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  • New Druid Minion - Jerry Rig Carpenter

    Basicly Novice Engineer with +1 attack, it tutors a card AND you get both choose one effect. This is great! Whenever any new choose one card gets printed, Jerry Rig Carpenter can make use of it and it works well alongside Druid of the Reef

    In standard it will see play in most druid decks that run a couple of choose one cards, but in wild it will probably not see play. But thats because you have Untapped Potential and cards like Fandral Staghelm.

  • All 14 Hearthstone Deadmines Rare Cards Revealed

    I am beginning to notice a worrying trend of Mage getting support for archetypes that barely even exist in the first place. How is there not at least one actual big spell to work with this stuff. There's like 4 spells above 7-mana total in Standard at the moment.

  • New Druid Spell - Moonlit Guidance

    Interesting card. This can certainly see play. Imagine if you discover Lightning Bloom with it, and then go off with the mana cheating afterwards. Also you can use it alongside Lunar Eclipse because it costs 2 mana. (Which means you get the dmg for free.) 

    Of course 2 mana is pretty expensive for a discover option, considering discover isn't worth that much anymore. But i feel like Celestial Alignment druid might use it to discover Celestial Alignment in case they dont draw it, and post Celestial Alignment it costs 1 and could potentially scam some mana alongside Lightning Bloom and Lady Anacondra?

    Either way Moonlit Guidance has a lot of potential, don't underestimate this card.

  • New Demon Hunter Spell - Proving Grounds

    BIG DH support! Imagine paying 5 mana to "recruit" 1 minion, when you can spend 6 to recruit 2 instead! R.I.P. Duel!!

    Okay looks like i had to rewrite this comment, because i'm really blind and didnt see that your minions fight each other. Originally i thought this was just an amazing BIG DH tool, but upon inspection it's WAY better as a deathrattle DH card, because your minions fight each other and potentially trigger the deathrattles. And maybe some midrange DH deck uses it. But i think that's probably all you can do with it. BIG DH won't use it, despite having cards such as Fel Summoner because they dont want to lose or damage their big minions.

     

  • Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming

    I agree on every single point you made - such a good card.

  • All 14 Hearthstone Deadmines Rare Cards Revealed

    I feel like Suckerhook would be quite good in Warrior or Paladin, but the issue I see with it as a Shaman card is that the weapons Shaman currently runs are Auctionhouse Gavel, Whack-A-Gnoll Hammer, Doomhammer, and the odd Boggspine Knuckles. The only one of those I could see anyone not minding evolving would be Auctionhouse Gavel--all the other ones play an incredibly valuable role that you'd hate to get rid of by evolving.

  • Hearthstone Patch 21.6 Notes - Duels Balance, Diablo & New Heroes in Battlegrounds, 5 New Mercenaries Coming

    Yea healing rain was my favorite control shaman card for the longest time.  It's just so bloody effecient.  3 Mana Heal 12 is just so strong.  Even though technically "Witches Brew" was an echo healing card and could heal for more (in theory), it cost way more mana to do so.  

  • New Warrior Weapon - Blacksmithing Hammer

    Hmm, with one trade this becomes a better Arcanite Reaper. You will have spent 5 for both, but this will also have drawn you a card. 3-4 might be the ideal amount of trades you want to go with this to optimize value.

  • All 14 Hearthstone Deadmines Rare Cards Revealed

    Quote From Alfi

    Your opponent have a 6/6 elemental. You play the Distributor, it becomes 6/8 and the elemental 2/6

    Since the Redistributor's effect is a battlecry, it won't be considered a minion on the board yet. Battlecry effects take place before the minion is entered into the battlefield. This is why things like "Battlecry: Deal X damage to all minions" don't affect the battlecry minion.

    I think the only way to play the Redistributor is to either get lucky with the minions on board or to first Hero Power and redistribute the stats to your Silver Hand Recruit. Seems too situational to be good to me.

  • New Neutral Minion - Multicaster

    Ironically enough the one class that could use this the most (MAge) doesn't need it whatsoever.

    Technically it could be interesting in Secret Hunter seeing how Explosive Trap and Freezing Trap have spell schools, but you'd need at least one more spell school for this to be worth the effort.

  • New Warrior Weapon - Blacksmithing Hammer

    Way too slow to do anything relevant, but nice off of the Quest reward.

  • New Druid Spell - Moonlit Guidance

    More Greybough support. The only thing I really care about tbh.

  • New Warlock Minion - Hullbreaker

    Seems really good for Questlock. Advances Quest, thins deck, is proactive and because the deck doesn't run spells above -mana you probably won't accidentally kill yourself.

  • New Rogue Spell - Parrrley

    Last time I checked, Quest rewards aren't in your deck so this is worthless. Would be funny to counter Quest Priest with though. Also the 1-mana spell pool for Rogue is now crap.

  • New Neutral Minion - Multicaster

    Probably bad and just filler. Mage makes the most use of this with 3 spell schools, but it's very conditional that you've played previous card to be any good. Would be playable if it was "Draw a card. Repeat for each spell school you've played this game."

  • New Priest Minion - Copycat

    So this is very interesting because it basically forces your opponent to decide what they actually want to give you. Could be really interesting forr Quest Priest if you're going 2nd because it could alllow you to play a 3-drop that finds you a 4-drop which significantly imrpoves quest consistency (even though the deck itself would still be shit)

  • All 14 Hearthstone Deadmines Rare Cards Revealed

    Staff

    Copycat is a pretty strong tempo card, or even disruption later on.

    You play it on curve, and your opponnent either plays suboptimally, or gives you free tempo play next turn as well. Extremelly strong Arena card.

    And in late, it can buy you a turn by making your opponnent think twice about what they play, for example could delay them playing questline reward, or make them waste mana first to make the turn weaker etc. I think this might be sleeper of the mini-set. 

  • New Warlock Minion - Hullbreaker

    4 mana draw 2, progress Questline. Very good and has the best art I've seen in Hearthstone yet.

  • New Paladin Minion - Wealth Redistributor

    Cute effect but feels a bit too inconsistent to be good. I mean we just got a spell that does the same thing but way better.

  • All 16 Hearthstone Deadmines Common Cards Revealed + Deadmines Reveal Schedule Detailed

    LOL nurse he needs a buff stat! I totally forgot about this winner of a legendary. Like, what little reason he has for existence is completely dashed by Golakka Glutton.

  • New Shaman Minion - Suckerhook

    First Shaman Pirate? Interesting, and has standard 4 cost class card stats. Could be quite good as you constantly get a fresh weapon every turn.

  • New Rogue Spell - Parrrley

    Good disruption, but mostly just a meme card.

  • New Neutral Minion - Multicaster

    If school-less doesn't count as a school, this is probably a pretty bad card. It might slot in to the Quest Mage build that already runs a few minions, but no other deck can consistently play 2 or more spell schools by the midgame.

  • All 14 Hearthstone Deadmines Rare Cards Revealed

    How is Suckerhook bad? Sure you can't guarantee what weapon you get, but when the weapon "evolves" it'll have it's durability reset so as long as Suckerhook stays on the board and your opponent doesn't destroy your weapon, you can have an infinite weapon

  • New Priest Minion - Copycat

    Good stats for 3 mana, and is guaranteed value at some point. The fact your opponent can play around it is kinda weak though.