With 5 health and Frenzy, it's likely Whelp Bonker will draw at least one card or have the opponent spend a card on it (if they're Fireballing this, you're probably happy). However, you are also spending 3 mana and a deck slot on it and I'm not sure that is worth it.
Honorable Kill hasn't been all that easy to activate. At 2 or 3 attack you have some chance, but once you buff it to 4 and beyond it becomes increasingly unlikely to find a minion with the right amount of health to honorably kill. Acolyte of Pain was good with handbuff because you were likely to get at least 2 activations; I think it will be harder to achieve that with this card.
I think this would need Rush to be a playable card.
Will likely see play in control warrior (removal + taunt) as they run enough armor gain to make this worth it. Outside of that archetype, I have trouble seeing this card see play.
OMG, it's so adorable I want one! (heavily biased)
Art aside, it may see some experimentation but will probably only shine after the standard rotation. It's definitely good against big minion decks like Guff/Clown Druid... but that's about it, unless they add more discard support again.
First off, what deck you play is extremely relevant. Not only are certain decks far harder to play optimally, even if they may not look like it at first glance, they may also be a poor matchup into whatever you're facing.
I played eg. Beast Hunter 0/5, switched to Quest Shaman 0/3.
I wrote that down already?
...and then you proceeded to say this in your next post:
"Ok to resay it again: the questions what decks I play is irrelevant. "
So you clearly still don't understand why people ask this. Which is why I pointed it out, again.
Is there any hope? Yes. Big spell mage would love more AoE thats smaller than Flamestrike,
I hope this is sarcasm, because if you played it with Big Spell Mage Iceblood Tower and call this from deck, it will just go hitting random minions for a flimsy 1-3 damage. Not even worth putting it in any deck. Honestly, Fire Sale is much better for trading purpose
In my opinion, Iceblood Tower is a poor card to begin with, and if I was playing big spells it wouldn't be in my list. I should've also added that this is a fairly decent card in any spell mage, where its likely to actually accomplish something. Fire Sale is, as you say, a better card in most circumstances.
Just trying my best to see how this card can fit into anything other than a trash can.
especially the "they're better off just selling the merc portraits as actual skins since they're clearly the best part of the entire thing." part :D
I think it really sucks to see a mode with so much great potential getting wrecked by devs. (well thats just the blizz I guess, like the overwatch lol)
Is there any hope? Yes. Big spell mage would love more AoE thats smaller than Flamestrike,
I hope this is sarcasm, because if you played it with Big Spell Mage Iceblood Tower and call this from deck, it will just go hitting random minions for a flimsy 1-3 damage. Not even worth putting it in any deck. Honestly, Fire Sale is much better for trading purpose
Shaman always had problems clearing boards in the early game, and this card fills that gap so well, while not destroying your board to boot.
But the reason why this card would probably see more play than just quest shaman is because its a fire spell, and one that doesn't threaten to skip your next turn Perpetual Flame, wink* wink*. Shaman is already playing Multicaster, so this fits rather well.
Its downside is its cost. But it can be a potential boon, corrupting Dunk Tank, while also ruining the opponent's board.
If there's gonna be 11 classes in the future, I can''t stop thinking how they gonna fit the 11th classes into the platform. Especially on Mobile, where everything is small and compact already. And, I don't wanna start imagining the bugs that comes with it.
Nope. Best guess is they're out of things to sell. They need something fresh, and they picked something that most people would see, in order to get the most of profits. I mean, honestly, looking at recent chart (somewhere), Mercenary mode is a failure mode and keeps descending.
Outside of that I'd rate Loot Hoarder over it. The honor kill will only ever proct because your opponent's an idiot, or you can strategically buff the attack to fit using librams etc. And the frenzy, while not necessarily easy to deny, means you probably can't draw the same turn you play it.
Probably see some niche play, but its probably still continuing the tradition of shitty midset epic cards. Mind you, its the best out of the lot. Bar is set low, but still this is the best midset epic so far.
Arena filler. Or Duels fodder. Basically its never going to see play in standard.
Even on its own merits, its still needs a dragon activator, so in addition to having to actually put this in your deck, it needs to have at least 4 dragons to even be marginally consistent.
The only reason why this card isn't taking home 5 stars from me is that its 100% only ever going to be played in a heavy, control oriented warrior.
But honestly, this is about as good as it can get. A 4/5 taunt is already better than vanilla 4 cost minions, and being able to destroy something along is just crazy. Maybe bring managerie warrior back before rotation? We'll see. But if this card doesn't see play, it would be through no fault of its own.
Its not that great to be honest. Dealing 3 for 4 mana is no longer as powerful as it used to be, even with that 4/4 body. Also, this card is infinitely less consistent than Duskbreaker, the real reason why it was broken in the first place.
Priest AoE often have to work on demand, because they rarely play for tempo on board. And it would be cruel irony to have one but not the other spell condition this card requires. I have a feeling that would happen really more often than not.
I will concede its a decent card in quest priest, because you can drop it with or without the AoE effect just to get past tier 1 of the quest, something you can't necessarily do with the much better AoE Hysteria. Pretty much everywhere else its just not going to cut it.
The only thing taking this card down is its cost. Fire Sale by comparison burns the entire board, and comes out a turn earlier. This card has the potential to do more, but your opponent would wisely play around this, and the only way this card would ever be in contention to be more than trash, it has to do at least 4-6 damage. Not exactly an easy feat.
Is there any hope? Yes. Big spell mage would love more AoE thats smaller than Flamestrike, and rogue has an additional AoE option via Wand Thief. Just dont bet your house on this card.
Its a 6/6 for 5, with a nice tempo swing coming with it.
But it has a terrible downside - the battlecry kills randomly, and more crucially, it discards a card from your hand, which in most decks that's not zoo is an instant no-no. We have seen in the past how hand discards are fairly devastating, and even while Soulwarden and High Priestess Jeklik was in standard discolock never really flew anywhere further than tier 2-3, usually the latter.
Its only hope is for the meta to change to big minions, or for some form of discolock/zoolock to come back. And honestly, Im not optimistic.
7 New Hearthstone Cards Revealed for Onyxia's Lair
With 5 health and Frenzy, it's likely Whelp Bonker will draw at least one card or have the opponent spend a card on it (if they're Fireballing this, you're probably happy). However, you are also spending 3 mana and a deck slot on it and I'm not sure that is worth it.
Honorable Kill hasn't been all that easy to activate. At 2 or 3 attack you have some chance, but once you buff it to 4 and beyond it becomes increasingly unlikely to find a minion with the right amount of health to honorably kill. Acolyte of Pain was good with handbuff because you were likely to get at least 2 activations; I think it will be harder to achieve that with this card.
I think this would need Rush to be a playable card.
The Immovable Object has Finally Been Moved! Lightforged Cariel's Achievement is Fixed in Next Week's Patch
All I can say is...
New Warrior Minion - Onyxian Drake
Shield Slam on a stick.
Will likely see play in control warrior (removal + taunt) as they run enough armor gain to make this worth it. Outside of that archetype, I have trouble seeing this card see play.
New Shaman Spell - Don't Stand in the Fire!
This feels like weaker Perpetual Flame. 5 Mana + 1 overload is a lot for a spell that can't go face.
I feel this will only be decked as fire spell for Multicaster and as a AOE redundancy card. Will prolly see more play as a discovered card.
Onyxia's Lair
Lol, that build number is Leet 🤣
Trivia time: Onyxia's lair was also a WOW TCG raid deck (Which is actually still have funny enough 😁)
New Warlock Minion - Spawn of Deathwing
OMG, it's so adorable I want one! (heavily biased)
Art aside, it may see some experimentation but will probably only shine after the standard rotation. It's definitely good against big minion decks like Guff/Clown Druid... but that's about it, unless they add more discard support again.
Can't win in Standard anymorr
...and then you proceeded to say this in your next post:
"Ok to resay it again: the questions what decks I play is irrelevant. "
So you clearly still don't understand why people ask this. Which is why I pointed it out, again.
7 New Hearthstone Cards Revealed for Onyxia's Lair
Control, control, control -.- ...
New Mage Spell - Deep Breath
In my opinion, Iceblood Tower is a poor card to begin with, and if I was playing big spells it wouldn't be in my list. I should've also added that this is a fairly decent card in any spell mage, where its likely to actually accomplish something. Fire Sale is, as you say, a better card in most circumstances.
Just trying my best to see how this card can fit into anything other than a trash can.
Egg Warlock - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays
Folks that love Swizard's amazing guides should refrain from down voting someone's misguided notions about the deck's efficacy.
No need to chase away good community.
Egg Warlock - Wild Hearthstone Full Deck & Detailed Guide on the Wildest of Wednesdays
What we have here is a failure to communicate...
Hearthstone Mercenaries Gets a Limited-Time Event Soon, Pandaria Characters Added as New Mercenaries
YourPrivateNightmare could not agree more, like with everything you said.
especially the "they're better off just selling the merc portraits as actual skins since they're clearly the best part of the entire thing." part :D
I think it really sucks to see a mode with so much great potential getting wrecked by devs. (well thats just the blizz I guess, like the overwatch lol)
Onyxia's Lair
Scabbs is in the trailer; he just played Cloak of Shadows.
New Mage Spell - Deep Breath
I hope this is sarcasm, because if you played it with Big Spell Mage Iceblood Tower and call this from deck, it will just go hitting random minions for a flimsy 1-3 damage. Not even worth putting it in any deck. Honestly, Fire Sale is much better for trading purpose
New Shaman Spell - Don't Stand in the Fire!
Shaman always had problems clearing boards in the early game, and this card fills that gap so well, while not destroying your board to boot.
But the reason why this card would probably see more play than just quest shaman is because its a fire spell, and one that doesn't threaten to skip your next turn Perpetual Flame, wink* wink*. Shaman is already playing Multicaster, so this fits rather well.
Its downside is its cost. But it can be a potential boon, corrupting Dunk Tank, while also ruining the opponent's board.
Hearthstone Mercenaries Gets a Limited-Time Event Soon, Pandaria Characters Added as New Mercenaries
If there's gonna be 11 classes in the future, I can''t stop thinking how they gonna fit the 11th classes into the platform. Especially on Mobile, where everything is small and compact already. And, I don't wanna start imagining the bugs that comes with it.
Nope. Best guess is they're out of things to sell. They need something fresh, and they picked something that most people would see, in order to get the most of profits. I mean, honestly, looking at recent chart (somewhere), Mercenary mode is a failure mode and keeps descending.
New Neutral Minion - Whelp Bonker
Right now, its bless priest, paladin or nothing.
Outside of that I'd rate Loot Hoarder over it. The honor kill will only ever proct because your opponent's an idiot, or you can strategically buff the attack to fit using librams etc. And the frenzy, while not necessarily easy to deny, means you probably can't draw the same turn you play it.
Probably see some niche play, but its probably still continuing the tradition of shitty midset epic cards. Mind you, its the best out of the lot. Bar is set low, but still this is the best midset epic so far.
New Neutral Minion - Onyxian Warder
Arena filler. Or Duels fodder. Basically its never going to see play in standard.
Even on its own merits, its still needs a dragon activator, so in addition to having to actually put this in your deck, it needs to have at least 4 dragons to even be marginally consistent.
New Warrior Minion - Onyxian Drake
The only reason why this card isn't taking home 5 stars from me is that its 100% only ever going to be played in a heavy, control oriented warrior.
But honestly, this is about as good as it can get. A 4/5 taunt is already better than vanilla 4 cost minions, and being able to destroy something along is just crazy. Maybe bring managerie warrior back before rotation? We'll see. But if this card doesn't see play, it would be through no fault of its own.
New Priest Minion - Lightmaw Netherdrake
Its not that great to be honest. Dealing 3 for 4 mana is no longer as powerful as it used to be, even with that 4/4 body. Also, this card is infinitely less consistent than Duskbreaker, the real reason why it was broken in the first place.
Priest AoE often have to work on demand, because they rarely play for tempo on board. And it would be cruel irony to have one but not the other spell condition this card requires. I have a feeling that would happen really more often than not.
I will concede its a decent card in quest priest, because you can drop it with or without the AoE effect just to get past tier 1 of the quest, something you can't necessarily do with the much better AoE Hysteria. Pretty much everywhere else its just not going to cut it.
New Mage Spell - Deep Breath
The only thing taking this card down is its cost. Fire Sale by comparison burns the entire board, and comes out a turn earlier. This card has the potential to do more, but your opponent would wisely play around this, and the only way this card would ever be in contention to be more than trash, it has to do at least 4-6 damage. Not exactly an easy feat.
Is there any hope? Yes. Big spell mage would love more AoE thats smaller than Flamestrike, and rogue has an additional AoE option via Wand Thief. Just dont bet your house on this card.
New Warlock Minion - Spawn of Deathwing
Its a 6/6 for 5, with a nice tempo swing coming with it.
But it has a terrible downside - the battlecry kills randomly, and more crucially, it discards a card from your hand, which in most decks that's not zoo is an instant no-no. We have seen in the past how hand discards are fairly devastating, and even while Soulwarden and High Priestess Jeklik was in standard discolock never really flew anywhere further than tier 2-3, usually the latter.
Its only hope is for the meta to change to big minions, or for some form of discolock/zoolock to come back. And honestly, Im not optimistic.
New Mage Spell - Deep Breath
Rolling Fireball is more effective in comparison.
Deal 8 for 5mana. Can deal more than 3 minions, and don't need any support from hand.
Deep Breath
I mean it comes with the mini-set, and I imagine most people will buy the whole set.
New Warlock Minion - Spawn of Deathwing
Am I the only one who saw this card and immediately thought of the mini Deathwing in the “Hearthstone is Home” music video?!