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  • next arena rotation

    They better put dual class in soon and make it that we actually get enough class cards!!!

  • Blizzard Says We Shouldn't Expect Any Hearthstone Balance Changes This Week

    I couldn't relate more, I've been stuck on that banana task forever

  • Top Three-cret - Card Design Competition Discussion Thread

    Staff
    Quote From FieselFitz
    Quote From Demonxz95

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Thx for the feedback, im also not very happy with the cards so i will change them - regarding the art of Hold the Line - yes it is the same, so i understand the point there - but for the art of the other cards - aren't we allowed to use Hearthstone Art? i mean even the Creations Primer has a link to Hearthstone Art ... but i guess i have to look for other art sites.

    I thought card names on other cards should have to be bolded , so that's good to know!

    You are allowed to use Hearthstone art, but you shouldn't use Hearthstone art. As a rule, collectible cards should never use the same art as another collectible card unless you want to try to pull a Murloc Raider/Old Murk-Eye.

    The exception to this is using artwork that is only found outside of any Constructed play mode (as is the case with cards like Roll the Bones or Simulacrum, which use the artwork of Ancient Power and Pure Cold respectively which is fine as neither of these cards are accessible in Constructed).

  • Top Three-cret - Card Design Competition Discussion Thread

    Quote From Demonxz95

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Thx for the feedback, im also not very happy with the cards so i will change them - regarding the art of Hold the Line - yes it is the same, so i understand the point there - but for the art of the other cards - aren't we allowed to use Hearthstone Art? i mean even the Creations Primer has a link to Hearthstone Art ... but i guess i have to look for other art sites.

    I thought card names on other cards should have to be bolded , so that's good to know!

  • Furbolgs

    Staff
    Quote From aposteljoe
    Quote From sinti
    Quote From aposteljoe

    Regarding the Furbolgs: I'm just dump. I got the quest after the "Felwood-last-boss-bounty" quest and was sure I have to do it in Winterspring because the quests seemed to build on each other.

    Yeah,  i was looking for them in Winterspring as well at first :D The quest-chain certainly threw a little curve-ball in there for us :)

    And now is the task to do 3 Bounties in Winterspring... And I'm missing only two of them. Okay, maybe I pull my Orc-Team up first beacuse it may help vs. Icehowl as well.

    I cheesed it with Xyrella and Tirion attack manipulation :D Also, dont kill the followers first, if you can avoid it, well, kill either none or both :)

  • Furbolgs

    Quote From dapperdog

    Felwood in general but Ive seen plenty in the first boss area. Yes, they look like bears. If it has a beak, its a moonkin. There should be a label if you scroll on their portrait, but it should be fairly obvious when you spot them.

    Malfurion/Brukan/Guff just destroys this boss, especially if you have Malfurion's equipment that heals with every nature ability. Its mostly a caster/shooter battle because of icehowl's high attack, so if you dont have the nature bros, your next bet would be likely shadow, dragon or fire comp.

    Don't own Malf and the other two are Level 20… My best team is Xyr+BS, Milhouse and the Human Protectors (Cariel, Cornelius and Varian)

    Regarding the Furbolgs: I'm just dump. I got the quest after the "Felwood-last-boss-bounty" quest and was sure I have to do it in Winterspring because the quests seemed to build on each other.

    Brukan/Guff should be relatively easy enough, but it pretty much relegates brukan to spamming muddy footing so Guff can do double damage instead of the better lightning bolt. Your last choice is up to you. Anacondra if you have it, but Xyrella should do well enough.

    You dont need to lead with this team all the way. Just have Xyrella/Samuro clear everything until the boss battle, then you can try your luck with Brukan/Guff. Either way, you need casters for the last battle, or be lucky enough to get a treasure with immune while attacking (Samuro can absolutely get it). I think level 20 is decent as long as Guff can do at least 8 damage with brambles (level 3 I think).

  • Furbolgs

    Quote From sinti
    Quote From aposteljoe

    Regarding the Furbolgs: I'm just dump. I got the quest after the "Felwood-last-boss-bounty" quest and was sure I have to do it in Winterspring because the quests seemed to build on each other.

    Yeah,  i was looking for them in Winterspring as well at first :D The quest-chain certainly threw a little curve-ball in there for us :)

    And now is the task to do 3 Bounties in Winterspring... And I'm missing only two of them. Okay, maybe I pull my Orc-Team up first beacuse it may help vs. Icehowl as well.

  • Blizzard Says We Shouldn't Expect Any Hearthstone Balance Changes This Week

    Staff

    Oh, I see. Flux will have to answer that one, maybe we didn't datamine them all. Either way, even the 4 in our db, that isn't a very good representation of how would they look now, if added to game, bunch of their abilities are in the game on different mercs already with slight variations. And for example Kazakus and Valeera are showing the same set of abilities and items, so it was definitely some early build which did not make the final cut.

  • Top Three-cret - Card Design Competition Discussion Thread

    Staff

    Alright, time for feedback. I literally hit Legend for the first time today, so I'm feeling pretty good!

    Linkblade91

    Engage Defenses is a fine idea for a Secret, but it's weak at 3 mana. Compare specifically to Dirty Tricks as well as the fact that tutor effects tend to be cheaper than raw draw effects.

    Product Recall actually can use Bombs since Seaforium Bomber exists, although it may be better to use Mines anyway since they deal 3 damage instead of 5 which is sort of an iconic thing for Bombs.

    Scrap for Parts is fine.

    Wailor
    Fertilizer and Crystalize are both fine Secrets, but I would suggest changing one of them since they both share the same activation timing and when you only have 3 Secrets to work with, variety of situations is key.

    FenrirWulf

    Focused Healing is a fine card design, but I feel its effect should probably be a bit more impactful since it requires quite a few specific things in the game state to be the way you want.

    Mirroring Shadow needs to have Silence properly capitalized, but it seems good to me otherwise, and I do quite like Spell Ward.

    R

    I'm afraid I don't really like any of these. United We Stand is very weak, and even if it were 2 mana, it'd probably still be just "fair" and not fantastic. You do get some brownie points for reminding me of Yu-Gi-Oh tough.

    Without A Trace seems to be almost a strictly better version of Hunt Them Down. Yeah, I understand that you can play them from Outcast and expand their effects differently, but still requires a LOT of specific things to happen. Namely in the case of Hunt Them Down, you have play it from Outcast and then your opponent needs to play a minion in the center of their board to get full value from the effect. I do kinda like the idea of giving some of the Secrets a bonus Outcast effect, but I don't think this is the way to go about it.

    I'm also thinking that maybe Demon Hunter is not the best class to give Secrets to since they already have Sigils which basically act as their own version of Secrets.

    Grumpymonk

    I am a bit afraid that Explosive Devolution is too powerful against a wide board. In addition to neutering their board pretty heavily, they'll also spawn with summoning sickness.

    The other two are pretty good!

    FieselFitz

    You MUST change Hold The Line because of the fact that it costs 4 mana and therefore the secretive aspect of the Secret is negated. If I see my opponent play a 4-Cost Warrior Secret, then I automatically know that it's Hold The Line since there aren't any other 4-Cost Warrior Secrets. The card is very weird too. Why exactly is Blackhowl Gunspire in the Barrens and how did it even get there? The card name shouldn't be bolded either, and it's also pretty clear that you used the same art so that should be changed as well.

    Burning Guard is an okay idea, but I feel like some of that 8 damage will likely end up being wasted. It also uses the same artwork as Soot Spewer, so it should be changed.

    Bomb Throw is a concept I approve of, although it is very weak. And once again, the card name shouldn't be bolded.

    Neoguli

    Soul Harvest is pretty good, but I have problems with the other two.

    Maledict Shadow is pretty weak. Compare to Curse of Weakness.

    Afterlife Soul on the other hand seems quite broken since it summons a permanently Immune minion which you can buff and make a monster that's very hard to get rid of.

  • Top Three-cret - Card Design Competition Discussion Thread

    Staff
    Quote From Neoguli

    Surprised nobody has shared Warlock Secrets yet. Anyway, here are my ideas.

    Afterlife Soul needs to read "with Immune for the rest of the turn." or something, 24/7 immune can be abused and you can guarantee to get a minion you want, if it is the only one on the board for you. And you can taunt it, if need be to make your opponent kill it. Very high abuse potential as it stands.

  • Furbolgs

    Staff
    Quote From aposteljoe

    Regarding the Furbolgs: I'm just dump. I got the quest after the "Felwood-last-boss-bounty" quest and was sure I have to do it in Winterspring because the quests seemed to build on each other.

    Yeah,  i was looking for them in Winterspring as well at first :D The quest-chain certainly threw a little curve-ball in there for us :)

  • Blizzard Says We Shouldn't Expect Any Hearthstone Balance Changes This Week

    No. I see more than 4. Thats the list Im looking at. But from the 22 leaked on the link I provided, I can only see 4. 4/22. 

    There's no Black Knight, Mankrik, Draka, Nemsy, Cho, Maiev, Neeru, Chogall ,Eudora, Garona, etc.

     

  • Valeera Sanguinar

    Staff

    Not possible to obtain her right now. Maybe in the future, but as it stands with what you see, that was a pre-launch build that will most likely not make it into the game in this form, if ever. Fan of Knives would be beyond broken, especially combined with Twin Blade Daggers :)

  • Blizzard Says We Shouldn't Expect Any Hearthstone Balance Changes This Week

    Staff

    This is showing all mercenaries we have in db, certainly more than 4. Where do you see only 4?

  • Furbolgs

    Quote From dapperdog

    Felwood in general but Ive seen plenty in the first boss area. Yes, they look like bears. If it has a beak, its a moonkin. There should be a label if you scroll on their portrait, but it should be fairly obvious when you spot them.

    Malfurion/Brukan/Guff just destroys this boss, especially if you have Malfurion's equipment that heals with every nature ability. Its mostly a caster/shooter battle because of icehowl's high attack, so if you dont have the nature bros, your next bet would be likely shadow, dragon or fire comp.

    Don't own Malf and the other two are Level 20... My best team is Xyr+BS, Milhouse and the Human Protectors (Cariel, Cornelius and Varian)

    Regarding the Furbolgs: I'm just dump. I got the quest after the "Felwood-last-boss-bounty" quest and was sure I have to do it in Winterspring because the quests seemed to build on each other.

  • Furbolgs

    If I recall correctly Felwood actually has quite a few of them I got it done there. As for Icehowl I used Morgl and Murk-eye to create a very large Morgl who was able to tank icehowl's attacks long enough and deal enough damage to kill him frankly it was sheer luck but still worked in the end.

  • Furbolgs

    Felwood in general but Ive seen plenty in the first boss area. Yes, they look like bears. If it has a beak, its a moonkin. There should be a label if you scroll on their portrait, but it should be fairly obvious when you spot them.

    Malfurion/Brukan/Guff just destroys this boss, especially if you have Malfurion's equipment that heals with every nature ability. Its mostly a caster/shooter battle because of icehowl's high attack, so if you dont have the nature bros, your next bet would be likely shadow, dragon or fire comp.

  • Furbolgs

    I have the quest to defeat 12 Furbolgs (yes, I'm still not through PvE). But where are they? I'm currently at 1/12 which was the boss from Stage 1. In all other stages there are only Owlbeasts but no Furbolgs (which I googled should be bears). Am I supposed to to the first boss 12 times? Or are they all in the last stage?

    Btw: any tipps for Icehowl? Just tried it once but failed.

  • Good, Bad, and Ugly: Our First Impressions of Hearthstone Mercenaries

    You probably missed an ugly because you haven't tried playing it on your mobile.

    If you have 3 opponents and hover over the center one to see the ability, you can't, it's cutoff and shown off-screen so your entire strategy is either guess or remember what the AI does (or all the character's abilities) the next time you run, because you're obviously far more likely to fail when you can't see what your middle opponent is about to do each and every encounter.

    Agree with the rest, I actually thought I was missing something when I couldn't figure out where the affiliation was written.

  • Master Duelist 1.3: Deathly Hallows - Submission & Discussion Thread

    Ok so take two. Sorry for first image, I took photo via phone. 

    I decided to go a Death rattle Paladin, with a few DR Legendries.  12 wins was a bonus.

    Crystal Gem helped so much with getting out those 2/3 drops earlier. Murlock Holmes x2 with legendary disks was always a great resource generator! 

    Wickleflame doubled also a good start with hero power! 

    I included Stalagg and Fuegen for the laughs, pulled off the combo a couple of times but nothing amazing. 

    Arcane reflections, very OP in this deck. 

    I found the early tempo from the few secrets helped too, I felt lucky with a lot of early draws on sword of the fallen. 

    Thanks for the help Avalon with Imgur and advice :) 

     

     

     

     

     

     

  • Top Three-cret - Card Design Competition Discussion Thread

    Surprised nobody has shared Warlock Secrets yet. Anyway, here are my ideas.

  • The Hearthstone Class Master Championship (tournament test runs)

    WILD - WARRIOR CLASS TOURNAMENT IS NOW OPEN!


    "With the Shamans final coming up this Saturday 23/10, we're happy to announce the Warrior as the second class to open for the Hearthstone Class Master tournament test runs. Get 1 to 3 wild warrior decks ready and you're eligible to register!"

    When is the Warriors showdown taking place?

    "Sunday 24/10/21

    • Barrack A (closed 4/4) 12:00
    • Barrack B (open 3/4) 16:00
    • Barrack C (open 0/0) 20:00
    • Barrack D (open 0/0) 23:00"

    We will be more than happy to see you competing for the title of the best Warrior of Europe, even if that title is currently more symbolic than real due to the phase of the test runs. May the best Warrior win!"

  • Quest Trading - Play A Friend!

    Battletag: Szafirmag#2937
    Region: EU
    Trade Only?: Yes

  • Just My Type - Card Design Competition Discussion Thread

    Pro

    Congrats ChickyChick!

  • Oozefest 2

    Got it! With your help and @aposteljoe I finally manage to find them all.

    Regarding the first one, I'm 80% sure I found it before and clicked on that but seems like I didn't get the credit for that or whatever. Doesn't matter now, I got all the clues thanks to you :D