This my personal opinion but I don't think that Minimorph is the reason why most high cost followers don't see play. I think that has to do more with the following :
- In meta that feature so many cheap unit's that can quickly swarm the board, you don't want to brick your hand by running too many cards that can't be played before turn 7.
That aside Lee sin definitely does need nerf because in his current form he is just gonna keep abusing burst speed spells. I am not sure however that nerfing his level 1 is the solution because most good Lee Sin players don't play him until his level up anyway.
Yeah, killing 3 enemies is A LOT. I can understand trying to recover when you lose one of your key units, or two, after you unleash your second part of tactic from the bench-replacement that comes in, but there will be a lot of times, where ppl concede before you can kill 3rd enemy.
I understand where are they coming from, but this looks like an absolute shit way to go about it. And yet another way ppl found how to farm coins and they r nipping it in the bud. Although this one is way more questionable than Mysterious Stranger farming, we can see the pattern here, right?
I love the hotfix. Just the fact I can troll any Cairne/Xyrella/Samuro farming coins is fun enough for me (I don't care for MMR; PVP vs. AI for speedleveling is my Jam).
This will eventually bite back because this isn't really a fix as much as it is a hassle for pvp players, especially to casuals.
The problem with mercs pvp is that most builds are centered around a few core units. Like Malfurion on nature builds, or Barongeddon in fire builds. And unlike pokemon, mercs don't really have sweepers (except perhaps a few cheeky sylvanas strats) so you cant really rely on one unit to do all the heavy lifting, and you cant just switch out units to prevent a snipe. So its absolutely valid to just concede on losing one or two mercs because if you've lost a core unit and your opponent doesn't, is there any reason to not just concede and save both time and sanity?
Either way, why even bother with this fix? Win trading can only go so far in the MMR and its not like the fix prevented it, it just slows the process down. Its better to adjust it to a minimum of one or two units lost, if at all, certainly not three.
If you lose 2 mercs very early you already lost so conceding is basically not wasting time. This fix will not sit well with a lot of people and result in legitimate players unfairly losing out on rewards.
But many just concede after two mercs were nuked, because there is no coming back for them. This is a "Fix" that hurts everybody, not just the wintraders.
I give them a week before they backpedal hard because ranked dies due to people conceding after losing turn 1. 3 mercs dead is ridiculous. The average game is already decided 3 turns in.
It hard punishes playing any card above 6+ cmc making the range of viable archetypes more narrow.
It's that kind of card that you never will be happy to see in a game.
And about the argument that Lee Sin needs counters: yes he does need them but he needs them in the form of nerfing the lvl 1 form to not get barrier on 2nd spellcast anymore not universal nope cards that force the opponent to play smaller units with less fancy effects and few buffs in their decks
Yeah 3 seems way too insane. Very often I've seen people concede after getting two mercs murked turn 1. Not getting chests for that is gonna feel like garbage.
No, 2021 is correct. BlizzCon is traditionally held in November, but was postponed to February this year because of the pandemic. Same for "BlizzCon 2021" which was actually scheduled for February 2022.
I wouldn't be surprised if along with the other changes they want to implement, they'll remove the association with a particular year, at least for a little while. Which means they'll probably end up skipping a year (technically) because the event will take place well into the new year. Not a bad thing to happen, considering all the negative connotations the name "BlizzCon" now conveys.
Havent heard anyone talk about that hack, pretty crazy. Also I get fixing wintrading but now people can troll concede if they lost 2 mercs and take away your win...
I disagree with the articles summation that locking duels hero powers (based on collection thresholds) was a bad idea. There's nothing wrong with a mode that encourages you to widen your collection. The only reason I state this is because of this:
If you're new, you aren't expected to have a full collection right away...unless of course you buy packs. If you're "free2play' then you're gonna have to grind, for quite some time. I just honestly don't understand this dichotic mindset of "Sure, I'm a new player, but I need to unlock everything NOW otherwise this game is bad!". Uh no it's not. You don't unlock all the best gear in Diablo 2 within 2 hours. You don't complete Final Fantasy games immediately with perfect stats and 9999's within the first hour. So why do people expect to be able to "finish" a CCG if they don't unlock the entire collection of cards within a few months?
The second issue? "open, dust, create meta deck, dust, rinse and repeat". And what I mean by that, is that I've seen new players encouraged by others to "dust classes/decks/cards you don't play" in order to play meta decks they do want to play. And from an initial standpoint this seems like fine advice. And then time and time again I see threads of "I don't have enough dust to play X deck, what should I do?". And to be honest, it seems silly that people constantly dust their collection. It's extremely inefficient and anyone who dusts cards (besides nerfs) for the sake of making other meta decks beyond the first month of them playing Hearthstone is being foolish.
My 2 cents about the whole premise of unlocking things by increasing your collection.
The idea is that you benefit more if the enemy plays it since you get to either play more SI:7 cards for Rogue quest, or higher cost cards for your Priest quest. The stat and cost increase would increase permanently and create new card, like how Horrendous Growth and Rattlegore work.
Botched the pics again... TIL that screenshot won't include the HSDT overlay. lol
This deck was really fun. 10-3 finish thanks to the insane treasures I was offered. Mummy Magic and Wax Rager are rude AF in a DR build that is fairly light to start. I had back to back games that were just brutal starts for my opponents when I dropped Hunter's Insight on T1 and reduced Undertaker & a choice DR minion for an explosive start. Two other games where Wax Rager came out on curve and ran away with the games.
Most Wanted List ( Beyond The Bandlewood )
This my personal opinion but I don't think that Minimorph is the reason why most high cost followers don't see play. I think that has to do more with the following :
- In meta that feature so many cheap unit's that can quickly swarm the board, you don't want to brick your hand by running too many cards that can't be played before turn 7.
- Most high cost followers are pretty garbage, even in the early days of the game the only 7+ card that saw play were limited to Corina Veraza, Brightsteel Formation, Commander Ledros, Captain Farron, They Who Endure, The Leviathan and Riptide Rex.
That aside Lee sin definitely does need nerf because in his current form he is just gonna keep abusing burst speed spells. I am not sure however that nerfing his level 1 is the solution because most good Lee Sin players don't play him until his level up anyway.
Gul'dan Task 2 Typo
But your possibilities to get coins are already limited by hotfixes
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
Yeah, killing 3 enemies is A LOT. I can understand trying to recover when you lose one of your key units, or two, after you unleash your second part of tactic from the bench-replacement that comes in, but there will be a lot of times, where ppl concede before you can kill 3rd enemy.
I understand where are they coming from, but this looks like an absolute shit way to go about it. And yet another way ppl found how to farm coins and they r nipping it in the bud. Although this one is way more questionable than Mysterious Stranger farming, we can see the pattern here, right?
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
If only they added something in-game that could notify players of what they're doing. Something like a mailbox. Nah. That couldn't work.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
I love the hotfix. Just the fact I can troll any Cairne/Xyrella/Samuro farming coins is fun enough for me (I don't care for MMR; PVP vs. AI for speedleveling is my Jam).
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
This will eventually bite back because this isn't really a fix as much as it is a hassle for pvp players, especially to casuals.
The problem with mercs pvp is that most builds are centered around a few core units. Like Malfurion on nature builds, or Barongeddon in fire builds. And unlike pokemon, mercs don't really have sweepers (except perhaps a few cheeky sylvanas strats) so you cant really rely on one unit to do all the heavy lifting, and you cant just switch out units to prevent a snipe. So its absolutely valid to just concede on losing one or two mercs because if you've lost a core unit and your opponent doesn't, is there any reason to not just concede and save both time and sanity?
Either way, why even bother with this fix? Win trading can only go so far in the MMR and its not like the fix prevented it, it just slows the process down. Its better to adjust it to a minimum of one or two units lost, if at all, certainly not three.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
If you lose 2 mercs very early you already lost so conceding is basically not wasting time. This fix will not sit well with a lot of people and result in legitimate players unfairly losing out on rewards.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
But many just concede after two mercs were nuked, because there is no coming back for them. This is a "Fix" that hurts everybody, not just the wintraders.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
I give them a week before they backpedal hard because ranked dies due to people conceding after losing turn 1. 3 mercs dead is ridiculous. The average game is already decided 3 turns in.
Blizzard to Release Information on the United in Stormwind Mini-Set, Deadmines, This Week
People would literally complain that Blizzard didn't announce it and that they aren't communicating with people.
Most Wanted List ( Beyond The Bandlewood )
It hard punishes playing any card above 6+ cmc making the range of viable archetypes more narrow.
It's that kind of card that you never will be happy to see in a game.
And about the argument that Lee Sin needs counters: yes he does need them but he needs them in the form of nerfing the lvl 1 form to not get barrier on 2nd spellcast anymore not universal nope cards that force the opponent to play smaller units with less fancy effects and few buffs in their decks
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
Yeah 3 seems way too insane. Very often I've seen people concede after getting two mercs murked turn 1. Not getting chests for that is gonna feel like garbage.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
I think 'hotfix' is their new fave word!
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
The 3 or more mercenaries rule kinda sucks for those facing folks who just concede after getting walloped in the first turn.
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
Most players don't even know that they made this change, so active trolling shouldn't be an issue.
Blizzard is Set to Reimagine BlizzCon, BlizzConline 2021 in February is Cancelled
No, 2021 is correct. BlizzCon is traditionally held in November, but was postponed to February this year because of the pandemic. Same for "BlizzCon 2021" which was actually scheduled for February 2022.
I wouldn't be surprised if along with the other changes they want to implement, they'll remove the association with a particular year, at least for a little while. Which means they'll probably end up skipping a year (technically) because the event will take place well into the new year. Not a bad thing to happen, considering all the negative connotations the name "BlizzCon" now conveys.
Oozefest 2
'm back - ring if you need a hint! 🎃
Celebrate Oozefest With a Hearthstone Word Search - Deadman's Dance
I've been itching for a few new ones, so it must be! Let's see .. okay OKAY!
I see what you did there
Hearthstone 21.6 Patch Notes This Week, Patch Next Week, Mercenaries Win Trading Fix, Mercenaries Communications Next Week
Havent heard anyone talk about that hack, pretty crazy. Also I get fixing wintrading but now people can troll concede if they lost 2 mercs and take away your win...
Blizzard to Release Information on the United in Stormwind Mini-Set, Deadmines, This Week
Literally everyone, including Blizzard, would be better off if they chose to play it that way.
You Want How Much Money, Blizzard? Hearthstone's New Legendary Mercenaries Bundle Gets Hilarious Canadian Shop Pricing
I don't understand why you'd think double the price feels bad. In packs, the drop rate of legendaries is like a quarter that of epics, isn't it?
Celebrate Oozefest With a Hearthstone Word Search - Deadman's Dance
Is this the 5 o'clock free site achievements giveaway?
Diablo is Coming to Hearthstone Duels as The First Dual-Class Hero! What We Know So Far & What This Means for Duels
I disagree with the articles summation that locking duels hero powers (based on collection thresholds) was a bad idea. There's nothing wrong with a mode that encourages you to widen your collection. The only reason I state this is because of this:
If you're new, you aren't expected to have a full collection right away...unless of course you buy packs. If you're "free2play' then you're gonna have to grind, for quite some time. I just honestly don't understand this dichotic mindset of "Sure, I'm a new player, but I need to unlock everything NOW otherwise this game is bad!". Uh no it's not. You don't unlock all the best gear in Diablo 2 within 2 hours. You don't complete Final Fantasy games immediately with perfect stats and 9999's within the first hour. So why do people expect to be able to "finish" a CCG if they don't unlock the entire collection of cards within a few months?
The second issue? "open, dust, create meta deck, dust, rinse and repeat". And what I mean by that, is that I've seen new players encouraged by others to "dust classes/decks/cards you don't play" in order to play meta decks they do want to play. And from an initial standpoint this seems like fine advice. And then time and time again I see threads of "I don't have enough dust to play X deck, what should I do?". And to be honest, it seems silly that people constantly dust their collection. It's extremely inefficient and anyone who dusts cards (besides nerfs) for the sake of making other meta decks beyond the first month of them playing Hearthstone is being foolish.
My 2 cents about the whole premise of unlocking things by increasing your collection.
Two Quests With One Stone - Card Design Competition Discussion Thread
The idea is that you benefit more if the enemy plays it since you get to either play more SI:7 cards for Rogue quest, or higher cost cards for your Priest quest. The stat and cost increase would increase permanently and create new card, like how Horrendous Growth and Rattlegore work.
Master Duelist 1.3: Deathly Hallows - Submission & Discussion Thread
Botched the pics again... TIL that screenshot won't include the HSDT overlay. lol
This deck was really fun. 10-3 finish thanks to the insane treasures I was offered. Mummy Magic and Wax Rager are rude AF in a DR build that is fairly light to start. I had back to back games that were just brutal starts for my opponents when I dropped Hunter's Insight on T1 and reduced Undertaker & a choice DR minion for an explosive start. Two other games where Wax Rager came out on curve and ran away with the games.
Duels · Big Paladin · by AbusingKel · 4 years, 10 months ago