Amazing AOE card. Play this on turn 2 against a aggro deck, and this might just force them to "waste" their burn cards on removing their own minion. After all this card can be cast on ANY minion. This card seems very strong, but Fire Sale is better later into the game and it has tradeable... Or when you play a deck with only a few minions. Volcanomancy is better if you either have some minions, or play it earlier into the game.
Drag your active Hero portrait to the Hero power and it should turn off. It is quite sensitive, but should work pretty consistently.
Good luck with traversing the huge map, took me quite awhile to complete four dungeons and get the required twenty gold coins. I even got lost in the last dungeon (the top-right one, which was not entirely mapped out), but I managed to reposition myself.
I used the mobile client to complete this secret achievement, so the desktop client might have issues which I am not aware of.
Thanks for the kind words: these guides actually take quite the time to be written, so knowing that people appreciate them makes me want to keep publishing them ;)
Control attrition you say... I wonder why you don't play why play Magic the Gathering then and make others (including me) eyerolling about your mono black builds.
That LoR is not supporting this playstyle is a good thing for quite a number of players and for those it would be less fun to see the likes of universal counterspells, strong discard spells, mana destruction, card-play restricting cards would make it into the game.
So sorry mate there's no real lockdown deck for you here and I personally hope LoR never turns into this direction :)
A decent AoE spell that's marginally beaten by Fire Sale, which has the superior tradeable option available.
In many ways, this card will absolutely destroy aggro decks. Its cheap enough, and there's always the triggering factor that makes it awkward for your opponent to play more minions without having first destroy the one targeted. But its absolutely useless against nearly everything else. At least fire sale can be traded for another card.
Seems alright since you can target your own minions, but I feel like Fire Sale is just the better option since it doesn't require extra ressources to activate.
Then again, maybe AoE is just that useful that you want both
The lure is a part of the behemoth, so I don't think it is considered another Minion in the res pool: It probably will be considered as One. The point Is: what if the secondary part of a colossus dies and the main part is transformed in something else (by evolve, for example)? And what if a colossus would pop out of a summoning or a transformation but there are not enough free spaces on the board?
A nice card that challenges Fire Sale, being a whole 2 mana cheaper, but loses the tradeable option. But Im not exactly sure if this card can replace fire sale. Mostly because if the meta moves away from aggro this card just isn't worth much whereas fire sale can easily be traded for another card. Not to mention that fire sale has an inherent synergy with Ignite, a card that'll be seeing play until its eventually nerfed.
Of course, if spell mage makes yet another entrance this card would be in it because there's really not many spells left and its still a good functioning AoE card on its own.
The description is a bit confusing. Does the AoE still happens if the minion doesn't die to this card but to something else later?
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
He's been a cool leader for the game, so it's sad to see him go.
Always makes me wonder what led to the decision - was it his choice or Riot's choice? But, we don't really have a right to know those kinds of things, so I don't dwell on them.
I think the game will go on and still be good. And I think it says something that he implies that he plans to continue playing the game, even though it's not his job anymore.
The best thing about this card, and likely the only thing that makes it playable at all, is that its a murloc. Ironically, unlike other murlocs, this one has decent stats, will kill unconditionally (almost anyway, divine shield etc.), and you can actually buff it on virtue of the fact that its dormant for 1 turn.
A nice addition into all murloc decks. Might even be useful in paladin, like most dormant minions.
This thing is an amusing card to me. Being a pirate means you can charge it up with Mr. Smite on the following turn, and at the same time this card diminish somewhat the power of juggernaunt because its dormant.
Outside of that this card is rather useless though. And I can't see anyone actually doing the smite combo unless they're really desperate because this card is simply too slow, requiring you to basically skip a whole turn 5.
So much potential, and yet its simply too slow. Had it been turn 4 dormant for 2 turns it might yet be salvageable. Oh well.
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
Should have been called "Living Bomb", as in the WoW spell *shrugs*
New Mage Spell - Volcanomancy
Amazing AOE card. Play this on turn 2 against a aggro deck, and this might just force them to "waste" their burn cards on removing their own minion. After all this card can be cast on ANY minion. This card seems very strong, but Fire Sale is better later into the game and it has tradeable... Or when you play a deck with only a few minions. Volcanomancy is better if you either have some minions, or play it earlier into the game.
Solving the "???" Shimmering Snowflake Card Back Achievement in Hearthstone - Solve the Alterac Valley Mysteries
Drag your active Hero portrait to the Hero power and it should turn off. It is quite sensitive, but should work pretty consistently.
Good luck with traversing the huge map, took me quite awhile to complete four dungeons and get the required twenty gold coins. I even got lost in the last dungeon (the top-right one, which was not entirely mapped out), but I managed to reposition myself.
I used the mobile client to complete this secret achievement, so the desktop client might have issues which I am not aware of.
RegisKillbin Reveals 3 New Hearthstone Cards for Voyage to the Sunken City
basically better stealth, worse first available attack. interesting trade-off?
Naga Giant is a New Card Revealed by Tarreo for Voyage to the Sunken City
oh no a giant
How to Complete Leeroy Jenkins Mercenaries Event Task 3 "Lot Of Trouble In The Past" - Tips & Parties Inside
Ring of Purity 1 is there only because it's easier to unlock than Harmonic Mallet but, as we already stated in the task 2 guide, if you already own the latter then go for it. Fixed the wrong party code.
Thanks for the kind words: these guides actually take quite the time to be written, so knowing that people appreciate them makes me want to keep publishing them ;)
HS refugee, LoR is fine but where is the fun?
Control attrition you say... I wonder why you don't play why play Magic the Gathering then and make others (including me) eyerolling about your mono black builds.
That LoR is not supporting this playstyle is a good thing for quite a number of players and for those it would be less fun to see the likes of universal counterspells, strong discard spells, mana destruction, card-play restricting cards would make it into the game.
So sorry mate there's no real lockdown deck for you here and I personally hope LoR never turns into this direction :)
New Mage Spell - Volcanomancy
A decent AoE spell that's marginally beaten by Fire Sale, which has the superior tradeable option available.
In many ways, this card will absolutely destroy aggro decks. Its cheap enough, and there's always the triggering factor that makes it awkward for your opponent to play more minions without having first destroy the one targeted. But its absolutely useless against nearly everything else. At least fire sale can be traded for another card.
New Mage Spell - Volcanomancy
Seems alright since you can target your own minions, but I feel like Fire Sale is just the better option since it doesn't require extra ressources to activate.
Then again, maybe AoE is just that useful that you want both
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
Loved this card design a lot! Kudos to one who made this
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
Both Google Lens and the Reddit version have 'other', so that's what we went with. I donno, maybe it doesn't get damaged is the minion has Reborn?
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
Ah, but now you can't silence the minion with Defias Cleaner!
New Mage Spell - Volcanomancy
2-mana is more than 3?
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
It should be "Give a minion deathrattle: deal 3 damage to all minions".
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
The cool thing about this card is that you can play it on their two-drop, and make your opponent think twice about playing more minions.
Blackwater Behemoth is a New Priest Legendary Card in Hearthstone's Voyage to the Sunken City Expansion
The lure is a part of the behemoth, so I don't think it is considered another Minion in the res pool: It probably will be considered as One. The point Is: what if the secondary part of a colossus dies and the main part is transformed in something else (by evolve, for example)? And what if a colossus would pop out of a summoning or a transformation but there are not enough free spaces on the board?
Volcanomancy is a New Mage Card Revealed by DaoGe for Voyage to the Sunken City
A nice card that challenges Fire Sale, being a whole 2 mana cheaper, but loses the tradeable option. But Im not exactly sure if this card can replace fire sale. Mostly because if the meta moves away from aggro this card just isn't worth much whereas fire sale can easily be traded for another card. Not to mention that fire sale has an inherent synergy with Ignite, a card that'll be seeing play until its eventually nerfed.
Of course, if spell mage makes yet another entrance this card would be in it because there's really not many spells left and its still a good functioning AoE card on its own.
The description is a bit confusing. Does the AoE still happens if the minion doesn't die to this card but to something else later?
New Mage Spell - Volcanomancy
A new Epic Mage Spell, Volcanomancy, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Voyage to the Sunken City
Head on over to our dedicated guide for Voyage to the Sunken City!
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Andrew "Umbrage" Yip Leaves Legends of Runeterra & Riot Games
He's been a cool leader for the game, so it's sad to see him go.
Always makes me wonder what led to the decision - was it his choice or Riot's choice? But, we don't really have a right to know those kinds of things, so I don't dwell on them.
I think the game will go on and still be good. And I think it says something that he implies that he plans to continue playing the game, even though it's not his job anymore.
Naga Giant is a New Card Revealed by Tarreo for Voyage to the Sunken City
Sad but true in standard.
RegisKillbin Reveals 3 New Hearthstone Cards for Voyage to the Sunken City
That Murloc art is horrible. Looks like a casual Murloc, not threatening or special considering he's Poisonous.
How to Complete Leeroy Jenkins Mercenaries Event Task 4 "32.33 Repeating" - Tips & Parties Inside
Is there a typo in task 5? Looks to be a copy paste error with 6. I think 5 should be the one with all fighters in Felwood.
https://youre.outof.games/media/uploads/d8/04/d804484d-9516-4514-b338-420ddb265729/foy2qjnvgaewnsl.jpg
How to Complete Leeroy Jenkins Mercenaries Event Task 3 "Lot Of Trouble In The Past" - Tips & Parties Inside
First, thank you for compiling all these solutions in a series of linked articles! That helps a lot for those of us trying to complete the event.
Second, Harmonic Mallet for Anduin seems much more useful than Ring of Purity; I would recommend equipping the former by default.
Third, you just re-posted the Old Guardian team in the Sk8erBoizzz section.
Keep up the good work!
New Neutral Minion - Slimescale Diver
The best thing about this card, and likely the only thing that makes it playable at all, is that its a murloc. Ironically, unlike other murlocs, this one has decent stats, will kill unconditionally (almost anyway, divine shield etc.), and you can actually buff it on virtue of the fact that its dormant for 1 turn.
A nice addition into all murloc decks. Might even be useful in paladin, like most dormant minions.
New Neutral Minion - Gangplank Diver
This thing is an amusing card to me. Being a pirate means you can charge it up with Mr. Smite on the following turn, and at the same time this card diminish somewhat the power of juggernaunt because its dormant.
Outside of that this card is rather useless though. And I can't see anyone actually doing the smite combo unless they're really desperate because this card is simply too slow, requiring you to basically skip a whole turn 5.
So much potential, and yet its simply too slow. Had it been turn 4 dormant for 2 turns it might yet be salvageable. Oh well.