Ignite will remain as a very powerful option as long as there are ways to cycle through the deck quickly and consistently while not getting bursted down (weaker Druid and Rogue are just fine with Mage, after all). The nerf means slightly less powerful card draw post Arcanist Dawngrasp as well, so it's really going to depend on what's in store for this next expansion.
I actually can't relate too well with your issues nifty that infinite value from bc is invalidating Jayce. I fact is jayce a great breaker for value battle because he allows big powerful spells like the Glorious Evolution to finally work, stopping the value battle on the spot.
Especially paired with hemi you can have your own value engine going and stop bandle city's gameplan.
We shall see if aggro will keep Jayce decks uncompetetive or if there will be a version doing fine against aggro that then has great chance to be toptier.
Wouldn't Glorious Evolution be counter productive with Jayce? The card will discount your spells meaning that you won't get the double cast from Jayce level up?
If you have 0 mana 2/2 Evershade Stalkers with augment I don't think you would complain too much about not doublecasting Assembly Line anymore now would you?
To put it short: 1 doublecasted Glorious Evolution should be enough to win a game
Pirate Warrior is really nowhere near that superior. You get your Libram Paladins or Quest Shamans able to get in its way, and it may even struggle against any other similar decks rising up as a result of such nerfs. We don't expect Aggro Druid to just go away either.
When it's not being played with a massive permanent spell damage buff, I actually think the infinite burn of Ignite is fine. It's super slow, but it's the only way a burn strategy even stands a chance against massive healing or armor. The heal deck is still favored because Ignite is so slow to ramp up, but at least that match-up becomes slightly less polarized.
I think "fatigue the opponent" is one of the worst win conditions in Hearthstone, and I like that there's a counter.
On the face of it Renew at 1 mana is actually fine, and honestly an appropriate power level for a class that is supposed to be good at both healing and card/value generation. It was only really hit to break the obnoxious cycle of cards that could endlessly generate each other, making for horrid gameplay where you never made any progress against the priest. However, questlines have given most classes more than enough inevitability to deal with that now, and next rotation Renew and Wandmaker will rotate out so it will be a non-issue regardless of what happens to the questlines (they'll probably stick around, but there's a fair case for cycling them early like Genn and Baku did).
So it makes sense to revert the nerf, at least to me.
Questline Mage will feel an impact, but I don't think it will make that big of a change in the play rate. The only real impact that it will feel is not necessarily being able to OTK once you drop Arcanist Dawngrasp. You'll have to rely on the Ignite package or other spells you draw instead of a (possibly discounted) Fireball to reduce your opponent to meme status.
Razormane Battleguard needed something to make Aggro Druid less of a pain. When you drop this guy and then draw into Encumbered Pack Mule and get to drop 2 taunters for only 2 mana, that's a pain. Giving it one less life makes it a decent target for minimal removal. Even Immolation Aura can neutralize the field a little better now. I'm not saying that this nerf will kill it, but it certainly will slow it down enough to make you work for your field flooding.
Garrote Rogue will now have to work a little harder to lower your health before they go off. WHICH will make the OTK less likely to happen. What I have found with playing this deck is that you need to constantly put a little pressure on your opponent. Otherwise you are relying WAY too heavily on getting your Garrote bleeds to draw them into death.
Renew.... why? IT was nerfed for being too overpowering at 1 mana and then it was discovered that with Palm Reading it didn't really impact that much. I'm just confused I guess since they are nerfing aggro with this patch, and then buffing one of the two mostly control classes? Next thing you know, they will buff The Demon Seed
Xuen is kinda broken tho, its like neutral Bloodlust or better, there are also ways to give it charge, so it could attack right away. Imho it would be ok without Stealth, a lot harder to stick on the board, but it would at least be kinda fair finisher, if it did stick around. And charge shenanigans would still be there.
i can see the point but you wont be able to attack with that buffed board beside if you actually made it the previous turn.... OR if you summoned those minions the same turn when Xuen can attack AND they have charge.
best scenario without discounts/combos might be with the broom that gives it rush (so you attack in the same turn)... at that point it s basically a bloodlust with a body that requires 2 cards and 2 spots on the board. (so if you have 6 minions on the board you cant do that)
i always thinking about Xuen in some token/treat druid but again... if you have a board of treants and play Xuen you still gotta wait 1 more turn for it to buff them. Vice versa... if you have Xuen in stealth already on board ready to attack and you summon 5 token, they get buffed but they cant attack.
imho it's not that op... it's a bit slow as card. It would shine only if the opponent really cant remove it. (sure we cant think about some cool combos with hand-buff + charge minions)
even counting wild (and i only play wild) the card is a bit slow. Probably reducing the attack to 2 (down from 3) and give it rush instead of stealth would make it more viable. At that point it would be basically a 5 mana savage roar with a body (so basically a costy savage roar with soft-taunt)
I feel these nerfs were meant for pre-Deadmines meta where they should've been live before deadmines even launched. Looking at the current meta on HSreplay, all these nerfs are gonna do is just make pirate warrior the only Tier S deck.
Im actually looking past the current quest mage and more into how spell mage can utilize something like this. One of the main problems with spell mage has always been the limited damage, which requires Mask of C'Thun to be played just as a burn option. Now with the inevitability of ignite, there's more you can fit into the spell mage deck, which may or may not make it more flexible against decks that do well against quest mage, especially considering that without the quest there's simply more room for better cards than something like Ice Barrier.
And of course we're heading towards the new expansion. Infinite cards like ignite are always on the brink of tearing the meta apart.
"The Rogues have decided their best of the class! Ukraine gets another champion! See for your selves the "Class Master hall of fame" under the section titled "Class Masters of Europe!" and don't forget to click on the Hero portraits to get into more details! Keep in mind that the Class Masters can't participate in the second round of the tournament test runs as they are to defend their throne when the new class masters have been pronounced! More details on the matter in a future post!
...But enough with that! The Hunters are on the loose! Join a tent while its still early for soon there will be no spots left to take part on the hunt for the best of the hunters in Europe! Gather your beasts and your traps and represent your country with pride! Don't forget, the Class Master Championship is just running its trials... we're here to stay!
Our family is steadily growing bigger! Lets have a look on the latest statistics:
Are you on Instagram? We are on Instagram too! Drop us a follow! So what is it going to be? Will you join the Class Master world today? When you do make sure to add all your details on your 121gameon profile! Especially what country you are from! Looking forward on seeing you in the tournament test runs!" <3
Well, Xuen is a beast so Tundra Rhino would be a thing and you could have combo pieces discounted by Emperor Thaurissan etc. and could have a weapon equipped and add Southsea Deckhands ... but that is way too specific i guess. But regardless, since it has Stealth, unless your opponent has a full board clear, or a very specific way to kill it, it will survive till next turn. And the potential to then buff its attack with any attack buff and make that buff a board wide, is quite scary.
I feel like you're drastically overexaggerating the power of Ignite (in Standard at least). As of now, Ignite is basically a slightly better Forgotten Torch that only works as insurance against super-control decks. Unless Sanctum Chandler somehow becomes meta I doubt Ignite Mage will be relevant in Standard.
One topic a little offtopic related to Pokemon TCG. In your country is almost impossible to get any card of this? Where am I (Catalunya/Spain) seems to be a mission impossible to get any pack because there is some kind of speculation with some of the cards so it's run out of every store.
I think you may have misinterpreted Sha of Hatred. The 2/2's are only summoned when your opponent's spends all of their mana. Sorry about the unclear wording. As far Xuen, isn't there only one card in the game that's (in wild) that gives charge to any minion?
The only thing accomplished by nerfing quest mage is essentially allowing players to dust the fking thing and therefore reducing its play rate, which in reality is the real problem with this deck.
Hopefully it completely removes this deck from existence, although Im sure some form of spell mage will still come back one way or another. Ignite is still just too powerful to ignore, and honestly mage has some really good spells like Devolving Missiles that can usually turn the tide really quick.
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
All aboard the hype train
Nozdormu Day is Still Here! Find a Special Place for Everyone's Favorite Speedy Dragon in Your Deck of Choice
Played my first Noz v Noz evar this afternoon. Was quite fun!
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
The song gives me Saviors of Uldum vibes.
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Ok, now I have high expactations for the expansion song.
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
I'm super happy with the nerf of Sorcerer's Gambit, not only because I found it and it's 1600 free dust, but mainly because quest mage is dumb as hell
Hearthstone's Alterac Valley Expansion Card Reveals Begin on November 16
Wait.
That's tomorrow.
Sick.
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
Ignite will remain as a very powerful option as long as there are ways to cycle through the deck quickly and consistently while not getting bursted down (weaker Druid and Rogue are just fine with Mage, after all). The nerf means slightly less powerful card draw post Arcanist Dawngrasp as well, so it's really going to depend on what's in store for this next expansion.
Jayce Overview
If you have 0 mana 2/2 Evershade Stalkers with augment I don't think you would complain too much about not doublecasting Assembly Line anymore now would you?
To put it short: 1 doublecasted Glorious Evolution should be enough to win a game
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
Pirate Warrior is really nowhere near that superior. You get your Libram Paladins or Quest Shamans able to get in its way, and it may even struggle against any other similar decks rising up as a result of such nerfs. We don't expect Aggro Druid to just go away either.
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
When it's not being played with a massive permanent spell damage buff, I actually think the infinite burn of Ignite is fine. It's super slow, but it's the only way a burn strategy even stands a chance against massive healing or armor. The heal deck is still favored because Ignite is so slow to ramp up, but at least that match-up becomes slightly less polarized.
I think "fatigue the opponent" is one of the worst win conditions in Hearthstone, and I like that there's a counter.
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
On the face of it Renew at 1 mana is actually fine, and honestly an appropriate power level for a class that is supposed to be good at both healing and card/value generation. It was only really hit to break the obnoxious cycle of cards that could endlessly generate each other, making for horrid gameplay where you never made any progress against the priest. However, questlines have given most classes more than enough inevitability to deal with that now, and next rotation Renew and Wandmaker will rotate out so it will be a non-issue regardless of what happens to the questlines (they'll probably stick around, but there's a fair case for cycling them early like Genn and Baku did).
So it makes sense to revert the nerf, at least to me.
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
Questline Mage will feel an impact, but I don't think it will make that big of a change in the play rate. The only real impact that it will feel is not necessarily being able to OTK once you drop Arcanist Dawngrasp. You'll have to rely on the Ignite package or other spells you draw instead of a (possibly discounted) Fireball to reduce your opponent to meme status.
Razormane Battleguard needed something to make Aggro Druid less of a pain. When you drop this guy and then draw into Encumbered Pack Mule and get to drop 2 taunters for only 2 mana, that's a pain. Giving it one less life makes it a decent target for minimal removal. Even Immolation Aura can neutralize the field a little better now. I'm not saying that this nerf will kill it, but it certainly will slow it down enough to make you work for your field flooding.
Garrote Rogue will now have to work a little harder to lower your health before they go off. WHICH will make the OTK less likely to happen. What I have found with playing this deck is that you need to constantly put a little pressure on your opponent. Otherwise you are relying WAY too heavily on getting your Garrote bleeds to draw them into death.
Renew.... why? IT was nerfed for being too overpowering at 1 mana and then it was discovered that with Palm Reading it didn't really impact that much. I'm just confused I guess since they are nerfing aggro with this patch, and then buffing one of the two mostly control classes? Next thing you know, they will buff The Demon Seed
Henlo & Psyclone's "Shaohao's Sha-kedown" Custom Set - Hearthstone Fan Community Spotlight
i can see the point but you wont be able to attack with that buffed board beside if you actually made it the previous turn.... OR if you summoned those minions the same turn when Xuen can attack AND they have charge.
best scenario without discounts/combos might be with the broom that gives it rush (so you attack in the same turn)... at that point it s basically a bloodlust with a body that requires 2 cards and 2 spots on the board. (so if you have 6 minions on the board you cant do that)
i always thinking about Xuen in some token/treat druid but again... if you have a board of treants and play Xuen you still gotta wait 1 more turn for it to buff them. Vice versa... if you have Xuen in stealth already on board ready to attack and you summon 5 token, they get buffed but they cant attack.
imho it's not that op... it's a bit slow as card. It would shine only if the opponent really cant remove it. (sure we cant think about some cool combos with hand-buff + charge minions)
even counting wild (and i only play wild) the card is a bit slow. Probably reducing the attack to 2 (down from 3) and give it rush instead of stealth would make it more viable. At that point it would be basically a 5 mana savage roar with a body (so basically a costy savage roar with soft-taunt)
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
I feel these nerfs were meant for pre-Deadmines meta where they should've been live before deadmines even launched. Looking at the current meta on HSreplay, all these nerfs are gonna do is just make pirate warrior the only Tier S deck.
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
Im actually looking past the current quest mage and more into how spell mage can utilize something like this. One of the main problems with spell mage has always been the limited damage, which requires Mask of C'Thun to be played just as a burn option. Now with the inevitability of ignite, there's more you can fit into the spell mage deck, which may or may not make it more flexible against decks that do well against quest mage, especially considering that without the quest there's simply more room for better cards than something like Ice Barrier.
And of course we're heading towards the new expansion. Infinite cards like ignite are always on the brink of tearing the meta apart.
The Hearthstone Class Master Championship (tournament test runs)
WILD - HUNTER CLASS TOURNAMENT IS NOW OPEN!
"The Rogues have decided their best of the class! Ukraine gets another champion! See for your selves the "Class Master hall of fame" under the section titled "Class Masters of Europe!" and don't forget to click on the Hero portraits to get into more details! Keep in mind that the Class Masters can't participate in the second round of the tournament test runs as they are to defend their throne when the new class masters have been pronounced! More details on the matter in a future post!
...But enough with that! The Hunters are on the loose! Join a tent while its still early for soon there will be no spots left to take part on the hunt for the best of the hunters in Europe! Gather your beasts and your traps and represent your country with pride! Don't forget, the Class Master Championship is just running its trials... we're here to stay!
Our family is steadily growing bigger! Lets have a look on the latest statistics:
Are you on Instagram? We are on Instagram too! Drop us a follow! So what is it going to be? Will you join the Class Master world today? When you do make sure to add all your details on your 121gameon profile! Especially what country you are from! Looking forward on seeing you in the tournament test runs!" <3
Quest Trading - Play A Friend!
Battletag: Szafirmag#2937
Region: EU
Trade Only?: Yes
Henlo & Psyclone's "Shaohao's Sha-kedown" Custom Set - Hearthstone Fan Community Spotlight
Well, Xuen is a beast so Tundra Rhino would be a thing and you could have combo pieces discounted by Emperor Thaurissan etc. and could have a weapon equipped and add Southsea Deckhands ... but that is way too specific i guess. But regardless, since it has Stealth, unless your opponent has a full board clear, or a very specific way to kill it, it will survive till next turn. And the potential to then buff its attack with any attack buff and make that buff a board wide, is quite scary.
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
I feel like you're drastically overexaggerating the power of Ignite (in Standard at least). As of now, Ignite is basically a slightly better Forgotten Torch that only works as insurance against super-control decks. Unless Sanctum Chandler somehow becomes meta I doubt Ignite Mage will be relevant in Standard.
Master Duelist 1.4: Back To School - Submission & Discussion Thread
Hi all!
Managed to get 12-2 with Shadow Diablo with the demon seed quest.
Had to take Claws of Terror treasure because fire spells are not allowed.
Pokemon TCG Live's Launch Has Been Delayed to 2022, No Beta This Year
One topic a little offtopic related to Pokemon TCG. In your country is almost impossible to get any card of this? Where am I (Catalunya/Spain) seems to be a mission impossible to get any pack because there is some kind of speculation with some of the cards so it's run out of every store.
Quit Touching My Minions
Obvious troll post. :-)
Henlo & Psyclone's "Shaohao's Sha-kedown" Custom Set - Hearthstone Fan Community Spotlight
Hey, thanks for the feedback.
I think you may have misinterpreted Sha of Hatred. The 2/2's are only summoned when your opponent's spends all of their mana. Sorry about the unclear wording. As far Xuen, isn't there only one card in the game that's (in wild) that gives charge to any minion?
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
I opened a golden Mage questline and have been hoping it gets nerfed for that reason and more
Our Thoughts on Hearthstone's Upcoming Nerfs and Buff, Including Garrote and Arcanist Dawngrasp
The only thing accomplished by nerfing quest mage is essentially allowing players to dust the fking thing and therefore reducing its play rate, which in reality is the real problem with this deck.
Hopefully it completely removes this deck from existence, although Im sure some form of spell mage will still come back one way or another. Ignite is still just too powerful to ignore, and honestly mage has some really good spells like Devolving Missiles that can usually turn the tide really quick.