A strong card with a really nice effect, but probably only going to see play when discovered. It's just a little too situational to warrant a spot in a deck.
The opponent is incentivized to try to Honorably Kill this in order to get a copy on their side too, thus also drawing a card. This turns the card into a constant back and forth, both players wanting to be the lasts to capture Honorably Kill it.
Seems like a fun card, specially in a deck like aggro Druid with lots of ways to buff minions' attack. Opponent fills the board with these and suddenly buff them to become a real threat.
New Paladin Spell - Dun Baldar Bridge
This card seems absolutely broken. +2/+2 to every single minion for 3 turns? Even tokens can become threats while this is in play.
New Mage Minion - Amplified Snowflurry
Overall a strong card with quite a few synergies. I can see it having some play.
New Hunter Minion - Mountain Bear
Would have been awesome as a Druid card, but as a Hunter card I can't see it having much play in Constructed.
New Neutral Minion - Stormpike Marshal
Nice defensive tool, might work in some control-heavy decks or in arena.
New Neutral Minion - Stormpike Quartermaster
Seems a little too weak to stick in the board, so not sure if it'll actually see any play.
New Neutral Minion - Spammy Arcanist
Basically a 3 mana 3/4 plus Defile in one card. Might see play if the meta turns very aggro intensive.
New Neutral Minion - Snowblind Harpy
Nice defensive card with good stats, might see play in Shaman or Warrior.
New Rogue Hero - Shadowcrafter Scabbs
Class identity politics ended so quickly.
New Rogue Spell - Contraband Stash
Really nice flavor, and a great tool for burgle Rogue. I expect to see that deck making a comeback in some form.
New Priest Spell - Deliverance
A strong card with a really nice effect, but probably only going to see play when discovered. It's just a little too situational to warrant a spot in a deck.
New Rogue Minion - Cera'thine Fleetrunner
Bit too RNG for my taste, but it might make for some fun meme moments. Not sure how competitive it can be, though.
New Demon Hunter Weapon - Dreadprison Glaive
Quite a solid weapon, and the Demon Hunter hero card makes it all the more insane. Sure to see play.
New Paladin Spell - Protect the Innocent
This is a very solid card, considering how many ways Paladin has to restore health, with even more being added this expansion.
New Paladin Weapon - Cavalry Horn
Seems too expensive to see any kind of play. Sure, cheating out a big minion is nice, but a 5 mana 3/2 weapon is pretty much a skipped turn.
New Paladin Spell - Hold the Bridge
An all around awesome buff, with stats, immunity and lifesteal all in one. Sure to see play.
New Paladin Minion - Brasswing
Really strong card. Not sure if it's strong enough for Standard, but for arena and with the dragon synergy in Wild, this will surely see some play.
New Neutral Minion - Ivus, the Forest Lord
This card is rather insane, and with the new Druid hero being a thing, I can imagine quite a few huge tree dudes going ham.
New Neutral Minion - Popsicooler
It's not bad, but mech synergy is lacking so I guess it's mostly a great card for arena.
Honourable Mentions - Card Design Competition Discussion Thread
Fight over the Flag!
The opponent is incentivized to try to Honorably Kill this in order to get a copy on their side too, thus also drawing a card. This turns the card into a constant back and forth, both players wanting to be the lasts to capture Honorably Kill it.
New Neutral Minion - Herald of Lokholar
Has decent stats, so might work for Shaman or Warrior if built around frost spells.
New Neutral Minion - Irondeep Trogg
Seems like a fun card, specially in a deck like aggro Druid with lots of ways to buff minions' attack. Opponent fills the board with these and suddenly buff them to become a real threat.
New Neutral Minion - Frantic Hippogryph
Decent arena card, but rather lackluster anywhere else.
New Neutral Minion - Piggyback Imp
Great flavor, but 1 health is super easy to remove, even if it has to be done twice. I can't imagine it seeing much play.
New Neutral Minion - Abominable Lieutenant
Really good arena card, I can imagine the salt from this eating huge minions!
New Neutral Minion - Legionnaire
I know that it's meant to die to buff other minions, but 3 hp for 6 mana seems far too slow given how easy it is to remove.