Well, this is interesting and I really liked the idea, but for me, this have 2 problems, the balance between classes will make harder to climb with certain classes and of course is my collection, I dont play with some classes like shaman and pala, so it will be harder too
Seems you need a single card from one of the expansions, so your friend would need to craft a common from any of them in the Collection Manager then add that to the deck and queue up the Brawl.
EDIT: A Neutral common should let you play all classes :)
I've been stayhing away from landmark focused decks because it's unreliable and slow. If at least landmarks used spell mana.....
I've been wondering that as well : would make landmark summonable with spell mana be a way to make the more expensive ones playable. And I believe... that yea probably. I've noticed that spell mana management is tedious on a landmark heavy deck, only turbo thrall seems to be okay with that (due to the fact that the few present are either very cheap or generated through an ally/Lissandra).
But if you do that, you probably want to raise Targon peak and Howling abyss cost to 7 as being able to play them as early as T3 would be a bit... too stronk/risky.
Do you mean that Lurk is a weak deck? The answer would be no, sure Lurk is not the best deck out there but it's still a good tier 2 deck that is capable of some explosive opening if you managed to proc a Rek'Sai early and Pyke level up is one of the nastiest abilities in the game.
But if by bad you mean that lurk is a rigid and linear mechanic that restrict your deck building and force you to follow the same game plan over and over then yeah lurk is a pretty bad mechanic.
What?! The Dark Iron Dwarves are having fun without US! I won't have it this way! Everyone, join me in the Grim Guzzler!
This is an "expannsion to my expansion". Dragons are a very bland tribe right now. They have no well-defined identity besides being big and possibly divine shield. I am trying to emphasize the "being big" aspect. I want to make it a tribe you can transition to in the late game too. Flavor-wise, this Dragon set if focused on BLACK Dragons from Blackrock exclusively. Razorgore the Untamed is kept as is.
NEW HEROES
5 New heroes
NEFARIAN
MALORIAK
LEEROY JENKINS
REND BLACKHAND
CHROMAGGUS
NEW DRAGONS
17 New dragons
★ Tier I (2 minions)
Regular
Yes, Obsidian Whelp is just a Dragon version of Deck Swabbie. This effect never made sens in the Pirate tribe but it will make a lot of sense in mine as you will see later!
Even when you draw the right cards, it's underwhelming. You either count on luck, or you need to support it with something like predict. But getting supported still doesn't make it great.
I built the deck with all the cards I had, then closed the deckbuild and clicked play. I queued up normally and the rest of my deck was filled with random cards from the available sets.
I agree that mana cheating has become a problem. Post nerfs, I faced a Warlock who played 2X Flesh Giant for 0 mana on turn 5, then killed me with [Hearthstone Card (Battlegrounds Battlemaster) Not Found] on turn 6. The Flesh Giant nerf did NOTHING.
I also don't get the Granite Forgeborn or Kolkar Pack Runner nerfs. Was the 5 health on Forgeborn an issue? And how does nerfing Pack Runner slow down the quest?
The real issue here is that some questlines (Mage, Warlock, Warrior, Hunter) are too easy to complete, the step-by-step rewards are too good, and the final reward is a permanent, non-interactable buff that will provide lethal. It feels like playing against C'Thun decks (both old and new) where there is a clock where your opponent will kill you at the end of it. The difference of course is that the clock is MUCH shorter, and your opponent gets all kinds of bonuses for questing as opposed to just building their C'Thun and usually losing tempo because of it.
I love the flavor and mechanics of these new quests, but balanced they are NOT.
That would at least force the devs to make the game more balanced, because otherwise this idea is prone to metas like we are now in, as you would convince players to play the randomly selected class only for them to be left infuriated because of that class's state.
New Shadow Isles Card - Solari Sentinel
A new Common Shadow Isles Unit, Solari Sentinel, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Card - Ixtali Sentinel
A new Rare Shadow Isles Unit, Ixtali Sentinel, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Card - Mistkeepers
A new Rare Shadow Isles Unit, Mistkeepers, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Card - Watcher on the Isles
A new Rare Shadow Isles Unit, Watcher on the Isles, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Card - Demacian Sentinel
A new Common Shadow Isles Unit, Demacian Sentinel, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Card - Buhru Sentinel
A new Common Shadow Isles Unit, Buhru Sentinel, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Spell - Piercing Darkness
A new Common Shadow Isles Spell, Piercing Darkness, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Card - Dess & Ada
A new Epic Shadow Isles Unit, Dess & Ada, has been revealed!
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New Shadow Isles Spell - Dawning Shadow
A new Common Shadow Isles Spell, Dawning Shadow, has been revealed!
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Head on over to our dedicated guide for Beyond the Bandlewood!
New Shadow Isles Champion - Senna
A new Champion Shadow Isles Unit, Senna, has been revealed!
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Learn more about Beyond the Bandlewood
Head on over to our dedicated guide for Beyond the Bandlewood!
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Well, this is interesting and I really liked the idea, but for me, this have 2 problems, the balance between classes will make harder to climb with certain classes and of course is my collection, I dont play with some classes like shaman and pala, so it will be harder too
Brawl Block: Gods, Gadgetzan, Gurubashi
Seems you need a single card from one of the expansions, so your friend would need to craft a common from any of them in the Collection Manager then add that to the deck and queue up the Brawl.
EDIT: A Neutral common should let you play all classes :)
Landmarks, the impossible equation ?
I've been wondering that as well : would make landmark summonable with spell mana be a way to make the more expensive ones playable. And I believe... that yea probably. I've noticed that spell mana management is tedious on a landmark heavy deck, only turbo thrall seems to be okay with that (due to the fact that the few present are either very cheap or generated through an ally/Lissandra).
But if you do that, you probably want to raise Targon peak and Howling abyss cost to 7 as being able to play them as early as T3 would be a bit... too stronk/risky.
Am I the only one who feels Lurk is a bad mechanic?
It depends on what do you mean by bad.
Do you mean that Lurk is a weak deck? The answer would be no, sure Lurk is not the best deck out there but it's still a good tier 2 deck that is capable of some explosive opening if you managed to proc a Rek'Sai early and Pyke level up is one of the nastiest abilities in the game.
But if by bad you mean that lurk is a rigid and linear mechanic that restrict your deck building and force you to follow the same game plan over and over then yeah lurk is a pretty bad mechanic.
CHEESE'S BATTLEGROUNDS EXPANSIONS (14/07/2021: New Uldum-based expansion)
THE BLACK DRAGONS JOIN IN
What?! The Dark Iron Dwarves are having fun without US! I won't have it this way! Everyone, join me in the Grim Guzzler!
This is an "expannsion to my expansion". Dragons are a very bland tribe right now. They have no well-defined identity besides being big and possibly divine shield. I am trying to emphasize the "being big" aspect. I want to make it a tribe you can transition to in the late game too. Flavor-wise, this Dragon set if focused on BLACK Dragons from Blackrock exclusively. Razorgore the Untamed is kept as is.
NEW HEROES
NEFARIAN
MALORIAK
LEEROY JENKINS
REND BLACKHAND
CHROMAGGUS
NEW DRAGONS
Regular
Yes, Obsidian Whelp is just a Dragon version of Deck Swabbie. This effect never made sens in the Pirate tribe but it will make a lot of sense in mine as you will see later!
Golden
Regular
Golden
Regular
Golden
Regular
Golden
Regular
Golden
Regular
Golden
Am I the only one who feels Lurk is a bad mechanic?
Even when you draw the right cards, it's underwhelming. You either count on luck, or you need to support it with something like predict. But getting supported still doesn't make it great.
Or am I missing something?
Card Advantage Doesn't Matter - Unless It Does
Free stuff is card advantage. You're popping units without having to use a card for it.
What is your definition of card advantage?
Tavern Brawl: Beast Control
I faced a C'thun deck (this was for the "Brawl Block" Brawl) so this worked out well. You know, I've kind of missed Zul'jin.
Brawl Block: Gods, Gadgetzan, Gurubashi
I built the deck with all the cards I had, then closed the deckbuild and clicked play. I queued up normally and the rest of my deck was filled with random cards from the available sets.
Removal Gets Worse With Every Expansion
If you consistently make good removal everytime you release new cards, then it won't be worth running anything but control decks.
Our Thoughts on Hearthstone's August Stormwind Card Nerfs Including Il'gynoth & Darkglare
I agree that mana cheating has become a problem. Post nerfs, I faced a Warlock who played 2X Flesh Giant for 0 mana on turn 5, then killed me with [Hearthstone Card (Battlegrounds Battlemaster) Not Found] on turn 6. The Flesh Giant nerf did NOTHING.
I also don't get the Granite Forgeborn or Kolkar Pack Runner nerfs. Was the 5 health on Forgeborn an issue? And how does nerfing Pack Runner slow down the quest?
The real issue here is that some questlines (Mage, Warlock, Warrior, Hunter) are too easy to complete, the step-by-step rewards are too good, and the final reward is a permanent, non-interactable buff that will provide lethal. It feels like playing against C'Thun decks (both old and new) where there is a clock where your opponent will kill you at the end of it. The difference of course is that the clock is MUCH shorter, and your opponent gets all kinds of bonuses for questing as opposed to just building their C'Thun and usually losing tempo because of it.
I love the flavor and mechanics of these new quests, but balanced they are NOT.
Landmarks, the impossible equation ?
I've been staying away from landmark focused decks because it's unreliable and slow. If at least landmarks used spell mana.....
Oops, All Spells!
This is a prime example of how clueless Team5 is of balancing Duels, really unbelievable. As if there is any downside to this card at all.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
That would at least force the devs to make the game more balanced, because otherwise this idea is prone to metas like we are now in, as you would convince players to play the randomly selected class only for them to be left infuriated because of that class's state.
Caitlyn Piltover & Zaun Champion Reveal - 12 New P&Z Runeterra Cards Revealed
https://cdn-lor.mobalytics.gg/production/images/set5/en_us/img/card/game/05PZ006-full.webp
The iconic hat is in the level 1 art though.