@Sinti - I've made changes already, so you can edit the comment to include them instead of the prime version of my submission. That means no more grammar mistakes, no Afterlife Soul and better Maledict Shadow.
FieselFitz - I think there's too much overlap between your Secrets: the conditions for Shields Up! and Bomb Throw are very similar, while Bomb Throw and the Boombox both summon three bomb minions. If I had to choose, I would lose Bomb Throw because it doesn't do much for the Warrior.
Neoguli - Starting off, the art is great. I would argue Maledict Shadow is worse than Curse of Weakness. Soul Harvest is missing an S in "minions"; I'm also concerned how much fuel you might receive for 2-mana. If you're in a healthy position on the board - one that requires a board clear to deal with - you'll get all of them back. And I agree with Sinti: permanent Immune on Afterlife Soul is a big problem. Put that on something with an aura like Knife Juggler.
grumpymonk - I like Sudden Deluge in particular, and the art for all of them is solid. Explosive Devolution seems really good: I feel like 3-less is too much, especially since the other enemy minions will also lose their ability to attack. I'm not sure about Voodoo Mastery, but I can't put my finger on the why.
R - I think these are better than the Druid Secrets. The overlap between Hunt Them Down and Without A Trace is high, though, right down to the same condition. I would replace HTD with something new, 'cause Without A Trace is more unique. Also, "its" is the proper usage in the first and third Secrets :)
FenrirWulf - Silence should be capitalized and bolded. Beyond that, Mirroring Shadow is a better version of Mirror Entity. The other two are good, though; I like them.
Wailor - Don't bother with the Surprise Shapeshift token: it's not a necessity, and we didn't leave enough submission room for it as it is. The card should be fine as a vanilla 4/4, though. As for the other two, not a fan of Fertilizer and Crystalize having the same condition. I like them, though, but if I had to choose one to keep, I would prefer Fertilizer because I like Treants. I think some are tired of ramp.
Demonxz95 - As I said on Discord, and as you noted, Deception and Suppressive Light have a similar outcome. Suppressive Light is the most unique, so keep that one and replace Deception? Something with Thief Priest in mind, maybe?
It's possible. They could also do the WoW pets that are based off of their other franchises, too(Mini Tyrael, Mini Diablo, Grunty the Murloc Marine, etc.)
I doubt that we will see starcraft/overwatch characters anytime soon. Mainly because both Diablo and HS are fantasy games while the other games follow the sci-fi genre.
That Garrosh skin is probably going to replace Deathwing for me. As much as I love the thought of Deathwing controlling an army of pirates, the Garrosh skin just fits way too perfectly to pass up.
Hmm. So I guess this means Hearthstone is starting to do cross-IP stuff now. (even though I'm fairly certain they stated at some point in the past that they would not do that).
Not that I'm complaining, I just wonder if this means we'll see other cross IP characters in the future (i.e. Kerrigan, Jim Raynor, Tyrael, etc etc)
Thanks for feedback! So I replaced Afterlife Soul with Demonic Presence and buffed Maledict Shadow. Soul Harvest is still there. Also no Epic Secret, since it's not required, and also when Rogue first got them in Kobolds, they got 2 Commons and 1 Epic.
Yarr, this was a nice surprise. I'm excited for Diablo, both in Duels and BG. It feels like a good way to test the waters for other franchises. Now I must just resist Prince Charming.
Let's just say if you type "ball" in the card search you'll find at least one that's appropriately Halloween themed (depending on your sensibilities I guess)
Fun fact, and I might regret saying this more publicly. We actually have filters in our database that categorize all the cards by the patch they were added in. Now, we don't have this data going back too far, though I'd love to get that working one day it just takes a long time to fetch all my old data and write scripts against it, but from the time Out of Cards came online, all cards are categorized by the patch they were added to the game. So, whenever we do a data import, you can easily see any new cards that get added.
Mercenaries are also just regular cards as far as Hearthstone is concerned. When a new patch drops, we check for all the new cards (and changes cards) and then kick off a render with all those card ids together without needing to know anything about them. Due to the thousands of cards that were in the Mercenaries patch, I definitely never saw them during the initial datamining - I was actually a little confused initially when I saw CampfireStone's images since they looked like our card images, until I went into the database and saw them.
There's no Mercenaries pages for them because although they exist as cards in the client, they have no proper mercenaries data associated with them so we don't have their level stats. I took a quick look at client data and it looks like The Black Knight and Nemsy don't have any abilities or equipment either. So it does seem like their inclusion in data was a mistake and one that Blizzard probably regrets lol.
Fun fact, and I might regret saying this more publicly. We actually have filters in our database that categorize all the cards by the patch they were added in. Now, we don't have this data going back too far, though I'd love to get that working one day it just takes a long time to fetch all my old data and write scripts against it, but from the time Out of Cards came online, all cards are categorized by the patch they were added to the game. So, whenever we do a data import, you can easily see any new cards that get added.
So, its really easy to see the new stuff coming for modes like Tavern Brawl (since they flag those under a specific expansion, though the brawl set isn't exclusively brawl anymore so that's fun) or Mercenaries.
And, it is leaked, though only having the hero names isn't as interesting as having abilities and stats. Maybe Blizzard will slip up again in the future!
My guess is that these Mercs were maybe in the internal beta testing but ultimately cut. Many or all of them could be introduced at a later time, but would likely be altered from what they were whenever they were data mined. So for now they are just some cool art and possibly things to look forward to in the future
You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.
Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.
Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.
Thx for the feedback, im also not very happy with the cards so i will change them - regarding the art of Hold the Line - yes it is the same, so i understand the point there - but for the art of the other cards - aren't we allowed to use Hearthstone Art? i mean even the Creations Primer has a link to Hearthstone Art ... but i guess i have to look for other art sites.
I thought card names on other cards should have to be bolded , so that's good to know!
You are allowed to use Hearthstone art, but you shouldn't use Hearthstone art. As a rule, collectible cards should never use the same art as another collectible card unless you want to try to pull a Murloc Raider/Old Murk-Eye.
The exception to this is using artwork that is only found outside of any Constructed play mode (as is the case with cards like Roll the Bones or Simulacrum, which use the artwork of Ancient Power and Pure Cold respectively which is fine as neither of these cards are accessible in Constructed).
Ok thanks for clearing that up even tough that makes it harder to create those cards ... because if i use Hearthstone Art it defenitely would get less points because of the art ... i'll try to find other art !
Here are my new cards:
I like these way better than the secrets i made before and hopefully they aren't that bad :) Tried a more Taunt / Bomb Protection Route because i always liked Bomb Warrior etc.
Top Three-cret - Card Design Competition Discussion Thread
@Sinti - I've made changes already, so you can edit the comment to include them instead of the prime version of my submission. That means no more grammar mistakes, no Afterlife Soul and better Maledict Shadow.
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
Monkey D. Garrosh, Cool!
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
Hope they release diablo as a hero skin in hearthstone constructed too, not just in bg's and mercenaries.
Top Three-cret - Card Design Competition Discussion Thread
Feedback:
FieselFitz - I think there's too much overlap between your Secrets: the conditions for Shields Up! and Bomb Throw are very similar, while Bomb Throw and the Boombox both summon three bomb minions. If I had to choose, I would lose Bomb Throw because it doesn't do much for the Warrior.
Neoguli - Starting off, the art is great. I would argue Maledict Shadow is worse than Curse of Weakness. Soul Harvest is missing an S in "minions"; I'm also concerned how much fuel you might receive for 2-mana. If you're in a healthy position on the board - one that requires a board clear to deal with - you'll get all of them back. And I agree with Sinti: permanent Immune on Afterlife Soul is a big problem. Put that on something with an aura like Knife Juggler.
grumpymonk - I like Sudden Deluge in particular, and the art for all of them is solid. Explosive Devolution seems really good: I feel like 3-less is too much, especially since the other enemy minions will also lose their ability to attack. I'm not sure about Voodoo Mastery, but I can't put my finger on the why.
R - I think these are better than the Druid Secrets. The overlap between Hunt Them Down and Without A Trace is high, though, right down to the same condition. I would replace HTD with something new, 'cause Without A Trace is more unique. Also, "its" is the proper usage in the first and third Secrets :)
FenrirWulf - Silence should be capitalized and bolded. Beyond that, Mirroring Shadow is a better version of Mirror Entity. The other two are good, though; I like them.
Wailor - Don't bother with the Surprise Shapeshift token: it's not a necessity, and we didn't leave enough submission room for it as it is. The card should be fine as a vanilla 4/4, though. As for the other two, not a fan of Fertilizer and Crystalize having the same condition. I like them, though, but if I had to choose one to keep, I would prefer Fertilizer because I like Treants. I think some are tired of ramp.
Demonxz95 - As I said on Discord, and as you noted, Deception and Suppressive Light have a similar outcome. Suppressive Light is the most unique, so keep that one and replace Deception? Something with Thief Priest in mind, maybe?
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
A Tyrael Hero skin would be amazing, maybe for paladin.
Runeterra Patch 2.18.0 - Live Balance Philosophy Detailed, Card Balance Adjustments, & More
Behold the Sun's holy light!
Looks like Targon/Leona is back on the menu boys! (and girls)
(One of my favorite champs if you can't tell, along with Malphite.)
I will say this much though: I'm surprised Pokey Stick didn't get nerfed though.
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
It's possible. They could also do the WoW pets that are based off of their other franchises, too(Mini Tyrael, Mini Diablo, Grunty the Murloc Marine, etc.)
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
I doubt that we will see starcraft/overwatch characters anytime soon. Mainly because both Diablo and HS are fantasy games while the other games follow the sci-fi genre.
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
There are also Horseman Uther and Aranna portraits for gold in shop.
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
It is nice to have a free skins
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
That Garrosh skin is probably going to replace Deathwing for me. As much as I love the thought of Deathwing controlling an army of pirates, the Garrosh skin just fits way too perfectly to pass up.
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
Hmm. So I guess this means Hearthstone is starting to do cross-IP stuff now. (even though I'm fairly certain they stated at some point in the past that they would not do that).
Not that I'm complaining, I just wonder if this means we'll see other cross IP characters in the future (i.e. Kerrigan, Jim Raynor, Tyrael, etc etc)
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
Judging by this miniset is november 2nd
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
Getting Garrosh for free is really nice gesture, especially since he's practically the most flavorful of the skins. Freebies are cool.
Top Three-cret - Card Design Competition Discussion Thread
Thanks for feedback! So I replaced Afterlife Soul with Demonic Presence and buffed Maledict Shadow. Soul Harvest is still there. Also no Epic Secret, since it's not required, and also when Rogue first got them in Kobolds, they got 2 Commons and 1 Epic.
Hearthstone's Hallow's End Begins Today - Fairy Tale Bundle, Free Garrosh Hero Skin, Free Guff Battlegrounds Skin, Diablo in Duels
Yarr, this was a nice surprise. I'm excited for Diablo, both in Duels and BG. It feels like a good way to test the waters for other franchises. Now I must just resist Prince Charming.
Oozefest 2
As the meme says...
Thanks! I hate it.
Oozefest 2
Let's just say if you type "ball" in the card search you'll find at least one that's appropriately Halloween themed (depending on your sensibilities I guess)
Blizzard Says We Shouldn't Expect Any Hearthstone Balance Changes This Week
Awesome! Thanks for sharing!
Oozefest 2
I'm baffled that the only one I can't find it's the "Play ball" one.
Anyone kind enough to give a hint?
Blizzard Says We Shouldn't Expect Any Hearthstone Balance Changes This Week
Ah, they appear in the card database but not the Mercenary one.
https://outof.cards/hearthstone/cards/?card_set=66
Mercenaries are also just regular cards as far as Hearthstone is concerned. When a new patch drops, we check for all the new cards (and changes cards) and then kick off a render with all those card ids together without needing to know anything about them. Due to the thousands of cards that were in the Mercenaries patch, I definitely never saw them during the initial datamining - I was actually a little confused initially when I saw CampfireStone's images since they looked like our card images, until I went into the database and saw them.
There's no Mercenaries pages for them because although they exist as cards in the client, they have no proper mercenaries data associated with them so we don't have their level stats. I took a quick look at client data and it looks like The Black Knight and Nemsy don't have any abilities or equipment either. So it does seem like their inclusion in data was a mistake and one that Blizzard probably regrets lol.
Fun fact, and I might regret saying this more publicly. We actually have filters in our database that categorize all the cards by the patch they were added in. Now, we don't have this data going back too far, though I'd love to get that working one day it just takes a long time to fetch all my old data and write scripts against it, but from the time Out of Cards came online, all cards are categorized by the patch they were added to the game. So, whenever we do a data import, you can easily see any new cards that get added.
So, its really easy to see the new stuff coming for modes like Tavern Brawl (since they flag those under a specific expansion, though the brawl set isn't exclusively brawl anymore so that's fun) or Mercenaries.
The "first public build" of Mercenaries was added to the site and that's where all the Mercs data is that folks are calling "leaked".
https://outof.cards/hearthstone/cards/?card_set=66&added_in_patch=179
And, it is leaked, though only having the hero names isn't as interesting as having abilities and stats. Maybe Blizzard will slip up again in the future!
Blizzard Says We Shouldn't Expect Any Hearthstone Balance Changes This Week
My guess is that these Mercs were maybe in the internal beta testing but ultimately cut. Many or all of them could be introduced at a later time, but would likely be altered from what they were whenever they were data mined. So for now they are just some cool art and possibly things to look forward to in the future
Top Three-cret - Card Design Competition Discussion Thread
Tinkered with my cards again: dropped their cost to 2 to make Engage Defenses! better, then rebalanced the other two.
Product Recall is now the Epic card, and uses Bombs to match Seaforium Bomber; thank you for mentioning her :)
Will work on feedback next.
Undeath and Necromancy, The Story of the Scourge and Forsaken: Traversing Azeroth
Holy crap! :O
Top Three-cret - Card Design Competition Discussion Thread
Ok thanks for clearing that up even tough that makes it harder to create those cards ... because if i use Hearthstone Art it defenitely would get less points because of the art ... i'll try to find other art !
Here are my new cards:
I like these way better than the secrets i made before and hopefully they aren't that bad :) Tried a more Taunt / Bomb Protection Route because i always liked Bomb Warrior etc.