Lol. This card is going to lead a few broken monitors in Arena.
If this card is a choice and you notice you have a few 1/1 cards this could be that clever pick. If you are lucky and transfer 7/7 in power that can be game ending. Don't rule this little dude out. While top decking it cooould make the difference.
I think this swaps the stats of minions similar to crazed alchemist and just affects both players hands. I don't think it swaps stats BETWEEN both players hands. I think you possibly misunderstood the effect.
This might unironically be a threat. It's an elemental so it gets can get its cost reduced and if you combine it with a single Frost spell it already gets great stats for its cost. Could easily snowball (heh) hard in a dedicated frost deck. +2/+2 per frost spell is nothing to laugh at.
Arena card. Personal Opinion, but not a big fan of Honorable Kill effects that can only trigger once. It's almost as if this was made to rush into two things, in which case it probably doesn't live. At 5 mana, that makes it a worse Restless Mummy, and that card was power crept this expansion.
I mean realistically if it kills two 3 mana minions, you're left with a 3/1 windfury minion on the table. That's better than restless mummy don't ya think
For 1 more mana it has 3 more health. 1 mana is equivalent to 1/1 worth of stats (i.e 10 mana = 10/10) Therefore this stands to reason that being a 2/10 it has equivalent total stats (12 total stats for 6 mana) with an upside of freezing. That's not bad. However, by turn 6, your opponent will be able to clear it with 1 or 2 minions, so reliably it will only freeze/stall 2 minions.
I don't mind hunter getting tools to go towards a more midrange/control style. What I don't like to see is King Krush still around. (I hate charge as a mechanic)
I do love all the anti-aggro tools. But given with the cards all revealed, I'd say that the power level of aggro rose at a commensurate rate. In short: This seems great, but the powercreep available makes it a wash.
I feel like we're kinda stuffed with weapon tutors at this moment and this just seems unnecessary and inconsistent.
Agreed. Pirate warrior already has free tutor built into their quest. We have so many weapon battlecries and tutors available that currently this just seems like overkill. Maybe when stuff rotates next year it will see play though..
A big whatever of a card. Maybe someone takes this from a deathrattle discover or it randomly pops out of something. Then we all highlight to see what the hell this does.
I'm not sure how to evaluate this. On one hand it's essentially a huge annoyance to any opponent who wants to build a board or runs Divine Shield minions but at the same time it's an end of turn effect which makes it a lot harder to profit off of.
Agreed. This feels odd. Warrior is no stranger to frenzy or enrage decks, but 3 consecutive turns of damaging your own minions seems....painful. I'm sure there are going to be players who play this, and forgot that it's active on the following turn 2 or turn 3, and end up screwing themselves over.
Also, does it scale with spell damage? Like could it work with Talented Arcanist? And if so, does it snapshot the spell damage for all 3 turns or just that single turn? So many questions!
Probably too expensive to ever do enough. Its practically Dark Skies because warlock rarely plays on board and require a board clear at the same time, and this is just so much weaker.
The echo effect is nice, but probably still not good enough. My guess is that its trying to combo along with Felwalker, which does make this slightly better, but more support for fel cards are needed if this is to ever get up there, because on its own its just not that good.
New Neutral Minion - Piggyback Imp
Arena play and nothing more.
New Neutral Minion - Reflecto Engineer
I think this swaps the stats of minions similar to crazed alchemist and just affects both players hands. I don't think it swaps stats BETWEEN both players hands. I think you possibly misunderstood the effect.
New Neutral Minion - Tower Sergeant
Fairly weak overall. Nothing special just a pile of stats.
New Neutral Minion - Herald of Lokholar
Better tutors out there at the moment. Still could be needed once other cards rotate.
New Hunter Spell - Ice Trap
I love the implication that it will affect quest mages, but worried it will become so dominant that all spell based control decks will suffer as well.
New Neutral Minion - Ice Revenant
You're so punny..
New Neutral Minion - Blood Guard
One word: Meh
New Druid Minion - Wing Commander Mulverick
It's like manual Lord Godfrey on a stick. Kind of.
New Neutral Minion - Frantic Hippogryph
I mean realistically if it kills two 3 mana minions, you're left with a 3/1 windfury minion on the table. That's better than restless mummy don't ya think
Top 2
you are evil.
I like it.
New Druid Minion - Pride Seeker
I love the celestial support.
New Neutral Minion - Icehoof Protector
For 1 more mana it has 3 more health. 1 mana is equivalent to 1/1 worth of stats (i.e 10 mana = 10/10) Therefore this stands to reason that being a 2/10 it has equivalent total stats (12 total stats for 6 mana) with an upside of freezing. That's not bad. However, by turn 6, your opponent will be able to clear it with 1 or 2 minions, so reliably it will only freeze/stall 2 minions.
New Druid Spell - Heart of the Wild
More token/beast support. Really wish they could come up with new archetype ideas for classes...
New Hunter Minion - Stormpike Battle Ram
I don't mind hunter getting tools to go towards a more midrange/control style. What I don't like to see is King Krush still around. (I hate charge as a mechanic)
New Neutral Minion - Snowblind Harpy
I do love all the anti-aggro tools. But given with the cards all revealed, I'd say that the power level of aggro rose at a commensurate rate. In short: This seems great, but the powercreep available makes it a wash.
New Neutral Minion - Kobold Taskmaster
Relatively weak statline but could potentially cause issues down the road with priest and other cards that benefit from increased health.
New Neutral Minion - Irondeep Trogg
I forsee this card being insanely broken with nearly any class that can buff. The mount cards alone make this card very scary...
New Warlock Spell - Seeds of Destruction
Its good. Just play, draw and pray.
Highrolls aside, even getting one of those triggering and this pays for itself. If its a tad slow, its still turn 2. Not the end of the world.
New Warrior Minion - Glory Chaser
Cycle is always good but this seems like a weird statline for the deck it's trying to push.
New Warrior Minion - Axe Berserker
Agreed. Pirate warrior already has free tutor built into their quest. We have so many weapon battlecries and tutors available that currently this just seems like overkill. Maybe when stuff rotates next year it will see play though..
New Warlock Spell - Desecrated Graveyard
Its an egg cracker or token turner. It does curve out from Nerubian Egg, so there's no doubt in my mind that its designed as a deathrattle trigger.
And for consistency, Sacrificial Summoner can crack eggs too. I think we're really on the way to seeing egglock take center stage.
New Neutral Minion - Troll Centurion
Counter for Flesh Giants and Forgefiends and nothing else really...
New Neutral Minion - Humongous Owl
A big whatever of a card. Maybe someone takes this from a deathrattle discover or it randomly pops out of something. Then we all highlight to see what the hell this does.
New Warrior Spell - Iceblood Garrison
Agreed. This feels odd. Warrior is no stranger to frenzy or enrage decks, but 3 consecutive turns of damaging your own minions seems....painful. I'm sure there are going to be players who play this, and forgot that it's active on the following turn 2 or turn 3, and end up screwing themselves over.
Also, does it scale with spell damage? Like could it work with Talented Arcanist? And if so, does it snapshot the spell damage for all 3 turns or just that single turn? So many questions!
New Warlock Spell - Full-Blown Evil
Probably too expensive to ever do enough. Its practically Dark Skies because warlock rarely plays on board and require a board clear at the same time, and this is just so much weaker.
The echo effect is nice, but probably still not good enough. My guess is that its trying to combo along with Felwalker, which does make this slightly better, but more support for fel cards are needed if this is to ever get up there, because on its own its just not that good.