If by some miracle you can infuse it by turn 4 this card is amazing.
The problem is most paladin aggro decks can't really draw or generate enough stuff on board. So the idea that this card is infused by turn 4 is kinda iffy, though certainly not impossible.
Surely, you must be thinking about standard.
Wild's paladin has got plenty of options to summon at the very least 3 minion by turn 3/(2+coin).
Yes, Im talking about standard.
The power level in wild is such that I feel discussing about the card's viability in it is fairly pointless unless its really, really powerful in of itself. Which this card certainly is not, even if its infused by turn 4.
This looks neat but I'm not sure it's consistent enough. Not to mention I question how useful it is even when play on curve. It's just stats after all, and getting a Sunken Sweeper out is not only easier but also a lot more consistent.
If by some miracle you can infuse it by turn 4 this card is amazing.
The problem is most paladin aggro decks can't really draw or generate enough stuff on board. So the idea that this card is infused by turn 4 is kinda iffy, though certainly not impossible.
Surely, you must be thinking about standard.
Wild's paladin has got plenty of options to summon at the very least 3 minion by turn 3/(2+coin).
You're talking about him like he should be winning the game more or less by himself, which is excessive for any 3 mana card, regardless of its rarity. The better question is whether dude pally will want a bunch of 3/3 buffs, and whether it is willing to spend 3 mana on a 3/3 that gives that? And of course it is: the effect is worth way more than 3 mana in the mid-to-long run, and only really needs to go off once for it to be a solid card (there are plenty of deathrattles that give stats to use as reference points for that).
The hero power is the most reliable source of dudes, but not the only one, and whenever dude pally is a thing it wants to summon dudes (shocker! :O). So every 3/3 buff truly is free, because the deck wants to summon the dudes for other reasons anyway. It's only when you put Stewart in a deck by himself purely as a pseudo-buff to the hero power that there is a legitimate cost each time.
The fact it can be silenced is minor, because most decks don't run silence, and if they tech it in, then they've weakened their own game plan to deal with yours, so it's still a plus.
Whether the surrounding deck holds up remains to be seen, but I don't see any metric by which Stewart himself is bad.
I don't hate this in concept, because the idea of a passive buff that keeps replicating itself is pretty neat, but on paper your entire deck falls apart if you either don'T find Stewart or if the deathrattle gets silenced at any point.
Unless there'S some other big payoff for Dudes (unlikely because they usually don't print two legendaries for the same archetype) I don't see this working out.
Im put off not just by the fact that the card can be silenced but also because the effect is really just too weak to build around. After this dies out, you get a 4/4 for 2 hp which should theoretically be good, but is it really? The dudes have neither taunt nor rush, and its only one minion.
I think what team5 is envisioning right here is a hp that spawns a 4/4 dude, so you can play this in a control deck and spam hp every turn. That's probably where this card functions the best in. But I really don't think the win rate would justify its inclusion. Hack the System has shown that even with multiple 4/3s every turn in a control deck, its still not good enough to reach tier 2, so what does that say about this card's chances?
Dragonrider Talritha is tons better because it tends to create a really massive dragon that cannot be ignored. A 4/4 dude per turn is dangerous, but nowhere near the same with what talritha tends to offer. Incidentally, talritha saw nearly 0 competitive play and I'll rate that card better than steward anyday.
Perhaps with more reveals it would become more evident what team5 wants to do for pally this expansion. But this legendary as it stands right now, to me, is trash.
Aren't you asking quite a lot from a 3-drop? Stewart is quite slow, but it can easily get you 9/9 or more stats over the course of the game, and does so while having near-premium stats on an early-game minion.
My issue with him is that he's a re-hash of a previous paladin legendary (Dragonrider Talritha), right down to the stats. At least Stewart should be a lot better since Silver Hand Recruits are guaranteed to be available whereas dragons in hand weren't, and because the Recruits care about the stats way more than the tribe with the largest minions ever would.
Paladin's version of Acornbearer with added Silver Hand Paladin synergy. Also makes it less daunting to finish Rise to the Occasion by the card itself being 1/3 of the Questline's completion, and makes you get more benefits from QL reward.
IDK, but I'm starting to think, Druids probably get Treant army, Shaman with Murlocs, and Warlock with Imps. The whole expansion is gonna be fighting for board, and that's what I like in the first place.
Skeleton Mage looks like it will be way better than Piranha Shaman. If only because the other one didn't have any kind of finisher like Kel'Thuzad, the Inevitable.
Potential board clear plus seven 2/2s that do 2 damage to a random enemy when they die? Sounds alright to me. Especially with Kel'Thuzad, the Inevitable.
Maybe you want to play something cheap to probe for this secret, but Explosive Runes also exists. Maybe better to just use what already have on the board. Guess it depends on what would hurt more.
I wonder if there will be enough skeleton generators to make this into a decent finisher. Possibly. More so if your side is full and their side is empty.
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
True. They should buff paladin hero power to 1 mana or keep it at 2 and make it summon 2.
New Paladin Minion - Buffet Biggun
Yes, Im talking about standard.
The power level in wild is such that I feel discussing about the card's viability in it is fairly pointless unless its really, really powerful in of itself. Which this card certainly is not, even if its infused by turn 4.
New Paladin Minion - Buffet Biggun
This looks neat but I'm not sure it's consistent enough. Not to mention I question how useful it is even when play on curve. It's just stats after all, and getting a Sunken Sweeper out is not only easier but also a lot more consistent.
New Paladin Minion - Buffet Biggun
Surely, you must be thinking about standard.
Wild's paladin has got plenty of options to summon at the very least 3 minion by turn 3/(2+coin).
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
You're talking about him like he should be winning the game more or less by himself, which is excessive for any 3 mana card, regardless of its rarity. The better question is whether dude pally will want a bunch of 3/3 buffs, and whether it is willing to spend 3 mana on a 3/3 that gives that? And of course it is: the effect is worth way more than 3 mana in the mid-to-long run, and only really needs to go off once for it to be a solid card (there are plenty of deathrattles that give stats to use as reference points for that).
The hero power is the most reliable source of dudes, but not the only one, and whenever dude pally is a thing it wants to summon dudes (shocker! :O). So every 3/3 buff truly is free, because the deck wants to summon the dudes for other reasons anyway. It's only when you put Stewart in a deck by himself purely as a pseudo-buff to the hero power that there is a legitimate cost each time.
The fact it can be silenced is minor, because most decks don't run silence, and if they tech it in, then they've weakened their own game plan to deal with yours, so it's still a plus.
Whether the surrounding deck holds up remains to be seen, but I don't see any metric by which Stewart himself is bad.
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New Paladin Minion - Sinful Sous Chef
Solid stuff for handbuffs and Quest.
I wonder how the Kitchen theme is supposed to be connected to dudes though...
New Paladin Minion - Stewart the Steward
I don't hate this in concept, because the idea of a passive buff that keeps replicating itself is pretty neat, but on paper your entire deck falls apart if you either don'T find Stewart or if the deathrattle gets silenced at any point.
Unless there'S some other big payoff for Dudes (unlikely because they usually don't print two legendaries for the same archetype) I don't see this working out.
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
I like Dude Paladin as a concept, but I don't think relying on a replicating buff from a minion that you can't even tutor is a viable strategy.
Did a Hearthstone Developer Tease a Card of Denathrius’ Flying Sword?
That is a good guess.
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
Im put off not just by the fact that the card can be silenced but also because the effect is really just too weak to build around. After this dies out, you get a 4/4 for 2 hp which should theoretically be good, but is it really? The dudes have neither taunt nor rush, and its only one minion.
I think what team5 is envisioning right here is a hp that spawns a 4/4 dude, so you can play this in a control deck and spam hp every turn. That's probably where this card functions the best in. But I really don't think the win rate would justify its inclusion. Hack the System has shown that even with multiple 4/3s every turn in a control deck, its still not good enough to reach tier 2, so what does that say about this card's chances?
Dragonrider Talritha is tons better because it tends to create a really massive dragon that cannot be ignored. A 4/4 dude per turn is dangerous, but nowhere near the same with what talritha tends to offer. Incidentally, talritha saw nearly 0 competitive play and I'll rate that card better than steward anyday.
Perhaps with more reveals it would become more evident what team5 wants to do for pally this expansion. But this legendary as it stands right now, to me, is trash.
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
can be interesting in wild ...
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
Aren't you asking quite a lot from a 3-drop? Stewart is quite slow, but it can easily get you 9/9 or more stats over the course of the game, and does so while having near-premium stats on an early-game minion.
My issue with him is that he's a re-hash of a previous paladin legendary (Dragonrider Talritha), right down to the stats. At least Stewart should be a lot better since Silver Hand Recruits are guaranteed to be available whereas dragons in hand weren't, and because the Recruits care about the stats way more than the tribe with the largest minions ever would.
New Paladin Minion - Sinful Sous Chef
Paladin's version of Acornbearer with added Silver Hand Paladin synergy. Also makes it less daunting to finish Rise to the Occasion by the card itself being 1/3 of the Questline's completion, and makes you get more benefits from QL reward.
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
Trash Legendary
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
Mage got Volatile minions,
Paladin got Dudes.
IDK, but I'm starting to think, Druids probably get Treant army, Shaman with Murlocs, and Warlock with Imps.
The whole expansion is gonna be fighting for board, and that's what I like in the first place.
PS, somebody gonna get Mech armies soon. Maybe.
New Neutral Minion - Volatile Skeleton
Skeleton Mage looks like it will be way better than Piranha Shaman. If only because the other one didn't have any kind of finisher like Kel'Thuzad, the Inevitable.
New Mage Spell - Frozen Touch
Like Ignite, except it doesn't grow, but you have it in your hand ready to go once you infuse it. Skeletons sound like the best way to do that.
New Mage Spell - Cold Case
Looks alright. Would probably suck if they were just vanilla 2/2s.
New Mage Spell - Deathborne
Potential board clear plus seven 2/2s that do 2 damage to a random enemy when they die? Sounds alright to me. Especially with Kel'Thuzad, the Inevitable.
New Paladin Minion - Elitist Snob
Well, in the right deck, it probably won't be hard to have four Paladin cards in your hand.
New Mage Spell - Vengeful Visage
Maybe you want to play something cheap to probe for this secret, but Explosive Runes also exists. Maybe better to just use what already have on the board. Guess it depends on what would hurt more.
New Mage Minion - Kel'Thuzad, the Inevitable
I wonder if there will be enough skeleton generators to make this into a decent finisher. Possibly. More so if your side is full and their side is empty.