Meme win-more card IMO, if you are ahead on a wide board you are winning already. I do not see the point of having additional 4/4 rats in your hand in that situation.
For burst and Shadowstep implications, I'm not sure it makes much difference if it is full stealth or only for 1 turn.
Meanwhile most decks in Wild will win long before permanent stealth becomes a real problem (especially as you have to jump through SI:7 hoops before you can set it up), or otherwise have the AoE to avoid stealth being a problem at all. There's a reason Akama Prime rarely achieves anything.
So I'm not seeing a reason for the card to be 'corrected' at the moment. If it was a normal card instead of a token that takes quite a lot of work to obtain, then sure, but as it stands it is no more ridiculous than what the meta already contains.
By the way, Battleground Battlemaster is a much more perplexing card to me. If one class giving stealth to anything is spooky, then any class giving any 2+ minions windfury - with a collectible card no less - is downright terrifying. That card looks much more likely to get changed than the Noggen-Fog to me.
The card that enables a new Shadow Priest archetype. This will be the first thing I will try out on launch day. Love the fact that it will be a diamond card as well.
That's some trollden material right there I kinda like the card, but not a fan of the random mechanic attached to the effect. Doubt it'll see much play, other than generating extras in arena, I don't see a point (yet)
New Neutral Minion - Deeprun Engineer
Magma Rager level card, really bad. Avoid.
New Neutral Minion - Royal Librarian
Better Spellbreaker and Tradeable too, what else do you want?
New Hunter Spell - Devouring Swarm
Makes Oh My Yogg! slightly worse if active and opponent plays the coin or any other zero mana spell.
New Neutral Minion - Stockades Guard
A faster Sunfury Protector, sign me up for this in Handlock.
New Hunter Minion - Stormwind Piper
Weird stats and great ability. Should fit in Beast Hunter perfectly.
New Neutral Minion - Package Runner
Made for Handlock which does not even need this, will see no play at all is my prediction.
New Neutral Minion - Traveling Merchant
Might see some experimenting in Odd Paladin because it is also Tradeable.
New Neutral Minion - Stormwind Guard
Another good Arena card, similar to Defender of Argus. Nothing more, nothing less.
New Shaman Spell - Charged Call
Great in Duels with Stormcatcher, not sure for Constructed though.
New Neutral Minion - Stockades Guard
MAYBE in Shudderwock Shaman in Wild. Otherwise more likely in Standard to appear in Handlock, I agree on that. Else it's a filler.
New Neutral Minion - Lady Prestor
This will push Dragon Priest into a higher Tier, possibly even T1. This will definitely see a lot of experimenting on launch day (me included).
New Hunter Spell - Rats of Extraordinary Size
Meme win-more card IMO, if you are ahead on a wide board you are winning already. I do not see the point of having additional 4/4 rats in your hand in that situation.
New Hunter Minion - Rodent Nest
Bad card in constructed, better in Duels with the Captured Flag treasure.
New Druid Spell - Sow the Soil
I wonder if it is good enough staple card for Token Druid in Wild. Doubtful.
New Priest Minion - Voidtouched Attendant
A card that makes games faster and will be played in Shadow Priest I assume, love it!
Noggen-Fog Generator PSA
@dapperdog
For burst and Shadowstep implications, I'm not sure it makes much difference if it is full stealth or only for 1 turn.
Meanwhile most decks in Wild will win long before permanent stealth becomes a real problem (especially as you have to jump through SI:7 hoops before you can set it up), or otherwise have the AoE to avoid stealth being a problem at all. There's a reason Akama Prime rarely achieves anything.
So I'm not seeing a reason for the card to be 'corrected' at the moment. If it was a normal card instead of a token that takes quite a lot of work to obtain, then sure, but as it stands it is no more ridiculous than what the meta already contains.
By the way, Battleground Battlemaster is a much more perplexing card to me. If one class giving stealth to anything is spooky, then any class giving any 2+ minions windfury - with a collectible card no less - is downright terrifying. That card looks much more likely to get changed than the Noggen-Fog to me.
New Priest Minion - Darkbishop Benedictus
The card that enables a new Shadow Priest archetype. This will be the first thing I will try out on launch day. Love the fact that it will be a diamond card as well.
How to Create a Private Fireside Gathering to Open Card Packs for a New Hearthstone Expansion - TITANS
I'd advice against doing this on Saturday, because you will get more Stormwind packs from your seasonal chest on Sunday, August the 1st.
New Priest Minion - Voidtouched Attendant
I thought direct face dmg wasn't part of priest identity anymore ?
Guess time have changed, yet again - machine gun is back Boyz
New Warrior Minion - Cowardly Grunt
Goes into Big Warrior, but a tad slow since it is a Deathrattle ability. Is the archetype viable enough in Standard though?
New Neutral Minion - Nobleman
That's some trollden material right there
I kinda like the card, but not a fan of the random mechanic attached to the effect.
Doubt it'll see much play, other than generating extras in arena, I don't see a point (yet)
New Demon Hunter Minion - Felgorger
Decent card and will improve in the future when better Fel spells will be added.
New Neutral Minion - Mo'arg Forgefiend
Super cool card, I'll add it to my Wild Deathrattle Hunter list which had no source of lifegain until now.
New Neutral Minion - Peasant
Super ability, but unfortunately dies to anything as small of a sneeze.
New Warrior Minion - Remote-Controlled Golem
Not too strong but seems fun.