Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)

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Everything You Need to Know About Hearthstone's Year of the Hydra & New 250 Card Core Set (72 Returning Cards)

Blizzard has unveiled Hearthstone's new Core Set arriving for 2022 and we've also got details on the Year of the Hydra.


Year of the Hydra Recap

  • There will be no new game modes this year.
  • The focus is on improving existing systems which will include in-game reporting of players and random hero skins.
  • Client performance is also a priority this year.
  • There's a new feature in this patch that shows you your recently completed achievements.
  • Multiple favourite card backs is coming soon.


Core Set 2022 Recap

  • The new Core Set will have 250 cards, which is 15 more cards than in Year of the Gryphon.
  • 57 Cards are rotating out of the Core Set.
  • 72 Cards are rotating in to the Core Set.
  • The original League of Explorers cards are making a return in the Core Set.
  • None of the cards in the new Core Set are brand new - everything is old. 

Year of the Hydra Announce Video


Cards Being Removed From Hearthstone's Core Set

Quote From Blizzard

Demon Hunter: Ashtongue Battlelord, Warglaives of Azzinoth

Druid: Enchanted Raven, Landscaping, Menagerie Warden, Nordrassil Druid, Ancient of War

Hunter: Scavenging Hyena, Webspinner, Bearshark, Headhunter’s Hatchet, Lock and Load

Mage: Water Elemental, Mirror Entity, Fallen Hero, Coldarra Drake

Paladin: Holy Light, Pursuit of Justice, Guardian of Kings

Priest: Crimson Clergy, Shadowform, Lightspawn, Temple Enforcer, Natalie Seline

Rogue: Bladed Cultist, Patient Assassin

Shaman: Windfury, Unbound Elemental, Draenei Totemcarver, Earth Elemental

Warlock: Dread Infernal, Possessed Villager, Enslaved Fel Lord, Ritual of Doom

Warrior: Warsong Commander, War Cache, Warsong Outrider

Neutral: Arcane Anomaly, Argent Squire, Cogmaster, Young Priestess, Mini-Mage, River Crocolisk, Toxicologist, Brightwing, Earthen Ring Farseer, Flesheating Ghoul, Ice Rager, Injured Blademaster, King Mukla, Spider Tank, Stoneskin Basilisk, Baron Rivendare, Gurubashi Berserker, High Inquisitor Whitemane, Barrens Stablehand, Clockwork Giant

Any of the above cards that currently only exist as Core cards will enter the Legacy set when they rotate out of Core and will be craftable and playable in Wild.


Year of the Hydra Core Set Cards

Here are all 72 cards that have been added to the Core Set for Year of the Hydra, organized by class, in addition to the cards that are staying.


Demon Hunter

Metamorphosis Card ImageDiscuss this CardKor'vas Bloodthorn Card ImageDiscuss this CardFlamereaper Card ImageDiscuss this CardWrathscale Naga Card ImageDiscuss this CardEye Beam Card ImageDiscuss this CardIllidari Inquisitor Card ImageDiscuss this CardRaging Felscreamer Card ImageDiscuss this CardSightless Watcher Card ImageDiscuss this CardFeast of Souls Card ImageDiscuss this CardChaos Nova Card ImageDiscuss this CardAldrachi Warblades Card ImageDiscuss this CardGan'arg Glaivesmith Card ImageDiscuss this CardCoordinated Strike Card ImageDiscuss this CardSpectral Sight Card ImageDiscuss this CardChaos Strike Card ImageDiscuss this CardCrimson Sigil Runner Card ImageDiscuss this CardBattlefiend Card ImageDiscuss this Card


Druid

Cenarius Card ImageDiscuss this CardFandral Staghelm Card ImageDiscuss this CardAncient of Lore Card ImageDiscuss this CardForce of Nature Card ImageDiscuss this CardNourish Card ImageDiscuss this CardMark of the Wild Card ImageDiscuss this CardEarthen Scales Card ImageDiscuss this CardInnervate Card ImageDiscuss this CardDruid of the Claw Card ImageDiscuss this CardSoul of the Forest Card ImageDiscuss this CardMounted Raptor Card ImageDiscuss this CardFeral Rage Card ImageDiscuss this CardWild Growth Card ImageDiscuss this CardWrath Card ImageDiscuss this CardPower of the Wild Card ImageDiscuss this CardLiving Roots Card ImageDiscuss this CardPounce Card ImageDiscuss this Card


Hunter

King Krush Card ImageDiscuss this CardHoundmaster Shaw Card ImageDiscuss this CardSnake Trap Card ImageDiscuss this CardSavannah Highmane Card ImageDiscuss this CardSelective Breeder Card ImageDiscuss this CardArcane Shot Card ImageDiscuss this CardTracking Card ImageDiscuss this CardMarked Shot Card ImageDiscuss this CardDire Frenzy Card ImageDiscuss this CardAnimal Companion Card ImageDiscuss this CardCloaked Huntress Card ImageDiscuss this CardDeadly Shot Card ImageDiscuss this CardFreezing Trap Card ImageDiscuss this CardQuick Shot Card ImageDiscuss this CardExplosive Trap Card ImageDiscuss this CardCandleshot Card ImageDiscuss this CardSpringpaw Card ImageDiscuss this Card


Mage

Kalecgos Card ImageDiscuss this CardAegwynn, the Guardian Card ImageDiscuss this CardPyroblast Card ImageDiscuss this CardFlamestrike Card ImageDiscuss this CardBlizzard Card ImageDiscuss this CardCounterspell Card ImageDiscuss this CardPyromaniac Card ImageDiscuss this CardExplosive Runes Card ImageDiscuss this CardBabbling Book Card ImageDiscuss this CardEthereal Conjurer Card ImageDiscuss this CardFireball Card ImageDiscuss this CardIce Barrier Card ImageDiscuss this CardCone of Cold Card ImageDiscuss this CardArcane Intellect Card ImageDiscuss this CardArcanologist Card ImageDiscuss this CardSnap Freeze Card ImageDiscuss this CardShooting Star Card ImageDiscuss this Card


Paladin

Tirion Fordring Card ImageDiscuss this CardRagnaros, Lightlord Card ImageDiscuss this CardReckoning Card ImageDiscuss this CardAldor Peacekeeper Card ImageDiscuss this CardEquality Card ImageDiscuss this CardAmber Watcher Card ImageDiscuss this CardStand Against Darkness Card ImageDiscuss this CardBlessing of Kings Card ImageDiscuss this CardTruesilver Champion Card ImageDiscuss this CardConsecration Card ImageDiscuss this CardWarhorse Trainer Card ImageDiscuss this CardBronze Explorer Card ImageDiscuss this CardFlash of Light Card ImageDiscuss this CardArgent Protector Card ImageDiscuss this CardNoble Sacrifice Card ImageDiscuss this CardAvenge Card ImageDiscuss this CardRighteous Protector Card ImageDiscuss this Card


Priest

Murozond the Infinite Card ImageDiscuss this CardLyra the Sunshard Card ImageDiscuss this CardLightbomb Card ImageDiscuss this CardShadow Word: Ruin Card ImageDiscuss this CardDrakonid Operative Card ImageDiscuss this CardThrive in the Shadows Card ImageDiscuss this CardKul Tiran Chaplain Card ImageDiscuss this CardFocused Will Card ImageDiscuss this CardPower Infusion Card ImageDiscuss this CardHoly Nova Card ImageDiscuss this CardShadowed Spirit Card ImageDiscuss this CardRadiant Elemental Card ImageDiscuss this CardShadow Word: Death Card ImageDiscuss this CardHoly Smite Card ImageDiscuss this CardNorthshire Cleric Card ImageDiscuss this CardPsychic Conjurer Card ImageDiscuss this CardFlash Heal Card ImageDiscuss this Card


Rogue

Tess Greymane Card ImageDiscuss this CardVanessa VanCleef Card ImageDiscuss this CardPreparation Card ImageDiscuss this CardSprint Card ImageDiscuss this CardAssassin's Blade Card ImageDiscuss this CardSI:7 Agent Card ImageDiscuss this CardSinister Strike Card ImageDiscuss this CardAssassinate Card ImageDiscuss this CardTomb Pillager Card ImageDiscuss this CardHench-Clan Burglar Card ImageDiscuss this CardPlague Scientist Card ImageDiscuss this CardCold Blood Card ImageDiscuss this CardBuccaneer Card ImageDiscuss this CardSwashburglar Card ImageDiscuss this CardDeadly Poison Card ImageDiscuss this CardBackstab Card ImageDiscuss this CardShadowstep Card ImageDiscuss this Card


Shaman

Al'Akir the Windlord Card ImageDiscuss this CardKrag'wa, the Frog Card ImageDiscuss this CardDoomhammer Card ImageDiscuss this CardFar Sight Card ImageDiscuss this CardFeral Spirit Card ImageDiscuss this CardMana Tide Totem Card ImageDiscuss this CardLightning Storm Card ImageDiscuss this CardMaelstrom Portal Card ImageDiscuss this CardFire Elemental Card ImageDiscuss this CardBloodlust Card ImageDiscuss this CardHex Card ImageDiscuss this CardTidal Surge Card ImageDiscuss this CardMenacing Nimbus Card ImageDiscuss this CardFlametongue Totem Card ImageDiscuss this CardRockbiter Weapon Card ImageDiscuss this CardNovice Zapper Card ImageDiscuss this CardLightning Bolt Card ImageDiscuss this Card


Warlock

Lord Jaraxxus Card ImageDiscuss this CardHigh Priestess Jeklik Card ImageDiscuss this CardTwisting Nether Card ImageDiscuss this CardFelsoul Jailer Card ImageDiscuss this CardSiphon Soul Card ImageDiscuss this CardVoid Terror Card ImageDiscuss this CardTiny Knight of Evil Card ImageDiscuss this CardDarkshire Librarian Card ImageDiscuss this CardAbyssal Enforcer Card ImageDiscuss this CardLakkari Felhound Card ImageDiscuss this CardHellfire Card ImageDiscuss this CardFiendish Circle Card ImageDiscuss this CardImp Gang Boss Card ImageDiscuss this CardDrain Soul Card ImageDiscuss this CardVoidwalker Card ImageDiscuss this CardMortal Coil Card ImageDiscuss this CardFlame Imp Card ImageDiscuss this Card


Warrior

Grommash Hellscream Card ImageDiscuss this CardDarius Crowley Card ImageDiscuss this CardGorehowl Card ImageDiscuss this CardBrawl Card ImageDiscuss this CardShield Slam Card ImageDiscuss this CardShieldmaiden Card ImageDiscuss this CardFrothing Berserker Card ImageDiscuss this CardArmorsmith Card ImageDiscuss this CardBloodhoof Brave Card ImageDiscuss this CardShield Block Card ImageDiscuss this CardBash Card ImageDiscuss this CardFiery War Axe Card ImageDiscuss this CardCruel Taskmaster Card ImageDiscuss this CardSlam Card ImageDiscuss this CardExecute Card ImageDiscuss this CardWhirlwind Card ImageDiscuss this CardBloodsail Deckhand Card ImageDiscuss this Card


Neutral

Deathwing the Destroyer Card ImageDiscuss this CardAlexstrasza the Life-Binder Card ImageDiscuss this CardOnyxia the Broodmother Card ImageDiscuss this CardMalygos the Spellweaver Card ImageDiscuss this CardYsera the Dreamer Card ImageDiscuss this CardBaron Geddon Card ImageDiscuss this CardNozdormu the Eternal Card ImageDiscuss this CardCairne Bloodhoof Card ImageDiscuss this CardReno Jackson Card ImageDiscuss this CardOverlord Runthak Card ImageDiscuss this CardTaelan Fordring Card ImageDiscuss this CardElise Starseeker Card ImageDiscuss this CardBrann Bronzebeard Card ImageDiscuss this CardZola the Gorgon Card ImageDiscuss this CardBloodmage Thalnos Card ImageDiscuss this CardSir Finley Mrrgglton Card ImageDiscuss this CardSea Giant Card ImageDiscuss this CardPrimordial Drake Card ImageDiscuss this CardMossy Horror Card ImageDiscuss this CardFaceless Manipulator Card ImageDiscuss this CardEscaped Manasaber Card ImageDiscuss this CardBig Game Hunter Card ImageDiscuss this CardMurloc Warleader Card ImageDiscuss this CardVulpera Scoundrel Card ImageDiscuss this CardSouthsea Captain Card ImageDiscuss this CardDoomsayer Card ImageDiscuss this CardArcane Devourer Card ImageDiscuss this CardGadgetzan Auctioneer Card ImageDiscuss this CardAzure Drake Card ImageDiscuss this CardSI:7 Infiltrator Card ImageDiscuss this CardTwilight Drake Card ImageDiscuss this CardViolet Teacher Card ImageDiscuss this CardLifedrinker Card ImageDiscuss this CardDefender of Argus Card ImageDiscuss this CardLone Champion Card ImageDiscuss this CardHumongous Razorleaf Card ImageDiscuss this CardColdlight Seer Card ImageDiscuss this CardCrazed Alchemist Card ImageDiscuss this CardAcidic Swamp Ooze Card ImageDiscuss this CardFogsail Freebooter Card ImageDiscuss this CardWild Pyromancer Card ImageDiscuss this CardNerubian Egg Card ImageDiscuss this CardMurloc Tidecaller Card ImageDiscuss this CardSleepy Dragon Card ImageDiscuss this CardStormwatcher Card ImageDiscuss this CardStormwind Champion Card ImageDiscuss this CardCobalt Scalebane Card ImageDiscuss this CardStranglethorn Tiger Card ImageDiscuss this CardChillwind Yeti Card ImageDiscuss this CardSen'jin Shieldmasta Card ImageDiscuss this CardGrim Necromancer Card ImageDiscuss this CardDark Iron Dwarf Card ImageDiscuss this CardAcolyte of Pain Card ImageDiscuss this CardIronbeak Owl Card ImageDiscuss this CardJungle Panther Card ImageDiscuss this CardRaid Leader Card ImageDiscuss this CardTar Creeper Card ImageDiscuss this CardGorillabot A-3 Card ImageDiscuss this CardAnnoy-o-Tron Card ImageDiscuss this CardExplosive Sheep Card ImageDiscuss this CardBloodsail Raider Card ImageDiscuss this CardDire Wolf Alpha Card ImageDiscuss this CardMad Bomber Card ImageDiscuss this CardLoot Hoarder Card ImageDiscuss this CardMurloc Tidehunter Card ImageDiscuss this CardRedgill Razorjaw Card ImageDiscuss this CardInjured Tol'vir Card ImageDiscuss this CardKobold Geomancer Card ImageDiscuss this CardPlated Beetle Card ImageDiscuss this CardYouthful Brewmaster Card ImageDiscuss this CardFaerie Dragon Card ImageDiscuss this CardSunreaver Spy Card ImageDiscuss this CardWorgen Infiltrator Card ImageDiscuss this CardAbusive Sergeant Card ImageDiscuss this CardMistress of Mixtures Card ImageDiscuss this CardBeaming Sidekick Card ImageDiscuss this CardEmerald Skytalon Card ImageDiscuss this CardElven Archer Card ImageDiscuss this CardVoodoo Doctor Card ImageDiscuss this CardMurloc Tinyfin Card ImageDiscuss this Card


More From Year of the Hydra

Blizzard has plenty of new information to share about Year of the Hydra including the remaining cards for Voyage to the Sunken City.

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Comments

  • Reno? Oh no this means highlander will be a thing?

    Where are Goblin Blastmage and Snowchugger ? I was sure those were coming in standard...

    Big miss for me are Brightwing and War Cache for generating cards i don't have in my collection...

  • Does anyone know where one can see ONLY the "new" additions to the Core Set? I keep seeing the full list, but I'd really like to see just what's new. Thanks!

  • For some reason I expected at least 80% of the core set to change but alas no. Also some choices like Fiery War Axe don't make sense when there's Azsharan Trident that's much better.

    • Probably related to RNG pool that one.

  • Gonna be honest, I'm somewhat disappoint with this Core set. Not that there aren't some neat changes, but it feels like a lot of stuff just wasn't thought out at all while other stuff got removed prematurely without reason.

    Take DH for instance. We keep Metamorphosis around but it's still the nerfed version and it hasn't even seen play in Fel DH, so....what's the point? Then we get Flamereaper, which also has never seen play and barely even has synergy at all. Meanwhile you keep Felscreamer around, when the only purpose of that thing is too cheese with big demons...out of which only 2 remain.

    Then you get to Druid where they massively overcompensate for the rotation of Lunar Eclipse and Overgrowth by adding both Wrath and Living Roots, just to make sure that Druid no longer loses to turn 1 Trogg. Oh and Nourish is back at 5 so if you run Florist it's like Overgrowth never left.

    Meanwhile Mage doesn't even get Snowchugger while the neutral section is desperately lacking in useful mechs. Is Piloted Shredder still so broken that you wouldn't put it in Core? Also Pyroblast to replace Mask of C'Thun except it doesn't work with Clumsy Courier, Iceblood Tower or Magister Dawngrasp. Great. Could have had Power of Creation at the very least, but no, let's just make sure Big Spell Mage remains a jumbled mess. But hey, at least Kalecgos is here and now it costs 1-mana less to not actually run him in any deck.

    Other stuff is puzzling as well but at least there's indication for future themes this year. Would love to see Discard decks make a return now that Jeklik is back and buffed.

    Also no Living Dragonbreath, so have fun getting molested by Freeze Shaman

     

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    • Quote From YourPrivateNightmare

      Gonna be honest, I'm somewhat disappoint with this Core set. Not that there aren't some neat changes, but it feels like a lot of stuff just wasn't thought out at all while other stuff got removed prematurely without reason.

      Take DH for instance. We keep Metamorphosis around but it's still the nerfed version and it hasn't even seen play in Fel DH, so....what's the point? Then we get Flamereaper, which also has never seen play and barely even has synergy at all. Meanwhile you keep Felscreamer around, when the only purpose of that thing is too cheese with big demons...out of which only 2 remain.

      Then you get to Druid where they massively overcompensate for the rotation of Lunar Eclipse and Overgrowth by adding both Wrath and Living Roots, just to make sure that Druid no longer loses to turn 1 Trogg. Oh and Nourish is back at 5 so if you run Florist it's like Overgrowth never left.

      Meanwhile Mage doesn't even get Snowchugger while the neutral section is desperately lacking in useful mechs. Is Piloted Shredder still so broken that you wouldn't put it in Core? Also Pyroblast to replace Mask of C'Thun except it doesn't work with Clumsy Courier, Iceblood Tower or Magister Dawngrasp. Great. Could have had Power of Creation at the very least, but no, let's just make sure Big Spell Mage remains a jumbled mess. But hey, at least Kalecgos is here and now it costs 1-mana less to not actually run him in any deck.

      Other stuff is puzzling as well but at least there's indication for future themes this year. Would love to see Discard decks make a return now that Jeklik is back and buffed.

      Also no Living Dragonbreath, so have fun getting molested by Freeze Shaman

       

      Most puzzling thing is, War axe its useless who is still in core. Like atleast replace it with kings defender or the axe from Withwood that buffs a rush minion

  • Reno in Standard again? No, oh please, Godot, please no! :(

    Standard was allready bad for me, this will kill this mode for me for one full year completely.

    Please enjoy your 6 mana 4/6 heal for 29 - but I get PTSD, when I imagine hearing in about every second game "We gonna be rich!".

    In Wild Reno became a niche card and I am fine with that - but in the past the card was "everywhere". x_X

  • Tar Creeper is back in Standard! This brings back memories!

  • no fucking way they reprinted reno

  • I'm looking at Reno Jackson and Zola the Gorgon and thinking about bad meme decks that I am going to enjoy :)

  • Is there a list of what cards got buffed? I noticed Crowley and  Azure Drake both got +1 health but it's been a while since I've seen a lot of these and I've forgotten

  • Nice
    Brann + Rokara 
    LETS GO 2 JUGGERNAUTS

  • Oh Hello Mr. Reno.
    I love to create Reno decks.

    • Very exciting to make decks to counter Reno as well...

  • Wow... Awesome choice of cards... Lots of cards I enjoyed a lot back in their days... Excited for this rotation for sure! 

  • Congrats guys! You're the first ones to put this given that Blizz had most of the day the site off.

    Now talking about core set, in general I really like the changes done overall. But they missed the mark again with Mage cards. Although some are a pretty much BIG success, there are some that are there with not that much of a purpose. If I were on charge, I'd done the following:

    • Snap Freeze -> Ray of Frost: WAY more useful in most of the scenarios. Snap Freeze is just a bad card.
    • Shooting Star -> Magic Trick: More useful for giving support to nagas or in general as a card. Shooting Star without good spell damage and Firebrand is useless.
    • Ethereal Conjurer -> Goblin Blastmage: It's just a very bad card. The only use it had was when an RNG Font of Power gave you REALLY bad cards. Goblin Blastmage is an OK card and very good support to mech mage.
    • Pyromaniac -> Snowchugger: Very slow and without Tour Guide don't think it's worth the slot. Snowchugger is direct support to mech mage and a good card in general that could fit the 2 mana slot, tempo wise.

    It seems they REALLY want us to play nothing but Big Spell Mage only, because it's the only archetype which had support (and by support I mean A LOT of it). Secret Mage got also some love, but it has anything to do with the current expansion, probably will be something for the upcoming ones.

    As I said, overall very good changes, but they don't seem to know what to do with Mage...

    • Quote From bondiolorg

      Congrats guys! You're the first ones to put this given that Blizz had most of the day the site off.

      Now talking about core set, in general I really like the changes done overall. But they missed the mark again with Mage cards. Although some are a pretty much BIG success, there are some that are there with not that much of a purpose. If I were on charge, I'd done the following:

      • Snap Freeze -> Ray of Frost: WAY more useful in most of the scenarios. Snap Freeze is just a bad card.
      • Shooting Star -> Magic Trick: More useful for giving support to nagas or in general as a card. Shooting Star without good spell damage and Firebrand is useless.
      • Ethereal Conjurer -> Goblin Blastmage: It's just a very bad card. The only use it had was when an RNG Font of Power gave you REALLY bad cards. Goblin Blastmage is an OK card and very good support to mech mage.
      • Pyromaniac -> Snowchugger: Very slow and without Tour Guide don't think it's worth the slot. Snowchugger is direct support to mech mage and a good card in general that could fit the 2 mana slot, tempo wise.

      It seems they REALLY want us to play nothing but Big Spell Mage only, because it's the only archetype which had support (and by support I mean A LOT of it). Secret Mage got also some love, but it has anything to do with the current expansion, probably will be something for the upcoming ones.

      As I said, overall very good changes, but they don't seem to know what to do with Mage...

      Youd keep War axe then?

      • Missed the mark with that one. Seems clunky. But it may be due to RNG pool. Does warrior still has some way of generating weapons in standard other than War Cache?

        Anyways, it's bad, but I don't think it's that much of an issue. Warrior has lots of stuff. Mage case is different. Only one archetype received support. That's bad from a design perspective. Most of the other classes received support for many archetypes. Do the exercise and review all cards and you'll notice that they gave support for 2 or 3 archetypes on each class.

        Warrior had support for Quest previously. Now they added support for Control as well. Mage only has Big Spell Mage. That's it. They gave support somewhat to Hero Power... But with only 1 bad card. That's not support. Mage needed some extra tools for Mech and Naga mage. Don't think it's viable as it's right now.

  • Tar Creeper That really brings me back.

  • Demon Hunter - Probably the best thing to happen for this class in core is that Illidari Inquisitor is staying. The rest is not really impactful

    Druid - Best cards are Wrath, and Living Roots for some much needed Irondeep Trogg counters. Nourish being 5 mana now to make up for overgrowth having rotated, and curving right after a Wild Growth on 3. But with no lightning bloom, no turn 1 guffs or overgrowth, let's hope we've seen the last of bs ramp until the following year.

    Fandral being back is nice. But the game might have moved beyond what this card can offer now. We'll see.

    Hunter - Cloaked Huntress inclusion for an obvious face-secret hunter, with Furious Howl reload. No more Trampling Rhino means there's no longer any need to run expensive cards in face hunter, so its full on hyper aggro.

    Houndmaster Shaw is nice for big hunter though it clashes with vanndar, so that's mixed at best whether you'll slot him in.

    Mage - Got better cards from this core set. And they'll need it since mozaki and cram session are gone, thank god. Anyone's guess if big spell mage would be good in the next expansion.

    Paladin - Only card worth mentioning would be Flash of Light. Lightlord is too slow in most games

    Priest - Definitely won the lottery this time round. Both good legendaries, plus Drakonid Operative, Northshire Cleric, wild pyro + Acolyte of Pain. Its as though team5 just given up on designing for priest and just brought back all the cards that worked in the past, hoping that priest would actually be in the top half of the meta for more than 2 months in a year.

    And they certainly need it. Having lost Renew, Palm Reading, and Raise Dead, you might be tempted to say that without strong support that april fools joke might have just foreshadowed its future. Im not exactly sure if silence priest would be a thing, but the tools certainly are there.

    Rogue - The only important thing here is that Shadowstep is still in core. Rogue's sunken city cards looks so good that team5 brought back Tess Greymane knowing full well that she'll only be in meme decks.

    Warlock - Brought back Jeklik but with so few discard cards to go with. Nice. Voidwalker and Imp Gang Boss to bring back aggro warlock decks, because its been combo and control for an entirety of 2021 and there's got to be something else other than murlocs.

    Warrior - Shield Block is the only card we needed here. With acolyte of pain and pyro back, there's not much else we could ask for, except perhaps Arcanite Reaper.

     

    A slew of good neutrals to boot. No magnetic, or many mechs at all, which is dismaying. But we've got some real good cards here;

    Plated Beetle, Tar Creeper, Faerie Dragon, Beaming Sidekick, Escaped Manasaber, Sir Finley Mrrgglton

    Best ones: Wild Pyromancer, Acolyte of Pain, Zola the Gorgon, Doomsayer, and of course, Brann Bronzebeard, ensuring that all cards would now need to be balance around a possible brann. Pretty sure there's already some sick combo available somewhere with this card.

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