Wow, it’s cool you notice how old decks are updated! C’Thun Shaman is the first deck I ever posted on this site over a year ago so it will always be special to me. Guide itself isn’t as good as newer decks but the decklist should be a lot better than the original version.
I usually think that Dean's opinion is pretty spot on, but this time I feel that he is a bit off. Quests in UnGuro for most classes were pretty weak and nothing compared to the recent quests, which totally warp the meta. Also he overestimates the disadvantage of having to build a deck around it. In most classes that is hardly a downside currently.
If there were separate lines for Q&A it wouldn't be a problem. I can't prove it, but there's likely a horde of questions about other stuff, like hints of the balancing due in Tuesday, or overrated and underrated decks in standard etc. What we have here is probably 50% of questions about anime, his family, and one curious question of what to have for dinner this evening. Either way, shuckie is probably right in suggesting that there's some kind of limit to how many questions Dean would get to, and its clear that the playerbase would like more hearthstone and less stuff most of us probably dont give much shit about.
Besides which, how many times are we getting the same fluff anyway? Its like every week I'll see someone asking Dean what his fav anime, and his recommendations. We should be lucky his answer isn't one piece or he'll be discussing episodes every week until hearthstone 2 comes out.
My interpretation is that every pack will contain exactly 1 mercenary card, but it chooses rarity first, so if you roll a 'rare' and already own all rare mercs. you'll get a cosmetic for a rare, not a new epic or legendary card. I.e. they only contain cosmetics instead of playable cards in packs where you wouldn't have got a new playable card anyway.
The only other way about it would be to replace those rares with cards from higher rarities, but then we'd only need 52-8 = 44 packs to get every character, which would be a brave move on Blizzard's part.
Iksar encourages people ask him about Haearthstone AND everything else, i dont see that as a problem, just get in line until you question about the game is answered (even if it takes more than 1 week), thats what i do, off topic questions like, anime, food, personl life, movies, etc, aren't out of place
While true that portraits exist inside of packs, at the very least you can play with Mercs you obtain portraits for if you didn't own them already. So, like, if you didn't own Diablo but you pulled Dark Wanderer Diablo, you could play with Dark Wanderer Diablo as if you owned the base "card". I think that's pretty cool.
They also did that to slow down one's eventual "I own all the Rares, so what happens now?" situation from occurring. There are no dupes in Mercs, so you've got to fill the packs with something I guess.
If I'm understanding this correctly, Mercenaries packs might contain COSMETIC items INSTEAD of playable cards? I am not in favor if this at all. I know many players really enjoy cosmetics, but I am not one of them. I like how hero skins and fancy coins are things you can CHOOSE to pay for. That way, I can CHOOSE to spend my in-game currency on things I actually want: playable cards.
I would LOVE a new rotating sets mode. Something I don't understand why they don't do (except from a workload/resources perspective, although in this case he mentions it wouldn't be much work) is occasionally try out something like this in the "modes" section as something like "Limited time experimental mode" that pops up as an extra icon for 1-2 months like a very extended tavern brawl. Long enough that it could have a competitive ladder and it's own meta, but if it is unpopular/low player count then they can just scrap it afterwards because they were up-front about the fact it was time-limited. If it is popular then it could be expanded into its own permanent mode.
I can vouch for the shell being strong enough to win games on its own and I like the changes you made to churn through the deck. I took a more control-oriented version of this to D10 D5 this season and I feel like yours is more competitive so try it out folks!
What is missing: the cost of acquiring and fully upgrading a mercenary so it is viable. Since mercenary coins are totally random and each mercenary have specific coins and you need a LOT of them for full upgrade.... this may be very heavy investment
My first ever 12 wins in duels after a number of 11 win runs. Went 12-1 on casual with this Silver Hand Paladin list, got lucky with treasures and buckets but I guess that's what it takes to get to 12 wins.
I think one of the major problems is that they went for the simplicity of having all the final reward mercenaries cost 5-mana, when they're not all the same power level. Some of them should be 6 or 7-mana, but some of them would be completely useless at that cost, like Guff. I think for the sake of balance, it would be fine if they were different costs. Hell, they already broke the all 10-cost Old Gods cards with N'Zoth, God of the Deep.
I actually forgotten to comment on this myself, but for the large part Im with you for a rotating wild mode. Just as an alternative to standard (which as we have seen can get old really fast) and because there's a good amount of decks I really just miss. Plus, there's the added twist of mixing different expansions to create new metas, which is an interesting prospect in of itself.
Just do it, team5. We've already have battlegrounds, mercs, classic, duels, so why cant we have this one too? As he said himself, its really not hard to implement something like this.
Handlock can easily win without ever completing the quest, and frequently do. The quest can be said to only be truly useful in the mirror, and against anything that can take down the giants easily, which in this meta is fairly difficult to do. In nearly every other circumstance, the quest only really contributes 6 healing and reducing the giants by 2, which was really why Flesh Giant got nerfed in the first place.
The big downside of quests as a whole is that we ask you to build your deck a very specific way to get this big piece of power. The reward has to feel epic to motivate you to build a sub-optimal deck.
Let us be clear. The current quest mage, hunter, shaman and warlock are not sub-optimal decks even without the quests being this powerful. Hell, we've just been through 2 rounds of nerf (third coming next week) in the space of 2 months. And they still dont feel like suboptimal decks.
So While I agree Mage can win without the quest, as we've seen this in FiTB, I don't think the same is true for the other classes. I highly doubt Warlock can win a game if you replace the quest with any other card available, as the effect from Tamsin is what wins games. So in essence, Dean is right coz without the quest, the decks don't have a win condition and would technically be sub-optimal.
I've been wanting a random rotating sets mode since the Gods, Gadgetzan and Gurubashi tavern brawl was released back in 2019. And if I recall correctly, there was another similar brawl with different sets as well.
I vaguely remember reading one of Dean's comments, saying they didn't think this type of mode was a good idea coz your current deck with be invalid when the sets rotate, then players would have to create a new deck to participate. But that's the thing, creating a new deck to play is part of the experience. That's why there's so many people that get involved during Theory Crafting season before an expansion release; some people enjoy building decks! Not to mention certain powerful cards are used again when in a smaller card pool. Take C'Thun for example during the mentioned TB. Or seeing jade golems again. Sure, it penalizes the newer players who don't have a large collection, but lets be real, the people still playing HS have been around for a while. And there's always matchmaking that can take a player's collection into consideration, although I wouldn't know the technicalities around that.
Weekend of Wild Decks - Mech Paladin, Dragon Deathrattle Rogue, Questline Paladin, & More!
Wow, it’s cool you notice how old decks are updated! C’Thun Shaman is the first deck I ever posted on this site over a year ago so it will always be special to me. Guide itself isn’t as good as newer decks but the decklist should be a lot better than the original version.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
Totally agree. Could not have written it better.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
I usually think that Dean's opinion is pretty spot on, but this time I feel that he is a bit off. Quests in UnGuro for most classes were pretty weak and nothing compared to the recent quests, which totally warp the meta. Also he overestimates the disadvantage of having to build a deck around it. In most classes that is hardly a downside currently.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
"Dean's personal opinion was that the idea wouldn't stick" - but you thought a classic mode that would never ever change would ?
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
If there were separate lines for Q&A it wouldn't be a problem. I can't prove it, but there's likely a horde of questions about other stuff, like hints of the balancing due in Tuesday, or overrated and underrated decks in standard etc. What we have here is probably 50% of questions about anime, his family, and one curious question of what to have for dinner this evening. Either way, shuckie is probably right in suggesting that there's some kind of limit to how many questions Dean would get to, and its clear that the playerbase would like more hearthstone and less stuff most of us probably dont give much shit about.
Besides which, how many times are we getting the same fluff anyway? Its like every week I'll see someone asking Dean what his fav anime, and his recommendations. We should be lucky his answer isn't one piece or he'll be discussing episodes every week until hearthstone 2 comes out.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
My interpretation is that every pack will contain exactly 1 mercenary card, but it chooses rarity first, so if you roll a 'rare' and already own all rare mercs. you'll get a cosmetic for a rare, not a new epic or legendary card. I.e. they only contain cosmetics instead of playable cards in packs where you wouldn't have got a new playable card anyway.
The only other way about it would be to replace those rares with cards from higher rarities, but then we'd only need 52-8 = 44 packs to get every character, which would be a brave move on Blizzard's part.
Gala Medivh is Coming to Party in Hearthstone Battlegrounds as a Bartender Replacement Skin
so you can't have it since BG is 100 % F2P cosmetics are mandatory behind paywall. HS skins/cardback made 7 years to become purchasable in gold.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
Iksar encourages people ask him about Haearthstone AND everything else, i dont see that as a problem, just get in line until you question about the game is answered (even if it takes more than 1 week), thats what i do, off topic questions like, anime, food, personl life, movies, etc, aren't out of place
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
While true that portraits exist inside of packs, at the very least you can play with Mercs you obtain portraits for if you didn't own them already. So, like, if you didn't own Diablo but you pulled Dark Wanderer Diablo, you could play with Dark Wanderer Diablo as if you owned the base "card". I think that's pretty cool.
They also did that to slow down one's eventual "I own all the Rares, so what happens now?" situation from occurring. There are no dupes in Mercs, so you've got to fill the packs with something I guess.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
If I'm understanding this correctly, Mercenaries packs might contain COSMETIC items INSTEAD of playable cards? I am not in favor if this at all. I know many players really enjoy cosmetics, but I am not one of them. I like how hero skins and fancy coins are things you can CHOOSE to pay for. That way, I can CHOOSE to spend my in-game currency on things I actually want: playable cards.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
I would LOVE a new rotating sets mode. Something I don't understand why they don't do (except from a workload/resources perspective, although in this case he mentions it wouldn't be much work) is occasionally try out something like this in the "modes" section as something like "Limited time experimental mode" that pops up as an extra icon for 1-2 months like a very extended tavern brawl. Long enough that it could have a competitive ladder and it's own meta, but if it is unpopular/low player count then they can just scrap it afterwards because they were up-front about the fact it was time-limited. If it is popular then it could be expanded into its own permanent mode.
Can We Defend the Dwarven District Without Going Broke? - Budget or Fudge It
I'd give it a Budgy :D
I can vouch for the shell being strong enough to win games on its own and I like the changes you made to churn through the deck. I took a more control-oriented version of this to D10 D5 this season and I feel like yours is more competitive so try it out folks!
Hearthstone's Fairy Tale Hero Skin Bundle Preview - 5 New Hero Skins Coming
Finally, a good Anduin skin. Now I can also distract both of my opponent's minds when playing as him ;)
Gala Medivh is Coming to Party in Hearthstone Battlegrounds as a Bartender Replacement Skin
Exactly my thought. Still, I refuse to pay money for BG skins. Gold would be an option for me
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
What is missing: the cost of acquiring and fully upgrading a mercenary so it is viable. Since mercenary coins are totally random and each mercenary have specific coins and you need a LOT of them for full upgrade.... this may be very heavy investment
Master Duelist 1.2: From Zero To Hero - Submission Thread
My first ever 12 wins in duels after a number of 11 win runs. Went 12-1 on casual with this Silver Hand Paladin list, got lucky with treasures and buckets but I guess that's what it takes to get to 12 wins.
Screenshots:
https://imgur.com/gallery/Pvc4Ajv
Deck link:
30271
Custom Class - Vampire
…………. Go on.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
I would not value it vs the normal cost but compare the amount of fun I expect and the amount of time I'm going to invest.
30$ for 8 hours and not much fun: to expensive. 130$ for hundreds of hours I enjoy? Count me in!
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
I think one of the major problems is that they went for the simplicity of having all the final reward mercenaries cost 5-mana, when they're not all the same power level. Some of them should be 6 or 7-mana, but some of them would be completely useless at that cost, like Guff. I think for the sake of balance, it would be fine if they were different costs. Hell, they already broke the all 10-cost Old Gods cards with N'Zoth, God of the Deep.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
I actually forgotten to comment on this myself, but for the large part Im with you for a rotating wild mode. Just as an alternative to standard (which as we have seen can get old really fast) and because there's a good amount of decks I really just miss. Plus, there's the added twist of mixing different expansions to create new metas, which is an interesting prospect in of itself.
Just do it, team5. We've already have battlegrounds, mercs, classic, duels, so why cant we have this one too? As he said himself, its really not hard to implement something like this.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
Handlock can easily win without ever completing the quest, and frequently do. The quest can be said to only be truly useful in the mirror, and against anything that can take down the giants easily, which in this meta is fairly difficult to do. In nearly every other circumstance, the quest only really contributes 6 healing and reducing the giants by 2, which was really why Flesh Giant got nerfed in the first place.
Hearthstone's Fairy Tale Hero Skin Bundle Preview - 5 New Hero Skins Coming
Buying this solely for Pirate Garrosh, the rest are added extras
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
So While I agree Mage can win without the quest, as we've seen this in FiTB, I don't think the same is true for the other classes. I highly doubt Warlock can win a game if you replace the quest with any other card available, as the effect from Tamsin is what wins games. So in essence, Dean is right coz without the quest, the decks don't have a win condition and would technically be sub-optimal.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
I've been wanting a random rotating sets mode since the Gods, Gadgetzan and Gurubashi tavern brawl was released back in 2019. And if I recall correctly, there was another similar brawl with different sets as well.
I vaguely remember reading one of Dean's comments, saying they didn't think this type of mode was a good idea coz your current deck with be invalid when the sets rotate, then players would have to create a new deck to participate. But that's the thing, creating a new deck to play is part of the experience. That's why there's so many people that get involved during Theory Crafting season before an expansion release; some people enjoy building decks! Not to mention certain powerful cards are used again when in a smaller card pool. Take C'Thun for example during the mentioned TB. Or seeing jade golems again. Sure, it penalizes the newer players who don't have a large collection, but lets be real, the people still playing HS have been around for a while. And there's always matchmaking that can take a player's collection into consideration, although I wouldn't know the technicalities around that.
Gala Medivh is Coming to Party in Hearthstone Battlegrounds as a Bartender Replacement Skin
Alright, now BG can be canonically explained as Medivh's party gone wrong (right?)