It actually does. He doesn't get through all the questions asked, so every minute spent answering anime questions is a minute not spent on HS questions. Since 'AMA' invites any question, that's fine, but there is an opportunity cost associated with it.
I wish Blizzard had made these 2-week post-launch promos instead of pre-orders. I'd say the information (both official and unofficial) out there is insufficient, but even with more info, there's simply no substitute for trying out the game mode for yourself to determine whether it is worth spending any money on, let alone the $160+ they're asking for.
I'm not even a F2P HS player. I think I have had a pre-order (never both) every expansion since Blackrock, with the only exception being Boomsday Project because I happened to have lots of gold that time. I think I just have fond memories of cobbling decks together out of whatever I had in the early days of HS, and want to replicate that feeling in Mercs where I don't need to be competitive for the most part.
It's less that little red riding hood (LRRH) works with rogue, and more that Valeera herself has a red hood. Like, always, so it writes itself. Meanwhile I don't see any association between LRRH and Jaina at all beyond them both being female. Heck, they even used Jaina's BfA design, so she must be what, like 50 years old? Hardly the young girl in the story! At least Valeera is very young for an elf.
It just feels like a child Valeera (circa WC3) would have been such a perfect fit for LRRH in every way. You can even put a Warcraft spin on it by having Arthas be the big bad wolf who ate grandma (Silvermoon). As for post-BfA Jaina, I've got nothing. Don't get me wrong, the artwork is great, it just lacking even the slightest connection, which would be OK if Valeera wasn't an option.
They are not worth it because their cost is insane considering the game mode isn't even out yet. Hearthstone became an all out money grab with all these mercenary+battlegrounds+base game preorders & 'real money-only' bundles, all at once.
So many anime questions that keeps creeping into a hearthstone Q&A. At this point every time I see the words anime in his twitter, the usual fullmetal alchemist, naruto, and death note just appear no matter what the question is. He should just create a FAQ to cater to these repetitive questions.
Anyway, moving on to commenting on actual hearthstone hearthstone.
In Un'goro we tried making the rewards so powerful that if you completed the quest you generally won that game.
Honestly, outside of rogue, warrior, mage and warlock, none of the quests from ungoro ever felt that way. Hunter and shaman's quests fills the board, priest's just stall, paladin's is literally a joke, and the best part is that only quest rogue ever ended the game before turn 9-10. Warrior's a slow death, and can completely be played around with anything as simple as a token, quest mage's combo takes at least 8 mana and isn't as consistent as it looks, and warlock's is completely unplayable.
Compared to stormwind, ungoro's quests are largely weak but interesting. Stormwind's powerlevel is leagues ahead, as well as being much more consistent. Quest mage and hunter are so consistent its not even a joke how tempo decks completely fold over to it. Questlock is so powerful it completely shaped wild and will likely get a ban soon. Quest shaman will outvalue everything bar none. And the only thing stopping quest pally, warrior, and rogue taking over standard is because they're slower than the other quest decks (on top of just dying to aggro).
The big downside of quests as a whole is that we ask you to build your deck a very specific way to get this big piece of power. The reward has to feel epic to motivate you to build a sub-optimal deck.
Let us be clear. The current quest mage, hunter, shaman and warlock are not sub-optimal decks even without the quests being this powerful. Hell, we've just been through 2 rounds of nerf (third coming next week) in the space of 2 months. And they still dont feel like suboptimal decks.
That reward has to be powerful enough to win the game in most cases, otherwise why build an entirely new deck in order to get it?
It has to be powerful, but it doesn't need to end games by turn 8 consistently. And the main problem here is consistency. Shudderwock is one of the most powerful cards ever printed, but because its a 9 mana card, and shaman cant draw to save its life, its not going to come out in all games whether you win or lose. Deathstalker Rexxar, like all the DKs, can completely shift the tide. But youre not guaranteed to draw it, and your opponent has his own DKs to even the odds. Plus, DKs dont end the match the following turn its played.
Point Im trying to make is that the quest decks in stormwind are too consistent in what they do, and what they do ends games the moment the reward is played.
I agree that you need the card to be powerful or else no one will build around it. But as we've seen with Jace Darkweaver, you can absolutely do that without turning the game one sided. Like what kind of tempo deck can ever beat quest mage? The very foundations of hearthstone - playing for tempo - is completely invalidated by this one deck.
TBH I kind of wish people would stop asking about anime. It was silly and all the first time but got really repetitive afterwards... anyways I think the best solution to the high cost requirement of a format that rotated through old sets would be to do something similar to the current core set we have. Maybe it could be as simple as including it? IMO the biggest issue with the format would be balance. A lot of older sets were printed with the context of the classic set being in standard and the two sets in front and behind it so certain cards could become an issue.
I always consider most achievements to be meaningless fluff intended to make players feel good for no reason, but literally every one of these is equivalent to "Just keep playing the game, and we'll hand you achievements for doing all the stuff you were going to do anyway."
The only one that requires any amount of effort is the Heroic bounty one, and not a single one of them shows any imagination.
This isn't a real complaint because I don't actually care. I just can't help wondering why developers even bother to create such bland achievements. Is it one of those jobs they hand over to interns because it doesn't matter to anyone? This list definitely looks like the work of a bored and/or apathetic intern.
I'm confused about what information you think is missing.
There's a gameplay video of a full Bounty run. You can find full XP tables on this very site, as well as lists of all stats-per-level, powers, equipment, and upgrade costs for every single merc. We know exactly how PvE works, and a pretty good idea of the PvP system.
I'm not saying you should buy it before you try it, but if you think information is missing, it makes me think you are simply not trying to find it.
I'd love to be proven wrong though. If Mercenaries is as bad as people seem to think its going to be from a monetization point of view, I'll have no issues not playing it and even discussing how poor of a job they did. We'll ultimately have to wait and see, and I may be foolish for trusting Blizzard knows what they're doing with Mercenaries, but I don't have a reason to believe it'll be drastically different from Hearthstone.
This. I've been waiting for this reaction for a while. And I'm gonna wait for more when the mode is released later.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
It actually does. He doesn't get through all the questions asked, so every minute spent answering anime questions is a minute not spent on HS questions. Since 'AMA' invites any question, that's fine, but there is an opportunity cost associated with it.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
I wish Blizzard had made these 2-week post-launch promos instead of pre-orders. I'd say the information (both official and unofficial) out there is insufficient, but even with more info, there's simply no substitute for trying out the game mode for yourself to determine whether it is worth spending any money on, let alone the $160+ they're asking for.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
pretty sure that the only other way to get them is through bounties, daily pvp rewards or merc quests.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
I'm not even a F2P HS player. I think I have had a pre-order (never both) every expansion since Blackrock, with the only exception being Boomsday Project because I happened to have lots of gold that time. I think I just have fond memories of cobbling decks together out of whatever I had in the early days of HS, and want to replicate that feeling in Mercs where I don't need to be competitive for the most part.
Hearthstone's Fairy Tale Hero Skin Bundle Preview - 5 New Hero Skins Coming
It's less that little red riding hood (LRRH) works with rogue, and more that Valeera herself has a red hood. Like, always, so it writes itself. Meanwhile I don't see any association between LRRH and Jaina at all beyond them both being female. Heck, they even used Jaina's BfA design, so she must be what, like 50 years old? Hardly the young girl in the story! At least Valeera is very young for an elf.
It just feels like a child Valeera (circa WC3) would have been such a perfect fit for LRRH in every way. You can even put a Warcraft spin on it by having Arthas be the big bad wolf who ate grandma (Silvermoon). As for post-BfA Jaina, I've got nothing. Don't get me wrong, the artwork is great, it just lacking even the slightest connection, which would be OK if Valeera wasn't an option.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
Are we able to chose between Normal packs and Mercanarie in arena??
Hearthstone Gets Constructed Balance Changes Next Tuesday - Warlock Card Ban, Priest Card Redesign, 5 Nerfs, 7 Buffs
Buffs to Hunter, Mage and Warrior? Nah man, these guys are trolling.. WTF
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
https://strawpoll.com/z2ocgk7b5
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https://strawpoll.com/g3z73uwh7
Gala Medivh is Coming to Party in Hearthstone Battlegrounds as a Bartender Replacement Skin
Let me guess, paying real money is the only way to get him?
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
They are not worth it because their cost is insane considering the game mode isn't even out yet. Hearthstone became an all out money grab with all these mercenary+battlegrounds+base game preorders & 'real money-only' bundles, all at once.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
So many anime questions that keeps creeping into a hearthstone Q&A. At this point every time I see the words anime in his twitter, the usual fullmetal alchemist, naruto, and death note just appear no matter what the question is. He should just create a FAQ to cater to these repetitive questions.
Anyway, moving on to commenting on actual hearthstone hearthstone.
Honestly, outside of rogue, warrior, mage and warlock, none of the quests from ungoro ever felt that way. Hunter and shaman's quests fills the board, priest's just stall, paladin's is literally a joke, and the best part is that only quest rogue ever ended the game before turn 9-10. Warrior's a slow death, and can completely be played around with anything as simple as a token, quest mage's combo takes at least 8 mana and isn't as consistent as it looks, and warlock's is completely unplayable.
Compared to stormwind, ungoro's quests are largely weak but interesting. Stormwind's powerlevel is leagues ahead, as well as being much more consistent. Quest mage and hunter are so consistent its not even a joke how tempo decks completely fold over to it. Questlock is so powerful it completely shaped wild and will likely get a ban soon. Quest shaman will outvalue everything bar none. And the only thing stopping quest pally, warrior, and rogue taking over standard is because they're slower than the other quest decks (on top of just dying to aggro).
Let us be clear. The current quest mage, hunter, shaman and warlock are not sub-optimal decks even without the quests being this powerful. Hell, we've just been through 2 rounds of nerf (third coming next week) in the space of 2 months. And they still dont feel like suboptimal decks.
It has to be powerful, but it doesn't need to end games by turn 8 consistently. And the main problem here is consistency. Shudderwock is one of the most powerful cards ever printed, but because its a 9 mana card, and shaman cant draw to save its life, its not going to come out in all games whether you win or lose. Deathstalker Rexxar, like all the DKs, can completely shift the tide. But youre not guaranteed to draw it, and your opponent has his own DKs to even the odds. Plus, DKs dont end the match the following turn its played.
Point Im trying to make is that the quest decks in stormwind are too consistent in what they do, and what they do ends games the moment the reward is played.
I agree that you need the card to be powerful or else no one will build around it. But as we've seen with Jace Darkweaver, you can absolutely do that without turning the game one sided. Like what kind of tempo deck can ever beat quest mage? The very foundations of hearthstone - playing for tempo - is completely invalidated by this one deck.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
I doubt people asking about anime takes away from him talking about hearthstone. What we really need are more food based questions.
Blink Fox
Maybe all Blink Foxes are one Blink Fox, and its name is ... Blink Fox.
Baron Geddon
As I read through the entire list of mercs, it definitely started to seem like "you" must mean the player and must therefore apply to all your mercs.
This also makes me think that [Spell School] damage could be universal as well. (Was that already obvious?)
Anduin Wrynn
The more I think about it, the less I like these tribal synergies, especially when the overall merc pool is so tiny.
It's too much like the packages they put into Hearthstone to take all the guesswork out of deckbuilding.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
TBH I kind of wish people would stop asking about anime. It was silly and all the first time but got really repetitive afterwards... anyways I think the best solution to the high cost requirement of a format that rotated through old sets would be to do something similar to the current core set we have. Maybe it could be as simple as including it? IMO the biggest issue with the format would be balance. A lot of older sets were printed with the context of the classic set being in standard and the two sets in front and behind it so certain cards could become an issue.
Hearthstone Mercenaries Adds Over 100 New Achievements to Collect- No Rewards Track XP Here
I always consider most achievements to be meaningless fluff intended to make players feel good for no reason, but literally every one of these is equivalent to "Just keep playing the game, and we'll hand you achievements for doing all the stuff you were going to do anyway."
The only one that requires any amount of effort is the Heroic bounty one, and not a single one of them shows any imagination.
This isn't a real complaint because I don't actually care. I just can't help wondering why developers even bother to create such bland achievements. Is it one of those jobs they hand over to interns because it doesn't matter to anyone? This list definitely looks like the work of a bored and/or apathetic intern.
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
I'm confused about what information you think is missing.
There's a gameplay video of a full Bounty run. You can find full XP tables on this very site, as well as lists of all stats-per-level, powers, equipment, and upgrade costs for every single merc. We know exactly how PvE works, and a pretty good idea of the PvP system.
I'm not saying you should buy it before you try it, but if you think information is missing, it makes me think you are simply not trying to find it.
Dean Ayala's Hearthstone Community Q&A #30 - Hearthstone Quest Cards, Free Battlegrounds Cosmetics, New Legend Card Back
I feel famous to have my tweet to Iksar written here! Look mom, I'm on an important site!!
How Much Do Hearthstone's Mercenaries Packs Cost? Are the Pre-Orders Worth the Price? Pricing Details Datamined
This. I've been waiting for this reaction for a while. And I'm gonna wait for more when the mode is released later.
Who Are the Protector Hearthstone Mercenaries? All 16 Collectible Launch Mercenaries
Yeah, there has to be a Kazakus, brewing potions and/or summoning golems. It won't feel like a Hearthstone game without him.
Varian Wrynn
If Heroic Leap weren't restricted, this would be a good merc.
Instead, all three abilities suck, and this is probably my least favorite merc by far.
Thrall
Mark my words: Warchief's Command will turn out to be one of the strongest abilities in the game.
Ragnaros
Rags is the reason you build a fire comp. I can't wait. I will actually die if I have trouble finding a Ragnaros.
Mannoroth
I mean, Mannoroth is epic and Jaraxxus is legendary, so why would you expect them to be equally good?
If you don't have Jaraxxus, you are definitely taking Mannoroth as your Demon party's protector.