Weird little card to include in Neutral, but I guess that's fine. I can't imagine running it anyway, so it can be a body for some classes in Arena with occasional upside for Druid and Shaman (and Rogue, if you're lucky).
Obviously you play this in Pirate decks, but this seems like one of the ones that might break out of the archetype and see play in other decks too. Mainly because its effect doesn't hinge around weapons - at least not obviously.
I like Deathrattle Rogue. It's not exactly a great deck, but it gets supported fairly frequently which is more than can be said for some archetypes, and means you get to play around with new tools in Wild every so often.
It appears Garrote Rogue has entered the competition to beat Mage for position of best single player deck.
I honestly wouldn't be surprised if we get a hotfix nerf for both of those decks within a week. I don't think we've ever had a meta were combo decks are faster at killing you than the actual aggro decks.
At least garrote may actually be a bug because the bleeds for some reason works with spell damage.
I think so too because I read on reddit that JAlexander said that the bleeds don't work with Spell Damage since that interaction had been removed back when Hakkar came out...but apparently Rogue doesn't care about the rules.
Either way, I suspect that even without the bonus spell damage that deck still remains a festering cancer. It's just gonna draw through it's entire deck regardless and the spell damage shenanigans will help the burn spells in hand while Cloak of Shadows makes you practically invulnerable. Maybe Auctioneer should have been yeeted from the Core set altogether...
How awesome would it be if the dev team left it that way for class identity reasons? lol
Mage & Warlock quest are the two that seem really awful. Lock has too much built in healing. Mage has too much burn for the combination of +3 spell damage AND cost reduction (yet again we see how bad Incanter's Flow is) to be healthy.
Hunter's quest seems good but not totally busted but it's still early. Rogue's quest is really fun and quite solid, but also not broken. I've been playing Rogue in standard and love it. Thankfully it's good there, since I tried it in Duels and it was terrible.
I'm surprised I have not come across tons of token druid. I thought that would be a real pain in the ass with the tools that were added.
Maybe I'm just lucky, but I've not seen any of the Garrote/Miracle Rogue decks in my plays. I"ve encountered innumerable Mage, Warlock, Warrior, and Hunter quest decks, a few Priest, Druid, and Shaman, and not even a hint at the Demon Hunter or Paladin build in the slightest... which is kinda sad because I liked the idea of Paladin getting Silver Hand Recruit bonuses.
It appears Garrote Rogue has entered the competition to beat Mage for position of best single player deck.
I honestly wouldn't be surprised if we get a hotfix nerf for both of those decks within a week. I don't think we've ever had a meta were combo decks are faster at killing you than the actual aggro decks.
At least garrote may actually be a bug because the bleeds for some reason works with spell damage.
Well, it is technically a spell..
The only two other examples I can think of thats damage done with the 'cast when drawn' mechanic, bombs and Iron Juggernauts burrowing mine, and those doesn't work with spell damage.
The issue there is that it is drawn out of their deck. Since the bleeds from Garrote are drawn from your deck, it seems that any spell damage you have on deck will enhance those.
Oh so you're like those people I see sometimes that do nothing and hand me a free win while I'm doing my daily. I prefer to actually play.
I got all my weeklies finished yesterday this week, largely because the HS content on here has slowed by a lot. The worst thing would be missing out on 2500 XP, which I came dangerously close to last week.
I always reroll a 900 XP quest the first time, but if I get another one, I don't wait another day to try and reroll again.
Such a weird card when compared to Spirit Lash and Arcane Explosion, both of which it is generally better than even without the Tradeable. Lash at least has some use in damaging your own stuff sometime so it isn't a complete upgrade, but like 90% of the time it is.
I dunno. I guess this fits Paladin, but it still feels really weird to see.
Easy slot in to Shadow Priest, and has potential in other Priest decks since they do run several Shadow spells incidentally. Bit of an odd condition for non-Shadow Priests to fill, but they shouldn't have too much trouble with it.
Only has potential thanks to the new Lifesteal options available. Well-statted at least, so you don't feel too bad just slamming it down if you need to without any combo.
Put it in the Pirate deck, I guess. Seems kind of like something Druid should have had this expansion, but I guess they more than make up for it with Park Panther.
Seems alright. Performed pretty well in Duels for me, so I expect it'll do okay when you can build your deck around it even better. Might make the cut in Shadow Priest just due to a lack of other options.
Yeah, when you give Snyder all the power to do anything without some kind of straight man next to him telling him why it sucks, the film eventually tends to be extremely long, with confusing edits all round.
I haven't watch this one. But after Man of Steel, Bat v Sups, and justice league I've pretty much got an idea what a Snyder film is. Credit to the man, he's got some vision, even if its littered with oozing junk on a landmine, but a man with a vision is still infinitely preferable to any score of boardroom full of managers focus testing everything according to the latest trends, and who's got access to the family wallet so they can squeeze as much dollars out of it (Yes Disney, that's exactly what you are).
Go watch his personal justice league cut, which ran an eye watering 4 hours. Now we know why they needed to hire another editor for the original version on film.
Well to be fair - the Justice League Snyder Cut is at least in my opinion way better then the cinematic version because it gives you closure on some things and shows you many many stuff that is what i consider "DC Fan Fodder" for DC Fans. Like we see some new Characters , have some names mentioned which a DC fan will recognize - and also finaly got confirmation about Martian Manhunter because he was only hinted at in Men Of Steel.
And those are just a few things we got with the Snyder Cut - there are way more!
I liked the Snyder Cut - but im also a Huge DC Fan so maybe im Fanboying too much :)
Now back to the OP about Army of the Dead ;)
I mostly agree with the OP about the Film - sureley i liked the Cinematography in the Movie and the Pace was what i call "Snyder Pace" - he has a different kind of style or lets call it narrative in his movies so the movie length didn't bother me even tough it could have been cut a little bit shorter because like the OP mentioned some scenes are utterly stupid or just illogical.
What i enjoyed the most was the "Bromance" between Dieter and Vanderohe - those Scene were fun, entertaining and most of the time i hoped those 2 would made it out alive - and maybe get some kind of Sequel :) - i mean we kinda got an Open Ending with Vanderohe tough - maybe they thought to made it this way because if they movie would be a huge succes they could kinda made another one ?? i don't know ...
Even tough the movie was not that good and has lots of flaws and illogical Scenes and Decisions i still kinda enjoyed it - for the most part (at least the Dieter/Vanderohe Scenes) - the ending or the last half hour was dreadfull tough - but yeah - overall an OK movie maybe even good if you do not think about it after or between the movie :)
PS: How in the freakin' hell did Vanderohe made it out of the Safe? that's another scene we never find out or is kinda illogical on his own because the "Götterdämmerung" (name of the Safe) should have been the Holy Grail Of Safes ? but yeah ...
Thanks for the tips about searching for "Refund" and about there being a refund for Varian, King of Stormwind. I had opened him in one of my packs, and while I'm not buying the pass, I'm disenchanting him so that I can maybe pick a different legendary I'd rather play around with.
Yes Quests are Spells , like Secrets or Sigils - which also have not an extra type and don't realy need one i guess !
Cost Reduction does not work with the Quest - for example if the Quest says play an 8-Cost card it only recognizes the Cost you play it for - not the original cost. So if you have an 8 Cost card and reduce that to 7 it will not count as 8 Cost for the Quest.
Hope that helps!
Isn't this reported as a bug? Apparently the cost reductions for cards costed more than 8 wouldn't be considered in the priest quest but anything below that will look at the cost reductions. Reddit reporting, so take that for what you will.
That, i do not know ... could be a bug but if i remember correctly a Card that works like the Quest should always look at the reduction and not the original - could be mistaken of course
Yes Quests are Spells , like Secrets or Sigils - which also have not an extra type and don't realy need one i guess !
Cost Reduction does not work with the Quest - for example if the Quest says play an 8-Cost card it only recognizes the Cost you play it for - not the original cost. So if you have an 8 Cost card and reduce that to 7 it will not count as 8 Cost for the Quest.
Hope that helps!
Isn't this reported as a bug? Apparently the cost reductions for cards costed more than 8 wouldn't be considered in the priest quest but anything below that will look at the cost reductions. Reddit reporting, so take that for what you will.
That, i do not know ... could be a bug but if i remember correctly a Card that works like the Quest should always look at the reduction and not the original - could be mistaken of course
I guess i realy underrated this card - never would i have thought that this would made it in a T1 Deck - at least in the first few days of the expansion :)
Yes Quests are Spells , like Secrets or Sigils - which also have not an extra type and don't realy need one i guess !
Cost Reduction does not work with the Quest - for example if the Quest says play an 8-Cost card it only recognizes the Cost you play it for - not the original cost. So if you have an 8 Cost card and reduce that to 7 it will not count as 8 Cost for the Quest.
Hope that helps!
Isn't this reported as a bug? Apparently the cost reductions for cards costed more than 8 wouldn't be considered in the priest quest but anything below that will look at the cost reductions. Reddit reporting, so take that for what you will.
That, i do not know ... could be a bug but if i remember correctly a Card that works like the Quest should always look at the reduction and not the original - could be mistaken of course
New Neutral Minion - Florist
Weird little card to include in Neutral, but I guess that's fine. I can't imagine running it anyway, so it can be a body for some classes in Arena with occasional upside for Druid and Shaman (and Rogue, if you're lucky).
New Warrior Minion - Cargo Guard
Obviously you play this in Pirate decks, but this seems like one of the ones that might break out of the archetype and see play in other decks too. Mainly because its effect doesn't hinge around weapons - at least not obviously.
New Rogue Spell - Sketchy Information
I like Deathrattle Rogue. It's not exactly a great deck, but it gets supported fairly frequently which is more than can be said for some archetypes, and means you get to play around with new tools in Wild every so often.
Hunter and Warrior Quests are Total Nerf Targets
Deathrattle rogue rips quest mage apart. I played against mages 5 times and it was 5 win. Try it out.
Hunter and Warrior Quests are Total Nerf Targets
How awesome would it be if the dev team left it that way for class identity reasons? lol
Mage & Warlock quest are the two that seem really awful. Lock has too much built in healing. Mage has too much burn for the combination of +3 spell damage AND cost reduction (yet again we see how bad Incanter's Flow is) to be healthy.
Hunter's quest seems good but not totally busted but it's still early. Rogue's quest is really fun and quite solid, but also not broken. I've been playing Rogue in standard and love it. Thankfully it's good there, since I tried it in Duels and it was terrible.
I'm surprised I have not come across tons of token druid. I thought that would be a real pain in the ass with the tools that were added.
Hunter and Warrior Quests are Total Nerf Targets
Maybe I'm just lucky, but I've not seen any of the Garrote/Miracle Rogue decks in my plays. I"ve encountered innumerable Mage, Warlock, Warrior, and Hunter quest decks, a few Priest, Druid, and Shaman, and not even a hint at the Demon Hunter or Paladin build in the slightest... which is kinda sad because I liked the idea of Paladin getting Silver Hand Recruit bonuses.
Hunter and Warrior Quests are Total Nerf Targets
The issue there is that it is drawn out of their deck. Since the bleeds from Garrote are drawn from your deck, it seems that any spell damage you have on deck will enhance those.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
Oh so you're like those people I see sometimes that do nothing and hand me a free win while I'm doing my daily. I prefer to actually play.
I got all my weeklies finished yesterday this week, largely because the HS content on here has slowed by a lot. The worst thing would be missing out on 2500 XP, which I came dangerously close to last week.
I always reroll a 900 XP quest the first time, but if I get another one, I don't wait another day to try and reroll again.
New Paladin Spell - City Tax
Such a weird card when compared to Spirit Lash and Arcane Explosion, both of which it is generally better than even without the Tradeable. Lash at least has some use in damaging your own stuff sometime so it isn't a complete upgrade, but like 90% of the time it is.
I dunno. I guess this fits Paladin, but it still feels really weird to see.
New Priest Minion - Twilight Deceptor
Easy slot in to Shadow Priest, and has potential in other Priest decks since they do run several Shadow spells incidentally. Bit of an odd condition for non-Shadow Priests to fill, but they shouldn't have too much trouble with it.
New Priest Minion - Psyfiend
Only has potential thanks to the new Lifesteal options available. Well-statted at least, so you don't feel too bad just slamming it down if you need to without any combo.
Quest Hate
Oh ok thanks - the Rogue and Warlock ones are new to me - haven't seen those so far!
But the Demon Hunter OTK is not new that was in standard before Stormwind.
New Warrior Minion - Stormwind Freebooter
Put it in the Pirate deck, I guess. Seems kind of like something Druid should have had this expansion, but I guess they more than make up for it with Park Panther.
New Priest Weapon - Shadowcloth Needle
Seems alright. Performed pretty well in Duels for me, so I expect it'll do okay when you can build your deck around it even better. Might make the cut in Shadow Priest just due to a lack of other options.
Things That Bother Me About "Army of the Dead"
Well to be fair - the Justice League Snyder Cut is at least in my opinion way better then the cinematic version because it gives you closure on some things and shows you many many stuff that is what i consider "DC Fan Fodder" for DC Fans. Like we see some new Characters , have some names mentioned which a DC fan will recognize - and also finaly got confirmation about Martian Manhunter because he was only hinted at in Men Of Steel.
And those are just a few things we got with the Snyder Cut - there are way more!
I liked the Snyder Cut - but im also a Huge DC Fan so maybe im Fanboying too much :)
Now back to the OP about Army of the Dead ;)
I mostly agree with the OP about the Film - sureley i liked the Cinematography in the Movie and the Pace was what i call "Snyder Pace" - he has a different kind of style or lets call it narrative in his movies so the movie length didn't bother me even tough it could have been cut a little bit shorter because like the OP mentioned some scenes are utterly stupid or just illogical.
What i enjoyed the most was the "Bromance" between Dieter and Vanderohe - those Scene were fun, entertaining and most of the time i hoped those 2 would made it out alive - and maybe get some kind of Sequel :) - i mean we kinda got an Open Ending with Vanderohe tough - maybe they thought to made it this way because if they movie would be a huge succes they could kinda made another one ?? i don't know ...
Even tough the movie was not that good and has lots of flaws and illogical Scenes and Decisions i still kinda enjoyed it - for the most part (at least the Dieter/Vanderohe Scenes) - the ending or the last half hour was dreadfull tough - but yeah - overall an OK movie maybe even good if you do not think about it after or between the movie :)
PS: How in the freakin' hell did Vanderohe made it out of the Safe? that's another scene we never find out or is kinda illogical on his own because the "Götterdämmerung" (name of the Safe) should have been the Holy Grail Of Safes ? but yeah ...
Quest Hate
You haven’t seen the Warlock Quest OTK, DH quest OTK and Rogue OTK
check out the befinning of this video
Iscoman's Big Warrior
Sweet deck, very fun! Beat several Questlocks and even one Quest Mage. Lost to a handbuff Paladin, but it was close!
Quest Hate
You talking about standard or wild? because in standard i haven't seen a turn 6 OTK yet!
Are Quest considered Spells?
Oh ok, i did not know that! So far every spell i played worked but i guess i did not have a 10 or 9 Mana Spell discounted to 8.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
Thanks for the tips about searching for "Refund" and about there being a refund for Varian, King of Stormwind. I had opened him in one of my packs, and while I'm not buying the pass, I'm disenchanting him so that I can maybe pick a different legendary I'd rather play around with.
Are Quest considered Spells?
Good to hear... That's what happened to me... 10 cost card reduced to 8 didn't work, other reductions have worked after that
Are Quest considered Spells?
From what I've heard it's a bug specifically with the 8-cost step of the quest: a Draconic Studies discounted Ysera the Dreamer does not count, but a discounted Power Word: Fortitude does.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Well, the problem is not in the riddle, but in the activity.
Sorcerer's Gambit
I guess i realy underrated this card - never would i have thought that this would made it in a T1 Deck - at least in the first few days of the expansion :)
Are Quest considered Spells?
That, i do not know ... could be a bug but if i remember correctly a Card that works like the Quest should always look at the reduction and not the original - could be mistaken of course