Avoid at all costs in Arena. Slow and easy to deal with. Should've been a 3/6. I apologize in Blizzards behalf for anyone who opens this.
Are you trolling? This is great in arena. No guarantee on efficacy or number of HK cards. Not to mention it's statline is only 1 mana point below par (-1 attack from yeti)
For standard, sure, it'll require some gimmicks to be worth including. But arena? Not sure what you are smoking but you're crazy if you don't see this doing well in general in arena.
This feels so underwhelming. I mean, the hero card itself is good with the improved secrets, but summoning an Animal Companion for your hero power feels lackluster. And I can't think of any Hunter archetype that can make use of this card, which looks like it's more suited to control.
There's nothing wrong with hunter being encouraged to do control. Remember Deathstalker Rexxar? Control hunter is actually one of the few hunter archetypes that is interesting to fight against and play as (spell hunter, DK rexxar, etc). There's nothing really exciting or incentivizing for "oh look...more smorc hunter support cards. /yawn
Simply a great card, probably the best from the Shaman set this expansion. It's got the elemental tag, good stats for a 2-drop, and gives you a stall and draw tool.
Being able to discover huffer would be broken though. Even Justicar Trueheart only upgraded the hero power from 2->3. Allowing a 4/2 charge minion every turn as early as turn 6 would be backbreaking to counter.
It annoys me to no end that Blizzard/Team5 refuses to use previous keywords. Just use Echo damnit! Not sure why they insist that it's "too confusing". Keywords have HOVER components that explain what they are. Arrrrg! I can't be alone on this infuriating inconsistency that they constantly do every expansion:
"Hey all, here's this card with this totally not previous mechanic brought back but this time without the nice keyword to truncate the text!"
It'll likely come out more often out of Sleetbreaker, but the card itself is good. Its basically cycling for 1. If Far Sight can see play, why wouldn't this one?
This seems fun. Seems like if freeze shaman becomes a thing you'll need to carefully balance your deck with removal AND minions, lest you get swept away by all in deck building (spell based or minion based decks)
2 mana deal 3 damage is pretty much standard nowadays. But the honor kill triggering is devastating. It'll probably trigger more often from your own minions but against spell heavy decks its likely going to force a skip, or at very least a much less powerful turn.
Good solid card that'll prop out every now and then because spell heavy decks are almost always meta.
I dont like freeze effects, but this one is pretty good. In fact, in the right meta its downright disgusting.
Being able to stall is one thing, but getting a massive minion to boot? That's just a board swing right then and there. Its a meta choice, but if it gets dropped it'll not be because it lacks in power.
I think this card will be nuts if weapon classes are meta. The downside is that it summons at the end of your turn which means your opponent gets to choose how they deal with it.
Elemental, gives out a spell that freezes, spell that draws for 1, and is decently stated for its cost. Like really, there's no doubt in my mind that this card will see play for a long time.
Its only downfall is that it has 2 health and there's so many honor kill cards that triggers off 2 health. But that's a small issue compared to the value gained from this one card.
This card is just super busted, right? A cantrip that freezes? Insta include in any Shaman deck that doesn't rely on Primal Dungeoneer.
I mean to be fair, if you're running a frost spell in the first place you probably aren't running Dungeoneer. I forsee that Multicaster is gonna be the new go-to draw card for shaman (allowing more versatility).
Its good that this summons a 3/4. Any less and it'll be trash. The fact is that you're getting a slightly smaller Water Elemental for the same price, and this will continue for two more turns while your opponent constantly needs to find answers or they just get blocked out.
It is a bit slow, but its not bad. If the meta slows down to midrange decks this will certainly get a look. But if dhunters get as high up the ladder as I think its capable of doing, you might just see this card all the time.
Could see some niche use combo with Stockades Guard perhaps? I dunno. I want to like this, but unlike other similar cards like Cenarion Ward, the fact it starts frozen may be too much of a drawback.
Who doesn't love burgle Rogue? I was a main in standard even going into wild when rotation playing a highlander of it for years. This will definitely make me return. Love the support. But it's a Wild card. Not a Standard or Arena.
Btw other burgle Rogue fans.... This week's Tavern Brawl is very fun for the play style.
New Druid Minion - Clawfury Adept
On this turn is lackluster. An efficient trade and a 1 attack ping from the hero isn't building a board or buffing health or finishing.
New Neutral Minion - Humongous Owl
Could have potential synergy with the hunter card that when traded gives rush...
New Neutral Minion - Korrak the Bloodrager
Are you trolling? This is great in arena. No guarantee on efficacy or number of HK cards. Not to mention it's statline is only 1 mana point below par (-1 attack from yeti)
For standard, sure, it'll require some gimmicks to be worth including. But arena? Not sure what you are smoking but you're crazy if you don't see this doing well in general in arena.
New Hunter Hero - Beaststalker Tavish
I'll hate playing against this because I hate secrets, and I won't like playing with it.
New Druid Minion - Clawfury Adept
Just what everyone wanted. More token druid support! /s
New Hunter Hero - Beaststalker Tavish
There's nothing wrong with hunter being encouraged to do control. Remember Deathstalker Rexxar? Control hunter is actually one of the few hunter archetypes that is interesting to fight against and play as (spell hunter, DK rexxar, etc). There's nothing really exciting or incentivizing for "oh look...more smorc hunter support cards. /yawn
New Shaman Minion - Sleetbreaker
Simply a great card, probably the best from the Shaman set this expansion. It's got the elemental tag, good stats for a 2-drop, and gives you a stall and draw tool.
New Hunter Hero - Beaststalker Tavish
Being able to discover huffer would be broken though. Even Justicar Trueheart only upgraded the hero power from 2->3. Allowing a 4/2 charge minion every turn as early as turn 6 would be backbreaking to counter.
New Warlock Spell - Full-Blown Evil
It annoys me to no end that Blizzard/Team5 refuses to use previous keywords. Just use Echo damnit! Not sure why they insist that it's "too confusing". Keywords have HOVER components that explain what they are. Arrrrg! I can't be alone on this infuriating inconsistency that they constantly do every expansion:
"Hey all, here's this card with this totally not previous mechanic brought back but this time without the nice keyword to truncate the text!"
New Shaman Spell - Windchill
1 mana draw and stall. Why not?
It'll likely come out more often out of Sleetbreaker, but the card itself is good. Its basically cycling for 1. If Far Sight can see play, why wouldn't this one?
New Shaman Minion - Snowfall Guardian
This seems fun. Seems like if freeze shaman becomes a thing you'll need to carefully balance your deck with removal AND minions, lest you get swept away by all in deck building (spell based or minion based decks)
New Shaman Spell - Frostbite
2 mana deal 3 damage is pretty much standard nowadays. But the honor kill triggering is devastating. It'll probably trigger more often from your own minions but against spell heavy decks its likely going to force a skip, or at very least a much less powerful turn.
Good solid card that'll prop out every now and then because spell heavy decks are almost always meta.
New Shaman Minion - Sleetbreaker
As TrumpHS would say... "ValueTown!"
New Shaman Minion - Snowfall Guardian
I dont like freeze effects, but this one is pretty good. In fact, in the right meta its downright disgusting.
Being able to stall is one thing, but getting a massive minion to boot? That's just a board swing right then and there. Its a meta choice, but if it gets dropped it'll not be because it lacks in power.
New Shaman Spell - Wildpaw Cavern
I think this card will be nuts if weapon classes are meta. The downside is that it summons at the end of your turn which means your opponent gets to choose how they deal with it.
New Shaman Minion - Sleetbreaker
Elemental, gives out a spell that freezes, spell that draws for 1, and is decently stated for its cost. Like really, there's no doubt in my mind that this card will see play for a long time.
Its only downfall is that it has 2 health and there's so many honor kill cards that triggers off 2 health. But that's a small issue compared to the value gained from this one card.
New Shaman Spell - Windchill
Also...I wish Moorabi was in standard now. THIS is the card he needed for him to be good...
New Shaman Spell - Windchill
I mean to be fair, if you're running a frost spell in the first place you probably aren't running Dungeoneer. I forsee that Multicaster is gonna be the new go-to draw card for shaman (allowing more versatility).
New Shaman Spell - Wildpaw Cavern
Its good that this summons a 3/4. Any less and it'll be trash. The fact is that you're getting a slightly smaller Water Elemental for the same price, and this will continue for two more turns while your opponent constantly needs to find answers or they just get blocked out.
It is a bit slow, but its not bad. If the meta slows down to midrange decks this will certainly get a look. But if dhunters get as high up the ladder as I think its capable of doing, you might just see this card all the time.
New Shaman Spell - Frostbite
Frostbolt for shaman with an upside? Sure why not.
New Rogue Spell - Contraband Stash
I'll be honest I kind of forgot Hanar existed.
New Shaman Spell - Glaciate
Could see some niche use combo with Stockades Guard perhaps? I dunno. I want to like this, but unlike other similar cards like Cenarion Ward, the fact it starts frozen may be too much of a drawback.
New Rogue Spell - Contraband Stash
Yeah. Just grab secrets from hanar and before you know it you have a 5 mana card that basically invalidates your opponent's entire turn.
The Coin
Infinite Value!
New Rogue Minion - Double Agent
Who doesn't love burgle Rogue? I was a main in standard even going into wild when rotation playing a highlander of it for years. This will definitely make me return. Love the support. But it's a Wild card. Not a Standard or Arena.
Btw other burgle Rogue fans.... This week's Tavern Brawl is very fun for the play style.