The Hearthstone experience has been such a mess lately it wouldn't surprise me to hear they have all been smoking crack.
We have the release of an unplayable game mode that should've instead gone into fixing Duels which is still mostly unplayable we have a senseless delay of dual classes for Arena and of this mini set.
Even Battlegrounds is losing some momentum with some lackluster patches. Constructed? Still boring in standard, still polarizing in wild.
This mini set is really gonna have to knock it out of the ballpark.
Given the premise that you want Armagedillo to come back, I took the Encumbered Pack Mules out and went for a different strategy to maintain that card be brought back with N'Zoth, God of the Deep. When I see Control, I bring in the Dead Man's Hands. Nothing like having an endless swarm of taunt minions with a 8 DMG blast every turn to narrow that out.
And when I see more combo (yeah right), it's time to being in the Clockwork Automaton. That alone is enough to make it uncomfortable. But, that's just my way of making it uncomfortable with playing
Here's my card. My main objective was to use two class-exclusive mechanics while subtly including both Questline requirements. I think I did a pretty good job, but would like to hear your opinions.
The only thing I'm not sure about yet is whether it should also hit the enemy hero, so I might change that before submitting.
Feedback
My feedback I spend way too much time on got deleted, so excuse me if I'm a bit blunt.
demonxc95
like the Hero Power connection. Targeting only minions would be nice. Both classes already have a lot of reach.
linkblade91
Mage doesn't use pirates. Xavius is nice, but I don't think players can kill. Normally it refers cards/characters.
I like the Scythe best, but I'm not sure whether it counts for Druid Questline and neither classes use weapons. Because (self)buffing weapons is more a Rogue thing, it should probably be a SI:7-weapon and for balance the effect should only trigger during your turn/while attacking.
Nirast
Deliverer works poorly because Questline Paladin has many handbuffs meaning you won't actually get a 1-drop from it and Priest has little control over how much you buff it.
Strength or Power is great. It uses mechanics unique to both classes. In the right situation, both classes could still consider using the other choice. Worried about Chaos Strike and balance though.
Neoguli
Demon Companion combines Demon Hunter and Hunter, so it's a triple class card. The card draw is also out of nowhere and picking a target after discovering an effect is unusual.
cydonianknight
Like the effect, but it seems to use a Choose-mechanic, so effect-wise it would make more sense to be a Druid&Shaman card.
BloodMefist
Normally these kinds of cards have a positive/negative effect like Weasel Tunneler. Without this, because it doesn't belong the the same expansion as the Questlines, it will just be a dead card in standard at some point. Also, your opponent has no reason to play it because it will only benefit you if they give it back.
The Stockades would make way more sense story-wise, considering Varden and Scabbs are escaping from there. I still hope it's that, otherwise the story's about to take a weird hard right.
From what I'm seeing, she'll fit nicely alongside Scabbs. Her stats are just insane, especially with the first ability and the Eviscerator equipment. Ramp them both up. And Scabbs will definitely help her to go stealth. Mark my words, those two are going to rock, at first, then each will get the Nerf Hammer.
Is it bad that the #1 thing I want fixed right now is the Shop?! Every time I log in it has the little red ! as if there is something new and it's the same stuff I've clicked on multiple times to get rid of the "New" notification. Even UiS packs keep showing up as "New"! This is of course a minor issue and by no means impacting the playability of the game, but it's just how I am. These small things drive me nuts!
Conspiracy theory: It's not a bug, they are just trying to trick me into buying stuff! Not going to work on me, Blizzard! I am smurt!
If you're implying the whole "greed" argument, think about what this actually does. A huge chunk of the Mercenaries revenue stream is supposed to be from coin sales. If people have an extremely easy way to generate coins through PvP reward chests, Mercenaries makes no money. Why would they leave an exploit like that in the game?
If you don't believe Blizz should make money by selling coins (and protecting those sales from exploits), I wonder how you'd monetize the game mode? Selling individual mercs won't do it because you can use coins to craft mercs.
Now, FWIW, I do believe this particular fix is utter garbage, but I also firmly believe they need to come up with some kind of fix.
I already submitted because I won't have much time this week, but I wanted to give some quick feedback:
Demonxz95
Mage and Hunter are probably the classes with most interaction with their HP, so it makes sense for both.
What doesn't make much sense is the flavor for Mage. Maybe if you use it a magical fire arrow and call it Searing Shot? Dunno, maybe I'm just nitpicking. The art is very cool despite not fitting Mage, though.
linkblade91
Out of your cards, I think I like Xavius the most. I agree with in that the damage and the Attack should be reduced to 2.
Nirast
Strength or Wisdom is my favorite card of the thread, both because of its flavor and because of how well Choose One and Outcast interact with each other.
Neoguli
Pretty cool card. Makes sense for both classes and the flavor is good. Maybe the art is a bit weird, but I get it's not easy to find something that specific.
cydonianknight
I like how it manages to combine the flavor of both classes, but I don't like the pseudo-Choose One mechanic. Maybe Overload for the excess damage? I don't know.
BloodMefist
Pretty fun card, but I don't think it would be used much. Still, it's cool and makes sense for both classes.
Sinti, there's always a great reply I have for discussion topics such as these...
Civilization IV designers Soren Johnson and Sid Meier, who said, respectively: ” given the opportunity, players will optimize the fun out of a game,” and that, therefore, “one of the responsibilities of designers is to protect the player from themselves.”
Is it gating coins? Yea regardless of other factors, we can see that they are toning down the farming. I said it before and I'll say it again: A well designed game will make you not even realize you're wasting time, no matter what you do in that game and thus you have fun in the way of your choosing. A poorly designed game will make you realize you're wasting time not playing something "optimally" and the facade of fun melts away into "I must play this game perfectly else my time is wasted".
Time is something we irrevocably never get back, it's the penultimate "currency" we as humans spend every day and later on in life, it's the most precious thing to us (as we realize our time is running out.)
Playing games is meant to be fun, when players find ways to "wintrade" or "optimize coin farming" it sets the game's presence in the world.
Am I saying people aren't allowed to be effecient? No, of course not. But perhaps Blizzard is tired of trying to cater to all types of gamers. They are known for being fairly "casual" these days in all of their IP's and they way they've progressed them, and honestly I feel like maybe this is a direction that they are leaning into. If it scares off the streamers, hardcore players to other games, I don't think it's the worst thing in the world because the one thing that I find a worse problem than players optimizing the fun out of games is people who believe that every game should cater to every person's whim.
Games are designed with target audiences in mind. I don't play sports games (Madden, NBA, etc) because I find them dull, reptitive, and not really into sports. I also like shooter games, but not Call of Duty type games. Does this mean I need to go bitch on reddit/forums about how those games to cater to me or try to include me? No. I realize what I like and I dislike.
Anyhow point is: Gamers can (and have) twisted the market place of games into a different space. It's up to developers to make sure that their own vision for the game doesn't get swept under the bed by the clamoring of mass players demanding games cater to their every specific need.
So was this actual win trading occurring or were players just recognizing they are beat and conceding early in a match? Based on what the comments in this article are saying it's the latter.
The only thing that I was thinking of to be different was that when you land on a mystery tile, it could give you a choice between multiple outcomes, and you get more choices the deeper you get in a map, and one option will always be a Boon (with the class chosen at random). So, if you land on a mystery tile within four steps from the start it gives you two choices: a random boon, then one of Stranger, Healer, Potato, or Sabotage. Then later tiles give you a choice from a Boon, then two of Stranger, Healer, Potato, Sabotage, or Portal.
That's an interesting way to make RETs more varied with the current resources, but it does have its limitations, mostly on how possible that is. For example, if I go and have a walk in the park, I can't decide whether to turn that park into a beach when I arrive there. Turning what would be a Sabotage into a Portal, for example, seems too much like dimensional travel which is weird when you're scavenging a desert, for example. There is potential there, though. For example, you step into a tile and it teleports you to another mini-map with extra challenges and rewards, for example. Like a Trap made by the Burning Legion, for example (I don't know much about WoW lore, don't know if that's something they'd do).
All in all, I still want to thank both you and @sinti for the feedback and say that I only came up with one new idea of a small disadvantageous event:
Refreshing Spring Water?! -> Your team came across a lake in the middle of nowhere. Being very thirsty from travelling, they immediately start drinking to their heart's content. It's a shame they didn't notice the sign that says "Danger! Stamina draining organisms in the water. Do not drink it!". Your team will be 2 Speed slower the next combat.
PS: Fun fact, the AMBUSH!!! event was based on the Pokémon Mystery Dungeon series' Monster Houses. Now if you'll excuse me, I'm off to blindly walk into that room filled with Gummies.
Miniexpansion
The Hearthstone experience has been such a mess lately it wouldn't surprise me to hear they have all been smoking crack.
We have the release of an unplayable game mode that should've instead gone into fixing Duels which is still mostly unplayable we have a senseless delay of dual classes for Arena and of this mini set.
Even Battlegrounds is losing some momentum with some lackluster patches. Constructed? Still boring in standard, still polarizing in wild.
This mini set is really gonna have to knock it out of the ballpark.
By Fire Be Purged - A Full Guide to Quest Taunt Warrior on the Wildest of Wednesdays
Have always liked this quest. Definitely need to give this a go when I get the chance!
Taunt Warrior
Given the premise that you want Armagedillo to come back, I took the Encumbered Pack Mules out and went for a different strategy to maintain that card be brought back with N'Zoth, God of the Deep. When I see Control, I bring in the Dead Man's Hands. Nothing like having an endless swarm of taunt minions with a 8 DMG blast every turn to narrow that out.
And when I see more combo (yeah right), it's time to being in the Clockwork Automaton. That alone is enough to make it uncomfortable. But, that's just my way of making it uncomfortable with playing
Rexxar
What does leveling up Animal Companion do? There's no change in the text...
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
Reddit posts like this. Seem to suggest there was a lot of win trading, especially on CN servers.
By Fire Be Purged - A Full Guide to Quest Taunt Warrior on the Wildest of Wednesdays
I tried playing quest warrior a lot cause it was my first quest ever but never had any sucess, will try this one for sure!!
Two Quests With One Stone - Card Design Competition Discussion Thread
Here's my card. My main objective was to use two class-exclusive mechanics while subtly including both Questline requirements. I think I did a pretty good job, but would like to hear your opinions.
The only thing I'm not sure about yet is whether it should also hit the enemy hero, so I might change that before submitting.
I like the Scythe best, but I'm not sure whether it counts for Druid Questline and neither classes use weapons. Because (self)buffing weapons is more a Rogue thing, it should probably be a SI:7-weapon and for balance the effect should only trigger during your turn/while attacking.
Strength or Power is great. It uses mechanics unique to both classes. In the right situation, both classes could still consider using the other choice. Worried about Chaos Strike and balance though.
The Haunted Carousel
This is such a stupid brawl. I just can't win and nothing I do makes a difference except make me lose faster.
Blizzard to Release Information on the United in Stormwind Mini-Set, Deadmines, This Week
The Stockades would make way more sense story-wise, considering Varden and Scabbs are escaping from there. I still hope it's that, otherwise the story's about to take a weird hard right.
Also I want a new Hogger card.
Oozefest 2
Thank you :D
Valeera Sanguinar
From what I'm seeing, she'll fit nicely alongside Scabbs. Her stats are just insane, especially with the first ability and the Eviscerator equipment. Ramp them both up. And Scabbs will definitely help her to go stealth. Mark my words, those two are going to rock, at first, then each will get the Nerf Hammer.
Overall, I'm, so loving this.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
Is it bad that the #1 thing I want fixed right now is the Shop?! Every time I log in it has the little red ! as if there is something new and it's the same stuff I've clicked on multiple times to get rid of the "New" notification. Even UiS packs keep showing up as "New"! This is of course a minor issue and by no means impacting the playability of the game, but it's just how I am. These small things drive me nuts!
Conspiracy theory: It's not a bug, they are just trying to trick me into buying stuff! Not going to work on me, Blizzard! I am smurt!
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
I agree that it does open up a way to easily grief your opponent by denying them rewards. I hope they come up with a better plan.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
If you're implying the whole "greed" argument, think about what this actually does. A huge chunk of the Mercenaries revenue stream is supposed to be from coin sales. If people have an extremely easy way to generate coins through PvP reward chests, Mercenaries makes no money. Why would they leave an exploit like that in the game?
If you don't believe Blizz should make money by selling coins (and protecting those sales from exploits), I wonder how you'd monetize the game mode? Selling individual mercs won't do it because you can use coins to craft mercs.
Now, FWIW, I do believe this particular fix is utter garbage, but I also firmly believe they need to come up with some kind of fix.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
It's not about the MMR; it's about the reward chests.
If people are actually trading wins, both players can get HUGE numbers of coins in a very short time.
Two Quests With One Stone - Card Design Competition Discussion Thread
I already submitted because I won't have much time this week, but I wanted to give some quick feedback:
What doesn't make much sense is the flavor for Mage. Maybe if you use it a magical fire arrow and call it Searing Shot? Dunno, maybe I'm just nitpicking. The art is very cool despite not fitting Mage, though.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
just call it an open beta lol. the game is CLEARLY unfinished and this further damages the blizzard brand.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
Sinti, there's always a great reply I have for discussion topics such as these...
Is it gating coins? Yea regardless of other factors, we can see that they are toning down the farming. I said it before and I'll say it again: A well designed game will make you not even realize you're wasting time, no matter what you do in that game and thus you have fun in the way of your choosing. A poorly designed game will make you realize you're wasting time not playing something "optimally" and the facade of fun melts away into "I must play this game perfectly else my time is wasted".
Time is something we irrevocably never get back, it's the penultimate "currency" we as humans spend every day and later on in life, it's the most precious thing to us (as we realize our time is running out.)
Playing games is meant to be fun, when players find ways to "wintrade" or "optimize coin farming" it sets the game's presence in the world.
Am I saying people aren't allowed to be effecient? No, of course not. But perhaps Blizzard is tired of trying to cater to all types of gamers. They are known for being fairly "casual" these days in all of their IP's and they way they've progressed them, and honestly I feel like maybe this is a direction that they are leaning into. If it scares off the streamers, hardcore players to other games, I don't think it's the worst thing in the world because the one thing that I find a worse problem than players optimizing the fun out of games is people who believe that every game should cater to every person's whim.
Games are designed with target audiences in mind. I don't play sports games (Madden, NBA, etc) because I find them dull, reptitive, and not really into sports. I also like shooter games, but not Call of Duty type games. Does this mean I need to go bitch on reddit/forums about how those games to cater to me or try to include me? No. I realize what I like and I dislike.
Anyhow point is: Gamers can (and have) twisted the market place of games into a different space. It's up to developers to make sure that their own vision for the game doesn't get swept under the bed by the clamoring of mass players demanding games cater to their every specific need.
The Haunted Carousel
I second that
Blizzard to Release Information on the United in Stormwind Mini-Set, Deadmines, This Week
That would still be better than the actively bad communication we've been getting lately.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
So was this actual win trading occurring or were players just recognizing they are beat and conceding early in a match? Based on what the comments in this article are saying it's the latter.
Blizzard to Release Information on the United in Stormwind Mini-Set, Deadmines, This Week
My bet is on an "SI7:" legendary.
You Want How Much Money, Blizzard? Hearthstone's New Legendary Mercenaries Bundle Gets Hilarious Canadian Shop Pricing
Just wait to see Valeera's megabundle costing a ton of dollars... Pretty clear predatory strategy teasing our wills.
Random Event Tiles: Suggestions
That's an interesting way to make RETs more varied with the current resources, but it does have its limitations, mostly on how possible that is. For example, if I go and have a walk in the park, I can't decide whether to turn that park into a beach when I arrive there. Turning what would be a Sabotage into a Portal, for example, seems too much like dimensional travel which is weird when you're scavenging a desert, for example. There is potential there, though. For example, you step into a tile and it teleports you to another mini-map with extra challenges and rewards, for example. Like a Trap made by the Burning Legion, for example (I don't know much about WoW lore, don't know if that's something they'd do).
All in all, I still want to thank both you and @sinti for the feedback and say that I only came up with one new idea of a small disadvantageous event:
PS: Fun fact, the AMBUSH!!! event was based on the Pokémon Mystery Dungeon series' Monster Houses. Now if you'll excuse me, I'm off to blindly walk into that room filled with Gummies.
Full task list
Hey, is there somewhere the task list? My best Mercs have not more than Task 5, but I guess after T3 it's the same for everyone?
I'm looking for something like:
T1-3 use individual Merc skills
T4 Deal 150 damage
T5 Bounty at Lvl30
T6 ...