Yes its a spell and has always been a spell. If team5 were to rework it into something else, they'd need a very good reason to do so, like how hero cards are considered as neither spell nor minions. For now, its a spell because when quests were first made that was what it is.
Far as I know cost reduction should work with the quest. Remembered seeing it somewhere. But not having played one I can't say for sure. Unfortunately quest priest kinda sucks in standard so I didn't met many on the way myself.
Hi everyone. This might be a dumb question, I don't know, but I was trying out Shadow Priest and considered adding the quest to the deck, just for fun and to try it out. To my surprise (?) the quest is considered as a spell and the Start of Game from Benedictus doesn't activate... I guess my question is, why is a quest considered a spell?
Something else I noticed, cost reduction doesn't work to activate the steps in the quest. I played a 10 cost card reduced to 8, and it didn't count towards the completion of the quest. Would've thought it should.
Minimum two cards and maybe more? Seems like a card to always keep in mind for any deck that's struggling to find card draw, though not an auto-include anywhere. Maybe also useful for Handlock?
Kind of weak, but I think it still might be good enough to make the cut in a Standard Handlock attempt. Though they did get a lot of other support, so maybe not?
Might see a bit of play in Deathrattle Demon Hunter, but I think they have tighter lists than you might expect and better cards to run instead of this. Bit too random when you have things with Rush and reliable effects.
I don't know if this is the intended interaction, but this didn't gain buffs when drawn for me. By which I mean, I drew it using the Druid spell that lowers its Cost, and only one the original was lowered to 0 mana - the copy happened before the buff.
Really sours me on its capabilities, unfortunately, because it means it's not as powerful for Hunter to draw with Ingenuity (as an example).
No idea about Standard, but I love this card in Duels. It's insanely strong with the ping Hero Power, and can lead to some really cool combo turns depending on your treasures.
If Handlock is playable, you're playing this in it. It's essentially your Mountain Giant, though of course it becomes worse as you start to run out of gas.
A defensive tool for sure, but not one I can totally picture the use for. I think it might be fringe playable depending on the meta - there's definitely a few decks I can imagine where this would be the perfect counter.
Really nice inclusion for the Questline deck, since you want to make sure you don't die too quickly - against an aggro deck that might pose a threat to you this helps so much.
I've been having some success with this card in the dumpster tiers, but I don't think it pans out higher up the ladder. Maybe a one-of in a deck that happens to run quite a few Divine Shields already?
I completely missed the Guardian Animals synergy until it was pointed out here. I now understand why this has Tradeable. Won't make that happen in Hunter, but I see what they were going for.
Glad to see some different options for Hunter that aren't necessarily just going face. I think it's funny that one of the best targets for this - Trampling Rhino - would actually facilitate going face more, but y'know. Thought that counts and all.
I'm gonna make some garbage deck with only Survival of the Fittest and Cenarion Ward in it and be very disappointed when I can't ramp quickly anymore. I also completely forgot about the anti-synergy with Vibrant Squirrel as I was imagining the deck in my head, so maybe I should just wait for someone else to make the deck first =P
Well, changing your Hero Power at the start of the game is one way to make Shadowform work, I guess. There are actually a lot of really good Shadow spells, so while losing out on Holy spells does hurt I think this could be quite fun at least.
I've only had a little bit of time to play since the set dropped, but yeah dropping Tamsin on curve feels nutty and not all that inconsistent. Glad the deck's been working out!
It appears Garrote Rogue has entered the competition to beat Mage for position of best single player deck.
I honestly wouldn't be surprised if we get a hotfix nerf for both of those decks within a week. I don't think we've ever had a meta were combo decks are faster at killing you than the actual aggro decks.
At least garrote may actually be a bug because the bleeds for some reason works with spell damage.
I think so too because I read on reddit that JAlexander said that the bleeds don't work with Spell Damage since that interaction had been removed back when Hakkar came out...but apparently Rogue doesn't care about the rules.
Either way, I suspect that even without the bonus spell damage that deck still remains a festering cancer. It's just gonna draw through it's entire deck regardless and the spell damage shenanigans will help the burn spells in hand while Cloak of Shadows makes you practically invulnerable. Maybe Auctioneer should have been yeeted from the Core set altogether...
New Neutral Minion - Rustrot Viper
The new weapon tech for as long as it's in Standard, I think. Tradeable is just such a good keyword for cards like this.
Are Quest considered Spells?
Yes its a spell and has always been a spell. If team5 were to rework it into something else, they'd need a very good reason to do so, like how hero cards are considered as neither spell nor minions. For now, its a spell because when quests were first made that was what it is.
Far as I know cost reduction should work with the quest. Remembered seeing it somewhere. But not having played one I can't say for sure. Unfortunately quest priest kinda sucks in standard so I didn't met many on the way myself.
Are Quest considered Spells?
Hi everyone. This might be a dumb question, I don't know, but I was trying out Shadow Priest and considered adding the quest to the deck, just for fun and to try it out. To my surprise (?) the quest is considered as a spell and the Start of Game from Benedictus doesn't activate... I guess my question is, why is a quest considered a spell?
Something else I noticed, cost reduction doesn't work to activate the steps in the quest. I played a 10 cost card reduced to 8, and it didn't count towards the completion of the quest. Would've thought it should.
Anyways, wanted to know your opinion on this.
11 Early Standout Standard Legend Decks for Hearthstone's United in Stormwind Expansion
Yolo-crafted what I needed for Otsuna's Paladin deck; thanks for the info :) Exactly the kind of deck I think I'll like.
New Neutral Minion - Cornelius Roame
Minimum two cards and maybe more? Seems like a card to always keep in mind for any deck that's struggling to find card draw, though not an auto-include anywhere. Maybe also useful for Handlock?
New Neutral Minion - Goldshire Gnoll
Kind of weak, but I think it still might be good enough to make the cut in a Standard Handlock attempt. Though they did get a lot of other support, so maybe not?
New Warrior Minion - Shiver Their Timbers!
Play it in Pirate Warrior and nowhere else. Very straightforward card, honestly.
New Neutral Minion - Stubborn Suspect
Might see a bit of play in Deathrattle Demon Hunter, but I think they have tighter lists than you might expect and better cards to run instead of this. Bit too random when you have things with Rush and reliable effects.
New Neutral Minion - Encumbered Pack Mule
I don't know if this is the intended interaction, but this didn't gain buffs when drawn for me. By which I mean, I drew it using the Druid spell that lowers its Cost, and only one the original was lowered to 0 mana - the copy happened before the buff.
Really sours me on its capabilities, unfortunately, because it means it's not as powerful for Hunter to draw with Ingenuity (as an example).
New Priest Minion - Voidtouched Attendant
No idea about Standard, but I love this card in Duels. It's insanely strong with the ping Hero Power, and can lead to some really cool combo turns depending on your treasures.
New Warlock Spell - Dark Alley Pact
If Handlock is playable, you're playing this in it. It's essentially your Mountain Giant, though of course it becomes worse as you start to run out of gas.
New Warlock Spell - Demonic Assault
A defensive tool for sure, but not one I can totally picture the use for. I think it might be fringe playable depending on the meta - there's definitely a few decks I can imagine where this would be the perfect counter.
New Warlock Minion - Anetheron
I get it, but this card is just so boring. Like, I'm not interested in how good it might be, because the effect is just so dull.
New Warlock Spell - Touch of the Nathrezim
Really nice inclusion for the Questline deck, since you want to make sure you don't die too quickly - against an aggro deck that might pose a threat to you this helps so much.
New Warlock Weapon - Runed Mithril Rod
Don't even have to do anything to get the effect, just set and forget. Sounds incredible to me!
New Paladin Weapon - Prismatic Jewel Kit
I've been having some success with this card in the dumpster tiers, but I don't think it pans out higher up the ladder. Maybe a one-of in a deck that happens to run quite a few Divine Shields already?
New Hunter Minion - Imported Tarantula
I completely missed the Guardian Animals synergy until it was pointed out here. I now understand why this has Tradeable. Won't make that happen in Hunter, but I see what they were going for.
New Hunter Spell - Ramming Mount
Glad to see some different options for Hunter that aren't necessarily just going face. I think it's funny that one of the best targets for this - Trampling Rhino - would actually facilitate going face more, but y'know. Thought that counts and all.
New Priest Minion - Darkbishop Benedictus
This card did not receive good support so it's actually trash.
Pack opening statistics and saltiness
Rough! I got Final Showdown from the RT, too...
New Druid Minion - Sheldras Moontree
I'm gonna make some garbage deck with only Survival of the Fittest and Cenarion Ward in it and be very disappointed when I can't ramp quickly anymore. I also completely forgot about the anti-synergy with Vibrant Squirrel as I was imagining the deck in my head, so maybe I should just wait for someone else to make the deck first =P
New Priest Minion - Darkbishop Benedictus
Well, changing your Hero Power at the start of the game is one way to make Shadowform work, I guess. There are actually a lot of really good Shadow spells, so while losing out on Holy spells does hurt I think this could be quite fun at least.
Demon Seed Speedrun | Guide and Theorycrafting Discussion
Thanks for trying it out, glad you've been having fun with it!
Demon Seed Speedrun | Guide and Theorycrafting Discussion
I've only had a little bit of time to play since the set dropped, but yeah dropping Tamsin on curve feels nutty and not all that inconsistent. Glad the deck's been working out!
Hunter and Warrior Quests are Total Nerf Targets
I think so too because I read on reddit that JAlexander said that the bleeds don't work with Spell Damage since that interaction had been removed back when Hakkar came out...but apparently Rogue doesn't care about the rules.
Either way, I suspect that even without the bonus spell damage that deck still remains a festering cancer. It's just gonna draw through it's entire deck regardless and the spell damage shenanigans will help the burn spells in hand while Cloak of Shadows makes you practically invulnerable. Maybe Auctioneer should have been yeeted from the Core set altogether...