The only reason why this card will see play is that its a pirate.
If you rid the tag, it'll be shunned so hard it would need 14 weeks of counseling.
The one damage isn't really much. Sometimes it saves your face from taking damage, but aggressive rogues wouldn't mind it anyway. A nice bonus, but that won't be why you'll play this card.
I have always viewed 'control' in a Classic HS sense: no requirement to use fatigue, but slow and defensive with the primary win condition being that its cards do more than the opponent's. That could mean value generation, AoE taking out multiple minions, big minions being more card efficient than small ones etc. They can sometimes end like combo decks, but with a very different route to getting there (the focus is on survival not just drawing asap).
Card draw is so efficient these days that it becomes impractical to try to win via a resource war. Aggro never runs out of cards and combo finds everything more quickly than you can hope to race, leading to control decks becoming a rare sight. I laugh as people re-define control to include things like Kazakusan druid, which has none of the control gameplay and shows how far people have to stretch the term these days.
In rogue its just not exciting. Basically its doing 8 damage most of the time, with a chance for a 5/5. But at 6 mana its just never going to do more than removing 8 health from board.
This card is just good, doing 12 damage for 3 mana, in a class with access to weapon buffs.
In most aggressive decks, being able to hit face for 12 while having tempo is just an easy win. And coincidentally, pirate decks do just that, aggro out.
At very worse this card can whiff and you'll be stuck with half the damage. But in a dedicated deck, I dont anticipate this happening often.
This card is absolutely insane. Aside from the obvious synergy with Smokescreen, it basically allows you to play any spell for 4 mana, and even less following an earlier Shadowstep
So, right on top of my head, there's Sprint, Azsharan Vessel, Blood in the Water, and obviously Smokescreen. I can only imagine that this card was printed for rogue because they're absolutely certain that they wont be printing many expensive spells for them, and that they really, really wanted us to play smokescreen.
Good thing rogue can't access cards from other classes...oh wait. Damn
Imagine this with The Fires of Zin-Azshari. Turn 2 transform your deck, turn 3, reduce cost of 5 cards and dredge one, turn 4 play dredged card for 2 mana.
Is there a list of what cards got buffed? I noticed Crowley and Azure Drake both got +1 health but it's been a while since I've seen a lot of these and I've forgotten
Its a wild card. Because in standard there's simply not many mechs to build this around.
A real shame, because I really wanted mech mage to succeed. But it looks increasingly like its going to be a mage deck with mechs in it, rather than as an entire archetype itself.
To be honest, I think this card is good. Borderline to being most valuable.
Hear me out. Combo hunter, with kazakusan-raj. Tutor out your raj, get Kazakusan out, get ancient reflection and raj for the win. You can run another naga, maybe Queen Azshara perhaps.
A long shot, but if it works, then this card has just justified itself enough in my eyes.
When I first saw Houndmaster Shaw I was thinking about the antisynergy with vanndar.
Well, with this card we might not actually need vanndar. Just get a big beast on the cheap and this card already justifies its existence.
Can even run it in face hunter, since its still doing 6 damage, and allows you a psuedo-tracking for the next turn. Just a good weapon that fits many roles in hunter.
I can see some comments about this breaking quest hunter, but I really doubt you'd run more than 1 copy in your deck.
Anything that doesn't progress quest or pressure face doesn't fit into the gameplan, and this card is only properly powerful once quest is completed. Will anyone actually hold this in your hand waiting for the perfect time to play it? At least slate is a 3/4 spidertank that requires an answer.
Outside of quest hunter? Well, it fits more into combo hunter actually. Playing control until you get your rajs, and twinbows. Its also a cheap spell that activates twinbow, so that's something at least.
You deal 6 damage and put up four 3/1s on board, on top of a must kill 5/5. Its basically malicia without the conditions most of the time.
It gets better with Revive Pet and Emergency Maneuvers, ensuring that this hydra will stay on to test your opponent's removal options. Because even if you remove the head, there's still the four 3/1s waiting to devour your face next turn.
Unfortunately the rush is granted via battlecry, but that's to be expected. Just imagine if it were an aura effect.
But it does. Now all it needs to do is to justify its inclusion into a ramp druid deck. Does it mix well with Kazakusan? Well, better luck in future expansions then.
If I haven't seen the 2022 core set, I would've rated this 5 stars because druid really needs the removal, any removal option given that absurd ramp and lightning bloom is gone. And this deals 8 damage.
But with Wrath and Living Roots being in core, and Flipper Friends doing 6 damage, what is this card supposed to do? I suppose if you're playing nagas, then this card is just better in some cases, but I'd much rather be playing Feral Rage for the needed health gain, even better with fandral back as well.
Its a decent card for a tempo/aggro dhunter deck. Dealing 10 damage in 2 turns is nothing to be ignored, considering that that's exactly what pre-nerfed Metamorphosis was doing back then.
As for the dredge? Well, maybe play this turn 7 and dredge up Illidari Inquisitor. Basically that's just a neat bonus for a curve play after this card. Nothing special.
Eye Beam on 0 was completely nuts, so there's no reason why this card couldn't do the same. If there's going to be one card that responsible for bringing tempo dhunter back, it'll be this one.
The conditions that a naga has to first be played wouldn't be too much trouble for a tempo deck seeking to curve out. You can play Vicious Slitherspear and immediately swing board on turn 1, or turn 2.
Does well in a spell heavy dhunter too, because we're 100% sure Lady S'theno and Wayward Sage would in there. Even if it doesn't, a spell deck can afford a 3 mana deal 3 anyway.
New Rogue Minion - Filletfighter
The only reason why this card will see play is that its a pirate.
If you rid the tag, it'll be shunned so hard it would need 14 weeks of counseling.
The one damage isn't really much. Sometimes it saves your face from taking damage, but aggressive rogues wouldn't mind it anyway. A nice bonus, but that won't be why you'll play this card.
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
I have always viewed 'control' in a Classic HS sense: no requirement to use fatigue, but slow and defensive with the primary win condition being that its cards do more than the opponent's. That could mean value generation, AoE taking out multiple minions, big minions being more card efficient than small ones etc. They can sometimes end like combo decks, but with a very different route to getting there (the focus is on survival not just drawing asap).
Card draw is so efficient these days that it becomes impractical to try to win via a resource war. Aggro never runs out of cards and combo finds everything more quickly than you can hope to race, leading to control decks becoming a rare sight. I laugh as people re-define control to include things like Kazakusan druid, which has none of the control gameplay and shows how far people have to stretch the term these days.
New Rogue Spell - Blood in the Water
In rogue its just not exciting. Basically its doing 8 damage most of the time, with a chance for a 5/5. But at 6 mana its just never going to do more than removing 8 health from board.
New Rogue Spell - Gone Fishin'
One mana draw a card basically. Not much else to say except that this card is just good.
Rogue might need a dredge card anyway, because of Azsharan Vessel. And this card provides.
New Rogue Weapon - Swordfish
This card is just good, doing 12 damage for 3 mana, in a class with access to weapon buffs.
In most aggressive decks, being able to hit face for 12 while having tempo is just an easy win. And coincidentally, pirate decks do just that, aggro out.
At very worse this card can whiff and you'll be stuck with half the damage. But in a dedicated deck, I dont anticipate this happening often.
New Rogue Minion - Swiftscale Trickster
This card is absolutely insane. Aside from the obvious synergy with Smokescreen, it basically allows you to play any spell for 4 mana, and even less following an earlier Shadowstep
So, right on top of my head, there's Sprint, Azsharan Vessel, Blood in the Water, and obviously Smokescreen. I can only imagine that this card was printed for rogue because they're absolutely certain that they wont be printing many expensive spells for them, and that they really, really wanted us to play smokescreen.
Good thing rogue can't access cards from other classes...oh wait. Damn
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
I'm looking at Reno Jackson and Zola the Gorgon and thinking about bad meme decks that I am going to enjoy :)
New Warrior Spell - From the Depths
Imagine this with The Fires of Zin-Azshari. Turn 2 transform your deck, turn 3, reduce cost of 5 cards and dredge one, turn 4 play dredged card for 2 mana.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Is there a list of what cards got buffed? I noticed Crowley and Azure Drake both got +1 health but it's been a while since I've seen a lot of these and I've forgotten
New Mage Spell - Seafloor Gateway
Its a wild card. Because in standard there's simply not many mechs to build this around.
A real shame, because I really wanted mech mage to succeed. But it looks increasingly like its going to be a mage deck with mechs in it, rather than as an entire archetype itself.
New Hunter Spell - Conch's Call
To be honest, I think this card is good. Borderline to being most valuable.
Hear me out. Combo hunter, with kazakusan-raj. Tutor out your raj, get Kazakusan out, get ancient reflection and raj for the win. You can run another naga, maybe Queen Azshara perhaps.
A long shot, but if it works, then this card has just justified itself enough in my eyes.
New Neutral Minion - Reno Jackson
Welcome back Reno! Let make all those aggro decks cry!
New Hunter Weapon - Harpoon Gun
When I first saw Houndmaster Shaw I was thinking about the antisynergy with vanndar.
Well, with this card we might not actually need vanndar. Just get a big beast on the cheap and this card already justifies its existence.
Can even run it in face hunter, since its still doing 6 damage, and allows you a psuedo-tracking for the next turn. Just a good weapon that fits many roles in hunter.
New Neutral Minion - Reefwalker
Hey, it's not that bad. Hog Rancher saw some play and this is elemental, so can be used in Shaman, lower cost and double battlecries.
New Hunter Spell - Urchin Spines
I can see some comments about this breaking quest hunter, but I really doubt you'd run more than 1 copy in your deck.
Anything that doesn't progress quest or pressure face doesn't fit into the gameplan, and this card is only properly powerful once quest is completed. Will anyone actually hold this in your hand waiting for the perfect time to play it? At least slate is a 3/4 spidertank that requires an answer.
Outside of quest hunter? Well, it fits more into combo hunter actually. Playing control until you get your rajs, and twinbows. Its also a cheap spell that activates twinbow, so that's something at least.
New Hunter Minion - Hydralodon
You deal 6 damage and put up four 3/1s on board, on top of a must kill 5/5. Its basically malicia without the conditions most of the time.
It gets better with Revive Pet and Emergency Maneuvers, ensuring that this hydra will stay on to test your opponent's removal options. Because even if you remove the head, there's still the four 3/1s waiting to devour your face next turn.
Unfortunately the rush is granted via battlecry, but that's to be expected. Just imagine if it were an aura effect.
New Druid Minion - Dozing Kelpkeeper
If it didn't have rush, it'll be trash.
But it does. Now all it needs to do is to justify its inclusion into a ramp druid deck. Does it mix well with Kazakusan? Well, better luck in future expansions then.
New Druid Minion - Green-Thumb Gardener
I dont know how, but this card will blow up wild and then in standard at a different time.
I mean, its practically Forest Warden Omu in most cases.
New Druid Spell - Seaweed Strike
If I haven't seen the 2022 core set, I would've rated this 5 stars because druid really needs the removal, any removal option given that absurd ramp and lightning bloom is gone. And this deals 8 damage.
But with Wrath and Living Roots being in core, and Flipper Friends doing 6 damage, what is this card supposed to do? I suppose if you're playing nagas, then this card is just better in some cases, but I'd much rather be playing Feral Rage for the needed health gain, even better with fandral back as well.
New Demon Hunter Weapon - Bone Glaive
Its a decent card for a tempo/aggro dhunter deck. Dealing 10 damage in 2 turns is nothing to be ignored, considering that that's exactly what pre-nerfed Metamorphosis was doing back then.
As for the dredge? Well, maybe play this turn 7 and dredge up Illidari Inquisitor. Basically that's just a neat bonus for a curve play after this card. Nothing special.
New Demon Hunter Spell - Predation
Eye Beam on 0 was completely nuts, so there's no reason why this card couldn't do the same. If there's going to be one card that responsible for bringing tempo dhunter back, it'll be this one.
The conditions that a naga has to first be played wouldn't be too much trouble for a tempo deck seeking to curve out. You can play Vicious Slitherspear and immediately swing board on turn 1, or turn 2.
Does well in a spell heavy dhunter too, because we're 100% sure Lady S'theno and Wayward Sage would in there. Even if it doesn't, a spell deck can afford a 3 mana deal 3 anyway.
Coilskar Commander
Love the flavor text, once again some Monty Python references!
New Vegetable Ingredient - Cucumber
The fact it can be pickled is what makes it so good!! How is it possible to have that opinion?
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Very exciting to make decks to counter Reno as well...
1 Day 1 Deck for every class
Cool idea. Hope you can keep up with it.