Seems... playable. At least the burgle rogue enthusiasts will experiment with it and Cera'thine Fleetrunner. Most times it'll be inconsistent though as you'd be replaying random cards that might be below average. Maybe could be paired in a deathrattle rogue deck with Reconnaissance
Pretty great stats for 3 mana. You could do some hand buff shenanigans to get a bigger minion for the memes and this card alone incentivizes burgle rogue. It could be a small package in a tempo rogue list but you'd want the effect to be consistent. Kinda anti-synergy with Cera'thine Fleetrunner though
I'm sticking with Reverberating Hymn since the scaling of the Mythsinger might be problematic. I've tweaked Hymn to have the secondary Health buff behind a Deathrattle to hopefully make it a more interesting design. Let me know what you think.
Decent 1-drop, though hilariously it probably isn't going to get it's effect proc'd often. Assuming Honorable Kills only trigger on their owner's turns, if your opponent opened with a 1 health minion, they're probably going to trade it in, or not play the minion in the first place if they're going second.
This card is unreasonably good. The hero power is a huge upgrade on the Life Tap (which is already the best base hero power in the game), and the battlecry makes for a potentially ridiculous tempo swing.
yea which is scary because barring Demon Seed bullshit...taking 2 damage was the only thing keeping warlocks in check. Especially since team 5 decided "eh warlocks need more healing than any other class too!"
Sorry, but salty that a class that was balanced around self-damage has largely had that aspect ignored/compensated for so now they just end up with a better hero power than any other class generally speaking.
Easily worth the price up front, and the hero power is just dramatically better than the default Druid hero power for any combo or control deck, even before you account for the new max mana cap. Auto-include in any deck that wants to go into late game.
Agreed, but the problem I see is that there were no new cards (*except for Ivus) that really need/want any mana over 10. Yes this enables some sick/weird combos but overall I fail to see any 10+ cost support for this particular deck.
The fact that Dun Baldar Bridge works for summon (rather than play) is the only thing that makes me think this card could be good. The payoff wants you to run a token strategy, but the midgame turns are where you want to be cementing your control of the board, so this ends up competing with various Rush minions and buff effects you might rather have for immediate impact. There are some cool combos you could do here (e.g. Derailed Coaster the turn after you play this could be a big board swing, and City Architect could be as a fast follow on this), but those may be too inconsistent.
I love the way you think. However I think we both know that this is gonna get slotted into every aggro/dude paladin deck and midrange is gonna fall by the wayside
This, this seems fun. I really hope they release good DR cards next rotation. For now this is still fun/viable with cards like Ticket Master, Akama, Infiltrator Lilian, Al'ar...
Brasswing is easy to dismiss as an expensive Consecration that won't net you much value, but I wouldn't count it out. Libram of Wisdom can be a very effective tool for lining up Honorable Kills for Brasswing, and an AOE that heals can end games in a single turn.
I agree that it's being dismissed too easily. But I don't see how Librams will help line up HK's? I think the only HK's it's going to get are from it's consecration-like ability, and because it's part of the card, it can't scale with spell damage. I think the card is fun and decent, but I think getting HK's are largely going to come from setting up your other minions to feed it HK's with it's passive ability, while you smack enemy face with the main body.
I'm waiting to see if we get any future "wild pyromancer" like minions. This seems borderline broken and in wild this is a great 3 mana, 2 dmg aoe that buffs wild pyro.
I know everyone's largely forgotten about spellburst, but this could be a decent way to combo with Wretched Tutor on turn 5 (5 mana combo, deal 3 aoe to all other minions, and buff tutor by X amount)
Could also be paired with Shadowcloth Needle to double dip on the 1 damage aoe.
Could also be amusing used to target watch posts to keep them from being killed off so easily.
Outside of the early access to Vanndar and Drek, I doubt we'll see too much of Drek in the coming months. Vanndar supports big decks (and is practically game winning if played on curve). Alternatively Drek is just an easier build around, and if you don't draw him, your aggro plan doesn't change much and thus is just a much more mundane effect overall.
New Shaman Spell - Glaciate
Probably the worst frost spell for freeze shaman. This is only good if you discover a taunt minion. Other than that, it's a waste of 6 mana.
New Rogue Spell - Contraband Stash
Seems... playable. At least the burgle rogue enthusiasts will experiment with it and Cera'thine Fleetrunner. Most times it'll be inconsistent though as you'd be replaying random cards that might be below average. Maybe could be paired in a deathrattle rogue deck with Reconnaissance
New Rogue Minion - Double Agent
Pretty great stats for 3 mana. You could do some hand buff shenanigans to get a bigger minion for the memes and this card alone incentivizes burgle rogue. It could be a small package in a tempo rogue list but you'd want the effect to be consistent. Kinda anti-synergy with Cera'thine Fleetrunner though
All Card Flavor Text for Hearthstone's Fractured in Alterac Valley Expansion Which Releases December 7
Has to be the best flavor text this expansion
Battle Of The Bards - Card Design Competition Discussion Thread
Thanks for the Feedback everyone,
I'm sticking with Reverberating Hymn since the scaling of the Mythsinger might be problematic. I've tweaked Hymn to have the secondary Health buff behind a Deathrattle to hopefully make it a more interesting design. Let me know what you think.
New Neutral Minion - Gnome Private
Decent 1-drop, though hilariously it probably isn't going to get it's effect proc'd often. Assuming Honorable Kills only trigger on their owner's turns, if your opponent opened with a 1 health minion, they're probably going to trade it in, or not play the minion in the first place if they're going second.
New Rogue Minion - Forsaken Lieutenant
When first revealed, I wasn't sure if DR Rogue gets there when it's full of synergy cards and not that much to pay off.
Then with Korrak the Bloodrager, getting a second Korrak on board sounds pretty dope.
New Neutral Minion - Korrak the Bloodrager
This guy is going to be in every single DR synergy deck, and since he's effectively immune to destroy effects, extremely sticky to the board.
New Warlock Hero - Dreadlich Tamsin
Honestly, this sees play just because she does so much all at once.
New Warlock Hero - Dreadlich Tamsin
yea which is scary because barring Demon Seed bullshit...taking 2 damage was the only thing keeping warlocks in check. Especially since team 5 decided "eh warlocks need more healing than any other class too!"
Sorry, but salty that a class that was balanced around self-damage has largely had that aspect ignored/compensated for so now they just end up with a better hero power than any other class generally speaking.
New Druid Hero - Wildheart Guff
Agreed, but the problem I see is that there were no new cards (*except for Ivus) that really need/want any mana over 10. Yes this enables some sick/weird combos but overall I fail to see any 10+ cost support for this particular deck.
New Paladin Spell - Dun Baldar Bridge
I love the way you think. However I think we both know that this is gonna get slotted into every aggro/dude paladin deck and midrange is gonna fall by the wayside
New Warlock Minion - Sacrificial Summoner
Egglock support, but honestly highly inconsistent.
New Rogue Minion - Forsaken Lieutenant
This, this seems fun. I really hope they release good DR cards next rotation. For now this is still fun/viable with cards like Ticket Master, Akama, Infiltrator Lilian, Al'ar...
Ooh and maybe even Elwynn Boar!
New Druid Minion - Frostsaber Matriarch
More beast/token support...
New Neutral Minion - Gnome Private
Nuff said.
New Druid Spell - Frostwolf Kennels
I'm tired of seeing token support. So I for one hope this doesn't gain traction.
New Paladin Minion - Brasswing
I agree that it's being dismissed too easily. But I don't see how Librams will help line up HK's? I think the only HK's it's going to get are from it's consecration-like ability, and because it's part of the card, it can't scale with spell damage. I think the card is fun and decent, but I think getting HK's are largely going to come from setting up your other minions to feed it HK's with it's passive ability, while you smack enemy face with the main body.
New Mage Spell - Rune of the Archmage
How I felt when I saw this card:
New Paladin Minion - Templar Captain
It's like Blood of Ghuun but for paladin. Kinda
New Rogue Minion - Cera'thine Fleetrunner
Don't let your memes be dreams folks. Have fun with this one!
New Priest Spell - Shadow Word: Devour
I'm waiting to see if we get any future "wild pyromancer" like minions. This seems borderline broken and in wild this is a great 3 mana, 2 dmg aoe that buffs wild pyro.
I know everyone's largely forgotten about spellburst, but this could be a decent way to combo with Wretched Tutor on turn 5 (5 mana combo, deal 3 aoe to all other minions, and buff tutor by X amount)
Could also be paired with Shadowcloth Needle to double dip on the 1 damage aoe.
Could also be amusing used to target watch posts to keep them from being killed off so easily.
New Neutral Minion - Popsicooler
Not a bad card. Not a good card. Can be played around. Arena filler, maybe specific niche roles in a few freeze decks but nothing more.
New Neutral Minion - Drek'Thar
Outside of the early access to Vanndar and Drek, I doubt we'll see too much of Drek in the coming months. Vanndar supports big decks (and is practically game winning if played on curve). Alternatively Drek is just an easier build around, and if you don't draw him, your aggro plan doesn't change much and thus is just a much more mundane effect overall.
New Mage Minion - Balinda Stonehearth
Stonehearth. Hearthstone? Belinda is illuminati confirmed! :D But seriously great big spell support.