Unlike the old Anubisath Warbringer who existed at a time where cheap charge minions are present, this one does not.
It also has the downside of being a deathrattle so you're basically allowing your opponent to disrupt or ignore it. One of the reason why the former was so instrumental in DoD was because you simply could not ignore the deathrattle because your opponent can trigger it without killing it. We dont have that anymore.
Likely just trash. And I say that as a person who loves handbuff cards.
Its only ever going to relevant against aggro decks or against dhunter. Basically every other deck will either kill this with a spell, ignore it, or kill you directly with a combo.
Its a decent card on its own, but for ranked its likely pushed out by other more important cards.
I like the art, I love the deathrattle, and it fits right up my alley. Too bad this cards very nearly trash unless team5 unwisely decides to redo the first month of the DoD expansion.
You can meme with this card, with deathrattle rogue or hunter, where its going to realistically do some real damage or combo well. But honestly, that 8 damage can go face, but will more probably end up murdering a 1/1 dude on board.
Scary card out of a discover. But as a playable card its too situational and too expensive.
Besides, how many classes there are that actually plays a 8 health minion? If this even gets anywhere close to being good, people will just play around it.
Not really good in any class but paladin and priest, and only good against certain decks.
In other words, I wouldn't bet on this being any kind of meta breaker any time soon. One of the biggest problem with this card is that it has only 2 health, and most spells and minions will easily dispose of this.
Its a card that punishes poor players, but any decent ones can and will dance around this for days.
Probably in mage, probably in shaman. In most cases you'll likely have better health gain cards, and in order for this to work you've got to have quite a good deal of frost spells, which both those classes have.
In a way, you can fit this into hunter too. But it'll telegraph your hand like a signal light.
Overall, I like this card. A shame its likely more of a tech card than an amazing one.
Its one of the strongest anti aggro cards you can have early on the game.
Just imagine the bs openings from token druid and this one card basically equalizes tempo to a degree.
If it does have a problem, its opportunity costs. And the fact that if its ever good enough, most aggro players will probably just deal 4 damage per turn until they can deal with it.
Its not that bad honestly. Basically this is a free 3/3, realistically maybe around turn 3. Coin on turn 2 into double 1 drops and you've flooded the board.
If its ever meta it'll no doubt inflame lots of players and trigger yet more questions on whether the coin should be considered a played card.
Its not the effect that's weak, its just really inconsistent. If you need a weapon tutor, just play Corsair Cache.
Because if this card isn't tutoring you a weapon, then its shit. Its only ever going to be significant out of a discover effect, because if it ever becomes meta everyone will just play around this one's honor kill all day.
Pretty much meh. Best thing about this is probably frenzy triggering or Armorsmith.
Somehow I feel that team5 is going to build around this in later expansions. Because for now its practically useless except as a clear option your opponent can see a mile away. It is 2 mana, and 2 mana for a whirlwind effect every turn for 3 turns? Still decent I suppose, even if its not realistically going to accomplish much.
I know but they usually upload the game files in their database and the coin is not there. Flux recently let people in on a "secret" filter to see which game files were added on a specific patch. I guess they're holding onto some info for future Outof.cards content. (prevent it from being shared by others when it was them who datamined it.)
Pretty sure at some point some genius will do something with this card that'll complete break standard but for the time being I'm not seeing it. Best I can think off is something to do with Playmaker, Glory Chaser, or Faceless Manipulator.
A bit slow, but a lot of stats for 4 mana. This will be completely bonkers in arena, but I'm just struggling to find a place for it in constructed. Not ruling out that somebody else will though.
This is actually pretty sick, forcing your opponent to pay 2 extra mana is a huge tempo win and can completely stall out combo turns. Not sleeping on this one.
So it's Frost Nova on a stick (even if it hits your own minions), which seems good. But then again, Varden Dawngrasp never saw play, and I don't think that this will either considering we rather just play a bunch of Windchills.
New Neutral Minion - Legionnaire
Unlike the old Anubisath Warbringer who existed at a time where cheap charge minions are present, this one does not.
It also has the downside of being a deathrattle so you're basically allowing your opponent to disrupt or ignore it. One of the reason why the former was so instrumental in DoD was because you simply could not ignore the deathrattle because your opponent can trigger it without killing it. We dont have that anymore.
Likely just trash. And I say that as a person who loves handbuff cards.
New Neutral Minion - Icehoof Protector
Its only ever going to relevant against aggro decks or against dhunter. Basically every other deck will either kill this with a spell, ignore it, or kill you directly with a combo.
Its a decent card on its own, but for ranked its likely pushed out by other more important cards.
New Neutral Minion - Humongous Owl
I like the art, I love the deathrattle, and it fits right up my alley. Too bad this cards very nearly trash unless team5 unwisely decides to redo the first month of the DoD expansion.
You can meme with this card, with deathrattle rogue or hunter, where its going to realistically do some real damage or combo well. But honestly, that 8 damage can go face, but will more probably end up murdering a 1/1 dude on board.
New Neutral Minion - Troll Centurion
Scary card out of a discover. But as a playable card its too situational and too expensive.
Besides, how many classes there are that actually plays a 8 health minion? If this even gets anywhere close to being good, people will just play around it.
New Neutral Minion - Irondeep Trogg
Not really good in any class but paladin and priest, and only good against certain decks.
In other words, I wouldn't bet on this being any kind of meta breaker any time soon. One of the biggest problem with this card is that it has only 2 health, and most spells and minions will easily dispose of this.
Its a card that punishes poor players, but any decent ones can and will dance around this for days.
New Neutral Minion - Snowblind Harpy
Probably in mage, probably in shaman. In most cases you'll likely have better health gain cards, and in order for this to work you've got to have quite a good deal of frost spells, which both those classes have.
In a way, you can fit this into hunter too. But it'll telegraph your hand like a signal light.
Overall, I like this card. A shame its likely more of a tech card than an amazing one.
New Neutral Minion - Kobold Taskmaster
Its a good card in rogue and priest. Because both can easily turn this into a 0 mana cost spell that gives out 2 health, a not insignificant amount.
If that inner fire priest is coming back, then this card will no doubt be a good tech choice depending on the meta.
New Neutral Minion - Stormpike Marshal
Its one of the strongest anti aggro cards you can have early on the game.
Just imagine the bs openings from token druid and this one card basically equalizes tempo to a degree.
If it does have a problem, its opportunity costs. And the fact that if its ever good enough, most aggro players will probably just deal 4 damage per turn until they can deal with it.
New Neutral Minion - Frostwolf Warmaster
Its not that bad honestly. Basically this is a free 3/3, realistically maybe around turn 3. Coin on turn 2 into double 1 drops and you've flooded the board.
If its ever meta it'll no doubt inflame lots of players and trigger yet more questions on whether the coin should be considered a played card.
New Warrior Minion - Glory Chaser
Its fine honestly. But probably only playable if you intend to build around this and To the Front!, because most taunts will cost at least 2.
Unless of course theres a card that spits out 1 mana taunts in hand. But that card is yet to exist far as I know.
New Warrior Minion - Axe Berserker
Its not the effect that's weak, its just really inconsistent. If you need a weapon tutor, just play Corsair Cache.
Because if this card isn't tutoring you a weapon, then its shit. Its only ever going to be significant out of a discover effect, because if it ever becomes meta everyone will just play around this one's honor kill all day.
New Warrior Spell - Iceblood Garrison
Pretty much meh. Best thing about this is probably frenzy triggering or Armorsmith.
Somehow I feel that team5 is going to build around this in later expansions. Because for now its practically useless except as a clear option your opponent can see a mile away. It is 2 mana, and 2 mana for a whirlwind effect every turn for 3 turns? Still decent I suppose, even if its not realistically going to accomplish much.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
I know but they usually upload the game files in their database and the coin is not there. Flux recently let people in on a "secret" filter to see which game files were added on a specific patch. I guess they're holding onto some info for future Outof.cards content. (prevent it from being shared by others when it was them who datamined it.)
New Warrior Spell - To the Front!
Pretty sure at some point some genius will do something with this card that'll complete break standard but for the time being I'm not seeing it. Best I can think off is something to do with Playmaker, Glory Chaser, or Faceless Manipulator.
New Shaman Spell - Glaciate
Easily the worst Frost shaman card, I don't want to pay 6 mana for something I can't use for two turns.
New Shaman Spell - Wildpaw Cavern
A bit slow, but a lot of stats for 4 mana. This will be completely bonkers in arena, but I'm just struggling to find a place for it in constructed. Not ruling out that somebody else will though.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Current wild: Quest mage, Quest warrior, Quest odd hunter
New Shaman Spell - Frostbite
This is actually pretty sick, forcing your opponent to pay 2 extra mana is a huge tempo win and can completely stall out combo turns. Not sleeping on this one.
New Shaman Minion - Snowfall Guardian
So it's Frost Nova on a stick (even if it hits your own minions), which seems good. But then again, Varden Dawngrasp never saw play, and I don't think that this will either considering we rather just play a bunch of Windchills.
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
But where to get the data files?
New Shaman Minion - Sleetbreaker
Windchill is an amazing card, so sure, let's run a Bloodfen Raptor to give us more copies. You can even combine it with Bolner Hammerbeak or Brilliant Macaw to get even more Windchills.
Fractured in Alterac Valley
Dust or dust not. There is no try...
Fractured in Alterac Valley
Strongest? No. Flavorful? Yes.
New Mage Spell - Mass Polymorph
Beep, beep, we're all sheep. I said, beep, beep, we're all sheep! Beep, beep, we're all sheep. I said, beep beep, we're ALL SHEEP!!!
Fractured in Alterac Valley Final Card Reveals - See All 55 New Cards For Hearthstone's December Expansion
Smooth operation as usual, Flux and the Gang. Well appreciated and hope you have some fine rest followed up with the fixings...