 2 damage to all enemies. If you're holding a Dragon, deal 4 instead" so that it's a better Flamestrike in you're holding a dragon. This by itself might not be enough of a nerf, so I could see changing Elegon to a 7 Mana 6/6 with "Battlecry and Deathrattle: Add a Celestial Breath to your hand". If you want Elegon to synergize with the Paladin quest, you could even make him a 7 Mana 6/5 with "Reborn. Deathrattle: Add a Celestial Breath to your hand"
@Linkblade91
I think your card is somewhat balanced, but I don't really like random damage cards so I think it could be reworked to something like 6 Mana "Deal 6 damage to a minion and summon a 6/6 Infernal", "Choose a minion. Summon a 6/6 Infernal to attack it" or "Deal 6 Damage to a friendly character to summon a 6/6 Infernal with Rush". I think your card isn't bad as it is, but I just sort of dislike random cards in general and I think it's possible to design it in a way that keeps the flavor and functionality but is less random.
So there are clearly a lot of people confused about how my card would work (myself included), which probably means it is not a great design. I have taken the base idea in a new direction and created this new design:
The idea is that any buffs to the original on the board would also effect the copies, but also any hand or deck buffs that affect the copies would affect those on the board, or elsewhere, too.
Is this easier to understand? Is the cost okay? I figured there is no immediate benefit to the battlecry, but it shouldn't have straight vanilla stats or it would just be run by any old deck to resist fatigue.
EDIT: I realised just after posting this that all the copies would generate more copies. Do I increase the mana cost and make this a feature? If not, how should I alter the card text to prevent this?
~ An expertly disguised dinosaur
Color From Space got the most positive response from my initial 3 designs, so I made a couple tweaked iterations that are weaker, but also a bit more safe in that they are less likely to be super swingy. I thought about reducing the cost to 2, but Murloc Tidehunter is an evergreen card and would create turns too reminiscent of the Tombs of Terror fiasco. It might be fine as the original version, but I want to polish this design as much as I can before submitting.
Original:Tweaked versions:
And now, some feedback from page 3 cards!
Hordaki: Boom at any point after Boomsday would likely have to be a Warrior card. It also doesn't feel in the spirit of Boom either, who is always about explosions and randomness. This is just a very clean removal that feels out of place theme-wise. Agree that the art is great though.
TheHoax91: I like it as a tech card, but limiting it to Priest and making it legendary isn't a good idea. Tech choices are most interesting when they're Neutral and are more accessible than legendaries. Legendaries as tech cards is fine, like Mojomaster Zihi, but the tech Algalon provides is super niche and feels really bad to be constrained by both class and rarity.
CursedParrot: Really dig the direction you took Algalon and that you tied the effect to a legendary rather than an epic. It still scares me a bit, especially when something like Fireball stacking could easily make him a nuke, but he is a '6-mana do nothing' the turn he comes out, so it should be fine. We already have Solarion Prime, who isn't too crazy. Clarifying question though, would he cast the spells in the order played or would it be a random order?
Kansas: I think the tweaks you made really make this a solid submission. I do feel that their effects seems kind of small considering the scale they are meant to be on. These are huge cosmic dragons that are lords of time and space, and they deal/heal 3 damage. Maybe up their costs to up the effects? Idk what people are on about when they say healing can't be related to time, we even have Nozari who directly uses time to heal.
DestroyerR: Seems a bit weak on the surface, Invocation does a similar effect but costs 2 less. That said, Incanter's Flow could absolutely break this card and allow you to have an insane swing turn by casting the now cheap spells in your deck. It's an interesting idea, but I'm not sure if it should be done at this time.
Nirast: I love the idea of Spell Damage interacting with more things, and I think the statline is fair for the effect. However, draw power scaling with Spell Damage opens up space for my least favorite archetype, mill decks. Research Project specifically could go wack and easily cause your opponent to mill themselves for an absurd number of cards. Despite this concern, I think the card is still in a good spot since it costs so much while not affecting the board. Clarifying question, would it also buff start of turn draw or draw from minions, or just draw from spells?
Xarkkal: First quick thing, I think the expansion it's from Galakrond's Awakening instead of DoD since Paladin were hard set for Bronze Dragons in DoD. The main thing I would change balance wise is making Celestial Breath only damage minions and not the enemy hero. It would still be a very strong card, but wouldn't have the potential to burst 10 damage on turn 8. Otherwise, I think its a decent design.
Inconspicuosaurus: Damn, I liked the gemini idea. To get rid of the issue of infinite value, you could make the copies a different token that share her stats, although it might be tricky to write that without going over the line limit. I would also consider making the effect a deathrattle since it can't get many enchantments on it from the hand outside of the occasional handbuff.
I would have like to gotten this out a little sooner but I kept getting card designer's block. I hope these cards feel thematic enough.
Star Augur uses her astromancy (reading of stars) to manipulate your next draws, helping you find good topdecks and options to use all your mana each turn. Note that it only affects the card you draw at the start of your turn in the same way Timeline Witness does from the Taverns of Time event.
Lunar Wellspring, like other Shaman healing spells, uses water but also harnesses the moon to augment it through spell damage, which the Shaman class is designed to take advantage of. Think of it as Shaman's own version of Arcane Blast.
Feedback:
BloodMefist
I like the idea - its a space version of Evolve, it's Space-volve lol. What I'm not the biggest fan of is that this only effects small minions. I get that your'e avoiding Desert Hare shenanigans, but the card is much less cleaner with the cost restrictions. My ideal version would be a 5-7 mana version that transforms all minions. Yeah, you can high roll, but it happens late enough in the game that it can be dealt with.
As for the 3-mana versions, I like the third version the best. I prefer the evolution to be large as possible to separate it from the original Evolve and match Explosive Evolution, but the original might be too powerful. Also, there are cards that reference 1-cost minions, but not 2-cost minions.
Inconspicuosaurus
I don't mind the watermark, but I'm not sure what makes the card fit in Boomsday in particular.
I would specify that this also keeps any enchantments, as the way it is written only affects copies on the battlefield (See Kingsbane and Immortal Prelate). Also, if your opponent also ran this card, buffing this would help both players, sort of like how murlocs used to affect both sides of the battlefield. If you don't want to this to happen, you could make it affect friendly copies only.
As for the infinite aspect of this card, I don't mind it personally, as it is below curve, but some people might read it as a neutral Jade Idol and end up being biased against it. If you decide to get rid of the infinite value, you could make it shuffle in token copies without the battlecry or make it a start of game effect.
CursedParrot
You might to look at this for the most consistent wording. It's the same effect.
I like the card a lot, but I would imagine that this character feels likes it should be bigger than a 4/4. Also, you might want to consider having it awaken after you play 3 spells rather than casting, as you get to choose what spells to recast rather than potentially casting random spells off of other cards by accident. Since its potentially a little slower, you could up its stats a little.
Xarkkal
I like to see more Dragons and support tools in Paladin, but the Celestial Breath needs to be toned down a bit. Its like drawing two cards that are more efficient than anything else in your deck. Having direct damage to face in Paladin is a little strange.
Nirast
I loved your idea so much that it inspired me to explore what other things spell damage can do, including one I've posted XD. I agree with linkblade that it should only affect youself and with Xarkkal that dragons don't really belong in Boomsday, but I think the flavor and mechanics fit the set enough that you should keep it.
DestroyerR
I agree with others that the repeatable this turn effect is not necessary. It doesn't do anything by itself except changing your hand which you need to spend mana on to play cards from, in which you're not going to play this card again. With 3 Sorcerer's Apprentices out, you get to cast this infinitely. The effect reminds of Plot Twist and that was 2 mana, so I would could see this being 2 mana as well.
TheHoax91
The first version has a condition that feels more like something that would be in rogue rather than in priest, as rogue is the class that specializes in shuffling cards into their deck. As it stands, it seems more like a tech card against bomb decks than anything else.
I like the idea of the second version, and I made a card with the effect for an earlier competition, except it was 6 mana and a neutral epic. As others have said, this a tech card and it isn't the best thing to put on a class legendary. Also, I imagine that Algalon would be larger than a 2/6.
Hordaki
I like it, but it should be in Warrior. Not all classes should have access to unconditional single-target removal. Also, Flik Skyshiv is crying in the corner :(
So much more feedback. This makes me very happy.
There have been several suggestions that this should be 4 mana. I think I'm going to leave it at 3, purely because it involves so many moving parts. The cost of +1/+1 to all friendly minions has been set by Mark of the Lotus at 1. (Blessing of the Ancients was overcosted I feel, because they were worried about the effect of putting twinspell on that card.) So realistically, you need 2 triggers of this to get value. However, if you get triggers by trading in minions, then you lose part of the power of this, as it's one less minion to receive the buff. Board Clears are the best way, but that requires a 7 or 8 mana combo, and relies on you having a board already.
While I understand this card could potentially steamroll on occasion, I think it has equal risk of ending up as a dead card, which balances it out. Most of the time, I would imagine getting +2/+2 to all (remaining) minions, after you've made the necessary trades to facilitate it triggering.
Feedback Time!
Bloodmefist - I actually think the original is fine. Murloc Tiderunner is a 5 mana combo, to get a random 5 drop and a random 4 drop, which is significantly less scary that three random 4 drops for 4 mana. Out of the tweaked ones, I'd say 2 and less raised by 2. Having it only affect 1 mana minions seems a little restrictive.
Inconspicuosaurus - I don't follow your concern about the copies producing copies. After all, the battlecry isn't an enchantment as such, rather a trigger. For example, if you buff Immortal Prelate using Fungalmancer, when it's played the second time it has +2/+2, it doesn't repeat Fungalmancers battlecry. I like the card, though I would worry about making it neutral, just because of the amount of design space it limits.
Cursedparrot - Good idea. I like how it can be used in multiple ways, either casting cheap spells and getting copies, or playing a 6 mana "do nothing", and following up with powerful spells for massive value.
Xarrkal - Man, Hearthstone needs some Cloud Serpents. Anyway, I like it, although the burst damage (10 damage on T8) is a little scary. I suppose it's balanced out by dragon decks not being known for their aggressive nature, but still, it's a bit of a concern.
Nirast - My main question is how is card draw improved by spell damage. I would assume that you draw an extra card for spell damage, but is that for each card? For example, if you play this, then Arcane Intellect, do you draw 3 (2+1) or 4 (2+1+1). And does this effect drawing cards in other ways, such as start of turn, or minions? They're not spells, so should spell damage effect it. I feel like I'm being overly critical, because I really like the card, but it feels like one Blizz releases, doesn't showcase well enough, and then people spend the pre-release weeks speculating on exactly how it works.
DestroyerR - I'm not sure this needs the repeatable this turn aspect. The effect alone is pretty solid, and I can't see ever wanting to spend another 3 mana, leaving 4 mana left to actually cast anything. Otherwise it's fine.
KANSAS - I see you made the change I (and probably others) suggested regarding swapping the stats. Good card.
TheHoax91 - I prefer the second version. Anti-Albatross tech, as well as messing with Rogues.
Hordaki - I think if you're set on making a Dr.Boom card for DoD, it should probably be in Warrior. Otherwise, I love how thematic this is, but a near-vanilla stat line with a silence and assassinate effect seems really strong. Maybe add the magic word and make it "random minion"?
Pokeniner - I'd say Extraterrestrial Arcane is the stand-out here. Really neat idea, and would fit really well in a spell damage/arcane elemental themed mage set.
I think it should say "Whenever an enemy minion dies this turn" (using Floop's Glorious Gloop as a reference). This seems really bad if you're behind and really good if you're already ahead. If you can't make one to one trades or better, the card is useless, even if you have a full board. If you're ahead on board, you get to keep buffing your minions on each attack, making them more likely to trigger the card's effect again. I think it be better if it triggered on friendly minions so it could function as a catch-up card, but it could mess with the flavor.
@Shaveyou
You could make it something like 1 Mana "Give all friendly minions Rush. Whenever a friendly minion attacks and kills a minion this turn, give it +1/+1". That way it'd be much less swingy, since each minion would only grant itself +1/+1. Plus it fits the "Hunter" theme because each minion is trying to complete the hunt, and they get Rush to do so.
@Bloodmefist
You could make it 1 Mana "Transform all friendly minions that attacked this turn into random minions that cost 2 more" to make it not abusable with things like desert hare. This design would also be very interesting because it would allow you to decide which of your minions is transformed.
So I'm sorry that I didn't get back to you earlier like I intended, but here we go.
Even with the custom expansion in mind, not everyone will read the description so not everyone will understand that context. Thus, I still suggest that you change the watermark for Extraterrestrial Arcane.
I'm pretty sure Kirin Tor Astrologist is supposed to say "or" instead of "and" because with the current wording, you will get one 8-Cost, one 9-Cost, and one 10-Cost minion with its Battlecry.
Nether-rerrestrial is better now. It's also the "flashiest" of the three which means it'll probably get the most votes.
I am pretty sure Kirin Tor Astrologist is supposed to give you 3 cards. First you discover an 8 cost card, then a 9 cost card, then a 10 cost card.
Carrion, my wayward grub.
Judging purely by the stats, I doubt that this was the card's intention, although only Pokeniner himself can really tell us
Answering certain chats about my cards, Kirin Tor Astrologist is meant to give you one card. I realized that after I rechecked Boom Squad and realized I had made a mistake changing it. As for the Arcane spell, I can see your points for changing the watermark, so I might be entering that wityh a temporary watermark to fit it. If you guys wanna see the original work, here's the expansion on Hearthcards if you wanna check it out.
http://www.hearthcards.net/setsandclasses/#4290
Wish you all luck in the competition!
Ever wonder what the rumble Run cards would be like in the HS world, well wonder no more and look at the custom collection created to solve that question in Rumble Run Returns! http://www.hearthcards.net/setsandclasses/#5363
@grumpymonk Thanks so much for the help with the wording! I wanted it to be consistent with Solarian Prime, but I couldn't figure out the phrasing so you were a lot of help. About play versus cast, it shouldn't matter because Algalon says "you cast" which means that he won't trigger off of something like The Amazing Reno's Hero Power, since it has to be the player casting the spell, not a minion. It works the same as how Yogg Saron won't activate Spell triggers like Mana Wyrm. Also, Algalon doesn't consider other Spells you've cast that game towards his requirement, if that's what you were thinking.
I made Algalon a 5/3 because I agreed that the body felt a little too weak, but I didn't want to really make him more powerful so I just distributed the stats differently so he'd seem thematically more Powerful.
Thank you all for the great feedback. I'm pretty much stuck at trying to determine which class to make the card for. I'm thinking Mage or Shaman. I just had an idea of going Neutral and making this a tool for all Dragon decks. Curious what everyone's thoughts are on this as a Neutral.
I also remembered (and checked Wowpedia to confirm) that Elegon is technically a Mechanical Dragon. Which got me thinking of changing him to the Mech tag. That way extra copies of him won't be discovered via all the "Discover a Dragon" cards that exist out there. What do you think?
Feedback
@linkblade91 - Much better like this. Should be good to go.
@CursedParrot - Wording feels weird to me. I think it's the "on" part, because you can't cast a untargetable spell on a minion, and you can't cast a spell that targets minions on the hero. Not sure how to fix that, maybe do something along the lines as Solarian Prime?
@Inconspicuosaurus - Really interesting effect and idea, I like it. As for generating more copies of itself, that is extremely dangerous and I fear there is no good work around. Maybe make it only shuffle 1 copy, so there can only ever be 2 existing at a time (minus double battlecry shenanigans). Also, dropping it's stats to 1/1 would probably be good, since the card is meant to be buffed. As is, even a deck running no buffs would run this just because it's infinite value vanilla stats.
@BloodMefist - I think this is way too strong at 3 mana. The best case scenario, you have 3 10-Cost minions on turn 3. That just should not be possible.
@grumpymonk - designer's block happens. I've been fighting that lately too. I like Star Augur the most. Curvestone to the max! Lunar Wellspring is fine, I'm a little concerned by the triple effect. Double would probably be better.
And I have to stop the feedback here for now. I'm sorry if I didn't get to you. I'll try and get another round of feedback in tomorrow.
@Xarkkal How would you get 3 10-drops on turn 3? The card can only affect minions that cost 2 or less and only brings them up by 2-3 depending on the version. The highest you could go is up to a 5 drop. With that clarification, which of the three versions would you prefer?
I still think that there are more elegant solutions to the Desert Hare problem than limiting it to lower Mana Costs. What if instead, you did something like "Transform all friendly minions into ones that cost 2 more, then return them to your hand and reduce their cost by 3"? That way it still synergizes with low-cost minions without being unusable with high cost boards. I also gave you some more feedback earlier about other ideas I had.
@Xarkkal
I like this design! Compared to Malygos, Aspect of Magic, it has the same total stats and the Celestial Breath is about as good as a Discovered upgraded Mage Spell. I would say that it should be a Dragon though, since people will be confused if they see the Dragon art and it isn't a dragon.
I like Celestial Breath as is, but if you wanted to make it really unique you could change it to "Deal 2 to all enemy minions for each Dragon in your hand" so that it's a more dynamic board clear and motivates you to play a lot of Dragons. If you did this, you could also remove the "if you are holding a Dragon" text from Elegon, since it would be redundant. Overall, I like your design and how it's changed in response to feedback!
Thanks for the feedback! I feel a lot better about Ebb and Flow and polished it up. Most importantly, I decided to submit both tokens so it becomes clear how the card's supposed to work. In your collection, the text would read "Fill your board with 2/1 Murlocs; or deal 4 damage to all enemy minions (Swaps each turn!)."
Which art do you like better for the second card? (Edit: I'll adjust the text... the swapping part doesn't need a new line and it looks way better the other way)
I would be grateful for more feedback and a statement from the mods if I'm in danger of getting DQed. The theme of the card is the moon influencing the tides and I sneaked in a moon in all the art, but I know it's a close call anyway. People seemed to like it, though.
More feedback from me:
CursedParrot:
grumpymonk:
BloodMefist:
Inconspicuosaurus:
linkblade91:
Nirast:
DestroyerR:
KANSAS:
TheHoax91:
Hordaki:
Wailor:
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
You're completely right and I'm an idiot. My apologies for the useless feedback. I wrote that too late at night when I was too tired after a long day, and I totally read that wrong.
Now that my brain is slightly more functional, (wait, let me go grab my morning coffee first... ok that's better) let me look at these more closely again. I like the 2 and 2 the most. Even with Murloc Tidehunter existing, I think that would be fine.
My concern with making him a Dragon lies with the shear volume of "Discover a Dragon" cards that exist in Dragon heavy decks such as Draconic Lackey and all the Explorers. Maybe I'm being over cautious, but I didn't want a Neutral card handing out free board clears like candy. Yes "Discover a Mech" cards exist too, but how many Mech decks are running Dragon's too? The Mech tag prevents extra Discovers in Dragon decks where this card truly shines, and Mech decks that discover this won't be able to take advantage of it's battlecry (unless they have a random Dragon or are going for a hybrid menagerie style deck).
I understand your view on people being confused by seeing the Mech tag on a Dragon art. In an ideal world, putting a link to the lore would solve this, but really, how many people would follow the link and spend the time reading?
As for your suggestion on change to Celestial Breath, that is a very interesting idea and I appreciate you sharing! I'll mull that idea over too, but I wanted the Breath to be a Neutral Breath from DoD, which all have the "if you're holding a Dragon" text. That being said, your suggestion technically depends on holding Dragons too, so it just might work. I'll have to put more thought into this.
Thanks for the feedback!
Hey anchorm4n!! Good to see you! I'm loving your design this week! I personally like the art on the middle one for the 2nd card. The similar shading of colors makes the 2 arts feel like they go together.
@Anchorm4n
Nice card! The only flaw I see in it is that the text looks a little unwieldy. Maybe you could change the First Spell to a 7 Mana Spell called Flow with the text “Fill your board with 2/1 Murlocs. (At the end of your turn, transform this into Ebb)”. Then Ebb would be an uncollectable Spell that reads “Deal 4 damage to all enemy minions. (At the end of your turn, this transforms into Flow”
With this change, the text would be shorter and it would feel more like casting 2 different Spells (plus you can name one Ebb and the other Flow)
Thanks for the input! I've come up with a couple alternate ideas for how to work it so it's not an automatic include.
I'm leaning towards the Mech requirement (or a mix of them if this is still too powerful), but let me know which one you like best.
Feedback time, round 2:
anchorm4n: I would say artwork 1 out of the three, but I would recommend finding artwork with the moon much more prominent.
Xarkkal: I like it, I would say flavorwise it definitely fits more into Mage than Shaman. I would also recommend changing the name to something like "Elegon, Mechanical Dragon" since otherwise I would think the Mech tag was a mistake.
CursedParrot: I think this Algalon is good, but maybe flip it to "awaken and recast them (targets enemies if possible)". I think it flows better this way, but if you don't it's not that big of a deal.
grumpymonk: Both cards are good (I prefer Star Auger) but both could use some wording changes. Lunar Wellspring should say "This spell gains triple bonus from Spell Damage" (and I think it should cost 2 mana) and Star Augur should say "draw your highest Cost playable card".
BloodMefist: Go with the (1) or less version.
Inconspicuosaurus: Maybe you could word it so it shuffles tokens into your deck and gives them any enchantments cast on Quanta.
Nirast: Does it affect your turn draw? If not maybe change it to "Draw effects" instead of "Card draw".
DestoyerR: Good effect and not too overpowered, I like it.
KANSAS: I still think healing friendly characters isn't as impressive as dealing damage to others, maybe double the healing on Obscuron.
TheHoax91: I'd go with the second Algalon out of the two.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
@Xarkkal
I think that you have a good and valid reason for making Elegon a Mech, but I worry that it won’t communicate itself well. Of course, you can just have the first line of the description be “according to the lore, Elegon is a Mech”, but not everyone will read the description. Probably the best solution would be to find art that shows Elegon as more obviously a Mech (if it exists) to avoid confusion. Maybe you could even look up “Cosmic Mechanical Dragon Fantasy Art” and see if you can find an image that looks like Elegon.
about Cosmic Breath, I agree that there is a lot of value in it being called a “Breath” and fitting in with the other “Breath cards”. I just made my suggestion because right now only 1 card has variable power based on the number of dragons in hand, and I felt like the idea was underexplored. Of course, maybe that kind of condition would work better on a different card.
A problem with the wording I see is that I don't know if it triggers Deathrattles or not. Even if it did though, it still seems too powerful as it's basically an Assassinate attached to a large body.
So, feedback has been mixed on my new design and seems some people like the old one more. I have re-tweaked both. Which do y'all prefer?
Gemina is now a 4/5. It was been pointed out that all copies effectively share a health pool as damaging one damages all of them. So, this is effectively a 6 mana 8/5, which is the same total as Boulderfist Ogre. Also, someone asked about how boardclears would work. I see them just functioning normally, as Gemina's effect would only adjust copies at the end of each damage phase. So, Hellfire would not immediately kill all copies, but one lucky Cinderstorm could.
Quanta is now a 5 mana 3/4 which only shuffles one copy. Having just two copies honestly fits the idea of quantum entanglement better, and limits the danger of it snowballing out of control.
~ An expertly disguised dinosaur
Yeah I've decided to scrap the Mech idea and stick with the simple Dragon tag. I actually really liked your idea of the amount of damage being dependent on the amount of Dragons in your hand. I tweaked it a little bit because I didn't like the idea of having a dead spell in hand if you're not holding a Dragon. So I've (most likely) settled on what I have below, a base damage with a gain for each dragon in hand. Because of this, I still feel Elegon needs the "If you're holding a Dragon" requirement to help limit the danger of a neutral board clear getting abused.
I decided to bump the mana cost up. I'm debating if I should start the damage at 2 or 3. As it stands, with 1 Dragon in hand, it's a Neutral Flamestrike. I'm thinking it might need to start at 2 damage so it will require 2 Dragons in hand to reach Flamestrike status.
Edit:
Just thought of another option I could go with Celestial Breath, making it damage all minions except Elegon so it isn't as major of a board swing.
I made Lunar Wellspring 2 mana now, so it heals an amount equal to a multiple of 3. Spell Damage +1 makes it heal for 9, +2 makes it heal for 12, and so on. I've also have two alternative wordings. I'll go with the other card if it they aren't clear.
If you do go with Lunar Wellspring, I'd go with the first version since the wording is consistent with Arcane Blast.
I like Star Augur quite a bit. It's a strong upside, but with a fair trade-off that you've got to wait a turn to get it and it acts as a soft-Taunt.
It's supposed to work the same as The Amazing Reno, but on a single target. Would it work better as a spell?
I might submit this instead.
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Sure. As a spell, it'd work really well.
It can be cheaper than 7 mana though.
@Xarkkal
I like the balance, but the wording seems a little strange. I think Celestial Breath would probably be phrased more like "Deal 3 damage to all enemy minions. Deal 1 more damage for each Dragon in your hand." I also thought of two more versions that it could be:
The first one would be a way to phrase it to avoid the "+1 Damage" text (although it should probably say "repeat" instead of "recast"), and the second one would be a cool design because it motivates your opponent to clear your Dragons (including Elegon) or risk their board being cleared.
@Hordaki
As a 7 Mana Spell it seems a bit too weak, what if it reduced its cost based on the number of mechs you control? It'd look like this:
Thanks CursedParrot! I was so focused on balancing, I didn't notice how the wording was a little awkward and could be made better. Thanks for your input and ideas!
@CursedParrot: It's not a bad idea, but I think the disappear effect is complicated enough not to bog it down with more text on the card. I think I'll just drop it down to 6 Mana, which will bring it in line with other destroy cards with a bonus effect like Unidentified Contract or Entomb. But thanks to everyone who's given feedback on this!
-Hordaki (rhymes with Mordecai)
Check out the Tactician custom class!
Last minute remake:
If anyone still wants feedback, let me know.
It should be "player" without the "s" at the end. I'm not sure if it works as intended... I mean, who's the "current" player at the end of the turn technically?
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
The "end step" of your turn begins when you click the "End Turn" button, but before your opponent's turn starts, thus I would think it would still draw cards for you first. This is where all the typical "at the end of your turn" effects activate.
The 'current' player would be the one whose turn just ended.
Three hours left to submit! If you haven't already submitted, you better hurry!
Welp, I was busy and completely missed the submission deadline for this comp. Thankfully I did catch the birthday one. Good luck to everyone who entered!
~ An expertly disguised dinosaur
Good luck to everyone who submitted a card! I thought it was a fun idea to make a voiceline for my card. If you're interested in that sorta thing I'd love to hear your thoughts on it :)
Congratulations to Wassculaire! Now we eagerly await the end of the birthday comp.
Just to head off any panic - the WCDC will be continuing with our 17th competition of Season 1, it just won't go up until the Bday competition has also concluded. Didn't want to confuse anyone with that.
Hopefully you'll all like it, it's pretty xciting.
Welcome to the site!
Congrats Wassculaire!
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
Thanks guys, pretty cool cards all around