But I also recall somebody else on the team (Avalon?) reporting at one point that guaranteed pity timer Legendary wasn't happening as expected. I don't recall any clear-cut statements from devs on the subject, really.
Being a 5 mana 5/5 hurts it a lot. Chances are by turn 5 you are already going to have used at least one weapon. Giving +1/+1 to maybe three weapons is not very good at all. The only weaps in Standard after rotation will be:
Blacksmithing Hammer (barely saw use when it came out, not used now)
War Axe (useless)
Gorehowl (again useless)
Outrider's (decent)
Whetstone Hatchet (people use it but still pretty useless)
So basically you'd be running it to get charges on Outrider's and one Whetstone. Sword Eater won't even be in Standard anymore so you can't use the weap off him. And Krastinov's out of Standard too so you'll lose even more weap support.
I'd say they'd have to introduce two good weapons this set for it to be kind of worth it, and even then it's a worse-than-vanilla statted minion for a maximum of 24 extra damage across the deck, spread across 16 turns.
wow this is trash. Warrior needs some INSANE weapons in order for this to be worth it. Not only that but this effect is USELESS in any warrior deck that runs Raid the Docks, so for this to be good it NEEDS good weapons... and Bulwark of Azzinoth is rotating which would have been an amazing target for the buff. I want this card to be good, just because it means less Raid the Docks warriors....
Captain Greenskin almost never saw play in warrior, and Hobart Grapplehammer also didnt see much play. And Lady Ashvane is a combination of both... Not only that but she often has the same effect as Doctor Krastinov which is a lot better because it has immidiate impact on the board and is a potential threath because it can buff weapons even more times...... But yet again, Doctor Krastinov also saw almost no play. And Lady Ashvane is basically a Doctor Krastinov that has pretty much no impact on the board.
On top of that even Upgrade! only saw play because of Wrenchcalibur, and didn't see that much play otherwise.... And that's only a 1 mana RARE spell. Not even legendary. What am i trying to say? I'm trying to say that effects like these have OFTEN failed in HS history, and that Lady Ashvane seems VERY underwhelming when comparing her to similar cards. Also don't forget that Rustrot Vipers are a bit common, most good weapons are rotating AND on top of that she is VERY slow and has no immidiate impact on the board. The only time i can see her getting played is if:
1. an OP AF weapon gets printed, which could happen considering there still are a lot of warrior cards unrevealed.
or
2. Their bringing back Bomb warrior or Wrenchcalibur in the core set. (Please no)
I'm not sure the night elf origin really matters when you end as something completely different, nor do I think it is essential that N'Zoth was involved. Hypothetically, someone could transform a human into something identical to a naga using the same magic as N'Zoth used. Choosing not to call them a naga would be defining the race by its past, and not what it is in the present. That's an option, but I don't think it's a very useful one.
Ashvane is probably a bit too monstrous to even fit a loose definition accommodating the forms from BfA, but she's close enough on many levels that she might be helpful in establishing that definition.
Hmm interesting. This seems good in any class but DH. DH prefers FACE most of the time, so i'm not sure if a control tool is that good. That being said, it's pretty easy for DH to trigger the battlecry, so that's no problem. Maybe DH wants to try to use this in a Lady S'theno deck or something? Maybe in some kind of questline deck, because you can mana cheat it out for less mana?
The best synergy besides stalling and potential Xhilag of the Abyss is that i can see in DH, is that Coilskar Commander can refresh your Kurtrus, Demon-Renders hero power a few times because it can be a bit diffucult for some decks to remove. That being said, DH is still going to get like 5 more cards, so maybe some kind of synergy is in one of those 5 unrevealed cards.
The weapon hate in the current meta is pretty strong to make this super valuable. Granted, if you had things like Outrider's Axe to help you draw, this makes it decent. But again, you need to be able to get through all the weapon hate.
With 3-4 decent Frost spells and Snowblind Harpy, you're going to mass up plenty of armor and decent card draw with up to 4 Windchill ( a la Sleetbreaker). Nature spells are a plenty with Shaman, and the Fire Spell damage to boot... this is a phenomenal card to have in pretty much any any Shaman Spell build, wild or standard.
The only qualm is that to really maximize it's value, it would need to be played later in the game, after you're already played a couple of those valuable Windchills to get through your deck in the first place. With Lightning Bloom having the sun set on it for standard, there doesn't seem to be a way to get a lot of cards played while it is on deck before your opponent targets it right away.
That being said, it's still an amazing minion to play.
We need to look at this from a control/big Paladin standpoint. it's a 7 mana drop that will get you two cards, and punch 1-2 minions for 4-8 damage and leave a board presence. Taken out of that regard, it's a crap card. If there were a way to create more of The Leviathan's Claw with minimal mana cost, then this would be pretty solid. Because honestly, relying on something like Cavalry Horn to drop this on the field and then somehow copying it isn't realistic in my opinion.
Naga's are specifically night elves that were transformed via N'zoth following Azshara's pact with him, and are generally serpant like (although BFA brought other forms, such as crab/lobster esc ones)
Lady Ashvane was originally human (Kul'tiran) and was transformed by Azshara herself as 'reward'. She also occupies a much less reptiliian look than most naga primarily do. Because she was not originally an elf, and also not transformed by N'zoth she generally isn't considered a Naga, just a monstrosity really.
A poor card that makes lots of demands for a massive stall but ultimately, where would this card even go into?
The 2 attack makes it easy for other minions to value trade into it, and even considering that its essentially 3 taunts in one card, its still costs 6, which means its practically 50-50 whether an aggro deck would destroy you before you pull out this god card to stop them.
Im reminded a bit of [Hearthstone Card (best of shell) Not Found], in that both are stallers, and puts out big taunts in a class that has difficulties maintaining tempo. But that card doesn't come with conditions, and can be traded whenever its a useless in the matchup. This card conversely offers none of that flexibility. Because lets be honest here, if its not specifically against aggro, this card would suck, and suck hard.
But we are still early into the reveals for dhunter and we still dont know the core set. So there's still a chance, however fleeting it may be.
This is pretty close to what DH has been needing... Something to stand in the way while they go face. I'm not seeing a lot of ways to pump the attack of these minions, but DH relies at it's core to let the hero do the damage anyway.
If there were better weapons, then this card might be included simply because of that. But with so many Rustrot Vipers out there, Im a bit skeptical if this card would end up doing much at all.
An unspectacular card to be honest, and likely one of those cards where it'll sit in your collection for 2 years, and you've got it from a pack to add insult to injury.
Until there's a way for Paladin to put several mechs at the bottom of its deck, this card is useless. If that does happen, 2 mana draw 5 is insane, and this hypothetical future card probably won't put that many mechs at the bottom.
They were, but apparently didn't manage to do so completely. We might have to be stuck with it until another major patch (for the Core set) pre-expansion...
This looks like it could be good at keeping your opponent's boards clear. Even if it doesn't kill what it attacks in one hit, it won't lose any health, so you can just keep playing spells.
There's a chance it might fit there, given that many of dhunter's main anti aggro tools are going away. But at the same time I really feel its kinda a weak inclusion. The main problem might be its 2 attack, which practically allows nearly anything to value trade it away.
Perhaps it stalls enough for dhunter to get to its win con more consistently, but this is something only lots of experimenting can show. Because if I go with my gut, then this is just a bad card against anything that's not aggro.
Yeah, I've come across that too! It just doesn't really interest me unfortunately because it isn't the people who were originally designing the game. Thanks for pointing that out though, maybe someone will take interest.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
Except they're removing the weapons that are good with it, Bulwark and Scythe. Hell even Baton would have been pretty good with it.
But with those, Sword Eater, and Krastinov rotating out, Weapon doesnt have a lot of support left.
Packs Pity Timer
My Phoenix packs timers went like this:
EU - 68 packs; Legend - (8,27,46).
Ame - 67 packs; Legend - (40,49).
But I also recall somebody else on the team (Avalon?) reporting at one point that guaranteed pity timer Legendary wasn't happening as expected. I don't recall any clear-cut statements from devs on the subject, really.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
Being a 5 mana 5/5 hurts it a lot. Chances are by turn 5 you are already going to have used at least one weapon. Giving +1/+1 to maybe three weapons is not very good at all. The only weaps in Standard after rotation will be:
Blacksmithing Hammer (barely saw use when it came out, not used now)
War Axe (useless)
Gorehowl (again useless)
Outrider's (decent)
Whetstone Hatchet (people use it but still pretty useless)
So basically you'd be running it to get charges on Outrider's and one Whetstone. Sword Eater won't even be in Standard anymore so you can't use the weap off him. And Krastinov's out of Standard too so you'll lose even more weap support.
I'd say they'd have to introduce two good weapons this set for it to be kind of worth it, and even then it's a worse-than-vanilla statted minion for a maximum of 24 extra damage across the deck, spread across 16 turns.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
Man, what a dull effect. I wish all legends were exciting.
New Warrior Minion - Lady Ashvane
wow this is trash. Warrior needs some INSANE weapons in order for this to be worth it. Not only that but this effect is USELESS in any warrior deck that runs Raid the Docks, so for this to be good it NEEDS good weapons... and Bulwark of Azzinoth is rotating which would have been an amazing target for the buff. I want this card to be good, just because it means less Raid the Docks warriors....
Captain Greenskin almost never saw play in warrior, and Hobart Grapplehammer also didnt see much play. And Lady Ashvane is a combination of both... Not only that but she often has the same effect as Doctor Krastinov which is a lot better because it has immidiate impact on the board and is a potential threath because it can buff weapons even more times...... But yet again, Doctor Krastinov also saw almost no play. And Lady Ashvane is basically a Doctor Krastinov that has pretty much no impact on the board.
On top of that even Upgrade! only saw play because of Wrenchcalibur, and didn't see that much play otherwise.... And that's only a 1 mana RARE spell. Not even legendary. What am i trying to say? I'm trying to say that effects like these have OFTEN failed in HS history, and that Lady Ashvane seems VERY underwhelming when comparing her to similar cards. Also don't forget that Rustrot Vipers are a bit common, most good weapons are rotating AND on top of that she is VERY slow and has no immidiate impact on the board. The only time i can see her getting played is if:
1. an OP AF weapon gets printed, which could happen considering there still are a lot of warrior cards unrevealed.
or
2. Their bringing back Bomb warrior or Wrenchcalibur in the core set. (Please no)
The Leviathan is a New Legendary Paladin Card Revealed by Terra Game On for Voyage to the Sunken City
The Claw would evolve into a 4-mana minion.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
I'm not sure the night elf origin really matters when you end as something completely different, nor do I think it is essential that N'Zoth was involved. Hypothetically, someone could transform a human into something identical to a naga using the same magic as N'Zoth used. Choosing not to call them a naga would be defining the race by its past, and not what it is in the present. That's an option, but I don't think it's a very useful one.
Ashvane is probably a bit too monstrous to even fit a loose definition accommodating the forms from BfA, but she's close enough on many levels that she might be helpful in establishing that definition.
New Demon Hunter Minion - Coilskar Commander
Hmm interesting. This seems good in any class but DH. DH prefers FACE most of the time, so i'm not sure if a control tool is that good. That being said, it's pretty easy for DH to trigger the battlecry, so that's no problem. Maybe DH wants to try to use this in a Lady S'theno deck or something? Maybe in some kind of questline deck, because you can mana cheat it out for less mana?
Also Coilskar Commander has both a lot, and alsmost no synergy with Xhilag of the Abyss. Lets me explain. If one of the taunts survives, then a turn 6 Coilskar Commander into turn 7 Xhilag of the Abyss is bad because you lose 1 Xhilag's Stalk. If one of the taunts dies, then a turn 7 Xhilag of the Abyss will be VERY sticky unless your opponent has a board clear.
The best synergy besides stalling and potential Xhilag of the Abyss is that i can see in DH, is that Coilskar Commander can refresh your Kurtrus, Demon-Renders hero power a few times because it can be a bit diffucult for some decks to remove. That being said, DH is still going to get like 5 more cards, so maybe some kind of synergy is in one of those 5 unrevealed cards.
2 Bugs: Equilibrium and Task 18
The number should be *11* because it is a Nature spell. Or do positive and negative equi cancel each other out?
Edit: did some research - https://us.forums.blizzard.com/en/hearthstone/t/mercenaries-positive-equilibrium-treasure/83297 it's definitely bugged
New Warrior Minion - Lady Ashvane
The weapon hate in the current meta is pretty strong to make this super valuable. Granted, if you had things like Outrider's Axe to help you draw, this makes it decent. But again, you need to be able to get through all the weapon hate.
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
It is very hard to evaluate how good this will be. You need to play 3 spells after draw it to be good, otherwise it is meh.
Will it work most of the time? Most likely not.
Reminds me of the Spreading Plague, but much worse.
New Shaman Minion - Radiance of Azshara
With 3-4 decent Frost spells and Snowblind Harpy, you're going to mass up plenty of armor and decent card draw with up to 4 Windchill ( a la Sleetbreaker). Nature spells are a plenty with Shaman, and the Fire Spell damage to boot... this is a phenomenal card to have in pretty much any any Shaman Spell build, wild or standard.
The only qualm is that to really maximize it's value, it would need to be played later in the game, after you're already played a couple of those valuable Windchills to get through your deck in the first place. With Lightning Bloom having the sun set on it for standard, there doesn't seem to be a way to get a lot of cards played while it is on deck before your opponent targets it right away.
That being said, it's still an amazing minion to play.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
So what are the only bosses we're missing from Eternal Palace now?
Orgozoa, Zaquul, Queen's court?
New Paladin Minion - The Leviathan
We need to look at this from a control/big Paladin standpoint. it's a 7 mana drop that will get you two cards, and punch 1-2 minions for 4-8 damage and leave a board presence. Taken out of that regard, it's a crap card. If there were a way to create more of The Leviathan's Claw with minimal mana cost, then this would be pretty solid. Because honestly, relying on something like Cavalry Horn to drop this on the field and then somehow copying it isn't realistic in my opinion.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
Naga's are specifically night elves that were transformed via N'zoth following Azshara's pact with him, and are generally serpant like (although BFA brought other forms, such as crab/lobster esc ones)
Lady Ashvane was originally human (Kul'tiran) and was transformed by Azshara herself as 'reward'. She also occupies a much less reptiliian look than most naga primarily do. Because she was not originally an elf, and also not transformed by N'zoth she generally isn't considered a Naga, just a monstrosity really.
New Demon Hunter Minion - Coilskar Commander
A poor card that makes lots of demands for a massive stall but ultimately, where would this card even go into?
The 2 attack makes it easy for other minions to value trade into it, and even considering that its essentially 3 taunts in one card, its still costs 6, which means its practically 50-50 whether an aggro deck would destroy you before you pull out this god card to stop them.
Im reminded a bit of [Hearthstone Card (best of shell) Not Found], in that both are stallers, and puts out big taunts in a class that has difficulties maintaining tempo. But that card doesn't come with conditions, and can be traded whenever its a useless in the matchup. This card conversely offers none of that flexibility. Because lets be honest here, if its not specifically against aggro, this card would suck, and suck hard.
But we are still early into the reveals for dhunter and we still dont know the core set. So there's still a chance, however fleeting it may be.
New Demon Hunter Minion - Coilskar Commander
This is pretty close to what DH has been needing... Something to stand in the way while they go face. I'm not seeing a lot of ways to pump the attack of these minions, but DH relies at it's core to let the hero do the damage anyway.
New Warrior Minion - Lady Ashvane
If there were better weapons, then this card might be included simply because of that. But with so many Rustrot Vipers out there, Im a bit skeptical if this card would end up doing much at all.
An unspectacular card to be honest, and likely one of those cards where it'll sit in your collection for 2 years, and you've got it from a pack to add insult to injury.
New Paladin Spell - Radar Detector
Until there's a way for Paladin to put several mechs at the bottom of its deck, this card is useless. If that does happen, 2 mana draw 5 is insane, and this hypothetical future card probably won't put that many mechs at the bottom.
[Now Live] Hearthstone Patch 22.6.1 Arrives on Wednesday, March 23 - Battlegrounds Armor Changes, Minion Removal, & Hotfixes
They were, but apparently didn't manage to do so completely. We might have to be stuck with it until another major patch (for the Core set) pre-expansion...
New Demon Hunter Minion - Lady S'theno
This looks like it could be good at keeping your opponent's boards clear. Even if it doesn't kill what it attacks in one hit, it won't lose any health, so you can just keep playing spells.
Coilskar Commander is a New Demon Hunter Card Revealed by PCGamesN for Voyage to the Sunken City
There's a chance it might fit there, given that many of dhunter's main anti aggro tools are going away. But at the same time I really feel its kinda a weak inclusion. The main problem might be its 2 attack, which practically allows nearly anything to value trade it away.
Perhaps it stalls enough for dhunter to get to its win con more consistently, but this is something only lots of experimenting can show. Because if I go with my gut, then this is just a bad card against anything that's not aggro.
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
this card is terrible, could have had taunt or even rush and not being a little imbalanced (meaby would have been still bad)
Lady Ashvane is a New Warrior Legendary Card Revealed by Jinbae for Voyage to the Sunken City
Hedra the Heretic is the worst
Blizzard & Upperdeck Unveil the Blizzard 30th Anniversary Digital Collectible Cards e-Packs
Yeah, I've come across that too! It just doesn't really interest me unfortunately because it isn't the people who were originally designing the game. Thanks for pointing that out though, maybe someone will take interest.