I am wondering how much the randomness of the colossal minions available are going to be. If there are a handful of good ones, and a pool of shit... then this may not be quite good
I think you're comparing apples to oranges here. Mordresh and this dude fit in two entirely separate archetypes. Mech Mage is probably going to be some tempo/aggro deck that wants to do hit face, so even though this guy does a lot less damage, the reach might just be enough because they'll have done so much damage with their other mechs during earlier turns.
Also, "would make mech mage" is a surprisingly difficult tongue twister.
I like this a lot. Granted you need to try to kill off the appendage before he dies, but that shouldn't be hard with Warlock. It's a good one sided balance shift.
At a purely thematic level, why do you think warrior is any better associated with mechs than mage? Warriors are not tinkerers/artificers; they are simple dudes who hit stuff and block things, and like to get angry from time to time. If anything they are probably the most likely (alongside paladin) to feel it is dishonorable to have a mech's support in a battle. So warrior's connection to the tribe runs no deeper than paladin's connection to murlocs: they just happened to be given them enough to become a running theme.
Mages, meanwhile, can at least be conceived as being part of the mech's creation. That doesn't make them an immediate fit, but I'm not sure any of the 10 classes really are.
My solution would be something like the following: Merc coins could converted to general coins of the same rarity. Make it a bad exchange rate like 10 to 1. This could be even limited to the same color (eg. epic caster, gives you general epic caster coins). You could upgrade the rarity by the rate 4 to 1 (like dust) so for 400 rare coins you get 100 epic coins. And using general coins for skill or equipment upgrade has twice the cost. So if you have 10k Xyrella Coins this will the worth 500 special Merc for your rares coins (~ 2.5 upgrades)
Even with the rotation, I'm sure that Paladin won't have a problem meeting the requirements for summoning a 2/5 divine shield taunter on T2/3. That is just a pain already though thinking about how we need some good silence or destroy effects
A mage in World of Warcraft (and Hearthstone, for that matter) doesn't necessarily mean Harry Potter-esque sorcerer/sorceress that flies on a broom in long robes with white beards. Mages and magic power in general have interacted with mechs in World of Warcraft long before GvG.
The reason why Mech Mage was a thing during GvG was because Gnomes are known for being incredibly powerful casters, and they would often infuse or power their mechanical constructs using magic. The whole concept of electrically powered devices is inherently arcane (since it's literally the manipulation of energy). Therefore, it's pretty much implied that almost all mechs are in some way arcane-fuelled.
If you're going to talk about the flavour of a card not fitting the lore, then please get the lore correct first.
If it had Rush, this would be insane. However, Ramp druid is losing a lot of options with the rotation coming up (Overgrowth and Lightning Bloom) getting this out early could be a challenge
If the stalks had a little more health, this would be disgusting. If they didn't have attack, but took that point and put it into Health, this would make it a very viable option since DH attacks and doesn't necessarily rely on minions to damage.
I really dislike this card from a flavor perspective. What the hell is mage doing with Mechs? Mages grow themselves gills, invoke giant water elementals, put themselves in an air bubble or even transform into an aquatic demon from another dimension. But not mechs.
I know mech mage was a thing on GvG before anyone say it. But justifying a mistake with a past mistake isn't valid.
And specially mechs like this one. I'd buy it if these mechs had crazy transform effects or were fueled by arcane magic. But this is not the case. This is a warrior card. From every perspective.
Most of the "mage/mech" hybridization comes from gnomes (hence goblins vs gnomes expansion) who dabbled in mechanical mastery as well as arcane mastery. You see this more in outland with "constructs" of mechanical design being powered by magic. Sometimes that powering is implied, sometimes assumed, sometimes explicitly mentioned, but in all cases it's the hybridization of mech+magic.
Tempest Keep in Outland is probably the most explicit area I can think of that had a high number of mechs and magic beings combined (along with most of netherstorm). Lastly another example is Fel Reaver, mechanical monstrosities that were powered by fel magic.
In any case, I think you're getting way too worked up over the perceived lore (or in your view, the lack thereof). But wanted to mention that plenty of precedent has existed in world of warcraft for years.
If the board consistently matters in standard again, this might see play, but even then this is too expensive at 8 mana. And why is this in Mage? This feels like a Warrior card at first glance.
New Neutral Minion - Ambassador Faelin
I am wondering how much the randomness of the colossal minions available are going to be. If there are a handful of good ones, and a pool of shit... then this may not be quite good
New Neutral Minion - Blademaster Okani
I cannot say how much I love the idea of countering a minion.
New Warlock Minion - Bloodscent Vilefin
I love deck manipulation. Even in the old MTG days, deck manipulation was always a major pain in the ass.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
I think you're comparing apples to oranges here. Mordresh and this dude fit in two entirely separate archetypes. Mech Mage is probably going to be some tempo/aggro deck that wants to do hit face, so even though this guy does a lot less damage, the reach might just be enough because they'll have done so much damage with their other mechs during earlier turns.
Also, "would make mech mage" is a surprisingly difficult tongue twister.
New Warlock Minion - Gigafin
I like this a lot. Granted you need to try to kill off the appendage before he dies, but that shouldn't be hard with Warlock. It's a good one sided balance shift.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
At a purely thematic level, why do you think warrior is any better associated with mechs than mage? Warriors are not tinkerers/artificers; they are simple dudes who hit stuff and block things, and like to get angry from time to time. If anything they are probably the most likely (alongside paladin) to feel it is dishonorable to have a mech's support in a battle. So warrior's connection to the tribe runs no deeper than paladin's connection to murlocs: they just happened to be given them enough to become a running theme.
Mages, meanwhile, can at least be conceived as being part of the mech's creation. That doesn't make them an immediate fit, but I'm not sure any of the 10 classes really are.
Gigafin is a New Warlock Hearthstone Card Revealed by Inven Global for Voyage to the Sunken City
Dat ass
New Rogue Minion - Bootstrap Sunkeneer
I like disruption better than destroy effects. I gotta be honest, this will just drive people nuts
Idea for Extra Merc Coins
My solution would be something like the following: Merc coins could converted to general coins of the same rarity. Make it a bad exchange rate like 10 to 1. This could be even limited to the same color (eg. epic caster, gives you general epic caster coins). You could upgrade the rarity by the rate 4 to 1 (like dust) so for 400 rare coins you get 100 epic coins. And using general coins for skill or equipment upgrade has twice the cost. So if you have 10k Xyrella Coins this will the worth 500 special Merc for your rares coins (~ 2.5 upgrades)
New Priest Spell - Serpent Wig
Why is a Hunter card in Priest?
New Paladin Minion - Shimmering Sunfish
Even with the rotation, I'm sure that Paladin won't have a problem meeting the requirements for summoning a 2/5 divine shield taunter on T2/3. That is just a pain already though thinking about how we need some good silence or destroy effects
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Sinti: Hearthstone’s Most Secret Game Designer!
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
A mage in World of Warcraft (and Hearthstone, for that matter) doesn't necessarily mean Harry Potter-esque sorcerer/sorceress that flies on a broom in long robes with white beards. Mages and magic power in general have interacted with mechs in World of Warcraft long before GvG.
The reason why Mech Mage was a thing during GvG was because Gnomes are known for being incredibly powerful casters, and they would often infuse or power their mechanical constructs using magic. The whole concept of electrically powered devices is inherently arcane (since it's literally the manipulation of energy). Therefore, it's pretty much implied that almost all mechs are in some way arcane-fuelled.
If you're going to talk about the flavour of a card not fitting the lore, then please get the lore correct first.
New Mage Minion - Spellcoiler
My only question would be if it retains the ability if you cast a spell and then it either goes to your deck or you summon it on a later turn
New Mage Minion - Gaia, the Techtonic
Looks ok ... ....
Mech Mage comeback!!!!! .... maybe .... :)
Still not sure how colossal works ... but i guess this could be played because of the ability ?
New Mage Minion - Azsharan Sweeper
This could be good, if you are able to tutor things out with dredge and Mage. Getting frozen mech mage back into the mix would be wicked
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
At first glance, I thought it was a warrior card.
New Mage Minion - Gaia, the Techtonic
I'm not seeing what Colossal does for this.
New Druid Minion - Colaque
If it had Rush, this would be insane. However, Ramp druid is losing a lot of options with the rotation coming up (Overgrowth and Lightning Bloom) getting this out early could be a challenge
New Demon Hunter Minion - Xhilag of the Abyss
If the stalks had a little more health, this would be disgusting. If they didn't have attack, but took that point and put it into Health, this would make it a very viable option since DH attacks and doesn't necessarily rely on minions to damage.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Imagine playing an 8-drop minion that doesn't just win you the game
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Most of the "mage/mech" hybridization comes from gnomes (hence goblins vs gnomes expansion) who dabbled in mechanical mastery as well as arcane mastery. You see this more in outland with "constructs" of mechanical design being powered by magic. Sometimes that powering is implied, sometimes assumed, sometimes explicitly mentioned, but in all cases it's the hybridization of mech+magic.
Tempest Keep in Outland is probably the most explicit area I can think of that had a high number of mechs and magic beings combined (along with most of netherstorm). Lastly another example is Fel Reaver, mechanical monstrosities that were powered by fel magic.
In any case, I think you're getting way too worked up over the perceived lore (or in your view, the lack thereof). But wanted to mention that plenty of precedent has existed in world of warcraft for years.
Gigafin
That's okay, I didn't want to sleep anyway 😨
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
LOL, close enough! :D I'd like to say I inspired someone, but probably not :D
New Mage Minion - Gaia, the Techtonic
If the board consistently matters in standard again, this might see play, but even then this is too expensive at 8 mana. And why is this in Mage? This feels like a Warrior card at first glance.