Meh, playing on curve hasn't been strong for the longest time and this cost too much. Spending 4 mana for a copy of a card is going to get you killed against aggro.
Going with these two this week, a safe option and a bold one. Mischievous Sea Witch is supossed to only Discover targetable spells, and I hope the text in Multi-Arrows is clear enough, let me now if it is not.
You'd have to respect the amount of stats this card is presenting, at very least. Even if it summons nothing but four 1/1s its still going to be insane, simply because its likely played by an aggro deck that can rapidly wipe that smile off your face left alone.
If by some reason you're able to play the infused version by turn 6, then the game is over if your opponent isn't a control deck. Even more so if the imps summoned are anything more than the usual 1/1s.
At some point team5 would probably silently wish they never printed this bs card.
Its not merely the fact that this stalls a turn for mage, its also the fact that you can discover multiple copies of it. And in wild you can perfectly stall 4 turns without relying on discovers, so at what point does mage ever go down?
Not to mention that this card has barely any counters. The only thing it can't do is stopping token decks and lethal at low hp, but that's besides the point. Mage is just one of those classes that should never be given stalls because they tend to scam wins out of nowhere, and this card just enables these cheeses to happen more often.
Imagine facing this card more than 4 times in a game. I think I'd uninstall hearthstone before I wake up from a haze with social services knocking on my door.
If zoo is back, it would be because team5 printed one very snowbally one drop, and this card may be it.
Play on turn 1, and if somehow you manage to get even 2 imps on turn 2 this card is doing 3 damage. Fiendish Circle on turn 3 and suddenly this card is doing 5. In other words, if this isn't removed the next turn after its played the opponent is very likely dead.
With Runed Mithril Rod this card is just nuts. In fact, the paltry requirement doesn't even remotely slow it down. All it does is making it a little more conditional on cards like Fiendish Circle or Wicked Shipment.
Curselock might well just go up to tier 1 because of this card. And warlock's draw being as shit as it is, this card is an instant winner no matter how you cut it. The only reason why this card would be shit is because warlock as a class is shit.
The only problem I have with this card is the fact that you need to pay 2 mana to set it all up, and zoolock missing a turn might as well be death.
Perhaps it might see some play, simply because of synergy, but I wouldn't be too surprised if it never does. Buffing one minion is one thing, but requiring imps before it does anything useful? Too inconsistent for my taste.
This card is scary as hell. Schooling and Ram Commander + Goldshire Gnolls already make it easy to include into a deck, and now this card incentivize swarming too?
Basically all we need now is dopplegangsters or desert hares. Even without, this card is just a stronger evolve after infusion. Ive no doubt it'll be viable, the only question is whether it'll be the next meta tyrant.
Probably not good enough, unless you can consistently infuse this, and you're playing a slower midrange deck.
In big beast hunter, its too much of a minnow, and in aggro/face hunter its simply redundant. Its only saving grace is that if you do manage to infuse it, then its good in midrange decks that focuses on boards. Outside of that, I dont expect this to see any play, barring some crazy card synergy later in the reveal list.
Its probably not hard to get this infused on curve, but three 3/3s on 4? That's hardly a winner in my opinion.
The only saving grace is that it'll probably see play as long as zoolock is viable, simply because having this infused by 4 is a trivial requirement, and it does curve into Shady Bartender on 5 which can be insane.
The last niche it has is the fact that this is copies, so it does summon the buffed original, but there really isn't many demon buffs in warlock right now. Perhaps one would be revealed later, that'll bump up this card's power level for sure.
If you fully infused it then this card is insane on curve. Not necessarily impossible, but really hard even for token decks. Its weakness is definitely being topdecked, more so than other infuse cards, since its requirement (8) is massive
Probably an aggro card at best. That way, you'd really dont need to care about fully infusing this, so long as rng goes your way 2/3 times. The reason why Call of the Wild was good in face hunter back then was because hunters pressure face, so where else if not face hunter?
Just another tech card. But potentially important, as there are some locations that can really pop off hard like Muck Pools or Hedge Maze
Like all tech cards, its inclusion is predicated by the importance of what its countering. A so-so card that may be as important as ooze, or be as useless as E.M.P. Operative
It certainly provides incentive to run locations, but I dont think its good enough a reason for inclusion even if the locations itself are played.
The only reason why'd youre playing this at all is a chance to get a copy of a card from your deck that has an enormous win rate, like Wildheart Guff, where being able to play on curve almost guarantees victory, than without.
I just dont think many decks need something like this. It doesn't even thin down the deck.
Ok, so the best combo card for this will be Hydralodon, summon it, trade 2 heads, summon 4 more, when the opponent trades all 5 pieces, you'll be only missing one minion to fully charge Huntsman Altimor ...
It was obvious this was coming, but at the same time the locations don't seem that threatening to have to have a removal, I guess they r just covering their bases, tho it could have come in the mini-set.
Now just the sheer existence of this card will make you think twice about setting up your plays in advance, kinda countering the entire point of how locations work. I guess we shall see if it gets played at all eventually.
Akama Prime has permanent Stealth, but Akama still saw very little play. It turns out that slower decks run enough taunts and board clears to stop it regardless, while fast decks win or lose before you ever get to play the Prime.
Quest Priest just got another sliver of hope that it might not suck.
The Cathedral of Atonement was already a must-play -- competetive-cost, value at any time, pays for the card loss with a future profit -- but now this is a turn 3/turn 4 fill-your-hand effect that makes Goldshire Gnoll look good.
Less happily for most people, Quest Hunter may well get a boost here. Assuming Castle Kennels sees play -- I'd say better than even odds -- this lets Quest hunt for Beaststalker Tavish, making its nigh-infinite Hunter scenario more likely.
Shaman can repeat the battlecry for additional value.
Marvel Snap Developer Discord Recap #3 - More Nexus Event Details, Bot Fixes, Wild Boosters, & More!
Until it comes to PC it cant compete with the rest of the market
Hearthstone's Newest Card Reveal is Dispossessed Soul for Castle Nathria by Vinz & Odemian
Meh, playing on curve hasn't been strong for the longest time and this cost too much. Spending 4 mana for a copy of a card is going to get you killed against aggro.
Spoiler Alert! Leaked Names and Art for Upcoming Murder at Castle Nathria Cards
It has been so long since a set has had been leaked. I remember the time around KoFT it was almost expected to happen.
Stay On Target - Card Design Competition Discussion Thread
Going with these two this week, a safe option and a bold one. Mischievous Sea Witch is supossed to only Discover targetable spells, and I hope the text in Multi-Arrows is clear enough, let me now if it is not.
Marvel Snap Developer Discord Recap #3 - More Nexus Event Details, Bot Fixes, Wild Boosters, & More!
I hope this comes to PC soon.
New Warlock Minion - Imp King Rafaam
You'd have to respect the amount of stats this card is presenting, at very least. Even if it summons nothing but four 1/1s its still going to be insane, simply because its likely played by an aggro deck that can rapidly wipe that smile off your face left alone.
If by some reason you're able to play the infused version by turn 6, then the game is over if your opponent isn't a control deck. Even more so if the imps summoned are anything more than the usual 1/1s.
New Neutral Minion - Red Herring
I'd give it 1 star, but I think we have to respect the massive taunt alone so it earns one more from me.
If Robes of Protection saw fringe play, what makes any of us certain this card would do better?
New Mage Spell - Solid Alibi
At some point team5 would probably silently wish they never printed this bs card.
Its not merely the fact that this stalls a turn for mage, its also the fact that you can discover multiple copies of it. And in wild you can perfectly stall 4 turns without relying on discovers, so at what point does mage ever go down?
Not to mention that this card has barely any counters. The only thing it can't do is stopping token decks and lethal at low hp, but that's besides the point. Mage is just one of those classes that should never be given stalls because they tend to scam wins out of nowhere, and this card just enables these cheeses to happen more often.
Imagine facing this card more than 4 times in a game. I think I'd uninstall hearthstone before I wake up from a haze with social services knocking on my door.
New Warlock Minion - Flustered Librarian
If zoo is back, it would be because team5 printed one very snowbally one drop, and this card may be it.
Play on turn 1, and if somehow you manage to get even 2 imps on turn 2 this card is doing 3 damage. Fiendish Circle on turn 3 and suddenly this card is doing 5. In other words, if this isn't removed the next turn after its played the opponent is very likely dead.
New Warlock Spell - Impending Catastrophe
With Runed Mithril Rod this card is just nuts. In fact, the paltry requirement doesn't even remotely slow it down. All it does is making it a little more conditional on cards like Fiendish Circle or Wicked Shipment.
Curselock might well just go up to tier 1 because of this card. And warlock's draw being as shit as it is, this card is an instant winner no matter how you cut it. The only reason why this card would be shit is because warlock as a class is shit.
New Warlock Location - Vile Library
The only problem I have with this card is the fact that you need to pay 2 mana to set it all up, and zoolock missing a turn might as well be death.
Perhaps it might see some play, simply because of synergy, but I wouldn't be too surprised if it never does. Buffing one minion is one thing, but requiring imps before it does anything useful? Too inconsistent for my taste.
New Shaman Spell - Convincing Disguise
This card is scary as hell. Schooling and Ram Commander + Goldshire Gnolls already make it easy to include into a deck, and now this card incentivize swarming too?
Basically all we need now is dopplegangsters or desert hares. Even without, this card is just a stronger evolve after infusion. Ive no doubt it'll be viable, the only question is whether it'll be the next meta tyrant.
New Hunter Minion - Stonebound Gargon
Probably not good enough, unless you can consistently infuse this, and you're playing a slower midrange deck.
In big beast hunter, its too much of a minnow, and in aggro/face hunter its simply redundant. Its only saving grace is that if you do manage to infuse it, then its good in midrange decks that focuses on boards. Outside of that, I dont expect this to see any play, barring some crazy card synergy later in the reveal list.
New Warlock Minion - Mischievous Imp
Its probably not hard to get this infused on curve, but three 3/3s on 4? That's hardly a winner in my opinion.
The only saving grace is that it'll probably see play as long as zoolock is viable, simply because having this infused by 4 is a trivial requirement, and it does curve into Shady Bartender on 5 which can be insane.
The last niche it has is the fact that this is copies, so it does summon the buffed original, but there really isn't many demon buffs in warlock right now. Perhaps one would be revealed later, that'll bump up this card's power level for sure.
New Hunter Minion - Huntsman Altimor
If you fully infused it then this card is insane on curve. Not necessarily impossible, but really hard even for token decks. Its weakness is definitely being topdecked, more so than other infuse cards, since its requirement (8) is massive
Probably an aggro card at best. That way, you'd really dont need to care about fully infusing this, so long as rng goes your way 2/3 times. The reason why Call of the Wild was good in face hunter back then was because hunters pressure face, so where else if not face hunter?
New Neutral Minion - Demolition Renovator
Just another tech card. But potentially important, as there are some locations that can really pop off hard like Muck Pools or Hedge Maze
Like all tech cards, its inclusion is predicated by the importance of what its countering. A so-so card that may be as important as ooze, or be as useless as E.M.P. Operative
New Neutral Minion - Dispossessed Soul
It would have been nice flavorwise, but entrapped sorceress is an elf, and this is clearly a human.
New Neutral Minion - Dispossessed Soul
It certainly provides incentive to run locations, but I dont think its good enough a reason for inclusion even if the locations itself are played.
The only reason why'd youre playing this at all is a chance to get a copy of a card from your deck that has an enormous win rate, like Wildheart Guff, where being able to play on curve almost guarantees victory, than without.
I just dont think many decks need something like this. It doesn't even thin down the deck.
Blizzard Reveals New Murder at Castle Nathria Hunter Legendary Card - Huntsman Altimor
Ok, so the best combo card for this will be Hydralodon, summon it, trade 2 heads, summon 4 more, when the opponent trades all 5 pieces, you'll be only missing one minion to fully charge Huntsman Altimor ...
Hearthstone's Newest Card Reveal is Dispossessed Soul for Castle Nathria by Vinz & Odemian
This costing 4 may be awkward, but all of the locations revealed so far costs less than 4. So the curve with this card will be quite snuggly.
Blizzard Reveals The Mysterious Demon Hunter 'Relics' in Murder at Castle Nathria
They've "shown" these by mistake. We might see the upgraded versions during the scheduled reveal ;-)
Hearthstone's Newest Card Reveal is Dispossessed Soul for Castle Nathria by Vinz & Odemian
I'm starting to feel like Locations are going to be a lot like Landmarks from Legends of Runeterra.
Demolition Renovator is a New Castle Nathria Hearthstone Card Revealed by MarkMcKz
It was obvious this was coming, but at the same time the locations don't seem that threatening to have to have a removal, I guess they r just covering their bases, tho it could have come in the mini-set.
Now just the sheer existence of this card will make you think twice about setting up your plays in advance, kinda countering the entire point of how locations work. I guess we shall see if it gets played at all eventually.
Blizzard Reveals 9 More Murder at Castle Nathria Cards in a Hearthside Chat, Including Warlock Legendary
Akama Prime has permanent Stealth, but Akama still saw very little play. It turns out that slower decks run enough taunts and board clears to stop it regardless, while fast decks win or lose before you ever get to play the Prime.
Hearthstone's Newest Card Reveal is Dispossessed Soul for Castle Nathria by Vinz & Odemian
Quest Priest just got another sliver of hope that it might not suck.
The Cathedral of Atonement was already a must-play -- competetive-cost, value at any time, pays for the card loss with a future profit -- but now this is a turn 3/turn 4 fill-your-hand effect that makes Goldshire Gnoll look good.
Less happily for most people, Quest Hunter may well get a boost here. Assuming Castle Kennels sees play -- I'd say better than even odds -- this lets Quest hunt for Beaststalker Tavish, making its nigh-infinite Hunter scenario more likely.
Shaman can repeat the battlecry for additional value.