I really like the 'play on words' type cards like Dew Process. I wish they would make more of those. Also there better be a strong Scooby Doo reference on one of the cards not just a voiceline.
Qorval doesn't start with multi-targeting, but after you Infuse him he can kill + summon two minions. The token is an example, such as if you had destroyed a Kalecgos or Ysera the Dreamer.
Recasting them would be too similar to Jace. I said shuffle into the deck because I think the devs want the Questline to be the engine of the deck where given enough turns everything you draw will basically be free.
Idea is that you can either buff up your stuff or destroy 1 minion. if the minion has 1 gift from a previous cast of this spell, receiving another will kill them. issue is finding a mana cost/gift number balance. 3 mana destroy a minion felt ok since priest can do it for 2 but what do you guys think?
Infused only activates if a friendly minion dies right? It's going to be pretty hard to maximize the effect but it is just straight up Call of the Wild.
Oh yeah. That's what happens you quickly internalise an effect upon first reading it and don't bother checking the text again for edge cases. I guess it makes sense flavour-wise; only the most sneaky could hide even the red herring.
I want to like this, but I don't see it being viable in any decks that have been floating around so far. most control decks aren't going to wait around till turn 7 for this and then drop stealthed minions. Or even before. I think this is kind of a cool thing for arena but that is about it.
Its not flashy but might get the job done in an aggro/face deck. Call of the Wild only really worked because hunters tend to pressure face alot so having to spend a turn clearing board means you're not healing face which can mean a world of difference.
The card is very slow though, and requires a setup, so I don't imagine it being a high win rate card. But if by some chance you do have it infused by turn 7 its going to win you the game, assuming you're playing face hunter.
That is gross. Yeah, it's a lot of mana. Yeah it will be target #1 when it hits the board. Too bad, so sad, it is an effective way to remove sticky minions and leave a pretty gnarly board threat. With Shaman being able to copy battlecries with that damned parrot, get ready for a nerf on this right away.
I like the new Rafaam and the Imp centric warlock. Feels better than other things like Reborn for Paladin in Uldum were it was so limited. At least imps are just a thing warlock has and can be added in most any set. Seems decently fun to explode a bunch of imps on board end empower them or use them to draw. Still waiting for a fel spell or two that'll work with those cards from Alterac. Though maybe Imp Swarm (Rank 1) is now good enough?
Also a bit worried about the DH relics for the same reason. Might be to limited. The mages skeleton synergy doesn't feel as restrictive but I can't put my finger on why.
If this was a lingering effect likeLightborn Cariel, then it would be amazing. But since it seems to only give a damn about the ones on the board... in a meta where there are copious ways to remove the board... I'm finding it lackluster
Incredible value. How often are things dying on the board these days? Easily... lots of them. Infusing this spell is going to be super easy in the current meta AND still give you plenty of options for a morph +2 cost.
Seems like to me you're only thinking in the worst-case scenario. Currently, there are a total of 6 relics you can put into your deck which with demon hunter's card draws, is enough amount to reliably play the 3 or 5 mana on curve. I reckon playing any of the relics in their worst form on curve isn't the end of the world. Sure they're terrible in the first form but the cards scale off of themselves and each other, kinda like jades but better. I'm going to predict that you will be able to play at least 3 relics by turn 5, which is really good.
What makes this potentially broken IMO is the location Relic Vault with Relic of Dimensions. Even doubling a baseline Relic of Dimensions is an absurd amount of draws and cost reduction. This makes it so that putting the relic package into your deck will give it an insane amount of consistency.
Solid Alibi - For 2 mana you practically gain immunity, which is insane. Mage being one of those classes which regularly gets to scam wins out of nowhere meaning this card will see play, and I will hate it a lot
Convincing Disguise - Here to haunt everyone's dreams because evolve shaman might make a comeback and is nastier than ever. I can't imagine this card not getting nerfed at some point, either because team5 has gotten tired of all the death threats, or because the meta has now become 'draw this early and win' with shaman at the forefront.
Imp King Rafaam - Our supreme archeologist has now added imps into his resume. Im not exactly sure if this is good enough. Aggro token decks have taken quite a beating as of late, so unless the imps rapidly scale hard and can consistently present a threat this deck may well be dead on arrival.
Red Herring - Even if this stealths your entire board forever in quest rogue I would still rate it as trash. Basically if you're playing a turn 7 minion that has no rush or taunt you're asking for trouble. This card goes one further by actively removing your taunts on board.
Probably see it more often out of evolve shenanigans rather than any actual inclusion.
Edit: As helpfully pointed out, because I cant seem to read, red herring does have taunt itself. But nevertheless I dont expect it to see play regardless. It does somewhat reminds me of Robes of Protection
Rush on a Cave Hydra, that is EXACTLY what it needed to be awesome. Granted, it's one more mana and taking up a valuable 4 slot. It still is pretty ridiculous with some of the Hunter buffs out right now
If the Infusion only occurs while he is in your hand... it isn't as awesome. It is however still giving you up to 15/14 in stats for 7 mana and 5 of it is charging.
This is just dumb for the sake of the Theme Deck in the works with Relics. The idea of casting Relic of Dimensions twice in a turn around T4 is ridiculous. ESPECIALLY if you have been able to upgrade it a few times already.
Spoiler Alert! Leaked Names and Art for Upcoming Murder at Castle Nathria Cards
I really like the 'play on words' type cards like Dew Process. I wish they would make more of those. Also there better be a strong Scooby Doo reference on one of the cards not just a voiceline.
Stay On Target - Card Design Competition Discussion Thread
Swapping stuff is gonna be very common this week i guess...not sure if this is special enough^^
Spoiler Alert! Leaked Names and Art for Upcoming Murder at Castle Nathria Cards
"Death Blossom Whomper" looks/sounds like Treant support to me. Please?
Stay On Target - Card Design Competition Discussion Thread
Qorval doesn't start with multi-targeting, but after you Infuse him he can kill + summon two minions. The token is an example, such as if you had destroyed a Kalecgos or Ysera the Dreamer.
Blizzard Reveals The Mysterious Demon Hunter 'Relics' in Murder at Castle Nathria
Recasting them would be too similar to Jace. I said shuffle into the deck because I think the devs want the Questline to be the engine of the deck where given enough turns everything you draw will basically be free.
Spoiler Alert! Leaked Names and Art for Upcoming Murder at Castle Nathria Cards
Unless this set has a subtheme of the Maw I'm going to call it now that the Miniset will be called Trial In Torghast.
Stay On Target - Card Design Competition Discussion Thread
We have the technology!
I know the name for Tri-Cast Orbs isn't great, but I literally couldn't think of anything else better and I was spending a long time on it already.
Stay On Target - Card Design Competition Discussion Thread
Idea is that you can either buff up your stuff or destroy 1 minion. if the minion has 1 gift from a previous cast of this spell, receiving another will kill them. issue is finding a mana cost/gift number balance. 3 mana destroy a minion felt ok since priest can do it for 2 but what do you guys think?
Blizzard Reveals 9 More Murder at Castle Nathria Cards in a Hearthside Chat, Including Warlock Legendary
Oh boy, can't wait to pull out more of my hairs from mages playing Solid Alibi.
New Upgrade Available - Card Design Competition Discussion Thread
Top card going into the finals, bottom card of the end results.
Sigh.
...
Anyway, congratulations to Mr. Rhapsody! You're really collecting those wins this Season :D
Stay On Target - Card Design Competition Discussion Thread
Competition Theme: Stay On Target
We need you to keep on target this week, so... wait, I have an idea!
Demonxz95 is looking for us to expand our goals this week, or at least hit a few more targets!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
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Blizzard Reveals New Murder at Castle Nathria Hunter Legendary Card - Huntsman Altimor
Infused only activates if a friendly minion dies right? It's going to be pretty hard to maximize the effect but it is just straight up Call of the Wild.
Blizzard Reveals 9 More Murder at Castle Nathria Cards in a Hearthside Chat, Including Warlock Legendary
Oh yeah. That's what happens you quickly internalise an effect upon first reading it and don't bother checking the text again for edge cases. I guess it makes sense flavour-wise; only the most sneaky could hide even the red herring.
New Neutral Minion - Red Herring
I want to like this, but I don't see it being viable in any decks that have been floating around so far. most control decks aren't going to wait around till turn 7 for this and then drop stealthed minions. Or even before. I think this is kind of a cool thing for arena but that is about it.
Blizzard Reveals New Murder at Castle Nathria Hunter Legendary Card - Huntsman Altimor
Its not flashy but might get the job done in an aggro/face deck. Call of the Wild only really worked because hunters tend to pressure face alot so having to spend a turn clearing board means you're not healing face which can mean a world of difference.
The card is very slow though, and requires a setup, so I don't imagine it being a high win rate card. But if by some chance you do have it infused by turn 7 its going to win you the game, assuming you're playing face hunter.
New Neutral Minion - Insatiable Devourer
That is gross. Yeah, it's a lot of mana. Yeah it will be target #1 when it hits the board. Too bad, so sad, it is an effective way to remove sticky minions and leave a pretty gnarly board threat. With Shaman being able to copy battlecries with that damned parrot, get ready for a nerf on this right away.
Blizzard Reveals 9 More Murder at Castle Nathria Cards in a Hearthside Chat, Including Warlock Legendary
I like the new Rafaam and the Imp centric warlock. Feels better than other things like Reborn for Paladin in Uldum were it was so limited. At least imps are just a thing warlock has and can be added in most any set. Seems decently fun to explode a bunch of imps on board end empower them or use them to draw. Still waiting for a fel spell or two that'll work with those cards from Alterac. Though maybe Imp Swarm (Rank 1) is now good enough?
Also a bit worried about the DH relics for the same reason. Might be to limited. The mages skeleton synergy doesn't feel as restrictive but I can't put my finger on why.
New Warlock Minion - Imp King Rafaam
If this was a lingering effect likeLightborn Cariel, then it would be amazing. But since it seems to only give a damn about the ones on the board... in a meta where there are copious ways to remove the board... I'm finding it lackluster
New Shaman Spell - Convincing Disguise
Incredible value. How often are things dying on the board these days? Easily... lots of them. Infusing this spell is going to be super easy in the current meta AND still give you plenty of options for a morph +2 cost.
Blizzard Reveals The Mysterious Demon Hunter 'Relics' in Murder at Castle Nathria
Seems like to me you're only thinking in the worst-case scenario. Currently, there are a total of 6 relics you can put into your deck which with demon hunter's card draws, is enough amount to reliably play the 3 or 5 mana on curve. I reckon playing any of the relics in their worst form on curve isn't the end of the world. Sure they're terrible in the first form but the cards scale off of themselves and each other, kinda like jades but better. I'm going to predict that you will be able to play at least 3 relics by turn 5, which is really good.
What makes this potentially broken IMO is the location Relic Vault with Relic of Dimensions. Even doubling a baseline Relic of Dimensions is an absurd amount of draws and cost reduction. This makes it so that putting the relic package into your deck will give it an insane amount of consistency.
Blizzard Reveals 9 More Murder at Castle Nathria Cards in a Hearthside Chat, Including Warlock Legendary
I'll just touch on interesting cards here;
Solid Alibi - For 2 mana you practically gain immunity, which is insane. Mage being one of those classes which regularly gets to scam wins out of nowhere meaning this card will see play, and I will hate it a lot
Convincing Disguise - Here to haunt everyone's dreams because evolve shaman might make a comeback and is nastier than ever. I can't imagine this card not getting nerfed at some point, either because team5 has gotten tired of all the death threats, or because the meta has now become 'draw this early and win' with shaman at the forefront.
Imp King Rafaam - Our supreme archeologist has now added imps into his resume. Im not exactly sure if this is good enough. Aggro token decks have taken quite a beating as of late, so unless the imps rapidly scale hard and can consistently present a threat this deck may well be dead on arrival.
Impending Catastrophe - is very dangerous, because Runed Mithril Rod is still in standard. In curselock you can easily play stuff like Fiendish Circle or Wicked Shipment along with this card and thaurisan your hand twice in one turn.
Red Herring - Even if this stealths your entire board forever in quest rogue I would still rate it as trash. Basically if you're playing a turn 7 minion that has no rush or taunt you're asking for trouble. This card goes one further by actively removing your taunts on board.
Probably see it more often out of evolve shenanigans rather than any actual inclusion.
Edit: As helpfully pointed out, because I cant seem to read, red herring does have taunt itself. But nevertheless I dont expect it to see play regardless. It does somewhat reminds me of Robes of Protection
New Hunter Minion - Stonebound Gargon
Rush on a Cave Hydra, that is EXACTLY what it needed to be awesome. Granted, it's one more mana and taking up a valuable 4 slot. It still is pretty ridiculous with some of the Hunter buffs out right now
New Hunter Minion - Huntsman Altimor
If the Infusion only occurs while he is in your hand... it isn't as awesome. It is however still giving you up to 15/14 in stats for 7 mana and 5 of it is charging.
New Demon Hunter Spell - Relic of Extinction
Not of fan of this one so far, but I think it's still better than Relic of Phantasms as this COULD help with some board control.
New Demon Hunter Location - Relic Vault
This is just dumb for the sake of the Theme Deck in the works with Relics. The idea of casting Relic of Dimensions twice in a turn around T4 is ridiculous. ESPECIALLY if you have been able to upgrade it a few times already.