Draft Game Mode Idea
The current draft game mode for LoR right now is Expeditions, but I think that due to giving cards in buckets it often leads to worse versions of constructed decks instead of truly unique decks.
My draft mode mode work like this: first, the player chooses 3 Regions out of an offered 5, then they are taken to a separate empty collection and given 65 random cards from each region and 9 Wildcards (that can be used for any rarity). This separate collection and wildcards would not transfer over to the player’s real collection. Then, the player would build a deck of 40 cards with those 3 Regions, using the random cards that they got as well as cards they crafted with the wildcards. After each victory or defeat they receive 2 Wildcards (to a max of 10) and they can adjust their deck. The run would end after 6 victories or 2 consecutive losses, and a second run can be taken after the first one (just like expeditions). The mode could either be played with an entrance fee and then give rewards based on victories, or be played for free with no rewards.
The point of this mode would be to offer interesting deck building challenges for players, as they would have to change their strategy based on which regions and cards they receive, and use Wildcards to refine their decks. I’m not sure about what the exact numbers of Wildcards and Random cards given should be, but it could be adjusted to an optimal amount that doesn’t lead to too consistent decks.
Leave a Comment
You must be signed in to leave a comment. Sign in here.
The current draft game mode for LoR right now is Expeditions, but I think that due to giving cards in buckets it often leads to worse versions of constructed decks instead of truly unique decks.
My draft mode mode work like this: first, the player chooses 3 Regions out of an offered 5, then they are taken to a separate empty collection and given 65 random cards from each region and 9 Wildcards (that can be used for any rarity). This separate collection and wildcards would not transfer over to the player’s real collection. Then, the player would build a deck of 40 cards with those 3 Regions, using the random cards that they got as well as cards they crafted with the wildcards. After each victory or defeat they receive 2 Wildcards (to a max of 10) and they can adjust their deck. The run would end after 6 victories or 2 consecutive losses, and a second run can be taken after the first one (just like expeditions). The mode could either be played with an entrance fee and then give rewards based on victories, or be played for free with no rewards.
The point of this mode would be to offer interesting deck building challenges for players, as they would have to change their strategy based on which regions and cards they receive, and use Wildcards to refine their decks. I’m not sure about what the exact numbers of Wildcards and Random cards given should be, but it could be adjusted to an optimal amount that doesn’t lead to too consistent decks.
What? If anything, the opposite is true lol! You can get some seriously busted decks in Expeditions that you couldnt build otherwise. The fact that the cards are in buckets and that you get offered cards from the same buckets over and over make it so that you can build some insane synergies.
~ Have an idea? Found a bug? Let us know! ~
~ Join us on Discord ~
Well what I meant more was that you build the same general idea of an existing constructed deck, but with certain worse cards and some extra copies of insane cards. When I build a deck with 6 Badgerbears it still feels a lot like Midrange Demacia. Because of the buckets, you end up creating decks that are based around only one or two concepts instead of a truly unique deck. I figured my idea would lead to people creating decks that they wouldn’t make in constructed.