A simpler solution would be to give us the option of accepting or refusing the mystery once we encounter it; that way, you're never penalized for exploring it.
I would also extend this option to boon encounters.
This simple change would make many more maps playable, and cut down on the number of rerolls needed to get an acceptable path, especially for the more difficult bounties. (For example, I recently had to reroll heroic Onyxia 19 times to get a safe route through the whole map!).
I mean, only the first two Heads are given Rush, because it's a Battlecry. So the new ones summoned - while potentially infinite - are just 3/1s that can be ignored until the body itself falls. Good AoE-denial, though.
Sharp as always, thanks for the notification! I would update the post once we know if there are any more. I assume you have picked these up by yourself while browsing the collection during the deckbuilding phase? Mr. Smite and Reno Jackson seem to be among that crowd as well. That latter exclusion makes this somewhat ironic.
Congrats guys! You're the first ones to put this given that Blizz had most of the day the site off.
Now talking about core set, in general I really like the changes done overall. But they missed the mark again with Mage cards. Although some are a pretty much BIG success, there are some that are there with not that much of a purpose. If I were on charge, I'd done the following:
Snap Freeze -> Ray of Frost: WAY more useful in most of the scenarios. Snap Freeze is just a bad card.
Shooting Star -> Magic Trick: More useful for giving support to nagas or in general as a card. Shooting Star without good spell damage and Firebrand is useless.
Ethereal Conjurer -> Goblin Blastmage: It's just a very bad card. The only use it had was when an RNG Font of Power gave you REALLY bad cards. Goblin Blastmage is an OK card and very good support to mech mage.
Pyromaniac -> Snowchugger: Very slow and without Tour Guide don't think it's worth the slot. Snowchugger is direct support to mech mage and a good card in general that could fit the 2 mana slot, tempo wise.
It seems they REALLY want us to play nothing but Big Spell Mage only, because it's the only archetype which had support (and by support I mean A LOT of it). Secret Mage got also some love, but it has anything to do with the current expansion, probably will be something for the upcoming ones.
As I said, overall very good changes, but they don't seem to know what to do with Mage...
Ah that makes sense and answers my questions! I play mostly wild and only recently some standard. So I won’t disenchant anything unless something gets nerfed. Thanks
Demon Hunter - Probably the best thing to happen for this class in core is that Illidari Inquisitor is staying. The rest is not really impactful
Druid - Best cards are Wrath, and Living Roots for some much needed Irondeep Trogg counters. Nourish being 5 mana now to make up for overgrowth having rotated, and curving right after a Wild Growth on 3. But with no lightning bloom, no turn 1 guffs or overgrowth, let's hope we've seen the last of bs ramp until the following year.
Fandral being back is nice. But the game might have moved beyond what this card can offer now. We'll see.
Hunter - Cloaked Huntress inclusion for an obvious face-secret hunter, with Furious Howl reload. No more Trampling Rhino means there's no longer any need to run expensive cards in face hunter, so its full on hyper aggro.
Houndmaster Shaw is nice for big hunter though it clashes with vanndar, so that's mixed at best whether you'll slot him in.
Mage - Got better cards from this core set. And they'll need it since mozaki and cram session are gone, thank god. Anyone's guess if big spell mage would be good in the next expansion.
Paladin - Only card worth mentioning would be Flash of Light. Lightlord is too slow in most games
Priest - Definitely won the lottery this time round. Both good legendaries, plus Drakonid Operative, Northshire Cleric, wild pyro + Acolyte of Pain. Its as though team5 just given up on designing for priest and just brought back all the cards that worked in the past, hoping that priest would actually be in the top half of the meta for more than 2 months in a year.
And they certainly need it. Having lost Renew, Palm Reading, and Raise Dead, you might be tempted to say that without strong support that april fools joke might have just foreshadowed its future. Im not exactly sure if silence priest would be a thing, but the tools certainly are there.
Rogue - The only important thing here is that Shadowstep is still in core. Rogue's sunken city cards looks so good that team5 brought back Tess Greymane knowing full well that she'll only be in meme decks.
Warlock - Brought back Jeklik but with so few discard cards to go with. Nice. Voidwalker and Imp Gang Boss to bring back aggro warlock decks, because its been combo and control for an entirety of 2021 and there's got to be something else other than murlocs.
Warrior - Shield Block is the only card we needed here. With acolyte of pain and pyro back, there's not much else we could ask for, except perhaps Arcanite Reaper.
A slew of good neutrals to boot. No magnetic, or many mechs at all, which is dismaying. But we've got some real good cards here;
The cards in the core set are kind of like rentals. We get them for the year and then they rotate. So the current cards in there go back to wild next year (if they move at all). So disenchanting your wild cards isn't recommended if you want those cards to stick around imo. So the cards you have in wild, will also appear as a core version, so you kinda have 2 sets of them. One for standard (the rental core ones) and the ones in wild (classic kinda does this too since those are unerfed versions). That may not be exactly how it works but hopefully you understand what I'm saying.
The refunds we used to get were for Hall of Famed cards. Cards that went to wild before they were supposed to if at all. That was before all this core rotation stuff came to be so I don't expect any refunds this time. Unless they nerf something then you can get full disenchant value.
As for disenchant tricks, I'm the wrong person to answer that. I keep everything! I'm crazy I know. I am sure someone else can answer that better. From my perspective, do you play wild at all? Just kinda keep what you think you'll want to use in the future. Otherwise if you are standard only wild cards my have a higher value as dust for you.
Oh my god why? We only just got rid of Flamewaker + Sorc in Wild and now we get the next best thing. This + Mechwarper + Galvanizer = a whole lot of free mechs to spam with Mecha-Shark for essentially a new Flamewaker deck that also develops a board. Mecha-Shark or this, or both, are SO getting nerfed before the expansion is a month old.
Buy 30 packs with gold and have a guaranteed legendary when the expansion drops, or buy a single diamond card… gee, I wonder what I'll choose. The only thing missing for this to be a robbery is a weapon.
...really there's no Mech cards for the Mage, like Goblin Blastmage or the aforementioned Snowchugger. Kind of bummed. At least there's Gorillabot A-3, so...yay? Maybe they determined the new Standard Mech Mage doesn't need much help *shrugs*
Edit: I find it hilarious that Cogmaster is on his way *out* as the Mechs are coming back lol
Which is fine. There will be games where you don't get to play your Swordfish or even have it activated, that's when the upgraded hero power is useful.
But on a second thought, maybe it's better to just play normal pirate rogue since you have access to Parachute Brigand and Fogsail Freebooter.
or they are just going in a chronological order of the wild expansions. They also most likely would have announced that already if it's going to happen any time soon.
I am still pretty new to HS so don’t know how some of the rotation works for dust refunds. Sorry if this is posted somewhere else but I couldn’t find anything.
If a person has wild cards that now are changing to the core do you get a dust refund? And if not does it make sense to disenchant some of those since they will be in the core set anyways?
Also, is there other dust tricks (what to craft or disenchant) before a rotation that would be good to know in order to maximize dust? Thanks :)
Very happy to see some classic fun cards back in action, such as the Explorers and Zola. Did not expect to see the likes of Kragwa in a Core set, but not complaining!
Hearthstone Mercenaries Receives Big Updates in Patch 23.0 - Task System Rework, Balance Updates, & More!
A simpler solution would be to give us the option of accepting or refusing the mystery once we encounter it; that way, you're never penalized for exploring it.
I would also extend this option to boon encounters.
This simple change would make many more maps playable, and cut down on the number of rerolls needed to get an acceptable path, especially for the more difficult bounties. (For example, I recently had to reroll heroic Onyxia 19 times to get a safe route through the whole map!).
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Wow... Awesome choice of cards... Lots of cards I enjoyed a lot back in their days... Excited for this rotation for sure!
Quest Trading - Play A Friend!
Battletag: Lazarus#2961
Region: EU
Trade only? : yes, you go first
Hydralodon
I mean, only the first two Heads are given Rush, because it's a Battlecry. So the new ones summoned - while potentially infinite - are just 3/1s that can be ignored until the body itself falls. Good AoE-denial, though.
All Hearthstone Duels Updates for Patch 23.0 - The League of Explorers, Hero Selection Expands, Retired Heroic Runs, Treasures, & More
Sharp as always, thanks for the notification! I would update the post once we know if there are any more. I assume you have picked these up by yourself while browsing the collection during the deckbuilding phase? Mr. Smite and Reno Jackson seem to be among that crowd as well. That latter exclusion makes this somewhat ironic.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Congrats guys! You're the first ones to put this given that Blizz had most of the day the site off.
Now talking about core set, in general I really like the changes done overall. But they missed the mark again with Mage cards. Although some are a pretty much BIG success, there are some that are there with not that much of a purpose. If I were on charge, I'd done the following:
It seems they REALLY want us to play nothing but Big Spell Mage only, because it's the only archetype which had support (and by support I mean A LOT of it). Secret Mage got also some love, but it has anything to do with the current expansion, probably will be something for the upcoming ones.
As I said, overall very good changes, but they don't seem to know what to do with Mage...
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Ah that makes sense and answers my questions! I play mostly wild and only recently some standard. So I won’t disenchant anything unless something gets nerfed. Thanks
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Tar Creeper That really brings me back.
All Hearthstone Duels Updates for Patch 23.0 - The League of Explorers, Hero Selection Expands, Retired Heroic Runs, Treasures, & More
They banned some additional cards under the hood like Reckless Apprentice and Snowfall Guardian
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Yeah, Im a bit baffled too by the lack of mechs in core. I mean, are we really going to build mech mage without Snowchugger and its cute entrance cry?
Fortunately sunken city has a few good mechs too, but a bit disappointed all the same.
Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
Fanboy here.
$25 dollars is just stupid. Diamond cards don't even look that good, and I already have a superior Golden Drek'thar.
I would maybe pay $5 for it, but not $25. I'm a chump but not that big of a chump.
Swiftscale Trickster
Totally not putting this into a Smokescreen deck, nuh uh.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Demon Hunter - Probably the best thing to happen for this class in core is that Illidari Inquisitor is staying. The rest is not really impactful
Druid - Best cards are Wrath, and Living Roots for some much needed Irondeep Trogg counters. Nourish being 5 mana now to make up for overgrowth having rotated, and curving right after a Wild Growth on 3. But with no lightning bloom, no turn 1 guffs or overgrowth, let's hope we've seen the last of bs ramp until the following year.
Fandral being back is nice. But the game might have moved beyond what this card can offer now. We'll see.
Hunter - Cloaked Huntress inclusion for an obvious face-secret hunter, with Furious Howl reload. No more Trampling Rhino means there's no longer any need to run expensive cards in face hunter, so its full on hyper aggro.
Houndmaster Shaw is nice for big hunter though it clashes with vanndar, so that's mixed at best whether you'll slot him in.
Mage - Got better cards from this core set. And they'll need it since mozaki and cram session are gone, thank god. Anyone's guess if big spell mage would be good in the next expansion.
Paladin - Only card worth mentioning would be Flash of Light. Lightlord is too slow in most games
Priest - Definitely won the lottery this time round. Both good legendaries, plus Drakonid Operative, Northshire Cleric, wild pyro + Acolyte of Pain. Its as though team5 just given up on designing for priest and just brought back all the cards that worked in the past, hoping that priest would actually be in the top half of the meta for more than 2 months in a year.
And they certainly need it. Having lost Renew, Palm Reading, and Raise Dead, you might be tempted to say that without strong support that april fools joke might have just foreshadowed its future. Im not exactly sure if silence priest would be a thing, but the tools certainly are there.
Rogue - The only important thing here is that Shadowstep is still in core. Rogue's sunken city cards looks so good that team5 brought back Tess Greymane knowing full well that she'll only be in meme decks.
Warlock - Brought back Jeklik but with so few discard cards to go with. Nice. Voidwalker and Imp Gang Boss to bring back aggro warlock decks, because its been combo and control for an entirety of 2021 and there's got to be something else other than murlocs.
Warrior - Shield Block is the only card we needed here. With acolyte of pain and pyro back, there's not much else we could ask for, except perhaps Arcanite Reaper.
A slew of good neutrals to boot. No magnetic, or many mechs at all, which is dismaying. But we've got some real good cards here;
Plated Beetle, Tar Creeper, Faerie Dragon, Beaming Sidekick, Escaped Manasaber, Sir Finley Mrrgglton
Best ones: Wild Pyromancer, Acolyte of Pain, Zola the Gorgon, Doomsayer, and of course, Brann Bronzebeard, ensuring that all cards would now need to be balance around a possible brann. Pretty sure there's already some sick combo available somewhere with this card.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
The cards in the core set are kind of like rentals. We get them for the year and then they rotate. So the current cards in there go back to wild next year (if they move at all). So disenchanting your wild cards isn't recommended if you want those cards to stick around imo. So the cards you have in wild, will also appear as a core version, so you kinda have 2 sets of them. One for standard (the rental core ones) and the ones in wild (classic kinda does this too since those are unerfed versions). That may not be exactly how it works but hopefully you understand what I'm saying.
The refunds we used to get were for Hall of Famed cards. Cards that went to wild before they were supposed to if at all. That was before all this core rotation stuff came to be so I don't expect any refunds this time. Unless they nerf something then you can get full disenchant value.
As for disenchant tricks, I'm the wrong person to answer that. I keep everything! I'm crazy I know. I am sure someone else can answer that better. From my perspective, do you play wild at all? Just kinda keep what you think you'll want to use in the future. Otherwise if you are standard only wild cards my have a higher value as dust for you.
New Mage Spell - Seafloor Gateway
Oh my god why? We only just got rid of Flamewaker + Sorc in Wild and now we get the next best thing. This + Mechwarper + Galvanizer = a whole lot of free mechs to spam with Mecha-Shark for essentially a new Flamewaker deck that also develops a board. Mecha-Shark or this, or both, are SO getting nerfed before the expansion is a month old.
Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
Buy 30 packs with gold and have a guaranteed legendary when the expansion drops, or buy a single diamond card… gee, I wonder what I'll choose. The only thing missing for this to be a robbery is a weapon.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
No chugga chugga? Unacceptable!
...really there's no Mech cards for the Mage, like Goblin Blastmage or the aforementioned Snowchugger. Kind of bummed. At least there's Gorillabot A-3, so...yay? Maybe they determined the new Standard Mech Mage doesn't need much help *shrugs*
Edit: I find it hilarious that Cogmaster is on his way *out* as the Mechs are coming back lol
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Control is back boys!! Tar Creeper, Mistress of Mixtures and THE Reno Jackson!!!
Hearthstone's Voyage to the Sunken City's Remaining Card Reveals Have Arrived - 46 New Cards Revealed
Which is fine. There will be games where you don't get to play your Swordfish or even have it activated, that's when the upgraded hero power is useful.
But on a second thought, maybe it's better to just play normal pirate rogue since you have access to Parachute Brigand and Fogsail Freebooter.
Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
or they are just going in a chronological order of the wild expansions. They also most likely would have announced that already if it's going to happen any time soon.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
I am still pretty new to HS so don’t know how some of the rotation works for dust refunds. Sorry if this is posted somewhere else but I couldn’t find anything.
If a person has wild cards that now are changing to the core do you get a dust refund? And if not does it make sense to disenchant some of those since they will be in the core set anyways?
Also, is there other dust tricks (what to craft or disenchant) before a rotation that would be good to know in order to maximize dust? Thanks :)
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
If I’m not forgetting anything, the Core exclusives that would need to be crafted to keep them are Nordrassil Druid, Pursuit of Justice, Crimson Clergy, Enslaved Fel Lord, Ritual of Doom, War Cache, and Warsong Outrider.
Out of these 7 cards, Ritual might be the only one I’ve ever played without generating it.
Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)
Very happy to see some classic fun cards back in action, such as the Explorers and Zola. Did not expect to see the likes of Kragwa in a Core set, but not complaining!
Patron Warrior
Thanks, glad it’s all clear. It only helps that Bloodboil Brute got unnerfed.
Drek’Thar and Loatheb Are the Latest Cards To Join Hearthstone’s Diamond Club
Curious to know why they added Loatheb in diamond, maybe Naxx will be added into classic mode?