I'm also not quitting. I just said that people don't need to feel like forced on anything while playing video games. If you don't play whenever you want or you feel forced to play for being able to complete quests etc. just don't play it and go look for single player games.
I'm all with you on wild situation. As long as they don't close wild mod, i have plenty of combinations that i can enjoy like 3-4 years already. So I really don't care if i miss quests anymore, I am playing whenever i feel like and in the meantime playing Single Player games which forces me on anything. My recommendation was always the same since Wild released, Don't ever disenchant ANY cards you have more than you can use on a deck (which means don't disenchant if you have only 2x copy of a card) just because they went wild and you are not interested because you don't know if you will be interested in future or not but most people was doing that to be able to keep up with standard.
Wild is hard to balance and yeah there are some pitiful combinations there but it is fun mostly, Even in lower ranks you see muhc larger stuff, people tries everything, fun combos, silly stuff etc. Standard is more repetitive than wild. Whenever I'm overwhelmed by Standard, I'm going wild and it is always refreshing for its posibilities and synergies.
It is always good for building collection for wild than Standard. Wild packs are a thing for long which i wanted a lot before. For new players, if you start newly, 10x protection with duplicate protection also happens on older packs which means if you start on Whizbang's Workshop for example, you will get legendaries on first 10x packs of every other older expansion which helps building a wild collection so much easier at start.
I'm still in same mindset tho. Online game companies are benefiting from feeling that you re missing something with all of daily/weekly stuff and periodic events. If you want to keep playing Hearthstone or any online game, keep it in mind and don't fell into it. Just play whenever you want, you don't need to complete all daily/weekly stuff. You will get your shinies sooner or later. Standard is completely fomo. Wild is better for that part because you are not missing a meta that happens for 4 months (or 1 month with balance changes etc.).
Probably that's (maining Wild) why you are not affected so much with the changes than other people. Collecting for wild is less overwhelming than collecting for standard because you may use the cards in any time.
I have very similar sentiments to anchorm4n with Hearthstone being my main game since open Beta and for me personally, it'll be very challenging to outright uninstall the game. I will always come back during expansion reveals and especially Standard rotations as I always enjoy that fresh new meta feel with a limited card pool.
The above exhibits have frustrated me with the change to weekly quests being the biggest outlier. I struggled to finish the "Win 10 games in ranked standard" this weekend and it infuriated the hell out of me. I'm not enjoying the current meta which is probably the main cause, but if every week is going to feel like this, like a chore trying to rush in finishing weekly quests every Sunday, my enjoyment in the game will definitely decrease drastically. The current weekly quest implementation is still difficult to complete for the casual HS player and I can guarentee you, the AMU's will decrease substationally and Blizzard is shooting themselves in the foot with this change. I identify as a casual player where I'd only login to complete dailies/weeklies, hitting Diamond 10 every month. I'd say I used to spend ~10-12 hours on the game per week prior to the weekly quest change now I'll need to spend double that to complete these new weeklies. More casual players than me will stop playing as the game no longer respects our time (as many people have pointed out already.)
I've spent ~ $800 (R15 000 in my country's currency) on this game over these 10 years and my dissapointment has only grown with time. Very sad for the game and this site 💔😢
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Wow, I've had a busy weekend and am late to the party. I feel a little overwhelmed with the general vibes of this article and the comments. After all, I've joined Hearthstation because I'm a Hearthstone player and this community and the site staff is much cooler than every other site I know of. After reading through all of this, I feel like I'm the last person left on this site who still mains Hearthstone and that makes me sad. Please read the following as the point of view of a highly engaged player that has no intentions of quitting any time soon. Not with the hopes of convincing anyone to do the same, but as a different perspective and hopefully a contribution to the discussion. It's not all black and white in my opinion.
First of all, I share your feelings about the recent changes. While the weekly quest situation would have actually benefitted hyper engaged players like me (even in the form they had inititally been released), I immediately joined the protest because Blizzard was clearly hitting casual players very hard and that's potentially life threatening for the game. Same goes for the Corridor Sleeper situation and the ongoing process of monetising cosmetics. So no, I'm not a fan boy defending them no matter what... But.
Hearthstone is still my main hobby. I spend a lot of time with the game and I'm (still) willing to spend money on it. I want to show support for the game and the devs so they keep providing me with an entertaining experience. That feels like a fair deal for me because my time, as valuable as it is for me as a person, holds no merit for Blizzard in the end (as long as there are no ads in the game). So I went dolphin, spending almost exactly 2.000€ over the last six years. And I feel fine about it because I've enjoyed what I got for it. No sunken cost fallacy here. For that kind of money I could have bought a cool mountain bike which might have been a better choice for my health... but it (probably) wouldn't have been as much fun for me, personally. As long as I have fun playing Hearthstone, I'll keep spending money on it because that's my idea of a fair deal. The amount of €€ they get from me largely depends on how much fun I have, so balance might be the most important point for me.
And boy, have we come a long way here. As a Wild main and an aggro enjoyer, I'm used to absurd stuff happening, but I strongly support people argueing that power creep has gone overboard. Unfortunately, I fear there's no real alternative, as time becomes more and more valuable and people's attention span seems to generally decrease. From what I've heard of Marvel Snap, they're targetting exactly that audience and Hearthstone had to show some kind of reaction. We're headed down a dangerous path if that spiral keeps going though. Non-interactive, hyper consistent solitair games are where I'm drawing the line (if we're talking Wild: Mine Rogue, Quest Mage, Fruit Druid, to a lesser extent Bless Priest and Miracle Rogue). If those become not an outlier but the norm, I'll wave Hearthstone goodbye and get that mountain bike.
In the meantime, Whizbang's Workshop has been a pleasent surprise for me. It's so good that I've played my way to Standard legend for only the third time ever. Wild got some very cool stuff like Singalong Buddy who has revived decks like Uther Paladin and Even Druid. I've also started dusting all the cards I don't use. The last eight and a half years have taught me what kind of cards and decks I do and don't enjoy playing. With the dust I got I've been able to craft one fully golden deck each for every class I've hit 1.000 wins with so far. They're mainly focused on flavor but I'm not afraid to queue them up in ranked either. Honestly, that might already be the first step to quitting as well, as I know from Swizard's final months playing Hearthstone. Only time will tell.
While I get your general point I still disagree overall. If everybody went F2P the game would be dead. Hearthstone is my favorite game, I enjoy it a lot and one of the reasons I'm fine with spending some €€ on it is that I think the devs are doing a great job of entertaining me and have earned my support. I'm not naive, I know that Blizzard is a huge company and the usual capitalism stuff happens, but there's got to be some middle ground between F2P and EA FC -like monetisation. My feelings probably just boil down to "I get something out of it, I pay something back" - and as long as there are no ads in the game, my time spent playing it does not do much for the people who provide it for me.
This expansion got me to play Hearthstone again, though it didn't last. For the first time in two years I bought a pre-order for an expansion and actually played. A bunch of the cards looked like fun, seeing what was coming back and leaving drove some interest, and it had been a while since I played any digital card game, with much of my time spent elsewhere.
I don't really know why I stopped playing and maybe that's a good thing. I'd hate to feel like I had to play the game or I was going to be missing out on something.
The early access card was certifiable bullshit but I wasn't playing prior to launch so it wasn't a huge deal for me personally, but I do no like the race to the bottom that is early access for pre-ordering; And that includes WoW's 3 days of playing early even if it doesn't really give people much of an advantage. Cosmetics becoming so expensive in Hearthstone is disappointing, especially after asking for them from Blizzard for literal years.
It would be nice if there were more earnable things in the game that weren't just hey complete our rewards track. Stuff that sticks around for more than an expansion period so people had big things to work towards. Wouldn't it be cool if there were signature cards that you could unlock by simply playing with the card itself with each card leveling up with experience? I'm sure they'd find a way to turn it into the chaos that is Marvel Snap's card cosmetic progression system (huge yuck) but one can certainly dream.
I'm not really adding much to this post and just sorta complaining at this point so I'll cut it there. I do wish that there was a card game that was as engaging and visually awesome as Hearthstone with great developer support behind it that didn't go so deep into mobilefication. I've played around with so many iterations of mechanics to create something awesome, but man is it hard to nail the visual perfection that Hearthstone has. So many card games have good mechanics, but their cards, the entire point of the game, look like ass. Blizzard does visuals very well and Warcraft's themes feel so comfortable - though that might be the WoW veteran bias in me.
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Speaking as a "mostly" F2P and Casual player, I agree with this post. I am not at the point of unninstalling but it is true that we have had way too many negatives this last few months. I am someone who buys or at least tries to buy the Tavern Pass as a way to "invest" in the game and let Blizz know I am enjoying it.
I think that part is over now. I personally wont be able to complete the weekly quests and as an individual with studies, a job and a wife that demand some attention, I cant bring myself to play more time and the way I they want me too.
I am that kind of person that crafted Whizbang golden (well, upgraded here) and love long games. I may play 1 2 or 3 a day and my winrates are good in general, but as I tend to make my own stuff and try different interactions (that might be a one of more than something consistent) I can't get myself to win 10 or 15 games each week.
I actually would be able to do so playing Agro of course! In the time I have I should play an agro deck to get lots of wins and then spam minies....
If I am playing (with luck) a maximun of 7 hours a week, I will not put my time in something I do not find fun. And we are not only speaking about winning 15/10 games each week, that is just one of them.
Why should I invest in a tavern pass I won't be able to complete? It is like shooting yourself in the foot!
Before I used to live in Argentina and had really low prices, and I know even now that I live in spain missing 60 euros or a little more each year might not be a big loss for blizz.. But each loss counts and I can't really understand the thought behind this.
ALL OF THIS just came from the last point, and as a F2P player.
With the Hearth to Hearth bundle they just messed with their money spenders as well as with the Diamond Cards situation... There are times I crafted an extra card (making me have less dust for next rotation, just to get that extra diamond card I really do not need. And now they even cutted out that little source of income if I felt I needed some extra packs at the start of an expansion (does not happen that much in my case, but it has happened) and again, that is just a loss for them. It is not like the "Reroll card" would really benefit me as someone tends to craft the most wanted/usefull cards and that extra one can be useless in the end.
Depending on how I fell next expansion with how many resources I get, I might end up leaving hearthstone, and I have not done it since a 7 month break when GvG came out as I was not really diggin the new cards and in that time I was lacking a strong collection just to get stomped by Sylvanas/Rag/Dr.7 and random value cards (Random went wild in that expansion)
In the end, this problems from today do not have to do with the gameplay. I still enjoy the cards and everything the game has but I do not feel well treated as a client here as even if they find it funny, I AM NOT A WORKER here, I do not get payed for playing this I DO HAVE WORK that gets me paid (for more than 9K XP a week) and I can't have 2 of them right now. In the end 9K * 4 * 4 (weeks/months) equals to 144K XP I will stop getting and as soon as my resources start getting low I will not disenchant my old cards from wild. I will just leave.
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I understand how the card rotation and various versions work. But when I made the deck I made the deck in the client AFTER rotation, and then copied the code to this site. So the version it would have linked from the start was the Legacy version after it rotated out of Core. if there is a problem, it's not on my end. Talk to the guys who manage the site.
"For my part, I keep playing Hearthstone. I play since Open Beta have all cards I need, have a few k gold and over 100.000 dust. The game became 100% free to play for me since years. Negative changes to quests, real money offers and pre order nonsense don`t bother me."
So "I've got mine" means the negatives can be safely ignored? That's a selfish mentality: others such as myself have struggled to keep up, and the situation with the Weekly Quests was likely a last-straw situation given everything I addressed above. I didn't even get into the various other means by-which Blizzard has given with one hand and taken with the other.
I have/had been playing since Vanilla, with a small haitus for personal reasons between Argent Tournament and Un'Goro, and I still don't have a full collection. I just couldn't play enough to reach that state, given my job (two if you count this website, or HearthPwn before it), different games I want to play, and various other challenges that compete for my time. To reach that goal of getting from where I was to where you apparently are required an unreasonable amount of playtime...or money, buying Preorders. The game simply doesn't provide enough to get there without absurd levels of dedication, even with all the additional "generous" means you seem focused on. I played long enough to know it has gotten better in some ways, yes; I will concede as much. But that doesn't mean the game is healthy for our wallets or respects our time properly, nor can we just ignore the attempts to chip away at the positive gains we tirelessly complained for.
Because that's what happened, lest you forget: Blizzard wasn't getting more generous out of the kindness of their hearts. We as players fought for those gains, and it still hasn't been enough in the grand scheme of things. So to see them scaled back is a shock to the system, and people such as myself are coming to the realization that the partnership between player and company is an uneven one. It is a relationship that needs to be reassessed coldly, without the shiny colors or token rewards clouding our judgement anymore. And for some of those players, including the writer of this article, the reality is that we cannot continue subjecting ourselves to this abuse.
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Basically, each and every Hearthstone player has their own comfortzone. Some players have bigger or smaller comfortzones than others. Blizzard is implementing these negative changes in increasingly rapid fashion which affect everyone playing this game. People who are leaving or about to leave Hearthstone have smaller comfortzones. If Blizzard continues this downwards trend, eventually more and more players will reach their outer edge and have a tough decision to make. Time is a precious resource which can only be used once. Nothing more, nothing less.
It's ultimately about adding value to GamePass, isn't it? I'd subscribe to GamePass if it would give me a full HS collection to play with. I don't think there is much overlap between HS and CoD players, so having both in their portfolio would help them reach a larger audience.
I play since Open Beta have all cards I need, have a few k gold and over 100.000 dust. The game became 100% free to play for me since years.
You must be putting in a lot of hours to get that many resources. That's fine if you're enjoying it, but some people either don't have the time or do not enjoy playing long stretches and for them changes in the economy hit a lot harder.
Negative changes to quests, real money offers and pre order nonsense don`t bother me.
Pre-order exclusives could put F2P ladder players at a disadvantage. Last expansion they selected an unplayable card, but that might not be the case next time.
HS is much more generous than in the early days. Most players seem to have forgotten this or haven't been playing the game long enough.
On the one hand, players get much more free stuff now, the core set is free and duplicate protection helps a ton. On the other hand, there are now 11 classes instead of 9, two legendaries per class per expansion instead of one (*) and a mini set every expansion, plus a larger percentage of cards is actually playable due to better balance, so a lot more cards to acquire. As a result, while you get more game for your buck, staying up-to-date hasn't become cheaper.
(*) If I recall correctly, they started doing this with Un'goro because of the quests, but they never went back to one legendary per class after that. Yeah, I've been around since open beta too.
But it's definitely not so bad that you have to stop playing because of it.
For any of the listed items individually, I'd call quitting an over-reaction. But all of this happened in the time span of a few months and there was very little positive news to counter-balance it (unless you play Battlegrounds, I guess). And I don't see any reason to assume this trend of ever more aggressive monetization is going to stop here.
"The answer is simple enough, for me at least: I'm uninstalling Hearthstone."
Did I write the wrong internet address? Did I land on hearthpwn.com? Another "I quit HS!" post in which someone explains at length why they are quitting. Whatever... bye! For my part, I keep playing Hearthstone. I play since Open Beta have all cards I need, have a few k gold and over 100.000 dust. The game became 100% free to play for me since years.
Negative changes to quests, real money offers and pre order nonsense don`t bother me. HS is much more generous than in the early days. Most players seem to have forgotten this or haven't been playing the game long enough. Of course, not everything is good and that can also be criticized. But it's definitely not so bad that you have to stop playing because of it. But instead of trying to find a balanced view that also looks at the positive aspects (e.g. that there are many more balance updates than in the past), people just complain about comparatively small things.
I have been F2P for more than 5 years, and for those of you considering that route, here is some unsolicited advice.
- You'll need to be comfortable not owning every card.
- You'll need to be comfortable not playing every top tier deck.
- You'll need to be a little patient.
- Nerf refunds are not to be missed.
You will have many cool cards and several great decks, but not all of them and certainly not on day one.
There are some excellent articles out there about Big Tech and the enshittification process (not Hearthstone specific).
If Blizz is raising your blood pressure, please turn off the screen. If Hearthstone is no longer a source of fun or relaxation in your life, please take a break from it.
Sidenote, if I remember correctly Microsoft wanted to acquire Activision Blizzard mostly because of Call of Duty. Hearthstone was just another digital cardgame that came along with it. They were probably never really interested in this game. Since it is not making enough money for them compared to their other games, they see no value in spending resources on it. After milking Hearthstone dry, the plug will eventually be pulled I think.
I share the same feelings as you all have expressed so sincerely. Hearthstone used to be a fun game, but corporate decisions have made the overall user experience go downhill over time with no signs of getting better unfortunately.
I have been a loyal customer over the past 10 years, but I have not felt being valued as such for awhile. The latest change to the weekly quests was another slap in our faces. Although I could go on as F2P for several years to come, there is little to no enjoyment left in this game. I should drop this game immediately, but I will stay just a bit longer and finish my last few in game achievements (as personal closure) before finally slamming the door shut behind me. Blizzard will never get another dime from me.
This is a very thorough and well-composed assessment of the state of things, and I hope it will help those who read it make decisions for themselves about what will be best for their gaming habits and expenses.
I'll share my experience for anyone who cares to read it.
I've been a daily player for almost the entire 10 years of the game's existence, but I stopped spending money on it a couple years ago (due primarily to the sexual harrassment suits, but also because I had become uncomfortable with the expense in a "sunken cost" type of way). Before that, I bought every expansion's pre-order bundle, but nothing else. Quests/Rewards Track typically bring in about 10K gold per cycle, which I spend on packs, and I have enough dust saved up that I can craft Legendaries when I really want them. What this means is that I am still enjoying the game as F2P, but that's partly due the money I spent historically. I am just as fed up with the bullshit linkblade91 has described so clearly above (especially the Corridor Sleeper), but I don't have a difficult decision to make at the moment. I have no plans to start spending money on the game again, but if the in-game resources I am able to gather decrease to the point that it impinges on how much fun I'm having, I'll have to consider leaving. In the meantime, I'll just keep F2Ping, and I encourage others to do the same if you feel similarly put out by Blizzard's practices. Maybe if enough people hold back their dollars, they'll get the message and roll back all the crap.
I actually played quite a bit last season after not touching the game in a long time, lol. Made it to Gold 5 in Wild with Renethal Rainbow DK and was playing a bunch of Battlegrounds. Will see if I get back to it.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
I'm also not quitting. I just said that people don't need to feel like forced on anything while playing video games. If you don't play whenever you want or you feel forced to play for being able to complete quests etc. just don't play it and go look for single player games.
I'm all with you on wild situation. As long as they don't close wild mod, i have plenty of combinations that i can enjoy like 3-4 years already. So I really don't care if i miss quests anymore, I am playing whenever i feel like and in the meantime playing Single Player games which forces me on anything. My recommendation was always the same since Wild released, Don't ever disenchant ANY cards you have more than you can use on a deck (which means don't disenchant if you have only 2x copy of a card) just because they went wild and you are not interested because you don't know if you will be interested in future or not but most people was doing that to be able to keep up with standard.
Wild is hard to balance and yeah there are some pitiful combinations there but it is fun mostly, Even in lower ranks you see muhc larger stuff, people tries everything, fun combos, silly stuff etc. Standard is more repetitive than wild. Whenever I'm overwhelmed by Standard, I'm going wild and it is always refreshing for its posibilities and synergies.
It is always good for building collection for wild than Standard. Wild packs are a thing for long which i wanted a lot before. For new players, if you start newly, 10x protection with duplicate protection also happens on older packs which means if you start on Whizbang's Workshop for example, you will get legendaries on first 10x packs of every other older expansion which helps building a wild collection so much easier at start.
I'm still in same mindset tho. Online game companies are benefiting from feeling that you re missing something with all of daily/weekly stuff and periodic events. If you want to keep playing Hearthstone or any online game, keep it in mind and don't fell into it. Just play whenever you want, you don't need to complete all daily/weekly stuff. You will get your shinies sooner or later. Standard is completely fomo. Wild is better for that part because you are not missing a meta that happens for 4 months (or 1 month with balance changes etc.).
Probably that's (maining Wild) why you are not affected so much with the changes than other people. Collecting for wild is less overwhelming than collecting for standard because you may use the cards in any time.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
I have very similar sentiments to anchorm4n with Hearthstone being my main game since open Beta and for me personally, it'll be very challenging to outright uninstall the game. I will always come back during expansion reveals and especially Standard rotations as I always enjoy that fresh new meta feel with a limited card pool.
The above exhibits have frustrated me with the change to weekly quests being the biggest outlier. I struggled to finish the "Win 10 games in ranked standard" this weekend and it infuriated the hell out of me. I'm not enjoying the current meta which is probably the main cause, but if every week is going to feel like this, like a chore trying to rush in finishing weekly quests every Sunday, my enjoyment in the game will definitely decrease drastically. The current weekly quest implementation is still difficult to complete for the casual HS player and I can guarentee you, the AMU's will decrease substationally and Blizzard is shooting themselves in the foot with this change. I identify as a casual player where I'd only login to complete dailies/weeklies, hitting Diamond 10 every month. I'd say I used to spend ~10-12 hours on the game per week prior to the weekly quest change now I'll need to spend double that to complete these new weeklies. More casual players than me will stop playing as the game no longer respects our time (as many people have pointed out already.)
I've spent ~ $800 (R15 000 in my country's currency) on this game over these 10 years and my dissapointment has only grown with time. Very sad for the game and this site 💔😢
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Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
Wow, I've had a busy weekend and am late to the party. I feel a little overwhelmed with the general vibes of this article and the comments. After all, I've joined Hearthstation because I'm a Hearthstone player and this community and the site staff is much cooler than every other site I know of. After reading through all of this, I feel like I'm the last person left on this site who still mains Hearthstone and that makes me sad. Please read the following as the point of view of a highly engaged player that has no intentions of quitting any time soon. Not with the hopes of convincing anyone to do the same, but as a different perspective and hopefully a contribution to the discussion. It's not all black and white in my opinion.
First of all, I share your feelings about the recent changes. While the weekly quest situation would have actually benefitted hyper engaged players like me (even in the form they had inititally been released), I immediately joined the protest because Blizzard was clearly hitting casual players very hard and that's potentially life threatening for the game. Same goes for the Corridor Sleeper situation and the ongoing process of monetising cosmetics. So no, I'm not a fan boy defending them no matter what... But.
Hearthstone is still my main hobby. I spend a lot of time with the game and I'm (still) willing to spend money on it. I want to show support for the game and the devs so they keep providing me with an entertaining experience. That feels like a fair deal for me because my time, as valuable as it is for me as a person, holds no merit for Blizzard in the end (as long as there are no ads in the game). So I went dolphin, spending almost exactly 2.000€ over the last six years. And I feel fine about it because I've enjoyed what I got for it. No sunken cost fallacy here. For that kind of money I could have bought a cool mountain bike which might have been a better choice for my health... but it (probably) wouldn't have been as much fun for me, personally. As long as I have fun playing Hearthstone, I'll keep spending money on it because that's my idea of a fair deal. The amount of €€ they get from me largely depends on how much fun I have, so balance might be the most important point for me.
And boy, have we come a long way here. As a Wild main and an aggro enjoyer, I'm used to absurd stuff happening, but I strongly support people argueing that power creep has gone overboard. Unfortunately, I fear there's no real alternative, as time becomes more and more valuable and people's attention span seems to generally decrease. From what I've heard of Marvel Snap, they're targetting exactly that audience and Hearthstone had to show some kind of reaction. We're headed down a dangerous path if that spiral keeps going though. Non-interactive, hyper consistent solitair games are where I'm drawing the line (if we're talking Wild: Mine Rogue, Quest Mage, Fruit Druid, to a lesser extent Bless Priest and Miracle Rogue). If those become not an outlier but the norm, I'll wave Hearthstone goodbye and get that mountain bike.
In the meantime, Whizbang's Workshop has been a pleasent surprise for me. It's so good that I've played my way to Standard legend for only the third time ever. Wild got some very cool stuff like Singalong Buddy who has revived decks like Uther Paladin and Even Druid.
I've also started dusting all the cards I don't use. The last eight and a half years have taught me what kind of cards and decks I do and don't enjoy playing. With the dust I got I've been able to craft one fully golden deck each for every class I've hit 1.000 wins with so far. They're mainly focused on flavor but I'm not afraid to queue them up in ranked either. Honestly, that might already be the first step to quitting as well, as I know from Swizard's final months playing Hearthstone. Only time will tell.
Blizzard's Known Issues for Hearthstone's 29.2 Patch
While I get your general point I still disagree overall. If everybody went F2P the game would be dead. Hearthstone is my favorite game, I enjoy it a lot and one of the reasons I'm fine with spending some €€ on it is that I think the devs are doing a great job of entertaining me and have earned my support. I'm not naive, I know that Blizzard is a huge company and the usual capitalism stuff happens, but there's got to be some middle ground between F2P and EA FC -like monetisation. My feelings probably just boil down to "I get something out of it, I pay something back" - and as long as there are no ads in the game, my time spent playing it does not do much for the people who provide it for me.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
This expansion got me to play Hearthstone again, though it didn't last. For the first time in two years I bought a pre-order for an expansion and actually played. A bunch of the cards looked like fun, seeing what was coming back and leaving drove some interest, and it had been a while since I played any digital card game, with much of my time spent elsewhere.
I don't really know why I stopped playing and maybe that's a good thing. I'd hate to feel like I had to play the game or I was going to be missing out on something.
The early access card was certifiable bullshit but I wasn't playing prior to launch so it wasn't a huge deal for me personally, but I do no like the race to the bottom that is early access for pre-ordering; And that includes WoW's 3 days of playing early even if it doesn't really give people much of an advantage. Cosmetics becoming so expensive in Hearthstone is disappointing, especially after asking for them from Blizzard for literal years.
It would be nice if there were more earnable things in the game that weren't just hey complete our rewards track. Stuff that sticks around for more than an expansion period so people had big things to work towards. Wouldn't it be cool if there were signature cards that you could unlock by simply playing with the card itself with each card leveling up with experience? I'm sure they'd find a way to turn it into the chaos that is Marvel Snap's card cosmetic progression system (huge yuck) but one can certainly dream.
I'm not really adding much to this post and just sorta complaining at this point so I'll cut it there. I do wish that there was a card game that was as engaging and visually awesome as Hearthstone with great developer support behind it that didn't go so deep into mobilefication. I've played around with so many iterations of mechanics to create something awesome, but man is it hard to nail the visual perfection that Hearthstone has. So many card games have good mechanics, but their cards, the entire point of the game, look like ass. Blizzard does visuals very well and Warcraft's themes feel so comfortable - though that might be the WoW veteran bias in me.
ParkerHayes
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Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
Speaking as a "mostly" F2P and Casual player, I agree with this post. I am not at the point of unninstalling but it is true that we have had way too many negatives this last few months. I am someone who buys or at least tries to buy the Tavern Pass as a way to "invest" in the game and let Blizz know I am enjoying it.
I think that part is over now. I personally wont be able to complete the weekly quests and as an individual with studies, a job and a wife that demand some attention, I cant bring myself to play more time and the way I they want me too.
I am that kind of person that crafted Whizbang golden (well, upgraded here) and love long games. I may play 1 2 or 3 a day and my winrates are good in general, but as I tend to make my own stuff and try different interactions (that might be a one of more than something consistent) I can't get myself to win 10 or 15 games each week.
I actually would be able to do so playing Agro of course! In the time I have I should play an agro deck to get lots of wins and then spam minies....
If I am playing (with luck) a maximun of 7 hours a week, I will not put my time in something I do not find fun. And we are not only speaking about winning 15/10 games each week, that is just one of them.
Why should I invest in a tavern pass I won't be able to complete? It is like shooting yourself in the foot!
Before I used to live in Argentina and had really low prices, and I know even now that I live in spain missing 60 euros or a little more each year might not be a big loss for blizz.. But each loss counts and I can't really understand the thought behind this.
ALL OF THIS just came from the last point, and as a F2P player.
With the Hearth to Hearth bundle they just messed with their money spenders as well as with the Diamond Cards situation... There are times I crafted an extra card (making me have less dust for next rotation, just to get that extra diamond card I really do not need. And now they even cutted out that little source of income if I felt I needed some extra packs at the start of an expansion (does not happen that much in my case, but it has happened) and again, that is just a loss for them. It is not like the "Reroll card" would really benefit me as someone tends to craft the most wanted/usefull cards and that extra one can be useless in the end.
Depending on how I fell next expansion with how many resources I get, I might end up leaving hearthstone, and I have not done it since a 7 month break when GvG came out as I was not really diggin the new cards and in that time I was lacking a strong collection just to get stomped by Sylvanas/Rag/Dr.7 and random value cards (Random went wild in that expansion)
In the end, this problems from today do not have to do with the gameplay. I still enjoy the cards and everything the game has but I do not feel well treated as a client here as even if they find it funny, I AM NOT A WORKER here, I do not get payed for playing this I DO HAVE WORK that gets me paid (for more than 9K XP a week) and I can't have 2 of them right now. In the end 9K * 4 * 4 (weeks/months) equals to 144K XP I will stop getting and as soon as my resources start getting low I will not disenchant my old cards from wild. I will just leave.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
Bye!
homefires
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Fluffy Ice
I understand how the card rotation and various versions work. But when I made the deck I made the deck in the client AFTER rotation, and then copied the code to this site. So the version it would have linked from the start was the Legacy version after it rotated out of Core. if there is a problem, it's not on my end. Talk to the guys who manage the site.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
"For my part, I keep playing Hearthstone. I play since Open Beta have all cards I need, have a few k gold and over 100.000 dust. The game became 100% free to play for me since years. Negative changes to quests, real money offers and pre order nonsense don`t bother me."
So "I've got mine" means the negatives can be safely ignored? That's a selfish mentality: others such as myself have struggled to keep up, and the situation with the Weekly Quests was likely a last-straw situation given everything I addressed above. I didn't even get into the various other means by-which Blizzard has given with one hand and taken with the other.
I have/had been playing since Vanilla, with a small haitus for personal reasons between Argent Tournament and Un'Goro, and I still don't have a full collection. I just couldn't play enough to reach that state, given my job (two if you count this website, or HearthPwn before it), different games I want to play, and various other challenges that compete for my time. To reach that goal of getting from where I was to where you apparently are required an unreasonable amount of playtime...or money, buying Preorders. The game simply doesn't provide enough to get there without absurd levels of dedication, even with all the additional "generous" means you seem focused on. I played long enough to know it has gotten better in some ways, yes; I will concede as much. But that doesn't mean the game is healthy for our wallets or respects our time properly, nor can we just ignore the attempts to chip away at the positive gains we tirelessly complained for.
Because that's what happened, lest you forget: Blizzard wasn't getting more generous out of the kindness of their hearts. We as players fought for those gains, and it still hasn't been enough in the grand scheme of things. So to see them scaled back is a shock to the system, and people such as myself are coming to the realization that the partnership between player and company is an uneven one. It is a relationship that needs to be reassessed coldly, without the shiny colors or token rewards clouding our judgement anymore. And for some of those players, including the writer of this article, the reality is that we cannot continue subjecting ourselves to this abuse.
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Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
Basically, each and every Hearthstone player has their own comfortzone. Some players have bigger or smaller comfortzones than others. Blizzard is implementing these negative changes in increasingly rapid fashion which affect everyone playing this game. People who are leaving or about to leave Hearthstone have smaller comfortzones. If Blizzard continues this downwards trend, eventually more and more players will reach their outer edge and have a tough decision to make. Time is a precious resource which can only be used once. Nothing more, nothing less.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
If I get this email, I'll just send them a copy of the bait-and-switch complaint I've filed with the Federal Trade Commission.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
It's ultimately about adding value to GamePass, isn't it? I'd subscribe to GamePass if it would give me a full HS collection to play with. I don't think there is much overlap between HS and CoD players, so having both in their portfolio would help them reach a larger audience.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
You must be putting in a lot of hours to get that many resources. That's fine if you're enjoying it, but some people either don't have the time or do not enjoy playing long stretches and for them changes in the economy hit a lot harder.
Pre-order exclusives could put F2P ladder players at a disadvantage. Last expansion they selected an unplayable card, but that might not be the case next time.
On the one hand, players get much more free stuff now, the core set is free and duplicate protection helps a ton. On the other hand, there are now 11 classes instead of 9, two legendaries per class per expansion instead of one (*) and a mini set every expansion, plus a larger percentage of cards is actually playable due to better balance, so a lot more cards to acquire. As a result, while you get more game for your buck, staying up-to-date hasn't become cheaper.
(*) If I recall correctly, they started doing this with Un'goro because of the quests, but they never went back to one legendary per class after that. Yeah, I've been around since open beta too.
For any of the listed items individually, I'd call quitting an over-reaction. But all of this happened in the time span of a few months and there was very little positive news to counter-balance it (unless you play Battlegrounds, I guess). And I don't see any reason to assume this trend of ever more aggressive monetization is going to stop here.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
"The answer is simple enough, for me at least: I'm uninstalling Hearthstone."
Whatever... bye!
For my part, I keep playing Hearthstone. I play since Open Beta have all cards I need, have a few k gold and over 100.000 dust. The game became 100% free to play for me since years. Negative changes to quests, real money offers and pre order nonsense don`t bother me.
HS is much more generous than in the early days. Most players seem to have forgotten this or haven't been playing the game long enough.
Of course, not everything is good and that can also be criticized. But it's definitely not so bad that you have to stop playing because of it.
But instead of trying to find a balanced view that also looks at the positive aspects (e.g. that there are many more balance updates than in the past), people just complain about comparatively small things.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
I have been F2P for more than 5 years, and for those of you considering that route, here is some unsolicited advice.
- You'll need to be comfortable not owning every card.
- You'll need to be comfortable not playing every top tier deck.
- You'll need to be a little patient.
- Nerf refunds are not to be missed.
You will have many cool cards and several great decks, but not all of them and certainly not on day one.
There are some excellent articles out there about Big Tech and the enshittification process (not Hearthstone specific).
If Blizz is raising your blood pressure, please turn off the screen. If Hearthstone is no longer a source of fun or relaxation in your life, please take a break from it.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
Sidenote, if I remember correctly Microsoft wanted to acquire Activision Blizzard mostly because of Call of Duty. Hearthstone was just another digital cardgame that came along with it. They were probably never really interested in this game. Since it is not making enough money for them compared to their other games, they see no value in spending resources on it. After milking Hearthstone dry, the plug will eventually be pulled I think.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
I share the same feelings as you all have expressed so sincerely. Hearthstone used to be a fun game, but corporate decisions have made the overall user experience go downhill over time with no signs of getting better unfortunately.
I have been a loyal customer over the past 10 years, but I have not felt being valued as such for awhile. The latest change to the weekly quests was another slap in our faces. Although I could go on as F2P for several years to come, there is little to no enjoyment left in this game. I should drop this game immediately, but I will stay just a bit longer and finish my last few in game achievements (as personal closure) before finally slamming the door shut behind me. Blizzard will never get another dime from me.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
This is a very thorough and well-composed assessment of the state of things, and I hope it will help those who read it make decisions for themselves about what will be best for their gaming habits and expenses.
I'll share my experience for anyone who cares to read it.
I've been a daily player for almost the entire 10 years of the game's existence, but I stopped spending money on it a couple years ago (due primarily to the sexual harrassment suits, but also because I had become uncomfortable with the expense in a "sunken cost" type of way). Before that, I bought every expansion's pre-order bundle, but nothing else. Quests/Rewards Track typically bring in about 10K gold per cycle, which I spend on packs, and I have enough dust saved up that I can craft Legendaries when I really want them. What this means is that I am still enjoying the game as F2P, but that's partly due the money I spent historically. I am just as fed up with the bullshit linkblade91 has described so clearly above (especially the Corridor Sleeper), but I don't have a difficult decision to make at the moment. I have no plans to start spending money on the game again, but if the in-game resources I am able to gather decrease to the point that it impinges on how much fun I'm having, I'll have to consider leaving. In the meantime, I'll just keep F2Ping, and I encourage others to do the same if you feel similarly put out by Blizzard's practices. Maybe if enough people hold back their dollars, they'll get the message and roll back all the crap.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
I still play a bit of it, mainly because Whizbang is a fun way to do some daily quests.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
I actually played quite a bit last season after not touching the game in a long time, lol. Made it to Gold 5 in Wild with Renethal Rainbow DK and was playing a bunch of Battlegrounds. Will see if I get back to it.
Hearthstone's 10th Anniversary, Negative Player Reception, And Where We Go From Here
Look what happened to find its way into my email inbox a few minutes ago! What convenient timing!