A word of warning: if you're doing Yogg task #9, don't use Riptide on the Coral Elemental with one Swarmer alive. I found out the hard way how that interaction works: it keeps attacking in a loop while taking a tiny bit of damage itself.
- The best thing about this patch is making ephemeral decks playable but make no mistake they are tier 2 at best.
- Azir/Irelia bieng meta again isn't something that I was looking forward to, the deck isn't as cancer at it was before, but bieng swarmed by an army of buffed tokens many times during your attack turn is still just as annoying as ever.
- The buffed Camavoran Dragon has been a nice addition to Tresh/Nasus and allowed the deck to be good again :
Tresh/Nasus
A Runeterra Deck created by
minuano28. Last updated 4 years, 2 months ago
ONe small addition. If you run Hooktusk with her 2nd equipment you get to sneak a fighter in there without ruining the quest.
Also she can use her 3rd ability to turn Coren into a Protector, which makes the fight a lot easier (and since she will get focussed first you can easily switch in better synergy afterwards)
There was a lot of work done to ensure all our old links would forward to the correct location, but I wouldn't be surprised if someone discovered a one-off issue here or there.
All our articles are now classified under "news" on the site now, instead of their game-specific paths.
Keeping things game-specific ended up being a bad design decision.
Article themes are now gone.
This has been this way for a bit now with our article header overhauls, but now we're no longer serving theme information at all with our articles. This doesn't really matter for 99.9% of people.
Added new cache functionality to our BBCode to provide speed improvements.
We're currently only live with this for Hearthstone as a "live beta test".
Other BBCodes will move over to our new internal structure in the future.
Mercenaries
Added a new party tag for "Event".
Bug Fixes
General
Fixed an issue where logged-out users were encountering a server error when trying to create a new thread on the forums.
Removed references to RSS feeds in places where we don't support RSS feeds.
Hearthstone
Fixed an issue where multiclass cards would not always appear in the deckbuilder.
Magic the Gathering
Fixed an issue where some of our cards didn't have images.
Known Issues
This morning we had an issue with comments on the site.
As of right now, this issue has been resolved though some content may take some additional time to uncache.
FIXEDHearthstone Subportals (Duels, Mercs, Battlegrounds, Fan Creations) are currently erroring.
Firefox users who have private browsing permanently enabled cannot use the Hearthstone deckbuilder.
Due to how we load data for the deckbuilder, Firefox's private browsing mode doesn't let you use IndexedDB.
There is an incredibly tiny percentage of people that might have this enabled. I don't currently plan to offer a workaround.
Firefox has had an open issue to support it for 10 years now, all the other browsers support it in their private browsing modes by using an in-memory version that doesn't persist data to disk, losing the data on exit.
From Blizzard's description on the official expansion page: "Locations take up a slot on your board, but enemies can't interact with your locations except with cards that specifically affect locations."
Those who knows me, know that I meme a lot and I never play meta decks and only my lists.
But my God is deep just a frigging house right now.
Does really well into Aphelio, Annie, and Bard card piles which is essentially 90% of the meta or feels like it.
Just the fact that combo oriented lethals have been scaled back, such as thralls being a big predator for the deck.
Means u can just turbo deep everytime, eat their Champs, mill their decks, dominate the board etc.
I said that undergrowth being a 3 off made this deck insane, but I even run the full set of tenticle smash, and vile feast.
It makes it very hard for the opponent to start picking up tempo, and make optimal plays meanwhile every death, every card drawn, every creature played, or piece of removal used just fuels your winncon.
Give it a shot if u want to be the hard-core type.
Not a bad card, will likely see play. But I see it more as a 2 mana deal 3 card with an occasional upside.
Depending on the deck, I find it hard to fulfill the condition consistently:
1. This needs to be in your hand
2. 3 friendly minions need to die while this is in your hand
3. You do not find yourself in a situation where you need 3 damage immediately (in other words, be in a situation that you can afford to hold onto this for the secondary effect).
I'm like sure 99% locations will work essentially about the same as landmarks in runeterra, can't be silenced or attacked, and only affected by cards that specifically mention them, i.e. "Destroy a minon or a landmark" instead of just "Destroy a minion"
The fact it can be silenced is minor, because most decks don't run silence, and if they tech it in, then they've weakened their own game plan to deal with yours, so it's still a plus.
If it ends up being tier 1, or any of the armies, like Mage's Volatile, we probably gonna see bunch of deck adding silence. We do have those card in Neutral, so every deck can use them.
But it's still a big IF....
Personally, I don't see it. Hence I agree with dog.
When I start a new project (like these guides) I always ask myself what I'd like to find if I were a normal user: the full moveset of each enemy unit seemed like a no-brainer for me at that time, so I am happy I got that right!
Of course, feedback is always welcome - although I am aware that these guides are already on a good level, there are ways to make them even better, so do not be afraid to hit me up with your suggestions!
They designed HP to cost 2 because of their infinite uses. If they buff HP to only cost 1, then it will become a problem to other class' HP. Especially the upgraded one such as Hero Cards.
Other than that, the fact that they won't make DH HP cost 2 is still triggering me until now.
So, they actually removed Battleground perks from Mega Bundle without giving any replacement?
I guess this is why people never stop calling Blizzard greedy.
EDIT, didn't they know that giving more to the players equal more praises and likes? And with those comes more incentive to bring friends to play? Just like what they did with this Summer Sale. Aaaand like always, Hearthstone wasn't a part of it.
Basically Corrupt but it instead triggers when the specified amount of friendly minions die while the card is in your hand. For example, "Infuse: (3)" causes the card to upgrade if 3 friendly minions die.
Not sure this will be super powerful, since only one Silver Hand Recruit will get the buff at a time, and a single silence or transform will break the chain.
New Upgrade Available - Card Design Competition Discussion Thread
Nobody knows her true face, or if she even has a face at all.
Is it obvious how the upgrade is applied? It's supposed to be a +1/+1 upgrade.
New Upgrade Available - Card Design Competition Discussion Thread
Competition Theme: New Upgrade Available
Sometimes you just want your card to be a little bit better - so let's set about making some upgrades!
BloodMefist has tasked us with a bit of self-improvement this week, so make sure your cards are up to the task!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
How to Complete Yogg-Saron Mercenaries Event Task 5 "Shallow Waters" - Tips & Parties Inside
My Yu'lon is extremely weak and doesn't have the Pearls of Yu'lon equipment so I'm battling to even win the first fight without my dragons dying :(
Can't even use the other suggested comps coz those are even weaker :/
Beat That Bounty Boss!
A word of warning: if you're doing Yogg task #9, don't use Riptide on the Coral Elemental with one Swarmer alive. I found out the hard way how that interaction works: it keeps attacking in a loop while taking a tiny bit of damage itself.
Five Buffed Post-Patch Decks from Legends of Runeterra Content Creators
- The best thing about this patch is making ephemeral decks playable but make no mistake they are tier 2 at best.
- Azir/Irelia bieng meta again isn't something that I was looking forward to, the deck isn't as cancer at it was before, but bieng swarmed by an army of buffed tokens many times during your attack turn is still just as annoying as ever.
- The buffed Camavoran Dragon has been a nice addition to Tresh/Nasus and allowed the deck to be good again :
How to Complete Yogg-Saron Mercenaries Event Task 6 "Absolutely Smashed" - Tips & Parties Inside
Completed last task today, I have to say this was easiest event so far.
It's good for newer Mercenaries players.
How to Complete Yogg-Saron Mercenaries Event Task 6 "Absolutely Smashed" - Tips & Parties Inside
ONe small addition. If you run Hooktusk with her 2nd equipment you get to sneak a fighter in there without ruining the quest.
Also she can use her 3rd ability to turn Coren into a Protector, which makes the fight a lot easier (and since she will get focussed first you can easily switch in better synergy afterwards)
How to Complete Yogg-Saron Mercenaries Event Task 4 "Stay Cool" - Tips & Parties Inside
N'Zoth's Gift of N'Zoth 1 ability is not very intuitive - I totally agree with you.
Out of Cards Changelog - 2022-07-04
Thanks!
Marvel Snap Developer Discord Recap #2 - Season Ends on Monday, Booster Limits, MMR
We did some tests in different regions and it seemed like most folks preferred the english logos with a cool subtitle, so that's our plan
Damn :/
Out of Cards Changelog - 2022-07-04
Additions & Changes
General
Mercenaries
Bug Fixes
General
Hearthstone
Magic the Gathering
Known Issues
silencing a location?
From Blizzard's description on the official expansion page: "Locations take up a slot on your board, but enemies can't interact with your locations except with cards that specifically affect locations."
Is deep the best anti-meta deck?
Those who knows me, know that I meme a lot and I never play meta decks and only my lists.
But my God is deep just a frigging house right now.
Does really well into Aphelio, Annie, and Bard card piles which is essentially 90% of the meta or feels like it.
Just the fact that combo oriented lethals have been scaled back, such as thralls being a big predator for the deck.
Means u can just turbo deep everytime, eat their Champs, mill their decks, dominate the board etc.
I said that undergrowth being a 3 off made this deck insane, but I even run the full set of tenticle smash, and vile feast.
It makes it very hard for the opponent to start picking up tempo, and make optimal plays meanwhile every death, every card drawn, every creature played, or piece of removal used just fuels your winncon.
Give it a shot if u want to be the hard-core type.
New Mage Spell - Frozen Touch
Not a bad card, will likely see play. But I see it more as a 2 mana deal 3 card with an occasional upside.
Depending on the deck, I find it hard to fulfill the condition consistently:
1. This needs to be in your hand
2. 3 friendly minions need to die while this is in your hand
3. You do not find yourself in a situation where you need 3 damage immediately (in other words, be in a situation that you can afford to hold onto this for the secondary effect).
silencing a location?
I'm like sure 99% locations will work essentially about the same as landmarks in runeterra, can't be silenced or attacked, and only affected by cards that specifically mention them, i.e. "Destroy a minon or a landmark" instead of just "Destroy a minion"
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
If it ends up being tier 1, or any of the armies, like Mage's Volatile, we probably gonna see bunch of deck adding silence. We do have those card in Neutral, so every deck can use them.
But it's still a big IF....
Personally, I don't see it. Hence I agree with dog.
How to Complete Yogg-Saron Mercenaries Event Task 4 "Stay Cool" - Tips & Parties Inside
Glad you like them!
When I start a new project (like these guides) I always ask myself what I'd like to find if I were a normal user: the full moveset of each enemy unit seemed like a no-brainer for me at that time, so I am happy I got that right!
Of course, feedback is always welcome - although I am aware that these guides are already on a good level, there are ways to make them even better, so do not be afraid to hit me up with your suggestions!
How to Complete Yogg-Saron Mercenaries Event Task 5 "Shallow Waters" - Tips & Parties Inside
The Dragon comp is too good for PvE
3 New Paladin Cards Revealed for Castle Nathria by Hearthstone Esports - Tune In for Details!
They designed HP to cost 2 because of their infinite uses.
If they buff HP to only cost 1, then it will become a problem to other class' HP. Especially the upgraded one such as Hero Cards.
Other than that, the fact that they won't make DH HP cost 2 is still triggering me until now.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
So, they actually removed Battleground perks from Mega Bundle without giving any replacement?
I guess this is why people never stop calling Blizzard greedy.
EDIT, didn't they know that giving more to the players equal more praises and likes? And with those comes more incentive to bring friends to play?
Just like what they did with this Summer Sale. Aaaand like always, Hearthstone wasn't a part of it.
Murder at Castle Nathria
Basically Corrupt but it instead triggers when the specified amount of friendly minions die while the card is in your hand. For example, "Infuse: (3)" causes the card to upgrade if 3 friendly minions die.
New Paladin Minion - Buffet Biggun
Dude Paladin shouldn't have much trouble killing their minions. This also looks like it would go well with Stewart the Steward.
New Paladin Minion - Sinful Sous Chef
And one of them might be a 4/4. Both I guess if you wait until the first one dies before playing the other.
New Paladin Minion - Stewart the Steward
Not sure this will be super powerful, since only one Silver Hand Recruit will get the buff at a time, and a single silence or transform will break the chain.
Add Mercenaries party tag for events
Thanks!