Its cheap removal, and dealing 5 AoE is as good as it can get.
The problem is the cost, which fluctuates between good and mediocre. Realistically the average cost you'll likely be paying for this, against a deck where clear matters like aggro decks, is 5 - Heavy Plate + hp
But you can throw in Frozen Buckler and suddenly this card is just clearing for a mere 2 mana, which is incredible.
One small problem: without heavy plate or frozen buckler this card will likely be useless, because any decent tempo deck will no doubt be clearing your armor every turn. We've all been here before with Shield Slam in control warrior. Still, I'd rate this highly if only because clearing on the cheap is something control warriors need.
Super disruptive and cheaper Counterspell. Sure the latter destroys the card while this tosses it back to the hand with an added tax, I think the initial casting mana being wasted still makes this worthwhile to run for any Hunter deck interested in secrets.
Really wraps Aggro Beast Druid together in a bow don't it? While I much rather use Arbor Up for the finisher, that card rotates relatively soon, and this is much cheaper.
At first I read this as being a 1/3 and got very scared. Then I realized that it's only 2 health, and that the copy only triggers after the spell is cast and not when, so the immediate removal response of getting shot by Siphon Mana nips this in the bud quite a bit.
I don't see how you can go wrong with adding more taunt minions to your hand without having to draw them. Reminds me of Encumbered Pack Mule, except this gets you two more. Just not in your hand at the same time, which might be relevant for handbuff stuff.
No real use right now, but maybe in a set or two from now, this could be the corner stone of a bran new deck - or just a bit of dust for your collection
I like it; synergy with Nerubian Egg is obvious, and there's actually a lot of 1/1 Imp generation with Wicked Shipment and Fiendish Circle. My only problem is that the 4/4 Shades don't seem to be demons so loses a bit of synergy with Shady Bartender or the like.
I guess Rogue doesn't get a lot of its own good deathrattle cards, but instead gets this to play other class's. This should work nicely with the other deathrattle synergy cards.
I kinda like how it will all be happening at the end of your turns, giving you a good control over the sacrificial token. Also, flavorful dad's joke for flavor : People are dying to get in.
Probably not great. I guess a 3/2 stealth for 2 is decent, but I'm not sure how often you'd be able to get the honorable kill. I suppose you could wear down a bigger minion, then get the kill with this, but that's probably inefficient. But then you often need to kill something, and you can't in a single trade anyway.
Clearly this was the pay off cards for all the subpar fel spells that were introduced this expansion. Full-Blown Evil for example is an excellent cast from this card, which not only sets up a taunt but somewhat deals with the board as well.
Unfortunately, a few poor pieces here and there cannot be redeemed by a decent card at best. There's some hope for this card however, because for what its worth, it does cast a spell for free and puts up a taunt. So it there's better fel spells around, this card will shine a bit brighter.
New Warrior Spell - Shield Shatter
Its cheap removal, and dealing 5 AoE is as good as it can get.
The problem is the cost, which fluctuates between good and mediocre. Realistically the average cost you'll likely be paying for this, against a deck where clear matters like aggro decks, is 5 - Heavy Plate + hp
But you can throw in Frozen Buckler and suddenly this card is just clearing for a mere 2 mana, which is incredible.
One small problem: without heavy plate or frozen buckler this card will likely be useless, because any decent tempo deck will no doubt be clearing your armor every turn. We've all been here before with Shield Slam in control warrior. Still, I'd rate this highly if only because clearing on the cheap is something control warriors need.
New Hunter Spell - Ice Trap
Super disruptive and cheaper Counterspell. Sure the latter destroys the card while this tosses it back to the hand with an added tax, I think the initial casting mana being wasted still makes this worthwhile to run for any Hunter deck interested in secrets.
New Neutral Minion - Gankster
Neutral Snipe as a minion. Though getting Ramming Mount or Ace Hunter Kreen with this makes it even spicier.
New Neutral Minion - Reflecto Engineer
To create 9/4 Grommash Hellscream? Or 6/3 Al'Akir the Windlord?
New Druid Spell - Heart of the Wild
Really wraps Aggro Beast Druid together in a bow don't it? While I much rather use Arbor Up for the finisher, that card rotates relatively soon, and this is much cheaper.
New Neutral Minion - Piggyback Imp
Not quite the Magma Rager of the set, but almost just as fragile.
New Rogue Minion - Coldtooth Yeti
Well, I suppose 4/5 is good stats for 3 mana, but there are far stronger cards.
New Neutral Minion - Irondeep Trogg
At first I read this as being a 1/3 and got very scared. Then I realized that it's only 2 health, and that the copy only triggers after the spell is cast and not when, so the immediate removal response of getting shot by Siphon Mana nips this in the bud quite a bit.
New Warrior Minion - Scrapsmith
I don't see how you can go wrong with adding more taunt minions to your hand without having to draw them. Reminds me of Encumbered Pack Mule, except this gets you two more. Just not in your hand at the same time, which might be relevant for handbuff stuff.
New Rogue Spell - Reconnaissance
Rogue doesn't have that many good Deathrattles. Better steal them from other classes! KekW
New Neutral Minion - Legionnaire
Hey hey, do you remember me? It's me Anubisath Warbringer in disguise!
New Warlock Minion - Grave Defiler
No real use right now, but maybe in a set or two from now, this could be the corner stone of a bran new deck - or just a bit of dust for your collection
New Warlock Spell - Desecrated Graveyard
I like it; synergy with Nerubian Egg is obvious, and there's actually a lot of 1/1 Imp generation with Wicked Shipment and Fiendish Circle. My only problem is that the 4/4 Shades don't seem to be demons so loses a bit of synergy with Shady Bartender or the like.
New Rogue Spell - Reconnaissance
I guess Rogue doesn't get a lot of its own good deathrattle cards, but instead gets this to play other class's. This should work nicely with the other deathrattle synergy cards.
New Neutral Minion - Ice Revenant
... could have skipped the middle man and made it a Shaman minion already ;)
New Neutral Minion - Blood Guard
lol indeed! Why would one want to damage it ... sill
New Demon Hunter Spell - Flanking Maneuver
Really good minion in a spell, and as others said it's basically better Restless Mummy at that.
New Warlock Spell - Desecrated Graveyard
I kinda like how it will all be happening at the end of your turns, giving you a good control over the sacrificial token.
Also, flavorful dad's joke for flavor : People are dying to get in.
New Warlock Minion - Grave Defiler
Purposefully printed as a non-demon so you cant just spam board with this and Felosophy.
Too few good fel spells, so this one sits on the sidelines for now. Oh well.
Maybe Seeds of Destruction can bring it to the stage, but I doubt it.
New Neutral Minion - Sneaky Scout
Probably not great. I guess a 3/2 stealth for 2 is decent, but I'm not sure how often you'd be able to get the honorable kill. I suppose you could wear down a bigger minion, then get the kill with this, but that's probably inefficient. But then you often need to kill something, and you can't in a single trade anyway.
New Warlock Minion - Felwalker
Clearly this was the pay off cards for all the subpar fel spells that were introduced this expansion. Full-Blown Evil for example is an excellent cast from this card, which not only sets up a taunt but somewhat deals with the board as well.
Unfortunately, a few poor pieces here and there cannot be redeemed by a decent card at best. There's some hope for this card however, because for what its worth, it does cast a spell for free and puts up a taunt. So it there's better fel spells around, this card will shine a bit brighter.
New Shaman Spell - Glaciate
New Neutral Minion - Piggyback Imp
It's an Imp, of course it is bad.
Legend as it that there was only ever one good imp, and oh boy was he ever flamboyant!
New Neutral Minion - Corporal
This might be decent in Paladin with Highlord Fordragon or Prismatic Jewel Kit. Assuming you can activate the honorable kill.
New Neutral Minion - Bunker Sergeant
Its the only use I can see, slightly lowering some target health to trigger your HK.
Like said above, 1 dmg isn't much