This is a pretty good elemental, even in the current elemental shaman we have going. This minion is also way better than Wandmaker, not coz of the +1 attack, but the guaranteed spell added to your hand is much better than a random one.
It's a promising objective and so much better than the Frostwolf Kennels. My only concern is you have to be ahead on board by turn 4, coz you'll be loosing some tempo, but if you way behind by turn 4, you want to play something like a board clear or reactive instead of this.
Really excited for the new cards, but i dont feel like too much will change. A lot of meta decks will remain good, as most classes mainly got late game stuff but not too much "survival" tools for early game. And even if the meta slows down, all the game ending OTK (questline) decks will force out a hyper aggro meta again. Of course there will be a few control decks: BIG warrior was already good, so i think it will still see play and Questline control warrior will probably still see play. But most of the meta will remain the same, however you will face of against a newer archetype every so often. People like playing new stuff, and their favorite decks. No matter how good/bad it is, just look at how popular Elwynn Boar decks still are, despite the bad winrate.
But i still feel like 1 decks might have game breaking potential: Celestial Alignment druid could be tier 1, and super obnoxious to play against... IF Pride Seekers battlecry works on Nourish AFTER you play Celestial Alignment. Because that could remove Celestial Alignments "drawback" and allow them to instantly pop off with Lady Anacondra plays on the same turn. IF this is the case, then it will be nerfed quickly because "mean cards" like Celestial Alignment have almost always been nerfed if they become too problematic and popular. If this interaction does not work, then meh just aggro as always with a side of OTK and the rare control deck..
I REALLY hope i'm wrong and we get a very fun meta, where the fun is for everyone and not for only 1/2 players each game. BUT we do still have the stormwind set in standard AND only next expansion will Ashes, Scholomance and darkmoon rotate. I'm personally a lot more hopeful of the meta after rotation, because ashes, Scholomance and Darkmoon have been really strong sets, with lots of key cards for currently powerfull archetypes.
Looking at this card makes me regrett being Horde player. I've already knew that Vanndar will be better of the two but went with red flag. Should've gone blue this one time.
If priest will be able to survive untill turn 6 and then buff it with mount spell or Apotheosis, it might save the game. If there will be something on board that is.
Hero card that paladin players could dream about because it single-handedly can make a control deck happen. Or at least control-ish. However cheap weapon removal quickly makes most of the control value go away. Thankfully hero power remains there.
Discount and draw on one card is usually very good the problem is hunter didn't want to play spells that are not direct top deck damage. Hopefully that will change. BTW: They missed the opportunity to call it North/South. How do we know which one to cap here!?
I feel a little confused by the flavor. ETC is neutral or Warrior for me and the connection to music is pretty far fetched in the current version. Honestly, I prefer the Druid spell version.
Arkasaur
Not a big fan of the Deathrattle-like condition you've added, it doesn't work well with the flavor. I think the first version was fine.
Neoguli
Designing a minion with Echo for a musical themed competition is obviously a great idea and genious at the same time since nobody else thought of it if I remember correctly. I'd defintely go down that road if I were you. That said, your minion may hit the theme pretty much on spot, but I'm not sure how popular this game is and if enough people will a) recognize it or b) be patient enough to read the description. So yeah, Echo is nice but maybe you have another musical themed card in mind? If you choose to go with the current version, I'd suggest to put it in Rogue.
Fedrion
I agree with what Wailor said: Sylvanas means Deathrattle synergy, not Secrets. Other than that, I really like the flavor!
AeroJulwin
I think you're close to something great. What feels off right now is the Deathrattle. If you manage to turn this into a Battlecry without breaking the balance, you'll have a great card. I'd try to make it a Stormwind card (lots of rats in there) that summons 1/1 rats that attack random enemy minions like Wailor suggested. Make sure to create a token if you go down that line!
@Nirast - Barkskin does exist, and it was my card's immediate buff on top of Armor, and that never saw play. While some of it was belonging to Druid, I don't feel as worried about the card's power level, since apparently it's ok to have a tutor card with one stat off vanilla stats.
Druid will be tier 1 if the Pride Seeker + Celestial Alignment interaaaction works like it should. It'll be nerfed within a week.
Outside of that I could see Beast Druid working out and possibly overshadow Taunt Aggro.
Token DH could very well work depending on what else is meta. Big Demons won't unless the deck gets bufs to key cards.
Big Spell Mage could work but looks very confusing to build and I have no idea how to properly do it.
Frost Shaman could unironically work, but the fact that only 2 of the Frost spells are reasonable inclusions makes Gla'shear a bit of a difficult win condition to activate (I'm personally convinced that as long as you can reasonably build around Multicaster any Shaman deck has a future).
Hunter is ...weird? Secret Hunter has all the shell but no core. Currently no point in running it over Face Hunter unless abusing Petting Zoo becomes consistent enough. Big Beasts is probably a meme but Ram enables mana cheating so I wouldn't rule it out entirely.
Don't know what Paladin is doing but I doubt Big Paladin will ever be a thing without a dedicated legendary.
Deathrattle Priest is probably too slow for now. Tempo Priest looks confusing but has potential. turn 2 6/6 is no joke.
Rogue does Rogue things. Burgle Rogue would be good if there was an actual win condition. I doubt you can fuse BUrgle with Quest but it would be an interesting idea because the payoff cards are actually strong.
Warlock will keep doing Quest things until Flesh Giant and Raise Dead rotate entirely. I guess it's one more year of this shit. I'm gonna try to do Big Demon Handlock because there'S technically enough support for it but I doubt it goes anywhere. Egg Zoolock should be a thing in some capacity. It sounds too good not to be.
Warrior will keep playing pirates and experimenting with Control. Depending on how board focussed the meta is Control Warrior can reasonably exist. Possibility for Galvangar OTK exists.
Honestly, the meta won't feel too different from what it is now (which is good because we have lots of different meta decks atm) but there's still possibilities for shakeups. I'm also pretty sure that if the present OTK decks persist they will be dealt with eventually (at least the ones that don't die post rotation such as Garotte Rogue and Celestial Druid)
I can't say I'm positive about these changes. It completely changes the card.
My first issue is its cost/value. Turning it into a weapon seems like it could work, but what was previously a total cost of 4 Mana, has now been condensed into a single 2-cost. This is a big deal considering the generated spells can be discounted to a whopping 0 Mana! Add a free 2/2 weapon and you've got an insane card.
The second problem is the class change. The reason why this card was so interesting to me, is because Druid has a lot of interesting spells to work with. The cost change also seems more in line with what we're used to from Druid.
Might see some play in Wild if someone will ever decide to use Moorabi for memes. Also, Wild has more 8 mana "at the end of your turn effect" to actually get any instant value out of it. In standard, will probably be played when discover turns into unlucky territory.
Not really, it's mostly Odd Quest Hunter, Odd Pirate Warrior and the occasional Even Warlock.
For mage it's Ignite Mage.
Also I imagine, in the next year's core set they will take some cards from other sets that never got to shine when they got introduced. That is to help archetypes they tried to push in this year.
I just want Big Spell Mage to work in some capacity although I doubt it (have you tried building that deck? Half of your deck doesn't become playable until turn 7).
I also want another round of buffs to some of the older archetypes that still won't work even with the new support (namely Big Demon DH. Just unnerf Priestess of Fury, you know you want to)
Turn my spell into a weapon, because a musical instrument makes to much sense! Added it in MatDM because E.T.C., God of Metal is also in that set, albeit in Warrior.
More Feedback:
Show Spoiler
linkblade91: New Raise Some Hell looks good. I still think Nightfall should only feature a select number of Worgens, but the exact list is probably hard to show outside of listing them in the description.
Arkasaur: I really like your second version of Hymn, and it's a lot more flavorful this way. Good job!
Fedrion: Like the effect, but it's kinda expensive. Maybe cost it at 4?
Neoguli: The spell is awesome, but severely undercosted. Make it 2 or 3 mana. #GiveChooseOneToOtherClasses
Looking at all the new cards and how I'm reacting to them, I'm realising I've been playing for too long for much of it to be interesting to me. For example, Big Pally or Big Spell Mage look cool, but they looked cool before and I still didn't play them enough for it to really matter that I owned the cards for them. Blizz can dress old decks up in different clothing, and that's great for the players who truly loved those decks before or for whom they are genuinely new, but I'm not going to get much out of it myself. Similarly there are some cards that are super cool but in a class that I know I never get on with, so I'd end up never really using them.
With that in mind, I have a very narrow wish list. I'd love all the rogue stuff, but I'll autocraft the legendaries golden anyway so that doesn't need putting on the list. All that really leaves is Freeze Shaman stuff (i.e. their whole set, although I don't care much for Bru'kan of the Elements) since that being functional would be a new experience, plus Korrak the Bloodrager so I can try it in deathrattle rogue.
That's pretty much it honestly. I'm happy to cobble together decks out of rares and commons otherwise, crafting a few things if needed. Hmm, I'm pretty sure this is a sign I should go back to F2P and only focus on rogue going forwards. Good thing I haven't pre-ordered yet then :)
Legendaries only on this wishlist, the epics I want are those synergetic with those mentioned. I have enough dust to fill out decks with epics, but I'm more careful to craft legendaries not proven yet.
Xyrella, the Devout because i really want to have fun with all kinds of deathrattle priest combos. This just seems really fun! she is basicly Shudderwock for deathrattles.
Kurtrus, Demon-Render because it fits into nearly every DH deck ever, it's so flexible that you can't go wrong with him.
Of course i'm predicting that i will get Bearon Gla'shear, just because i pulled Moorabi at least twice. So obviously the next freeze shaman card will be one of the first legendaries i get, whether i like it or not. (I know "flawless" logic lol.)
I'm really looking forward to Alterac, so many control tools and late game strategies. I love it!
New Shaman Minion - Sleetbreaker
This is a pretty good elemental, even in the current elemental shaman we have going. This minion is also way better than Wandmaker, not coz of the +1 attack, but the guaranteed spell added to your hand is much better than a random one.
New Shaman Spell - Wildpaw Cavern
It's a promising objective and so much better than the Frostwolf Kennels. My only concern is you have to be ahead on board by turn 4, coz you'll be loosing some tempo, but if you way behind by turn 4, you want to play something like a board clear or reactive instead of this.
Galakrond Warlock
This Ultimate Highroll actually happens much more often than one can expect. I absolutely love this deck.
Surprised to see that it was already updated with a c[Hearthstone Card (CardID or Name) Not Found]ard from FiAV.
Meta Predictions?
Haven't looked at the cards much but Paladin looks broken.
Irondeep Trogg looks like a sleeper op card.
Meta Predictions?
Really excited for the new cards, but i dont feel like too much will change. A lot of meta decks will remain good, as most classes mainly got late game stuff but not too much "survival" tools for early game. And even if the meta slows down, all the game ending OTK (questline) decks will force out a hyper aggro meta again. Of course there will be a few control decks: BIG warrior was already good, so i think it will still see play and Questline control warrior will probably still see play. But most of the meta will remain the same, however you will face of against a newer archetype every so often. People like playing new stuff, and their favorite decks. No matter how good/bad it is, just look at how popular Elwynn Boar decks still are, despite the bad winrate.
But i still feel like 1 decks might have game breaking potential: Celestial Alignment druid could be tier 1, and super obnoxious to play against... IF Pride Seekers battlecry works on Nourish AFTER you play Celestial Alignment. Because that could remove Celestial Alignments "drawback" and allow them to instantly pop off with Lady Anacondra plays on the same turn. IF this is the case, then it will be nerfed quickly because "mean cards" like Celestial Alignment have almost always been nerfed if they become too problematic and popular. If this interaction does not work, then meh just aggro as always with a side of OTK and the rare control deck..
I REALLY hope i'm wrong and we get a very fun meta, where the fun is for everyone and not for only 1/2 players each game. BUT we do still have the stormwind set in standard AND only next expansion will Ashes, Scholomance and darkmoon rotate. I'm personally a lot more hopeful of the meta after rotation, because ashes, Scholomance and Darkmoon have been really strong sets, with lots of key cards for currently powerfull archetypes.
New Neutral Minion - Vanndar Stormpike
Looking at this card makes me regrett being Horde player. I've already knew that Vanndar will be better of the two but went with red flag. Should've gone blue this one time.
New Priest Minion - Undying Disciple
If priest will be able to survive untill turn 6 and then buff it with mount spell or Apotheosis, it might save the game. If there will be something on board that is.
New Paladin Minion - Saidan the Scarlet
It just might be the best "modern" legendary paladin has received. Especially with almost all good cards synergizing with it.
New Paladin Hero - Lightforged Cariel
Hero card that paladin players could dream about because it single-handedly can make a control deck happen. Or at least control-ish. However cheap weapon removal quickly makes most of the control value go away. Thankfully hero power remains there.
New Hunter Minion - Dun Baldar Bunker
Discount and draw on one card is usually very good the problem is hunter didn't want to play spells that are not direct top deck damage. Hopefully that will change.
BTW: They missed the opportunity to call it North/South. How do we know which one to cap here!?
New Hunter Spell - Revive Pet
Good card in general but with this it's basically this WoW vibe when you were hiding behind a pillar on arena to actually cast it :D
Battle Of The Bards - Card Design Competition Discussion Thread
More feedback:
New Neutral Minion - Gnome Private
Feels like a filler although broom is still in Standard so it can trigger sometimes.
Battle Of The Bards - Card Design Competition Discussion Thread
@Nirast - Barkskin does exist, and it was my card's immediate buff on top of Armor, and that never saw play. While some of it was belonging to Druid, I don't feel as worried about the card's power level, since apparently it's ok to have a tutor card with one stat off vanilla stats.
Meta Predictions?
Druid will be tier 1 if the Pride Seeker + Celestial Alignment interaaaction works like it should. It'll be nerfed within a week.
Outside of that I could see Beast Druid working out and possibly overshadow Taunt Aggro.
Token DH could very well work depending on what else is meta. Big Demons won't unless the deck gets bufs to key cards.
Big Spell Mage could work but looks very confusing to build and I have no idea how to properly do it.
Frost Shaman could unironically work, but the fact that only 2 of the Frost spells are reasonable inclusions makes Gla'shear a bit of a difficult win condition to activate (I'm personally convinced that as long as you can reasonably build around Multicaster any Shaman deck has a future).
Hunter is ...weird? Secret Hunter has all the shell but no core. Currently no point in running it over Face Hunter unless abusing Petting Zoo becomes consistent enough. Big Beasts is probably a meme but Ram enables mana cheating so I wouldn't rule it out entirely.
Don't know what Paladin is doing but I doubt Big Paladin will ever be a thing without a dedicated legendary.
Deathrattle Priest is probably too slow for now. Tempo Priest looks confusing but has potential. turn 2 6/6 is no joke.
Rogue does Rogue things. Burgle Rogue would be good if there was an actual win condition. I doubt you can fuse BUrgle with Quest but it would be an interesting idea because the payoff cards are actually strong.
Warlock will keep doing Quest things until Flesh Giant and Raise Dead rotate entirely. I guess it's one more year of this shit. I'm gonna try to do Big Demon Handlock because there'S technically enough support for it but I doubt it goes anywhere. Egg Zoolock should be a thing in some capacity. It sounds too good not to be.
Warrior will keep playing pirates and experimenting with Control. Depending on how board focussed the meta is Control Warrior can reasonably exist. Possibility for Galvangar OTK exists.
Honestly, the meta won't feel too different from what it is now (which is good because we have lots of different meta decks atm) but there's still possibilities for shakeups. I'm also pretty sure that if the present OTK decks persist they will be dealt with eventually (at least the ones that don't die post rotation such as Garotte Rogue and Celestial Druid)
Battle Of The Bards - Card Design Competition Discussion Thread
My first issue is its cost/value. Turning it into a weapon seems like it could work, but what was previously a total cost of 4 Mana, has now been condensed into a single 2-cost. This is a big deal considering the generated spells can be discounted to a whopping 0 Mana! Add a free 2/2 weapon and you've got an insane card.
The second problem is the class change. The reason why this card was so interesting to me, is because Druid has a lot of interesting spells to work with. The cost change also seems more in line with what we're used to from Druid.
New Rogue Minion - Double Agent
If only Clever Disguise was in stadard... Maybe coming to Core Set after the year change?
New Shaman Spell - Glaciate
Might see some play in Wild if someone will ever decide to use Moorabi for memes. Also, Wild has more 8 mana "at the end of your turn effect" to actually get any instant value out of it. In standard, will probably be played when discover turns into unlucky territory.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Not really, it's mostly Odd Quest Hunter, Odd Pirate Warrior and the occasional Even Warlock.
For mage it's Ignite Mage.
Also I imagine, in the next year's core set they will take some cards from other sets that never got to shine when they got introduced. That is to help archetypes they tried to push in this year.
What's on your Alterac Valley wishlist?
I just want Big Spell Mage to work in some capacity although I doubt it (have you tried building that deck? Half of your deck doesn't become playable until turn 7).
I also want another round of buffs to some of the older archetypes that still won't work even with the new support (namely Big Demon DH. Just unnerf Priestess of Fury, you know you want to)
Battle Of The Bards - Card Design Competition Discussion Thread
Turn my spell into a weapon, because a musical instrument makes to much sense! Added it in MatDM because E.T.C., God of Metal is also in that set, albeit in Warrior.
More Feedback:
linkblade91: New Raise Some Hell looks good. I still think Nightfall should only feature a select number of Worgens, but the exact list is probably hard to show outside of listing them in the description.
Arkasaur: I really like your second version of Hymn, and it's a lot more flavorful this way. Good job!
Fedrion: Like the effect, but it's kinda expensive. Maybe cost it at 4?
Neoguli: The spell is awesome, but severely undercosted. Make it 2 or 3 mana. #GiveChooseOneToOtherClasses
What's on your Alterac Valley wishlist?
Looking at all the new cards and how I'm reacting to them, I'm realising I've been playing for too long for much of it to be interesting to me. For example, Big Pally or Big Spell Mage look cool, but they looked cool before and I still didn't play them enough for it to really matter that I owned the cards for them. Blizz can dress old decks up in different clothing, and that's great for the players who truly loved those decks before or for whom they are genuinely new, but I'm not going to get much out of it myself. Similarly there are some cards that are super cool but in a class that I know I never get on with, so I'd end up never really using them.
With that in mind, I have a very narrow wish list. I'd love all the rogue stuff, but I'll autocraft the legendaries golden anyway so that doesn't need putting on the list. All that really leaves is Freeze Shaman stuff (i.e. their whole set, although I don't care much for Bru'kan of the Elements) since that being functional would be a new experience, plus Korrak the Bloodrager so I can try it in deathrattle rogue.
That's pretty much it honestly. I'm happy to cobble together decks out of rares and commons otherwise, crafting a few things if needed. Hmm, I'm pretty sure this is a sign I should go back to F2P and only focus on rogue going forwards. Good thing I haven't pre-ordered yet then :)
What's on your Alterac Valley wishlist?
Some strong and fun cards I might insta-craft no matter what:
Lightforged Cariel
Bru'kan of the Elements
Saidan the Scarlet
Some cards I hope to unpack for their archetype, or might craft if I open some synergetic cards:
Xyrella, the Devout
Balinda Stonehearth
Kurtrus, Demon-Render
Caria Felsoul
Other nice cards I'd love, might craft later but no priority:
Beaststalker Tavish
Shadowcrafter Scabbs
Korrak the Bloodrager
Dreadlich Tamsin
Legendaries only on this wishlist, the epics I want are those synergetic with those mentioned. I have enough dust to fill out decks with epics, but I'm more careful to craft legendaries not proven yet.
What's on your Alterac Valley wishlist?
Xyrella, the Devout because i really want to have fun with all kinds of deathrattle priest combos. This just seems really fun! she is basicly Shudderwock for deathrattles.
Tamsin's Phylactery Because Tamsin's Phylactery + Wicked Shipment into the Envoy Rustwix deathrattle sounds fun.
[insert any big spell mage stuff + Magister Dawngrasp] because i want to play that archetype, and i need it for a BIG spell CASINO mage deck in wild.
Cera'thine Fleetrunner and Contraband Stash because burgle rogue is one of my favorite archetypes in the game.
Lightforged Cariel because i want to play around with BIG paladin and N'Zoth, God of the Deep paladin.
Kurtrus, Demon-Render because it fits into nearly every DH deck ever, it's so flexible that you can't go wrong with him.
Of course i'm predicting that i will get Bearon Gla'shear, just because i pulled Moorabi at least twice. So obviously the next freeze shaman card will be one of the first legendaries i get, whether i like it or not. (I know "flawless" logic lol.)
I'm really looking forward to Alterac, so many control tools and late game strategies. I love it!
Meta Predictions?
Aww c’mon, you know I’m right ;