The only down side is that it hits your side of the board as well. But, Warrior is one class that doesn't care about this. Especially with some of the Frenzy cards that can be utilized by this card.
It’s unfortunate that a mode with such initial intrigue and promise has been such a debacle out of the gate. I’m not quitting the mode by any means, and will continue to grind slowly towards a full collection. But the $5 welcome pack I bought is the only real money I’ll be putting into the mode. And whatever gold I sunk into upgrade buildings and buy a few packs is also the only gold I’m putting into it as well.
I purposefully avoided temptation on Mercs pre-orders to see if it would be worthwhile before spending, afraid of a situation like this happening. I also figured that regardless of it was good or bad that Standard and Wild would still be my main drivers for playing the game so no need putting resources elsewhere.
I'm impressed that grind didn't drive you insane before you got to so many mercs. I've been grinding away for a while and am still missing a bunch of mercs, not to mention the sheer amount of grinding left before most of those mercs would be worth a damn.
Is playing pvp for chests really better than just farming pve? In higher difficulty levels, you can just retire a run halfway and get a good chance at scoring legendary coins. Not to mention that you can easily just fill your team with legendary and epic level mercs so the boss chest guarantees at least 10 coins for something other than cornelius coins. Considering that even at mid level MMR Im reading that players are meeting up with level 30 mercs with level 5 abilities, so it has got to be hard to actually win if you dont have a good team ready, and the time investment has got to be around 10 minutes per match even against a semi competent team.
Took me 3 weeks in pve to get all the mercs except for Uther, which Im 100 coins away. Probably get it done tomorrow to be honest.
I wish Mercs was actually a rouge lite game that made me want to return and play over and over, but it’s just not. The PVE experience is just really lame and uninspired and the PVP is just really hard to get into. I think all of this farming and win trading stuff would go away if the PvE was compelling and fun at the higher levels, but it’s not. K&C’s dungeon run mode was more fun than mercs PvE imo
Amulet of Undying makes me angry for some reason. Like no, stop promoting Big Priest. Nobody likes it
Plenty of people like it. (like me)
I hate face hunter (as do many other people), you don't see me saying "stop promoting face hunter, nobody likes it" because I know that's not true. I may hate the deck, but I understand that some people enjoy it. It's not fair to try and find confirmation bias by saying "i hate big priest, therefore nobody likes big priest." (That's a logical fallacy you are employing.)
What you hate is long games where you get outvalued. The reason is: that's priests win condition (or was back in the days of big/rez priest). If you hate long games, what you hate is that your deck got countered.
TLDR: You don't hate big priest, you hate that your decks win condition can get hard countered if a priest reaches turn 10. What you fail to realize is that your deck is not a "one stop fits all" deck that can beat every deck. Sometimes you'll get hard countered. Understanding that, accepting it, and moving on will make your life much more enjoyable. Just a thought to consider.
Fuck me running. They really want Questline Pirate to be S Tier with Defias Cannoneer.
Yea, I'm already tired of the pirate warrior matchup as is, not sure why they are improving an already decent questline, instead of helping push other archetypes with the miniset.
I like the whole Passive Treasures’ revamp, but I am so triggered to see that Mind Tether Priest is still left unchecked. Fuck that deck.
also Diablo looks sooo nutty.
I seriously hate how dull and repetitive matchups against mind tether priest are.
By the way, did my shaman suggestion help you at all in that matchup? (Adding Healing Rains to your starting deck has helped me edge out wins against Tether priests in early fights where your health pool is most at risk.)
Thank you, managed to get everything with those hints, thought i had searched it already for the second riddle but apparently never entered the page for it
Apparently when the patch is up you'll get your run refunded on heroics. So you know the drill, just play heroics until two losses then wait for the patch to go live. Get your reward and your free ticket for being such a sport.
Those Duels treasures and hero powers look so cool and ripe for abuse. If Duels had a single-player gauntlet mode à la Runeterra's Lab of Legends I would be playing that instead of Mercenaries PvE.
They have, and it bothered me then too. I think they were prolly sleepy too when they make these cards what with the crunch that they are subjected to when working.
I haven't been keeping up with Book of Mercenaries... is Tamsin already undead in that storyline? I find it hard to believe they'd kill any other mercenary when we still have one more expansion to go in the mercenary arc.
I am a little dismayed that they are introducing new characters and diluting the RNG pool so soon after launch when I am nowhere close to getting/upgrading all the mercenaries that I want to play.
Yeah, I don't like the inconsistency - I thought the tribe attribute in Mercenaries was meant for race, but now they throw in a pirate 'race' that supplants a character's humanity, goblinity, taurenity, whatever-the-hell-Eudora-isity. But not murlocity (or do cooks not count as pirates?!). Ugh. It feels like the Hearthstone game client is severely limiting the game's potential that they could not even implement characters with multiple tribes.
Defias Cannoneer
This is just dumb. With the sheer power of Pirate Warrior, even if you get Fool's Bane you're going to destroy things
Man the Cannons
The only down side is that it hits your side of the board as well. But, Warrior is one class that doesn't care about this. Especially with some of the Frenzy cards that can be utilized by this card.
Golakka Glutton
Vengeance sated?
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
It’s unfortunate that a mode with such initial intrigue and promise has been such a debacle out of the gate. I’m not quitting the mode by any means, and will continue to grind slowly towards a full collection. But the $5 welcome pack I bought is the only real money I’ll be putting into the mode. And whatever gold I sunk into upgrade buildings and buy a few packs is also the only gold I’m putting into it as well.
I purposefully avoided temptation on Mercs pre-orders to see if it would be worthwhile before spending, afraid of a situation like this happening. I also figured that regardless of it was good or bad that Standard and Wild would still be my main drivers for playing the game so no need putting resources elsewhere.
All 16 Hearthstone Deadmines Common Cards Revealed + Deadmines Reveal Schedule Detailed
I do like the flavor for the parots - repeating the last spell, deathrattles, etc. that triggered
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
I'm impressed that grind didn't drive you insane before you got to so many mercs. I've been grinding away for a while and am still missing a bunch of mercs, not to mention the sheer amount of grinding left before most of those mercs would be worth a damn.
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
Is playing pvp for chests really better than just farming pve? In higher difficulty levels, you can just retire a run halfway and get a good chance at scoring legendary coins. Not to mention that you can easily just fill your team with legendary and epic level mercs so the boss chest guarantees at least 10 coins for something other than cornelius coins. Considering that even at mid level MMR Im reading that players are meeting up with level 30 mercs with level 5 abilities, so it has got to be hard to actually win if you dont have a good team ready, and the time investment has got to be around 10 minutes per match even against a semi competent team.
Took me 3 weeks in pve to get all the mercs except for Uther, which Im 100 coins away. Probably get it done tomorrow to be honest.
Further Mercenaries PvP Updates Deployed - Adjusted Requirements for Daily Win Chest Rewards, The Whole Situation Detailed
I wish Mercs was actually a rouge lite game that made me want to return and play over and over, but it’s just not. The PVE experience is just really lame and uninspired and the PVP is just really hard to get into. I think all of this farming and win trading stuff would go away if the PvE was compelling and fun at the higher levels, but it’s not. K&C’s dungeon run mode was more fun than mercs PvE imo
All 16 Hearthstone Deadmines Common Cards Revealed + Deadmines Reveal Schedule Detailed
Speak for yourself - some of us LOVE Big Priest!
All 16 Hearthstone Deadmines Common Cards Revealed + Deadmines Reveal Schedule Detailed
Plenty of people like it. (like me)
I hate face hunter (as do many other people), you don't see me saying "stop promoting face hunter, nobody likes it" because I know that's not true. I may hate the deck, but I understand that some people enjoy it. It's not fair to try and find confirmation bias by saying "i hate big priest, therefore nobody likes big priest." (That's a logical fallacy you are employing.)
What you hate is long games where you get outvalued. The reason is: that's priests win condition (or was back in the days of big/rez priest). If you hate long games, what you hate is that your deck got countered.
TLDR: You don't hate big priest, you hate that your decks win condition can get hard countered if a priest reaches turn 10. What you fail to realize is that your deck is not a "one stop fits all" deck that can beat every deck. Sometimes you'll get hard countered. Understanding that, accepting it, and moving on will make your life much more enjoyable. Just a thought to consider.
All 16 Hearthstone Deadmines Common Cards Revealed + Deadmines Reveal Schedule Detailed
Yea, I'm already tired of the pirate warrior matchup as is, not sure why they are improving an already decent questline, instead of helping push other archetypes with the miniset.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
I seriously hate how dull and repetitive matchups against mind tether priest are.
By the way, did my shaman suggestion help you at all in that matchup? (Adding Healing Rains to your starting deck has helped me edge out wins against Tether priests in early fights where your health pool is most at risk.)
Oozefest 2
Thank you, managed to get everything with those hints, thought i had searched it already for the second riddle but apparently never entered the page for it
Duels to refund run when patch is live
Because this is somewhat important.
Apparently when the patch is up you'll get your run refunded on heroics. So you know the drill, just play heroics until two losses then wait for the patch to go live. Get your reward and your free ticket for being such a sport.
Source:
https://playhearthstone.com/en-gb/news/23739023
All 16 Hearthstone Deadmines Common Cards Revealed + Deadmines Reveal Schedule Detailed
You just reminded me that Caravans exist.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
yes, she first died and became undead during her time in Scholomance which happened before the book of Mercenaries.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
I never saw packs as the primary way of unlocking new mercs. Just grinding them is far more efficient as you pointed out already.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
Those Duels treasures and hero powers look so cool and ripe for abuse. If Duels had a single-player gauntlet mode à la Runeterra's Lab of Legends I would be playing that instead of Mercenaries PvE.
Sunwing Squawker
They have, and it bothered me then too. I think they were prolly sleepy too when they make these cards what with the crunch that they are subjected to when working.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
I haven't been keeping up with Book of Mercenaries... is Tamsin already undead in that storyline? I find it hard to believe they'd kill any other mercenary when we still have one more expansion to go in the mercenary arc.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
I am a little dismayed that they are introducing new characters and diluting the RNG pool so soon after launch when I am nowhere close to getting/upgrading all the mercenaries that I want to play.
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
Yeah, I don't like the inconsistency - I thought the tribe attribute in Mercenaries was meant for race, but now they throw in a pirate 'race' that supplants a character's humanity, goblinity, taurenity, whatever-the-hell-Eudora-isity. But not murlocity (or do cooks not count as pirates?!). Ugh. It feels like the Hearthstone game client is severely limiting the game's potential that they could not even implement characters with multiple tribes.
Random Event Tiles: Suggestions
Sabotage currently changes the color of future fights.
Amulet of Undying
Elwynn Boar Priest might be no more meme deck
Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming
a murloc is a murloc but a human is a pirate... I find that discrimating towards humans