Hearthstone becomes a crazy uninteractive solitarie mode with that mage/warlock quests, both can end the quest at turn 6-7 and play the reward in the same turn, that doesn't allow to eat it with mutanus or steal it with illucia.
Warlock is broken, but mage becomes god mode with that quest, just put 25 1-3 mana spells in the deck, and some 4-5 mana burst cards like Fireball and... no more is needed.
That's very well put when thought about it that way. It does not respect the duplicate protection if we can get unlucky and end up with 3-4 copies of the same epic while still missing so many others. Ironically all they would need to do in order to fix it would be to at least make them disenchantable.
I tend to be on the move a fair bit, so a lot of that comes from the benefits of a mobile version. Whenever on a transit, stuck in some office/market queue, waiting or even walking for longer on one's own, it's easy to fit in a game. But yes, I did still miss a handful of quests entirely due to the occasional time constraints. It can get hectic on busy weeks.
Aside from the Ranked weekly (and I got much better at dealing with that one efficiently), I don't find it particularly time consuming. Usually it's only needed 2-3 times per week once quests accumulate and can be dealt with together in one swoop. Everyday play isn't that appealing. The "play X games as a class" are my favorite, since you can queue up a game and just walk away to do something else as it auto completes.
At least I stopped obsessing over min-maxing when it comes to 900 XP quests, and will still play on a good day even if they get in the way (I used to avoid completing those as much as possible).
Very true. Golden version of a Legendary that we all get pre-expansion is part of the Tavern Pass, so it's never bothered me as much as the other golden uncraftables. But it is indeed annoying not being able to turn Vol'jin/Dungar into dust, would've come in handy.
Searching by the name is waste of time. It's easier to find one of the cards and then look for others, but I can't find any of them. Not enough info about the first two. The third, which is "Purify your way to win or new toy for your table", does it deal damage and / or summon a minion? Recently, I thought that it's a Bomb Toss, Ring Toss and Barrel Toss.
Yeah it is waste of time because there are more than 3 cards that has the same word on the card name but those extras can't be a "sister".
It is time to give the answer i guess;
Although I'm unique, I have three sisters; - It is unique because there was no "Shard" cards in Hearthstone before and there are 3 shards in latest expansion. This line gives 2 hints that "This is a card from latest expansion." and "There are 3 cards with same theme."
One is non-collectible, I am the one, cheapest. - This line also gives 2 hints, one of them is Purified Shard which is non-collectible and 2nd hint is that The card you should look for has the lowest mana cost which is Shard of the Naaru. 3rd sister would be Void Shard.
One can think that I am weak, but I am flexible, - You could think that Shard of the Naaru is weak because it is a tech card that it can be useless in some match-ups like against No-minion Mage for example, but it is flexible because it has Tradeable keyword which makes it flexible like Choose One cards.
Purify your way to win or new toy for your table. - Purify gives the hint of "Silencing all enemy minions" to open your way to win by going face, and The new toy of your table is a new card that you can draw with Tradeable. Since both mechanic costs one mana it is like a choose one card. So the "or" there refers to "one or another" not 2 mehcanics at the same time.
Searching by the name is waste of time. It's easier to find one of the cards and then look for others, but I can't find any of them. Not enough info about the first two. The third, which is "Purify your way to win or new toy for your table", does it deal damage and / or summon a minion?
In testing (yes I crafted the Purifiers for this but no Jaxon yet) Playing Tess does not reveal you prior to the battlecry as I was hoping. Ah well. Still a blast to play. Doesn't win much and when it does it's usually before the reveal. Still amusing concept.
Before the great rework it happened once in the past, and we had a very weird meta where every class lacked its basic reliable tools. But with Core being a thing now, the old Classic is no longer nearly as important for Arena.
I think the HS team really screwed up with the entire expansion here. Because if Mage gets nerfed, then Warlock will need to be nerfed as well because that deck is disgustingly strong and only being held back by Mage. And then if it’s not Mage/Warlock it will be Shaman and so on… everything is at way too high of a power level right now,
Not really. Questlock doesn't have the infinite board clears, and if you ooze their mithril rod its really too slow to stop all those minions on board. No doubt the current built is unpolished because mage is practically everywhere, but I wouldn't call questlock OP.
The real problem currently is mage. Interestingly, the current quest mage build actually has minions because everyone is simply not playing minions to stop mage from finishing the quest. You really can't play against mage with minions at all because they cycle so well, so efficiently, and has literally infinite damage. Every deck by default has to have Cult Neophyte or some burst option for the end game because the later you go the more impossible it is to stick minions.
Currently mage beats everything cleanly except for doomhammer shaman and quest druid. No elaborations required.
And here I was thinking that, as hero cards being 'heroes', quests would be 'quest'... They've even made cards specifically for quests... Oh well there goes my idea
Warlock isn't held up only by Mage. I eat Quest Locks with QDruid/QRogue/Garrote Rogue.
On topic, I played QMage for a day, and novelty wore off pretty quick. It's a super boring deck with a super boring mirror match. Worst thing about it, is that it effectively shuts down pretty much anything minion based.
6 Lifesteal is ridiculously good, especially since it can get even more than that sometimes. The Overload isn't even that bad, all things considered - I'd have expected it to be higher on a card that does this much.
I feel like I remember Evolved Kobold getting run in some combos, and this is just objectively better than that in every way. I wouldn't count this one out yet.
You play it with Elwynn Boar, as everyone already mentioned. I don't think it makes the cut elsewhere, but I do like the idea of playing it with that one Hunter card that buffs all copies of a Beast - seems like a cool combo, though Hunter already had access to it in the form of Dire Frenzy.
Love this guy. Exactly the kind of payoff Handbuff needed, since it helps you stabilise after you spend a few turns building up the buffs. Really fun to clear a big threat and swing your health back up with more to come.
Seems good enough Overload support. Protects itself and you while you clear the board with Overload spells, presumably on the way to completing the Questline.
Quest Hate
Hearthstone becomes a crazy uninteractive solitarie mode with that mage/warlock quests, both can end the quest at turn 6-7 and play the reward in the same turn, that doesn't allow to eat it with mutanus or steal it with illucia.
Warlock is broken, but mage becomes god mode with that quest, just put 25 1-3 mana spells in the deck, and some 4-5 mana burst cards like Fireball and... no more is needed.
Balance changes never were so necessary.
Quitting Hearthstone for more addictive hobby: LEGO !
200 iq comment
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
Full seven days even. Yep, that one sure hurt. I was hoping for a good chunk of last minute experience there.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
That's very well put when thought about it that way. It does not respect the duplicate protection if we can get unlucky and end up with 3-4 copies of the same epic while still missing so many others. Ironically all they would need to do in order to fix it would be to at least make them disenchantable.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
I tend to be on the move a fair bit, so a lot of that comes from the benefits of a mobile version. Whenever on a transit, stuck in some office/market queue, waiting or even walking for longer on one's own, it's easy to fit in a game. But yes, I did still miss a handful of quests entirely due to the occasional time constraints. It can get hectic on busy weeks.
Aside from the Ranked weekly (and I got much better at dealing with that one efficiently), I don't find it particularly time consuming. Usually it's only needed 2-3 times per week once quests accumulate and can be dealt with together in one swoop. Everyday play isn't that appealing. The "play X games as a class" are my favorite, since you can queue up a game and just walk away to do something else as it auto completes.
At least I stopped obsessing over min-maxing when it comes to 900 XP quests, and will still play on a good day even if they get in the way (I used to avoid completing those as much as possible).
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
Very true. Golden version of a Legendary that we all get pre-expansion is part of the Tavern Pass, so it's never bothered me as much as the other golden uncraftables. But it is indeed annoying not being able to turn Vol'jin/Dungar into dust, would've come in handy.
Leaving The Barrens Behind, Entering Stormwind - How Was Your Rewards Track Journey?
Almost at the cap then. And yeah, Hearthstone can be unstable these days.
There is a BG autoclicker? I probably shouldn't be too surprised, people will come up with anything.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Yeah it is waste of time because there are more than 3 cards that has the same word on the card name but those extras can't be a "sister".
It is time to give the answer i guess;
Although I'm unique, I have three sisters; - It is unique because there was no "Shard" cards in Hearthstone before and there are 3 shards in latest expansion. This line gives 2 hints that "This is a card from latest expansion." and "There are 3 cards with same theme."
One is non-collectible, I am the one, cheapest. - This line also gives 2 hints, one of them is Purified Shard which is non-collectible and 2nd hint is that The card you should look for has the lowest mana cost which is Shard of the Naaru. 3rd sister would be Void Shard.
One can think that I am weak, but I am flexible, - You could think that Shard of the Naaru is weak because it is a tech card that it can be useless in some match-ups like against No-minion Mage for example, but it is flexible because it has Tradeable keyword which makes it flexible like Choose One cards.
Purify your way to win or new toy for your table. - Purify gives the hint of "Silencing all enemy minions" to open your way to win by going face, and The new toy of your table is a new card that you can draw with Tradeable. Since both mechanic costs one mana it is like a choose one card. So the "or" there refers to "one or another" not 2 mehcanics at the same time.
So the card was Shard of the Naaru.
Anyone can be next since there is no winner i guess.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Searching by the name is waste of time. It's easier to find one of the cards and then look for others, but I can't find any of them. Not enough info about the first two. The third, which is "Purify your way to win or new toy for your table", does it deal damage and / or summon a minion?
Masquerade Ball
In testing (yes I crafted the Purifiers for this but no Jaxon yet) Playing Tess does not reveal you prior to the battlecry as I was hoping. Ah well. Still a blast to play. Doesn't win much and when it does it's usually before the reveal. Still amusing concept.
[Game] Card Treasure Hunt (Hearthstone Riddles)
No, well another tip then i will give the answer. It passed so much time for one riddle.
All of them are cards from same class, 2 are collectibles, one is not, You are looking for a collectible one.
[Game] Card Treasure Hunt (Hearthstone Riddles)
Cariel Roame?
New Hearthstone Arena Rotation with United in Stormwind - Don't Forget Your "Free" Tavern Ticket!
It's just a sign that more tavern tickets ought to be put to good use!
New Hearthstone Arena Rotation with United in Stormwind - Don't Forget Your "Free" Tavern Ticket!
Before the great rework it happened once in the past, and we had a very weird meta where every class lacked its basic reliable tools. But with Core being a thing now, the old Classic is no longer nearly as important for Arena.
Randomonium
2 years and a bit later, and we still aren't kiddin
Randomonium
This the season again ^^
Quest Hate
Not really. Questlock doesn't have the infinite board clears, and if you ooze their mithril rod its really too slow to stop all those minions on board. No doubt the current built is unpolished because mage is practically everywhere, but I wouldn't call questlock OP.
The real problem currently is mage. Interestingly, the current quest mage build actually has minions because everyone is simply not playing minions to stop mage from finishing the quest. You really can't play against mage with minions at all because they cycle so well, so efficiently, and has literally infinite damage. Every deck by default has to have Cult Neophyte or some burst option for the end game because the later you go the more impossible it is to stick minions.
Currently mage beats everything cleanly except for doomhammer shaman and quest druid. No elaborations required.
Are Quest considered Spells?
And here I was thinking that, as hero cards being 'heroes', quests would be 'quest'... They've even made cards specifically for quests... Oh well there goes my idea
Quest Hate
Warlock isn't held up only by Mage. I eat Quest Locks with QDruid/QRogue/Garrote Rogue.
On topic, I played QMage for a day, and novelty wore off pretty quick. It's a super boring deck with a super boring mirror match. Worst thing about it, is that it effectively shuts down pretty much anything minion based.
New Shaman Minion - Canal Slogger
6 Lifesteal is ridiculously good, especially since it can get even more than that sometimes. The Overload isn't even that bad, all things considered - I'd have expected it to be higher on a card that does this much.
New Neutral Minion - City Architect
As others mentioned, I briefly considered this for Evolve shenanigans, but the Castle Walls are only 2 mana so it doesn't seem worth the investment.
New Neutral Minion - Guild Trader
I feel like I remember Evolved Kobold getting run in some combos, and this is just objectively better than that in every way. I wouldn't count this one out yet.
New Neutral Minion - Northshire Farmer
You play it with Elwynn Boar, as everyone already mentioned. I don't think it makes the cut elsewhere, but I do like the idea of playing it with that one Hunter card that buffs all copies of a Beast - seems like a cool combo, though Hunter already had access to it in the form of Dire Frenzy.
New Paladin Minion - Catacomb Guard
Love this guy. Exactly the kind of payoff Handbuff needed, since it helps you stabilise after you spend a few turns building up the buffs. Really fun to clear a big threat and swing your health back up with more to come.
New Shaman Minion - Spirit Alpha
Seems good enough Overload support. Protects itself and you while you clear the board with Overload spells, presumably on the way to completing the Questline.