Should'a been 2 damage per swing, I think. While it might be balanced at a glance - hard to say without practice - it just doesn't feel powerful. Still, I loved Mech Mage back in the day, and I'm ready for its return!
You gotta consider that the effect applies to Mechs that are already on the board too
I got lucky then. Going second and my opponent was playing an Auto-Complete deck. Saw a Mecharoo come down turn 1. Was so confused that I almost forgot to do anything on my turn.
That was my first, and since I got my pack only attempt at this brawl this week.
If the board consistently matters in standard again, this might see play, but even then this is too expensive at 8 mana. And why is this in Mage? This feels like a Warrior card at first glance.
I mean, Mechs are only a Warrior thing because Hearthstone deemed it so in the past; there's nothing sacred connecting the two of them together. If the Warlock can have Murlocs, then why can't Mage have Mechs? It's more natural for them to have it, anyway, given the Mechs are powered by magic.
Should'a been 2 damage per swing, I think. While it might be balanced at a glance - hard to say without practice - it just doesn't feel powerful. Still, I loved Mech Mage back in the day, and I'm ready for its return!
Seeing the new mechs, I am now totally convinced that a lot of mech support will become a part of the new Core set and Mech Mage will live once again in Standard.
The first thing you should do when flavor doesn't seem to fit is make sure you fully understand the lore, setting and context.
Considering that many Warcraft Mechs have semisentient AI and other capabilities that would be impossible without magic in a low-tech setting, it stands to reason that most Mechs do have some magic in them.
I greet you! Recently, I took a break from Hearthstone and custom Hearthstone content in general, and the main responsible from that break was the release of my most anticipated game of the generation: Elden Ring, which is the game I'm currently addicted and in love with, like many fellow gamers out there. But with the coming of the new Hearthstone expansion, I'm slowly coming back to Hearthstone, and with the recent Fan Community Spotlights about Duels heroes, I've decided to try to make custom content again, and I did it by "Uniting the useful and the nice" as I like saying, by combining Hearthstone and Elden Ring into a set of 9 heroes for the mode! I was not an avid Duels players even when Hearthstone was my main game, so there'll be probably a lot of balance issues with the cards, but keep in mind that my goal here is to translate the characters as faithful to both games as possible, I hope you'll understand. Also, if you're currently playing Elden Ring and don't want spoilers, don't worry, there's no big spoilers in the guide, I'll hide them in a separate tab. But enough talk, now I present to you, 9 characters from Elden Ring in the form of Duels heroes, Malenia the Severed, General Radahn, Ranni the Witch, Mogh the Lord of Blood, Morgott the Omen King, Rykard the Lord of Blasphemy, Lord Godfrey, Maliketh the Black Blade and Lord Radagon.
Tip: Listen to this while reading the guide
Let's start with the most famous one, Malenia the Severed, a demigoddess born with a curse/disease known as the Scarlet Rot, who slowly corrode one's body and mind. In combat, Malenia uses her quick and ferocious prosthetic katana, the Lifesteal rune and the Scarlet Rot to fight her foes, that's why she'll come to Hearthstone to represent the Rogue and Druid classes. Also, I'll leave a video showcasing each heroes boss fights/ quests in the spoiler tab so you can better understand their treasures and hero powers.
HERO POWERS
Show Spoiler
TREASURES
Show Spoiler
TOKENS
Show Spoiler
MALENIA'S BOSS FIGHT
Show Spoiler
Now we have General Radahn, the conqueror of the stars, the mightiest demigod of the shattering war, the biggest chad of the Lands Between, who despite being a 16-foot tall walking tank, is also an excellent mage who mastered the power of gravity, and is powerful enough to hold a falling star in the sky even when completely brain-dead by the Scarlet Rot inflicted by Malenia. And why did he learn magic despite being the strongest warrior of the land? To become more powerful? To defeat a certain foe? NO! He learned gravity magic just to ride his beloved pet steed who eventually became too small to hold Radahn's gigantic body (what a chad...) So with all that said, he would come to Hearthstone representing the Warrior and Mage classes.
HERO POWERS
Show Spoiler
TREASURES
Show Spoiler
RADAHN'S BOSS FIGHT
Show Spoiler
And last but not least, Ranni, the snow witch, the first demigoddess to suffer from corporeal death, whose spirit yet lives inside a doll body. On Ranni's own words, her main goal is to "walk through the dark path to achieve the Age of the Stars". What she truly meant by that? I'd rather not say it to avoid spoilers, what I can say is that she gathered a group of loyal servants to help her in this quest: Blaidd, the Half-wolf, War Counselor Iji and Seluvis, who won't be featured as a card for being a complete ass. Now with the group of heroes, the power of the Moon and the Shadows, this half Mage half Warlock is ready to conquer the Duels mode and bring the mysterious Age of the Stars".
And what about if you secretly choose to counter a secret and your enemy plays a minion? The effect of your minion is discovered and vanishes??
If you choose to counter a spell and they play a minion, it doesn’t show them what you chose but they’ll know.
The counter spell effect should still be there until they play a spell or kill Okani, as he reads “while this is alive.” That stipulation actually makes this card a little weak, in my honest opinion. He’s a coin flip essentially. Will the opponent try to guess and guess wrong? If they guess right he likely gets removed before countering anything. And depending on the meta your opponent may have multiple low cost minions and spells to throw away in attempts to test if you chose minion or spell.
I'm completely with you, but I guess it's not surprising that the class defined thematically by casting spells (very few of which involve friendly characters at all) had that design though. If anything it's strange the class is the default in a game designed primarily around minions.
I used to watch Duel Masters anime on TV as a kid. But everytime they use their cheap-ass "3D" animations when summoning monsters I always felt like throwing up because of how ugly I thought they were (and are). This does bring me back too, but not entirely in a good way. Almost triggered my gag reflex looking at the card.
Double Agent
Please nerf this!!!
New Mage Minion - Gaia, the Techtonic
You gotta consider that the effect applies to Mechs that are already on the board too
New Demon Hunter Minion - Xhilag of the Abyss
Oh shit, I completely forgot those cards existed - that's actually crazy
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Quite likely at this point.
[Game] Gotta card them all!
Ah, yes, this dragon is made of dragon.
Next: Dive. Extra points if you use the new Dredge keyword.
Blood Magic
I got lucky then. Going second and my opponent was playing an Auto-Complete deck. Saw a Mecharoo come down turn 1. Was so confused that I almost forgot to do anything on my turn.
That was my first, and since I got my pack only attempt at this brawl this week.
New Demon Hunter Minion - Xhilag of the Abyss
The Stalks are very similar to my Alraune class and its Seedlings, growing Thornspitter minions that fire at the enemy. I like it.
New Mage Minion - Gaia, the Techtonic
I mean, Mechs are only a Warrior thing because Hearthstone deemed it so in the past; there's nothing sacred connecting the two of them together. If the Warlock can have Murlocs, then why can't Mage have Mechs? It's more natural for them to have it, anyway, given the Mechs are powered by magic.
New Mage Minion - Gaia, the Techtonic
Should'a been 2 damage per swing, I think. While it might be balanced at a glance - hard to say without practice - it just doesn't feel powerful. Still, I loved Mech Mage back in the day, and I'm ready for its return!
Voyage to the Sunken City
Tbh I am confused about the whole Colossal dynamic. No idea what it actually means/does.
New Demon Hunter Minion - Xhilag of the Abyss
I find colossal cards hard to evaluate in a vacuum, but they seems fun and impressive.
Can't wait to see how this one plays out!
New Mage Minion - Gaia, the Techtonic
@Hydrafrog: Well ... it summons three minions at once and gives them all an extra kick when they attack.
Yes, you could write a much longer text box to encompass all that, but that's the whole point of keywords. They shorthand complicated effects.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
Seeing the new mechs, I am now totally convinced that a lot of mech support will become a part of the new Core set and Mech Mage will live once again in Standard.
Gigafin is a New Warlock Hearthstone Card Revealed by Inven Global for Voyage to the Sunken City
So is MurLOCK going to be a thing? Cuz lemme tell you - I really want it to be a thing
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
The first thing you should do when flavor doesn't seem to fit is make sure you fully understand the lore, setting and context.
Considering that many Warcraft Mechs have semisentient AI and other capabilities that would be impossible without magic in a low-tech setting, it stands to reason that most Mechs do have some magic in them.
(Bonus Update!) Elden Ring X Hearthstone: A set of 9 Duels heroes
Bonus Update: Added Godrick, the Grafted.
Final Update: Added Radagon of the Golden Order.
Update: 1.5: Added Maliketh, the Black Blade.
Update 1.4: Added Godfrey, First Elden Lord.
Update 1.3: Added Rykard, Lord of Blasphemy
Update 1.2: Added Morgott, the Omen King
Update 1.1: Added Mogh, Lord of Blood
I greet you! Recently, I took a break from Hearthstone and custom Hearthstone content in general, and the main responsible from that break was the release of my most anticipated game of the generation: Elden Ring, which is the game I'm currently addicted and in love with, like many fellow gamers out there. But with the coming of the new Hearthstone expansion, I'm slowly coming back to Hearthstone, and with the recent Fan Community Spotlights about Duels heroes, I've decided to try to make custom content again, and I did it by "Uniting the useful and the nice" as I like saying, by combining Hearthstone and Elden Ring into a set of 9 heroes for the mode! I was not an avid Duels players even when Hearthstone was my main game, so there'll be probably a lot of balance issues with the cards, but keep in mind that my goal here is to translate the characters as faithful to both games as possible, I hope you'll understand. Also, if you're currently playing Elden Ring and don't want spoilers, don't worry, there's no big spoilers in the guide, I'll hide them in a separate tab. But enough talk, now I present to you, 9 characters from Elden Ring in the form of Duels heroes, Malenia the Severed, General Radahn, Ranni the Witch, Mogh the Lord of Blood, Morgott the Omen King, Rykard the Lord of Blasphemy, Lord Godfrey, Maliketh the Black Blade and Lord Radagon.
Tip: Listen to this while reading the guide
Let's start with the most famous one, Malenia the Severed, a demigoddess born with a curse/disease known as the Scarlet Rot, who slowly corrode one's body and mind. In combat, Malenia uses her quick and ferocious prosthetic katana, the Lifesteal rune and the Scarlet Rot to fight her foes, that's why she'll come to Hearthstone to represent the Rogue and Druid classes. Also, I'll leave a video showcasing each heroes boss fights/ quests in the spoiler tab so you can better understand their treasures and hero powers.
HERO POWERS
TREASURES
TOKENS
MALENIA'S BOSS FIGHT
Now we have General Radahn, the conqueror of the stars, the mightiest demigod of the shattering war, the biggest chad of the Lands Between, who despite being a 16-foot tall walking tank, is also an excellent mage who mastered the power of gravity, and is powerful enough to hold a falling star in the sky even when completely brain-dead by the Scarlet Rot inflicted by Malenia. And why did he learn magic despite being the strongest warrior of the land? To become more powerful? To defeat a certain foe? NO! He learned gravity magic just to ride his beloved pet steed who eventually became too small to hold Radahn's gigantic body (what a chad...) So with all that said, he would come to Hearthstone representing the Warrior and Mage classes.
HERO POWERS
TREASURES
RADAHN'S BOSS FIGHT
And last but not least, Ranni, the snow witch, the first demigoddess to suffer from corporeal death, whose spirit yet lives inside a doll body. On Ranni's own words, her main goal is to "walk through the dark path to achieve the Age of the Stars". What she truly meant by that? I'd rather not say it to avoid spoilers, what I can say is that she gathered a group of loyal servants to help her in this quest: Blaidd, the Half-wolf, War Counselor Iji and Seluvis, who won't be featured as a card for being a complete ass. Now with the group of heroes, the power of the Moon and the Shadows, this half Mage half Warlock is ready to conquer the Duels mode and bring the mysterious Age of the Stars".
HERO POWERS
TREASURES
RANNI'S QUEST
Voyage to the Sunken City
This happened already, for example a disco
Voyage to the Sunken City
If you choose to counter a spell and they play a minion, it doesn’t show them what you chose but they’ll know.
The counter spell effect should still be there until they play a spell or kill Okani, as he reads “while this is alive.” That stipulation actually makes this card a little weak, in my honest opinion. He’s a coin flip essentially. Will the opponent try to guess and guess wrong? If they guess right he likely gets removed before countering anything. And depending on the meta your opponent may have multiple low cost minions and spells to throw away in attempts to test if you chose minion or spell.
Voyage to the Sunken City
No, it waits until a minion is played and counters it.
Voyage to the Sunken City
Yes, when your opponent plays a minion it does *POOF* and dissapears, mana is spent but the cards does not exist anymore anywhere.*
*it does not dissapear from collection
Voyage to the Sunken City
Most certainly
Voyage to the Sunken City
And in the case of Priest, should not go to their rez pool. Right
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
I'm completely with you, but I guess it's not surprising that the class defined thematically by casting spells (very few of which involve friendly characters at all) had that design though. If anything it's strange the class is the default in a game designed primarily around minions.
Gaia, the Techtonic is a New Mage Legendary Card Revealed by Automaton Media for Voyage to the Sunken City
I used to watch Duel Masters anime on TV as a kid. But everytime they use their cheap-ass "3D" animations when summoning monsters I always felt like throwing up because of how ugly I thought they were (and are). This does bring me back too, but not entirely in a good way. Almost triggered my gag reflex looking at the card.
New Neutral Minion - Tuskarrrr Trawler
Just a filler for the dredge effect