I think Sharks might just be too difficult to make work with the Colossal concept while a Hydra is just...self-explanatory. 3 heads with different effects. Done.
Meanwhile a Shark could be two parts at best and what does the Sharkfin even do in that case? Just attack also?
If it is a hydra, that'll put a smile on my face. Just love those multi headed monsters. Who needs a shark when you have a 3 dragon heads chasing after you.
This could be insanely powerful in Big Beast Hunter as long as they get enough cards to replace Jewel of N'Zoth and Teacher's Pet. Sure, you have to wait one turn to actually get it back, but for just 2-mana you essentially get a fully statted copy of whatever your opponent had to get past to hit you in the face.
It's also a fairly easy Secret to control the outcome of because as long as you have something in play that needs to be killed the opponent can't play around it.
A really wicked secret. Imagine raising the colossal minion back again and then it respawns all its appendages.
The dormancy for 1 turn is there solely to make it almost impossible to go face with the revived minion the following turn. But what this card essentially does is counter a removal card be it spell or battlecry.
This card can legitimately be way too much to handle, because if hunter plays this on turn 5 and then play Mr. Smite on turn 6, that's practically a catch 22 situation where outside of transform effects, there's just no way to deny another 6 damage to the face + whatever pirates hunter may play on 7.
Whatever the case, this card is powerful enough to slot into multiple archetypes that Im fairly convinced we'll see plenty of it next meta.
Makes sense! The part I wasn't sure about was whether Dredge is actually considered to be a Discover, or whether it's a separate mechanic whose UI just looks like Discover. I guess it really doesn't make much sense to reinvent the wheel within the game's code, though...
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AFAIK in these cases, where a Discover card gets cast automatically, the Discover actually takes place with a random card chosen from the pool. And Dredge uses the Discover mechanic. So I would say in the case you described you draw a random card from the bottom 3.
How many weapons does Warrior usually run in a deck? Though I guess this would be pretty good even if the answer is two copies of two different weapons.
This seems very hard to use. It copies the first three spells you cast after drawing this, which can put you in some really awkward positions if you draw it at the wrong time and are trying to copy something specific. It can definitely provide good value since it generates three cards, but I card generation is something mage tends to struggle with. Even though this looks powerful, I have doubts that it will see a substantial amount of play.
Without Skull of Gul'dan and Illidari Studies this card really just lost the payoff it needed. Its already hard enough to get the cards you want discounted on the far right or left, and you've still got to pay that 2 mana in this card. A faster skull would have justified most of this, since its practically the one card you'll mulligan your entire hand for anyway. And playing skull on 5 can and will still win you otherwise unwinnable matches.
But then again, this card is still some amounts of mana cheat, so there's still hope for this card to be competitive. Just have to figure out the payoff and how consistent it would be.
Its a card with all the potential in the world, but let down by shaman's shitty post rotation spell pool.
I guess there's still the core set reveal, possible giving us some actual spells that may save this poor thing. Eye of the Storm would be a good start. I mean, they printed this card in the next expansion and therefore they must have thought that through in some way. We can only hope that it'll give this card a semblance of a competitive use.
I'll be curious to see how this card actually works once it hits ladder... "Fire" is listed as the first school in both the English and Japanese versions of the card, but the gameplay video shows the Nature spell proc'ing first. It's inconsistent with how similar wording is interpreted on other cards (e.g. Spirit Guide always draws the Holy spell first), so I'm wondering whether the apparent randomness is intended or is just an oversight. Also curious about the interaction between Scalding Geyser and Windchill off this card if Geyser gets cast first... do you actually get to dredge before drawing, or does it just effectively mean that you're randomly drawing one of the three bottom cards of your deck?
Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City
I think Sharks might just be too difficult to make work with the Colossal concept while a Hydra is just...self-explanatory. 3 heads with different effects. Done.
Meanwhile a Shark could be two parts at best and what does the Sharkfin even do in that case? Just attack also?
Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City
If it is a hydra, that'll put a smile on my face. Just love those multi headed monsters. Who needs a shark when you have a 3 dragon heads chasing after you.
Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City
Vanndar Beast Hunter to tier 2?
New Hunter Spell - Emergency Maneuvers
This could be insanely powerful in Big Beast Hunter as long as they get enough cards to replace Jewel of N'Zoth and Teacher's Pet. Sure, you have to wait one turn to actually get it back, but for just 2-mana you essentially get a fully statted copy of whatever your opponent had to get past to hit you in the face.
It's also a fairly easy Secret to control the outcome of because as long as you have something in play that needs to be killed the opponent can't play around it.
Inb4 this gets us Malygos combo Hunter in wild
Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City
A really wicked secret. Imagine raising the colossal minion back again and then it respawns all its appendages.
The dormancy for 1 turn is there solely to make it almost impossible to go face with the revived minion the following turn. But what this card essentially does is counter a removal card be it spell or battlecry.
This card can legitimately be way too much to handle, because if hunter plays this on turn 5 and then play Mr. Smite on turn 6, that's practically a catch 22 situation where outside of transform effects, there's just no way to deny another 6 damage to the face + whatever pirates hunter may play on 7.
Whatever the case, this card is powerful enough to slot into multiple archetypes that Im fairly convinced we'll see plenty of it next meta.
Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City
Considering Gahz'rilla exists, that is disappointing. I would have liked a shark as well; they're my favorite animal.
Wrathspine Enchanter is a New Shaman Card Revealed by Tansoku for Voyage to the Sunken City
Makes sense! The part I wasn't sure about was whether Dredge is actually considered to be a Discover, or whether it's a separate mechanic whose UI just looks like Discover. I guess it really doesn't make much sense to reinvent the wheel within the game's code, though...
Emergency Maneuvers is a New Hunter Card Revealed by Tars for Voyage to the Sunken City
So Hunter'S Colossal is going to be this big Hydra I assume? Shame, was hoping for a big shark.
New Hunter Spell - Emergency Maneuvers
A new Epic Hunter Spell, Emergency Maneuvers, has been revealed!
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Wrathspine Enchanter is a New Shaman Card Revealed by Tansoku for Voyage to the Sunken City
Care to share decklist and winrate with ranks?
Wrathspine Enchanter is a New Shaman Card Revealed by Tansoku for Voyage to the Sunken City
AFAIK in these cases, where a Discover card gets cast automatically, the Discover actually takes place with a random card chosen from the pool. And Dredge uses the Discover mechanic. So I would say in the case you described you draw a random card from the bottom 3.
How to Complete Leeroy Jenkins Mercenaries Event Task 6 "Divine Intervention" - Tips & Parties Inside
Leeroy also has Scythe treasure and it's better than windfury, you can attack 3 targets at once and take damage only once.
New Warrior Minion - Lady Ashvane
How many weapons does Warrior usually run in a deck? Though I guess this would be pretty good even if the answer is two copies of two different weapons.
Wrathspine Enchanter is a New Shaman Card Revealed by Tansoku for Voyage to the Sunken City
Been playing BS mage for some time. Just don't play iceblood tower.
you tube drop tomorrow?
Were there no pack drops for last weekend? I watched 4 hours of the matches on Friday March 18, but didn't get any packs this week.
Wayward Sage is a New Demon Hunter Card Revealed by ChunGe for Voyage to the Sunken City
Yeah thats what I thought, seemed like a weird name :)
New Shaman Minion - Radiance of Azshara
Synergy with three different spell schools in one card. I'd think this would go best in a deck that uses all three. Not sure what that is right now.
Wayward Sage is a New Demon Hunter Card Revealed by ChunGe for Voyage to the Sunken City
Nah, "Fluffy" is something we do for cards that were revealed by non-english speaking streamers and we don't have an official translation for.
Wayward Sage is a New Demon Hunter Card Revealed by ChunGe for Voyage to the Sunken City
Is that the official name?
New Mage Minion - Commander Sivara
This seems very hard to use. It copies the first three spells you cast after drawing this, which can put you in some really awkward positions if you draw it at the wrong time and are trying to copy something specific. It can definitely provide good value since it generates three cards, but I card generation is something mage tends to struggle with. Even though this looks powerful, I have doubts that it will see a substantial amount of play.
New Demon Hunter Minion - Wayward Sage
Without Skull of Gul'dan and Illidari Studies this card really just lost the payoff it needed. Its already hard enough to get the cards you want discounted on the far right or left, and you've still got to pay that 2 mana in this card. A faster skull would have justified most of this, since its practically the one card you'll mulligan your entire hand for anyway. And playing skull on 5 can and will still win you otherwise unwinnable matches.
But then again, this card is still some amounts of mana cheat, so there's still hope for this card to be competitive. Just have to figure out the payoff and how consistent it would be.
Wayward Sage is a New Demon Hunter Card Revealed by ChunGe for Voyage to the Sunken City
That's the hope.
New Shaman Minion - Wrathspine Enchanter
Its a card with all the potential in the world, but let down by shaman's shitty post rotation spell pool.
I guess there's still the core set reveal, possible giving us some actual spells that may save this poor thing. Eye of the Storm would be a good start. I mean, they printed this card in the next expansion and therefore they must have thought that through in some way. We can only hope that it'll give this card a semblance of a competitive use.
Wrathspine Enchanter is a New Shaman Card Revealed by Tansoku for Voyage to the Sunken City
I'll be curious to see how this card actually works once it hits ladder... "Fire" is listed as the first school in both the English and Japanese versions of the card, but the gameplay video shows the Nature spell proc'ing first. It's inconsistent with how similar wording is interpreted on other cards (e.g. Spirit Guide always draws the Holy spell first), so I'm wondering whether the apparent randomness is intended or is just an oversight. Also curious about the interaction between Scalding Geyser and Windchill off this card if Geyser gets cast first... do you actually get to dredge before drawing, or does it just effectively mean that you're randomly drawing one of the three bottom cards of your deck?
New Demon Hunter Minion - Wayward Sage
Mana cheat will almost always be good. I don't see this being difficult to utilize.