Double Stars... then what is the point of a ranked system? Well, do not have these double stars past D5 please. Should it not be better to reward players for getting better at the game? If you get a high rank too easily with this, then it feels like it doesn't mean anything.
If it's gonna be random, won't there be some players who would get unfamiliar class to play with? I know for certain there are players who never use certain classes in Hearthstone, so to adjust themselves playing that class would take a bit of time (and losses). But the xp bonus is nice.
Although, keep losing the game until you win 3 times is achievable, because there's a milestone in every rank.
Not all classes are created equal. Almost every expansion there's one or two classes that are completely unplayable. Getting stuck on those would be frustrating as all hell. So, no.
I'm not convinced of your conclusion here. First, this would encourage deck diversity on ladder, which might mean more playable matches, leading to higher win rates for underperforming classes. Second, I think it would be hard to come out negative here even if you're playing a "bad class."
As of writing this, the worst Standard class win rate on HSReplay is Rogue with 46.1%. If you treat that number as the win rate for any generically "bad class," you still only need an average of seven games to get your three wins and move on to another class, and that 3-4 record still nets you two stars thanks to the doubling effect (rather than the typical net loss of one). For that matter, any win rate north of 33.3% should expect to at least break even on stars by the time it reaches three wins. And if you get a class with a high win rate (let's say 65%), you'd have an average record of 3-2 before you switch classes, netting you four stars where you might have otherwise gotten only one.
And this doesn't even get into how many bonus stars you already have from the previous month's ranked play, or the potential for win streaks. In the most extreme case I think you could theoretically leapfrog from Bronze 10 to Gold 5 in a three-game win streak.
If they want to implement it, I'd say just go for the double xp and change the requirements from 'win' to 'play'. The point of this is to award bonuses, in exchange for player satisfaction and increased game time. Making winning as a requirement will almost certainly turn many heads away, and after looking at the tavern brawl this week I think its fair to say that forcing players to win games that they might not have the cards for will only aggravate, not help.
As for double stars, Im not a fan. But I can understand why others would want it. Might be a good time to reach legend and get that free legendary. But star inflation is something Im not sure I want to suffer myself.
Regarding Caligraphy Lessons in Mage, it looks like each proc counts as 5 mana even when it hits a spell that costs less than 5, meaning you really just need to trigger Celestial Ink Set 15/30/60 times to complete the achievement.
The tweet from Dean Ayala inspired me to create this image. This is a great idea! It would be cool to have minor weekend events, fun monthly events and huge events like a Class Bonus Event. Even a small XP boost is a good incentive to do unusual actions in the game and have fun.
I have no idea why I called that a Zoolock deck. I even remember thinking Handlock to myself when reading the list. Gonna blame being tired at the time. Fixed!
Thanks for your response, your insecurity about getting in the last words or snarky responses were not needed, I have no such intentions. I was under the impression that OP was talking about which classes were strong/unplayable, not fun/unfun, so I addressed that in my response.
Theres a lot of shitstorm going on in Twitter about whats broken, how awful is the meta, how strong some decks are etc. etc. and it honestly makes it sound like everything besides those "broken" stuff are complete unplayable garbage which is not true. This makes me more furious than I usually would like to admit, Hence my aggression in the response. I will try to remain more calm and respectful.
Everything about this sounds like fun to me. It's especially nice for those who don't rank up high month after month - without all those extra bonus stars, it just seems too far to even try, and you'd feel forced into just picking the top netdecks. Now, in theory, if you can play a little, you can pickup a few bonus stars as you go along, push a little higher, feel some incentive to keep it going the next month. Plus, I like to bounce around from deck to deck anyway, so it's right in my wheelhouse :)
I really wonder what the numbers would crunch out to be. From the money lost from the upsell to the money gained from people that can more easily justify $5
I love this idea! I think it would need to reset every now and again, maybe even limit the number of bonus classes per day to stop the "star inflation." And is star inflation even a problem? It's not like it is really doing much considering matchmaking is based on MMR, not rank. Stars are just a pretty visual that really mean nothing at this point (other than more rewards at the end of the month, which shouldn't be a complaint for anyone).
Get out of the Twitter hate/whine groupies for once...
...try watching people who use their skill/experience to make the most out of less played classes.
Based on your responses (but mostly this response) you seem to be aggressively attacking anyone with a differing opinion to yourself. My suggestion is to take your own advice and get out of the "hate" group mentality. He/She is allowed to express his opinion on this change (it's literally asking the community for their opinion) just as you are allowed to express your opinion.
Some people don't enjoy certain classes. Just like some people never play Skyrim with a stealth/assassin, some people may never play certain classes in Hearthstone.
YOU do not get to dictate what people perceive as fun, and what isn't. I don't really care about some witty or snarky response to this. Nor do I care if you feel the need to get the last word in edgewise or some incessant need to "be right". Just read what I said, pause, think and take away from the conversation this:
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Oh, I was really confused there. Ha ha, do their flavor text really say "wonder twins"? I thought you were giving another hint rather than confirming the correct guess. I'll start working on a riddle.
Yes it is. Eydis Darkbane - HATES being called "the wonder twins". Fjola Lightbane - LOVES being called "the wonder twins".
But here is the main point! The fact that a class is performing bad will be balanced by the fact that people may get double rewards playing it. And this will motivate players to use different classes and strategies, also bringing more diversity into meta.
Oh, I was really confused there. Ha ha, do their flavor text really say "wonder twins"? I thought you were giving another hint rather than confirming the correct guess. I'll start working on a riddle.
Beyond the Bandlewood
Let's get some Kennen
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Give the least played or lowest winrate class the 2x Bonus. So more player s try to create better decks. And have a Bonus.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Double XP for a class, yeah could be good.
Double Stars... then what is the point of a ranked system? Well, do not have these double stars past D5 please. Should it not be better to reward players for getting better at the game? If you get a high rank too easily with this, then it feels like it doesn't mean anything.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Isn't that kind the point of the random classes.. it's an incentive to try something new
Brawl Block: Gods, Gadgetzan, Gurubashi
If you win with Demon Hunter, you deserve an extra pack.
Meta after the nerf?
Well, to go back to the topic, I face a lot of Warlock lately, Diamond 9. Shaman Elemental too, but mostly Quest Darkglare SoS Warlock.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
If it's gonna be random, won't there be some players who would get unfamiliar class to play with? I know for certain there are players who never use certain classes in Hearthstone, so to adjust themselves playing that class would take a bit of time (and losses). But the xp bonus is nice.
Although, keep losing the game until you win 3 times is achievable, because there's a milestone in every rank.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
I'm not convinced of your conclusion here. First, this would encourage deck diversity on ladder, which might mean more playable matches, leading to higher win rates for underperforming classes. Second, I think it would be hard to come out negative here even if you're playing a "bad class."
As of writing this, the worst Standard class win rate on HSReplay is Rogue with 46.1%. If you treat that number as the win rate for any generically "bad class," you still only need an average of seven games to get your three wins and move on to another class, and that 3-4 record still nets you two stars thanks to the doubling effect (rather than the typical net loss of one). For that matter, any win rate north of 33.3% should expect to at least break even on stars by the time it reaches three wins. And if you get a class with a high win rate (let's say 65%), you'd have an average record of 3-2 before you switch classes, netting you four stars where you might have otherwise gotten only one.
And this doesn't even get into how many bonus stars you already have from the previous month's ranked play, or the potential for win streaks. In the most extreme case I think you could theoretically leapfrog from Bronze 10 to Gold 5 in a three-game win streak.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
If they want to implement it, I'd say just go for the double xp and change the requirements from 'win' to 'play'. The point of this is to award bonuses, in exchange for player satisfaction and increased game time. Making winning as a requirement will almost certainly turn many heads away, and after looking at the tavern brawl this week I think its fair to say that forcing players to win games that they might not have the cards for will only aggravate, not help.
As for double stars, Im not a fan. But I can understand why others would want it. Might be a good time to reach legend and get that free legendary. But star inflation is something Im not sure I want to suffer myself.
Achievement Hunting: United in Stormwind edition
Regarding Caligraphy Lessons in Mage, it looks like each proc counts as 5 mana even when it hits a spell that costs less than 5, meaning you really just need to trigger Celestial Ink Set 15/30/60 times to complete the achievement.
The best approach here is probably to just run 2x Celestial Ink Set, 2x Hoard Pillager, and 2x Rummaging Kobold along with a ton of spells in Wild to have a max of 12 procs per game.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
The tweet from Dean Ayala inspired me to create this image. This is a great idea! It would be cool to have minor weekend events, fun monthly events and huge events like a Class Bonus Event. Even a small XP boost is a good incentive to do unusual actions in the game and have fun.

Blizzard Shares "Good" Hearthstone Decks for Standard and Wild Following Yesterday's Card Nerfs
I have no idea why I called that a Zoolock deck. I even remember thinking Handlock to myself when reading the list. Gonna blame being tired at the time. Fixed!
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Thanks for your response, your insecurity about getting in the last words or snarky responses were not needed, I have no such intentions. I was under the impression that OP was talking about which classes were strong/unplayable, not fun/unfun, so I addressed that in my response.
Theres a lot of shitstorm going on in Twitter about whats broken, how awful is the meta, how strong some decks are etc. etc. and it honestly makes it sound like everything besides those "broken" stuff are complete unplayable garbage which is not true. This makes me more furious than I usually would like to admit, Hence my aggression in the response. I will try to remain more calm and respectful.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Everything about this sounds like fun to me. It's especially nice for those who don't rank up high month after month - without all those extra bonus stars, it just seems too far to even try, and you'd feel forced into just picking the top netdecks. Now, in theory, if you can play a little, you can pickup a few bonus stars as you go along, push a little higher, feel some incentive to keep it going the next month. Plus, I like to bounce around from deck to deck anyway, so it's right in my wheelhouse :)
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
If it would increase class variety, sure!
New Battlegrounds Hero & Bartender Bundles in the Hearthstone Shop Today - Beauties & Cuties and Guardians of Azeroth
I really wonder what the numbers would crunch out to be. From the money lost from the upsell to the money gained from people that can more easily justify $5
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
I love this idea! I think it would need to reset every now and again, maybe even limit the number of bonus classes per day to stop the "star inflation." And is star inflation even a problem? It's not like it is really doing much considering matchmaking is based on MMR, not rank. Stars are just a pretty visual that really mean nothing at this point (other than more rewards at the end of the month, which shouldn't be a complaint for anyone).
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Based on your responses (but mostly this response) you seem to be aggressively attacking anyone with a differing opinion to yourself. My suggestion is to take your own advice and get out of the "hate" group mentality. He/She is allowed to express his opinion on this change (it's literally asking the community for their opinion) just as you are allowed to express your opinion.
Some people don't enjoy certain classes. Just like some people never play Skyrim with a stealth/assassin, some people may never play certain classes in Hearthstone.
YOU do not get to dictate what people perceive as fun, and what isn't. I don't really care about some witty or snarky response to this. Nor do I care if you feel the need to get the last word in edgewise or some incessant need to "be right". Just read what I said, pause, think and take away from the conversation this:
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Brawl Block: Gods, Gadgetzan, Gurubashi
Remember when we wanted Brawl Block as a monthly Format but then we got Duels instead?
Pepperage Farms remembers.
Veigar Bandle City Champion Reveal - 8 New Runeterra Cards Revealed
Nope that's just a sad edgelord who won't stop whining about his dead wife.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Yes it is. Eydis Darkbane - HATES being called "the wonder twins". Fjola Lightbane - LOVES being called "the wonder twins".
Veigar Bandle City Champion Reveal - 8 New Runeterra Cards Revealed
I thought that was Viego, the one who is trying to cover the entire world in evil mist.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
Yes. I want this.
Iksar Asks: Would You Like to See a Class Bonus Event in Hearthstone? Double XP and Ladder Stars as a Highlight
But here is the main point! The fact that a class is performing bad will be balanced by the fact that people may get double rewards playing it. And this will motivate players to use different classes and strategies, also bringing more diversity into meta.
I totally LOVE the idea!
[Game] Card Treasure Hunt (Hearthstone Riddles)
Oh, I was really confused there. Ha ha, do their flavor text really say "wonder twins"? I thought you were giving another hint rather than confirming the correct guess. I'll start working on a riddle.