So a 4 mana 3/4... Then 2 more. Freezy minions are annoying. This seems one of the better objective cards because you get something immediately without having to combo it...
Patches + Ritual of Doom. Game over by turn 3. How they haven't figured out Pogos, Patches and Jades need to be removed from these kinds of deck stacking brawls is beyond me.
Conditioning taunt warrior could be a thing? I still like conditioning rush Warrior. Why not conditioning warrior playing all the value cards: bumper car, pack Mule, and this?
A real nuisance of a card! In the moonfang vein where one's opponent probably has to do something weird to remove it. Watch out in handbuff anything: this could just take up residence on the board.
Control Warrior wants this. The lack of draw the archetype has these days is one of the reasons the deck doesn't see play (the other being it's outclassed hard by Big Warrior), but tutoring out both Snowed In or Shield Shatter can be very useful in a minion centric meta.
Great Arena card and good for anti-aggro. If this card becomes meta, people will purposefully only deal 4 mana to not have a bunch if these drop. Might slow the meta down enough.
You just need one minion in your hand for Stormpike Quartermaster's effect, making the target much more threatening. That being said, maybe Tempo Rogue can make a pseudo Edwin VanCleef? It's the only option I can think outside of Librams and even then, it feels very Tier 5.
The fact that the effect is repeated for 3 turn, by paying (4)mana only once makes it a tad faster than most comment are making it to be. 3 x 3/4 that freezes is quite a bit of stats for (4) mana, but true, it is diluted over 3 turns. Plus, bonus: Elemental tribe tags are non-neglectable for Shaman
New Neutral Minion - Reflecto Engineer
First trash card review! What the hell would we want to do this for?
New Shaman Spell - Wildpaw Cavern
So a 4 mana 3/4... Then 2 more. Freezy minions are annoying. This seems one of the better objective cards because you get something immediately without having to combo it...
New Neutral Minion - Reflecto Engineer
If this ever becomes meta, you can counter it with the same card. Cool effect!
New Neutral Minion - Ram Commander
Yeah, maybe rush Warrior or a beast hunter that wants tokens want this.
New Neutral Minion - Sneaky Scout
Neutral Rogue card. Even in a stealth aggro deck this doesn't make the cut.
Top 2
Patches + Ritual of Doom. Game over by turn 3. How they haven't figured out Pogos, Patches and Jades need to be removed from these kinds of deck stacking brawls is beyond me.
New Warrior Minion - Scrapsmith
Conditioning taunt warrior could be a thing? I still like conditioning rush Warrior. Why not conditioning warrior playing all the value cards: bumper car, pack Mule, and this?
New Neutral Minion - Korrak the Bloodrager
A real nuisance of a card! In the moonfang vein where one's opponent probably has to do something weird to remove it. Watch out in handbuff anything: this could just take up residence on the board.
New Warrior Minion - Scrapsmith
Infested Goblin is crying. In the past, if people wanted to have fun with Fire Plume's Heart, they could count on him. Now, he's just outclassed.
New Neutral Minion - Herald of Lokholar
That's pretty expensive.
New Neutral Minion - Stormpike Marshal
I don't know about this. It takes up a deck slot or 2 where you probably want something that actually furthers your gameplay.
New Neutral Minion - Herald of Lokholar
Control Warrior wants this. The lack of draw the archetype has these days is one of the reasons the deck doesn't see play (the other being it's outclassed hard by Big Warrior), but tutoring out both Snowed In or Shield Shatter can be very useful in a minion centric meta.
New Neutral Minion - Piggyback Imp
Another card I want to like... 1 health kinda sucks. An egg/demon zoo warlock. Deathrattle DH.
New Neutral Minion - Stormpike Marshal
Great Arena card and good for anti-aggro. If this card becomes meta, people will purposefully only deal 4 mana to not have a bunch if these drop. Might slow the meta down enough.
New Neutral Minion - Frostwolf Warmaster
Rogue and Mage are the immediate thoughts on who'd want this, and I don't think it's in high demand.
New Neutral Minion - Piggyback Imp
Cursed Disciple saw fringe constructed play in Jungle Giants Druid, but it only did because it developed the quest hard. Although Piggyback Imp is a better card than Cursed Disciple, without that utility the latter provides, I don't see a way Piggyback Imp can see play (and like Cursed Disciple, Piggyback Imp is a very decent arena card).
New Neutral Minion - Stormpike Quartermaster
Maybe rogue can use this as a way to handbuff little minions? Some kind of deathrattle shark coin thing in magic Xmas land might do it.
New Neutral Minion - Frostwolf Warmaster
Garbage. Compare Stockades Prisoner to this and I'd rather not play this.
New Neutral Minion - Stormpike Quartermaster
You just need one minion in your hand for Stormpike Quartermaster's effect, making the target much more threatening. That being said, maybe Tempo Rogue can make a pseudo Edwin VanCleef? It's the only option I can think outside of Librams and even then, it feels very Tier 5.
New Neutral Minion - Korrak the Bloodrager
This is neat. Really good in Arena, but not very good in constructed as the 3 damage it represents is too low to really be a nuisance.
New Neutral Minion - Sneaky Scout
Arena card through and through, very good in that environment. In constructed, Tour Guide is so much better it's not even funny.
New Hunter Minion - Wing Commander Ichman
There's Savannah Highmane, Mountain Bear (a.k.a. better Savannah Highmane) and Humongous Owl as the best pulls for Wing Commander Ichman. If Hunters had some way to make these cards less bad when drawn, big beast Hunter has a chance. Until then, the deck feels too clunky to be good.
New Neutral Minion - Ram Commander
This looks like a staple in aggro decks
New Neutral Minion - Stormpike Quartermaster
Good in very specific decks, but otherwise filler that won't even see play in Arena.
New Shaman Spell - Wildpaw Cavern
The fact that the effect is repeated for 3 turn, by paying (4)mana only once makes it a tad faster than most comment are making it to be. 3 x 3/4 that freezes is quite a bit of stats for (4) mana, but true, it is diluted over 3 turns. Plus, bonus: Elemental tribe tags are non-neglectable for Shaman