I really dislike this card from a flavor perspective. What the hell is mage doing with Mechs? Mages grow themselves gills, invoke giant water elementals, put themselves in an air bubble or even transform into an aquatic demon from another dimension. But not mechs.
I know mech mage was a thing on GvG before anyone say it. But justifying a mistake with a past mistake isn't valid.
And specially mechs like this one. I'd buy it if these mechs had crazy transform effects or were fueled by arcane magic. But this is not the case. This is a warrior card. From every perspective.
Sometimes my english is bad, also I didn't see the card work so maybe is just a silly question :P
What I understood, you can secretly choose to counter a spell or a minion. Scenario: Let's say you pick "counter minion" option so, What happens when your rival cast a spell that is not being counter?? The card still had the option to counter a minion "as a (known) secret" or once the rival avoids this effect is like he counter it and can freely play a minion??
Because Sorcerer's Gambit is still in standard. And I bet someone high up in team5 is just waiting for the opportunity to make me consider taking a hiatus off the game.
Considering that Mordresh Fire Eye does 10 damage to everything, this card looks fairly weak by comparison. But at very least with two mechs generated from this card, it can deal a decent 2 damage AoE so its not completely garbage.
A good start for a possible mech mage archetype. But I remain unconvinced mage can pull it off. What it really needs now is a mech that'll flood the board with other mechs, something like Replicating Menace, and a decent midrange mech to top it up.
Team5 did say they would bring back a keyword from the past, so maybe magnetic? Would make mech mage look better if nothing else.
thanks to the HEARTHSTONE VOYAGE TO THE SUNKEN CITY PRESS KIT, i want to share what i made for a wallpaper due to the new pics. looks cool. what do you think?
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Mech Mage is nice, but isn't this just a tad slow? Big Spell Mage already has issues getting through the early game, adding yet another lategame swing card doesn't sound that useful.
Maybe there's some crazy mech mana cheating afoot, but on its own I don't think I'd run this in my deck. Unless you already have a healthy amount of mechs on the board when you drop this (and youu can't have more than 4) it's just an awkward Consecration.
Its honestly going to be competing for a spot with Venomous Scorpid for the generation role, because at very least that card is a soft taunt and comes with no conditions albeit at a higher mana cost of 1.
I suppose mage would still be playing this because they'd be losing two really good early game generators in Wandmaker and Wand Thief, so if generation is the game this one will take it if only because you can easily play both this and scorpid in the same deck.
There is one drawback though; its a minion. And far as team5 has shown, they'd really love shoving spell mage down our throats. So fingers crossed that there's no more siphon manas, incanter's flow, or cram session down the pipeline or like every other minion in mage, it can sit on the sidelines dreaming only of what could be.
New Mage Minion - Gaia, the Techtonic
Imagine comparing unfavorably to Mordresh. Needs mech support then we can talk about it, otherwise it's just an Arena card
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
I really dislike this card from a flavor perspective. What the hell is mage doing with Mechs? Mages grow themselves gills, invoke giant water elementals, put themselves in an air bubble or even transform into an aquatic demon from another dimension. But not mechs.
I know mech mage was a thing on GvG before anyone say it. But justifying a mistake with a past mistake isn't valid.
And specially mechs like this one. I'd buy it if these mechs had crazy transform effects or were fueled by arcane magic. But this is not the case. This is a warrior card. From every perspective.
New Mage Minion - Gaia, the Techtonic
Missile Launcher for combo players
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
They might actually bring gvg cards back into core set...
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Ike is in... Spicy
Gaia, the Techtonic
Your drill is a drill that will pierce the heavens...
Colaque
All hail the magic shell!
Voyage to the Sunken City
Sometimes my english is bad, also I didn't see the card work so maybe is just a silly question :P
What I understood, you can secretly choose to counter a spell or a minion. Scenario: Let's say you pick "counter minion" option so, What happens when your rival cast a spell that is not being counter?? The card still had the option to counter a minion "as a (known) secret" or once the rival avoids this effect is like he counter it and can freely play a minion??
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Anything. Anything that pushes that degraded archetype out of standard at least is a major plus in my books.
I'm all in favor of giving mage all the most OP mechs in the world, just as long as they promise never to print another Cram Session, Incanter's Flow, or Refreshing Spring Water ever again.
Because Sorcerer's Gambit is still in standard. And I bet someone high up in team5 is just waiting for the opportunity to make me consider taking a hiatus off the game.
New Mage Minion - Gaia, the Techtonic
Mech Mage is back. Let's goooo
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Considering that Mordresh Fire Eye does 10 damage to everything, this card looks fairly weak by comparison. But at very least with two mechs generated from this card, it can deal a decent 2 damage AoE so its not completely garbage.
A good start for a possible mech mage archetype. But I remain unconvinced mage can pull it off. What it really needs now is a mech that'll flood the board with other mechs, something like Replicating Menace, and a decent midrange mech to top it up.
Team5 did say they would bring back a keyword from the past, so maybe magnetic? Would make mech mage look better if nothing else.
The Pepper Thread - Share Some Good Vibes!
thanks to the HEARTHSTONE VOYAGE TO THE SUNKEN CITY PRESS KIT, i want to share what i made for a wallpaper due to the new pics. looks cool. what do you think?
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
This bad boy can fit so many big units in your deck.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
With all this they might add Goblin Blastmage to core set...
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
That's a weird card for mage, but I dig it. It's nice to see them moving away from spell-heavy decks.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Mech Mage, Murloc Warlock: it's GvG all over again!
New Mage Minion - Gaia, the Techtonic
A new Legendary Mage Minion, Fluffy Automaton, has been revealed!
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Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Man, you just brought me back by so many years.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Mech Mage is nice, but isn't this just a tad slow? Big Spell Mage already has issues getting through the early game, adding yet another lategame swing card doesn't sound that useful.
Maybe there's some crazy mech mana cheating afoot, but on its own I don't think I'd run this in my deck. Unless you already have a healthy amount of mechs on the board when you drop this (and youu can't have more than 4) it's just an awkward Consecration.
Gigafin is a New Warlock Hearthstone Card Revealed by Inven Global for Voyage to the Sunken City
so actually you have to destroy Gigafin before the taunt guy is dead ... very interesting task !
New Mage Minion - Spellcoiler
Its honestly going to be competing for a spot with Venomous Scorpid for the generation role, because at very least that card is a soft taunt and comes with no conditions albeit at a higher mana cost of 1.
I suppose mage would still be playing this because they'd be losing two really good early game generators in Wandmaker and Wand Thief, so if generation is the game this one will take it if only because you can easily play both this and scorpid in the same deck.
There is one drawback though; its a minion. And far as team5 has shown, they'd really love shoving spell mage down our throats. So fingers crossed that there's no more siphon manas, incanter's flow, or cram session down the pipeline or like every other minion in mage, it can sit on the sidelines dreaming only of what could be.
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Name a piece of software that never has bugs. Good luck.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Didn't think I'd see the day Rothos, the Traveler makes it to Hearthstone.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Called it! Mech Mage, on the menu :D
New Warlock Minion - Gigafin
I wonder if you can cast Treachery on this, kill it, and just steal all your opponents minions! Either way 10/10 for design on this card.